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User:Caigan/Flax Grow Macro
From A Tale in the Desert
Jump to navigationJump to search//Caigan's 4x4 Flaxer Macro //v1.1 // //This macro only works on a 1680 x 1050 resolution with the game maximized. I'm not savvy enough //to code it for multiple resolutions. // //Okay, more like I'm lazy. // //You MUST have your chat minimized for this to work. // //Pin your Plant tab in the upper left. Make sure you have enough water in your inventory. //Make sure the ground is flat around you. Hills can really mess with this. // //Use F5, zoom your camera all the way out, and align your screen to face north (F4 for compass). //Then use Alt + L to lock your camera. // //Currently the macro works with 4x4. If you can tweak the numbers for more, more power to you. // //This is very ugly because I rarely ever code. I'm more of an artistic person. CONSTANTS //Change these to set your macro FRows = 2 //Number of double rows you want. If you want 2 rows, put 1. FPer = 3 //Number between 1 and 3. This will be the number of beds per row, up to 4 ORow = 0 //Set to 1 if you want an additional row (Making it an odd number of rows). NOT CODED IN. Cycles = 3 //How many cycles of weeding + harvesting there are XCenter = 839 //X Coord of spot right between characters feet YCenter = 536 //Y Coord of spot right between characters feet HPixel = 57 //Number of pixels between the centers of each bed Horizontally VPixel = 50 //Number of pixels between the centers of each bed Vertically BDelay1 = 40000 // How long it takes till the first weeding BDelay2 = 23000 // How long it takes till the second weeding //Don't Change These Calc1 = X MoveBack = X RowNum = X BedRow = X FTime = X WTime = X XCenterNew = X YCenterNew = X XCenterConst = X YCenterConst = X End Compute RowNum = $FRows * 2 Compute BedRow = $FPer + 1 Procedure FlaxTimer //Determine the amount of time it took to plant all the beds Compute Calc1 = $RowNum + $ORow Compute Calc1 = $Calc1 * $BedRow Compute Calc1 = $Calc1 * 575 Compute Calc1 = $BDelay1 - $Calc1 Set FTIME = $Calc1 End Procedure WaitTimer //Determine the amount of time after first watering Compute Calc1 = $RowNum + $ORow Compute Calc1 = $Calc1 * $BedRow Compute Calc1 = $Calc1 * 700 //Say WTime before Calculation is $Calc1 Compute Calc1 = $BDelay2 - $Calc1 //Say WTime before settime is $Calc1 Set WTIME = $Calc1 //Say WTime is $WTime End Loop $FRows //Horizontal Right Loop $FPer MousePos 70, 45 RightClick Delay 125 KeyDown {Right} 100 Delay 125 KeyDown {Right} 100 Delay 125 End //Vertical Drop MousePos 70, 45 RightClick Delay 125 KeyDown {Down} 100 Delay 125 KeyDown {Down} 100 Delay 125 //Horizontal Left Loop $FPer MousePos 70, 45 RightClick Delay 125 KeyDown {Left} 100 Delay 125 KeyDown {Left} 100 Delay 125 End //Vertical Drop MousePos 70, 45 RightClick Delay 125 KeyDown {Down} 100 Delay 125 KeyDown {Down} 100 Delay 125 End KeyDown {Up} 100 Delay 125 KeyDown {Up} 100 Delay 125 Compute MoveBack = $BedRow / 2 FormatNumber MoveBack = $MoveBack, 0 Call FlaxTimer Delay $FTime If $ORow = 0 //Set the cursor position for the first bed. //Calculate X Position COMPUTE XCenterNew = $XCenter Set XCenterConst = $XCenterNew //Calculate Y Position COMPUTE Calc1 = $RowNum - 1 Compute Calc1 = $Calc1 * $VPixel FormatNumber Calc1 = $Calc1, #### COMPUTE YCenterNew = $YCenter - $Calc1 Set YCenterConst = $YCenterNew //Water, Weed, Harvest Phases Loop $Cycles Loop $FRows Loop $BedRow MousePos $XCenterNew, $YCenterNew Delay 100 RightClick Delay 250 COMPUTE XCENTERNEW = $XCENTERNEW + $HPixel MousePos $XCenterNew, $YCenterNew Delay 100 RightClick Delay 250 End COMPUTE XCENTERNEW = $XCENTERNEW - $HPixel COMPUTE YCENTERNEW = $YCENTERNEW + $VPixel Loop $BedRow MousePos $XCenterNew, $YCenterNew Delay 100 RightClick Delay 250 COMPUTE XCENTERNEW = $XCENTERNEW + $HPixel MousePos $XCenterNew, $YCenterNew Delay 100 RightClick Delay 250 COMPUTE Calc1 = $HPixel * 2 COMPUTE XCENTERNEW = $XCENTERNEW - $Calc1 End COMPUTE XCENTERNEW = $XCENTERNEW + $HPixel COMPUTE YCENTERNEW = $YCENTERNEW + $VPixel End MousePos 78, 509 RightClick Set XCENTERNEW = $XCENTERCONST Set YCENTERNEW = $YCENTERCONST Call WaitTimer Delay $WTime End Else End //Return to Home Point COMPUTE Calc1 = $RowNum - 1 Loop $Calc1 KeyDown {Up} 100 Delay 125 KeyDown {Up} 100 Delay 125 End Delay 1000