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User:Kibble/Macros/Tin

From A Tale in the Desert
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// ATITD Tin Ore Mining Macro for ACTool
// RELEASE: Jan-9-2009
// Original Mining Script by Coyan
// Adapted for Tin by Xyrrus
//
// SETUP
//
// First align your view so you can see all 7 crystals clearly
// second use Alt-L to lock your camera angle
//
// You will have 3 seconds between the recording of each crystal's location
// place your mouse over a spot of average gem color for each crystal in turn
// Once it has identified the 7 crystals, it will run the mine
//
// ** FOR TIN ** Place your cursor over the **DARKEST PART* of each particular gem or you will experience higher failure rates.
// This is often the base/corner of the crystal.
//
// Method:
// Script mines the gem with the lowest blue component value.
//
// Accuracy:
// Tested 50 pulls, 3 errors. - Xyrrus Jan-9-2009
// Incidently, this is better than many players report by hand.

Constructs
  MouseX=List // this is an array of mouse X coords for gem sample points
  MouseY=List // this is an array of mouse X coords for gem sample points
  CrysBlue=List
  OEOffset=List
END

Constants
  OELevel = 3	// ** SET THIS ** to the 'depth' you want the memory game to play. A higher number will mean that you will achieve higher quantities per pull. However, a failure means that the sequence is reset and you will get "failed" messages equal to this number. Set this higher if you're very confident in your ability to place the cursor on the darkest part of each gem. Set it lower if you're less accurate. 3 is a good starting number. If you consistently see low-error performance, set it higher. Note that this number *for tin ore* does not appear to rely on ore extraction skill level (?)
  totalpulls = 100 // How many times do you want it to pull the mine.
  //colordiff = 10 // this is used to find a base for comparison, shouldn't need adjusting
  //CDiff = 0
  RepairAdjust = 15 	// ** SET THIS ** to adjust the vertical positining of the mouse if the mine is not being worked. Increase / decrease by 15 per line as needed. "This mine has been repaired" text and custom mine labels will result in adjustments being required:
  // 15 - No Repairs or Text
  // 0 - Repair or Text
  
  
  Compare = 0
  Currcrys = 0
  LowestCrystal = 0
  CurrentLow = 0
  //DIFFFOUND = 0
  //Minval = 0
  //Maxval = 0
  Tmpval = 0
  loopcnt = 1
  Mousecnt = 1
  MouseXN = 0
  MouseYN = 0
  //ColorHS = 0
  OElistcnt = 0
  OELvlset = 1
  CurrCrysBlue = 0
End


Compute LowestCrystal = 0
Compute CurrentLow = 255

// First part that requires a detailed explanation
// this loop will pause for 3 seconds then grab the current mouse location
// its purpose is to identify the 7 sampling locations for the crystals
// when it grabs the sampling spot, it will then echo a . to the chat window
// make sure you are in your main chat tab.
setactivewindow eGenesis Client
Loop 7
  Delay 3000
  Listadd MouseX, {MouseX}
  Listadd MouseY, {MouseY}
  keys {loopno}
END

keys {return}
keys {return}
delay 1 sec

ListClear OEOffset

loop $totalpulls
  Compute loopcnt = 1
  ListClear CrysBlue
  loop 7
    mousepos MouseX[$loopcnt], MouseY[$loopcnt]
    LoadRGB MouseX[$loopcnt], MouseY[$loopcnt]
    
    // Setup the List
    Call GetBlueValues
    
    Compute loopcnt = $loopcnt + 1
    Delay 100
  END
  //Delay 100000 for testing
  CALL FindTinOre
  
  CALL OreExtractionstore
  
  ListCount OEOffset, $OElistcnt
  IF $OELevel >= $OElistcnt
    Compute OELvlset = OEOffset[1] // work the current crystal until we are at our OE Level
  ELSE
    Compute OELvlset = OEOffset[$OELevel]
  END
  //Saypaste $OELevel $OElistcnt $OELvlset
  
  mousepos MouseX[$OELvlset], MouseY[$OELvlset]
  Delay 200 //200
  keys w
  
  Delay 4300 // Delay to manage the str/perc timer on mining, adjust as needed
  
end

Procedure GetBlueValues
  // Find the 'blueness' of each crystal, add it to the list. The gem with tin is the gem with the lowest blue component.
  Compute CurrCrysBlue = {RGBBlue}
  Listadd CrysBlue, $CurrCrysBlue
END

Procedure FindTinOre
  // Find which element in the list has the least amount of blue in it.
  Compute LowestCrystal = 0
  Compute CurrentLow = 255
  Compute Currcrys = 1
  loop 7
    If CrysBlue[$CurrCrys] < $CurrentLow
      compute lowestCrystal = $currCrys
      compute currentLow = crysblue[$currcrys]
    END
    
    Compute Currcrys = $Currcrys + 1
  END //loop
  
  Compute Mousecnt = $LowestCrystal
END

Procedure OreExtractionstore
  // Memory game storage
  ListCount OEOffset, $OElistcnt
  IF $OElistcnt = 0
    Listadd OEOffset, $Mousecnt
  ELSE
    IF $OElistcnt = 1
      Listadd OEOffset, OEOffset[1]
    END
    IF $OElistcnt = 2
      Listadd OEOffset, OEOffset[2]
      Compute OEOffset[2] = OEOffset[1]
    END
    IF $OElistcnt = 3
      Listadd OEOffset, OEOffset[3]
      Compute OEOffset[3] = OEOffset[2]
      Compute OEOffset[2] = OEOffset[1]
    END
    IF $OElistcnt = 4
      Listadd OEOffset, OEOffset[4]
      Compute OEOffset[4] = OEOffset[3]
      Compute OEOffset[3] = OEOffset[2]
      Compute OEOffset[2] = OEOffset[1]
    END
    IF $OElistcnt = 5
      Listadd OEOffset, OEOffset[5]
      Compute OEOffset[5] = OEOffset[4]
      Compute OEOffset[4] = OEOffset[3]
      Compute OEOffset[3] = OEOffset[2]
      Compute OEOffset[2] = OEOffset[1]
    END
    IF $OElistcnt = 6
      Listadd OEOffset, OEOffset[6]
      Compute OEOffset[6] = OEOffset[5]
      Compute OEOffset[5] = OEOffset[4]
      Compute OEOffset[4] = OEOffset[3]
      Compute OEOffset[3] = OEOffset[2]
      Compute OEOffset[2] = OEOffset[1]
    END
    IF $OElistcnt = 7
      Compute OEOffset[7] = OEOffset[6]
      Compute OEOffset[6] = OEOffset[5]
      Compute OEOffset[5] = OEOffset[4]
      Compute OEOffset[4] = OEOffset[3]
      Compute OEOffset[3] = OEOffset[2]
      Compute OEOffset[2] = OEOffset[1]
    END
    
    Compute OEOffset[1] = $Mousecnt
  END
  
END