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User:Nisu Bastet/macro/quarry
From A Tale in the Desert
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- Quarry macro from T3
- need to adjust end timer
- ...
^+m:: ;Strg Shift m marmor marble ;Position of this quarry worker: 3 through 4 myPosition := 3 ; change this for your position in alpha order ;The y coordinate of each dash (coords relative to window) y1 := 104 ;gildenquarry +16 y2 := 120 y3 := 136 y4 := 152 Loop, { IfWinActive, eGenesis Client { PixelGetColor, endu01, 18, 937 ; endu red Sleep, 400 if ( endu01 != 0x0000FF and GetKeyState("LButton") = 0 ) { BlockInput, MouseMove ;An empty part of the quarry window where it will click to refresh the window MouseClick, right, 70, 57, 1, 0 BlockInput, MouseMoveOff Sleep, 400 yCount := 0 Loop, 4 { yCount += 1 ;163 is the x coordinate of the beginning of the -- dash after 'Eastern' count := 164 Loop, 14 { PixelGetColor, color%count%, count, y%yCount% count += 1 } ;same as above count := 164 match := 0 Loop, 14 { if ( match = 4 and color%count% != 0 ) { lastPixel := count - 1 } if ( color%count% = 0 ) { match += 1 } else { match := 0 } count += 1 } position%yCount% := 0 ; Here the numbers 166, 171, 173, and 175 are the x coords of the *last* pixel of each dash... ; 166 is the dash after Eastern, 171 after Western, 173 after Northern, 175 after Southern ; mel: x+4-3 y+34 if ( lastPixel = 167 ) ;east { position%yCount% := 0 } if ( lastPixel = 174 ) ;north { position%yCount% := 4 } if ( lastPixel = 176 ) ;south { position%yCount% := 8 } if ( lastPixel = 172 ) ;west { position%yCount% := 12 } PixelGetColor, color1, lastPixel+3, y%yCount%-4 PixelGetColor, color2, lastPixel+3, y%yCount%+4 PixelGetColor, color3, lastPixel+3, y%yCount%+1 PixelGetColor, color4, lastPixel+2, y%yCount%+3 if ( color1 = 0 and color2 = 0 ) { position%yCount% += 1 } if ( color1 != 0 and color2 = 0 ) { position%yCount% += 2 } if ( color3 = 0 ) { position%yCount% += 3 } if ( color4 != 0 ) { position%yCount% += 4 } } count := 16 place := 5 Loop, 16 { if ( position1 = count ) { place -= 1 if ( place = myPosition ) { clickPosition := 1 break } } if ( position2 = count ) { place -= 1 if ( place = myPosition ) { clickPosition := 2 break } } if ( position3 = count ) { place -= 1 if ( place = myPosition ) { clickPosition := 3 break } } if ( position4 = count ) { place -= 1 if ( place = myPosition ) { clickPosition := 4 break } } count -= 1 } if ( lastPosition1 != position1 or lastPosition2 != position2 or lastPosition3 != position3 or lastPosition4 != position4 ) { MouseClick, right, 34, y%clickPosition%, 1, 0 ;clicks quarry } lastPosition1 := position1 lastPosition2 := position2 lastPosition3 := position3 lastPosition4 := position4 } } Sleep, 1000 } return