The Wiki for Tale 4 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.
If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.
User:Oni/CarpBlade1024
- NOW WITH MENU GOODNESS!
- Read notes!
- Please chat me about issues with the macro.
Ver 3.1 - 04/05/09 --- Adjusted for new metals added to the Anvil.
Oni's Carb blade macro: Will make a 7.1k to 7.2k blade in about 5 seconds.
Works only in screen resolution of 1024x768.
Now uses copper or Iron
Your Anvil MUST be alligned North to South. When loaded the cutting edge of the blade must face West.
Have: Metal, Ball Peen Hammer, Shaping Mallet, and Wide Tungsten Chisel in your inventory.
See pic for mouse starting position.
Turn Chat Off.
Double F8 View zoom all the way in.
Place mouse on starting position.
Tab over to ACtool, hit F2 (without moving the mouse).
There is a 2 second pause before it takes the blade. If the blade is not Quality 7K+, Tab out quickly and stop the macro. Adjust the start position slightly and try again.
- Starting Position screenie
- Credit:
This macro was created using the method described in the Lollipop guild carp blade guide.
I would like to extend my thanks to them for the great tutorial!
Lollipop Carpentry Blade Guide
- Link to Lollipop Guild 7K carpentry blade guide from T3 (archived copy)
- Some the logic in the macro is also taken from Anka's original carp macro, mainly the menu system. TY Anka!
Paste the following in to ACTool.
// Ver 3.1 - 4/05/09 // Oni's Carb blade macro: Will make a 7.1k to 7.2k blade // in about 5 seconds. Works only in screen resolution of 1024x768 // Uses Iron or Copper: Have Metal, Ball Peen Hammer, Shaping Mallet, // and Wide Tungsten Chisel in your inventory. See pic for mouse starting // position. Place mouse on starting position, Tab over to ACtool, hit F2. constants StartX = 0 StartY = 0 NewX = 0 NewY = 0 Job = 0 Batch = 0 MetalX = 0 MetalY = 0 TempX = 0 UnloadX = 0 UnloadY = 0 FinX = 0 FinY = 0 end SetConst StartX = {MouseX} SetConst StartY = {MouseY} SetConst UnloadX = {MouseX} SetConst UnloadY = {MouseY} SetConst FinX = {MouseX} SetConst FinY = {MouseY} Form Anvil, Settings ed1=Editbox:Batch:1 ed2=Combobox:Project:Carpentry Blade ed3=Combobox:Metal:Copper, Iron END FormLoad Anvil, Anvil.frm if ShowForm Anvil Set Batch = Anvil[ed1] Case When Anvil[ed2] = Carpentry Blade Set Job = Carp End else stop end FormSave Anvil, Anvil.frm MousePos 100, 20 // Zoom in LeftClick delay 100 Loop $Batch Call Anvil[ed3] Call $Job Call unload End Procedure Iron Setconst MetalX = 75 SetConst MetalY = 73 End Procedure Copper SetConst MetalX = 75 SetConst MetalY = 87 End //////////////////////////// Procedure Unload delay 100 MousePos $UnloadX, $UnloadY delay 100 Rightclick delay 100 //Compute NewX = $UnloadX + 68 // Discard //Compute NewY = $UnloadY + 7 // Discard // Compute NewX = $UnloadX + 68 // Complete Compute NewY = $UnloadY - 24 // Complete // MousePos $NewX, $NewY delay 100 leftclick delay 100 Compute NewX = $UnloadX - 83 // YES Compute NewY = $UnloadY + 152 // YES delay 100 MousePos $NewX, $NewY delay 2000 leftclick delay 100 // MousePos 554, 279 // Start End //////////////////////////// Procedure Carp /// CARP START delay 100 MousePos $StartX, $StartY delay 100 Rightclick // Load click Compute NewX = $StartX + 45 Compute NewY = $StartY - 10 MousePos $NewX, $NewY delay 100 Rightclick // choose metal Compute NewX = $StartX + $MetalX Compute NewY = $StartY - $MetalY MousePos $NewX, $NewY delay 100 Rightclick // metal click Compute TempX = $NewX + 10 MousePos $TempX, $NewY delay 100 Rightclick // Shaping mallet // MousePos $StartX, $StartY delay 100 Keys S Keys 8 // end Shaping mallet // delay 100 // round 1 front edge Compute NewX = $StartX - 8 Compute NewY = $StartY + 16 MousePos $NewX, $NewY delay 100 Rightclick Compute NewX = $StartX - 8 Compute NewY = $StartY + 40 MousePos $NewX, $NewY delay 100 Rightclick Compute NewX = $StartX - 8 Compute NewY = $StartY + 64 MousePos $NewX, $NewY delay 100 Rightclick Compute NewX = $StartX - 8 Compute NewY = $StartY + 88 MousePos $NewX, $NewY delay 100 Rightclick Compute NewX = $StartX - 8 Compute NewY = $StartY + 112 MousePos $NewX, $NewY delay 100 Rightclick Compute NewX = $StartX - 8 Compute NewY = $StartY + 136 MousePos $NewX, $NewY delay 100 Rightclick Compute NewX = $StartX - 8 Compute NewY = $StartY + 160 MousePos $NewX, $NewY delay 100 Rightclick Compute NewX = $StartX - 8 Compute NewY = $StartY + 182 MousePos $NewX, $NewY delay 100 Rightclick // end 1 // Wide Chisel // MousePos $StartX, $StartY delay 100 Keys C Keys 9 // end Wide Chisel // // start round 2 // // 2 edges // Compute NewX = $StartX - 8 Compute NewY = $StartY + 16 MousePos $NewX, $NewY delay 100 Rightclick Compute NewX = $StartX - 8 Compute NewY = $StartY + 182 MousePos $NewX, $NewY delay 100 Rightclick // end 2 edges // Compute NewX = $StartX - 7 Compute NewY = $StartY + 71 MousePos $NewX, $NewY delay 100 Rightclick Compute NewX = $StartX - 8 Compute NewY = $StartY + 127 MousePos $NewX, $NewY delay 100 Rightclick delay 100 // end center 2 front // end Round 2 // Wide Chisel // MousePos $StartX, $StartY delay 100 Keys C Keys 4 // end Wide Chisel // delay 100 // Center Compute NewX = $StartX + 43 Compute NewY = $StartY + 70 MousePos $NewX, $NewY delay 100 Rightclick Compute NewX = $StartX + 43 Compute NewY = $StartY + 98 MousePos $NewX, $NewY delay 100 Rightclick Compute NewX = $StartX + 43 Compute NewY = $StartY + 126 MousePos $NewX, $NewY delay 100 Rightclick // end Center delay 100 // Ball Peen // MousePos $StartX, $StartY delay 100 Keys B Keys 9 // end Ball Peen // // middle points Compute NewX = $StartX + 55 Compute NewY = $StartY + 32 MousePos $NewX, $NewY delay 100 Rightclick Compute NewX = $StartX + 55 Compute NewY = $StartY + 162 MousePos $NewX, $NewY delay 100 Rightclick // END middle points // Edge points Compute NewX = $StartX + 107 Compute NewY = $StartY + 28 MousePos $NewX, $NewY delay 100 Rightclick Compute NewX = $StartX + 107 Compute NewY = $StartY + 167 MousePos $NewX, $NewY delay 100 Rightclick // Compute NewX = $StartX + 99 Compute NewY = $StartY + 38 MousePos $NewX, $NewY delay 100 Rightclick Compute NewX = $StartX + 99 Compute NewY = $StartY + 157 MousePos $NewX, $NewY delay 100 Rightclick // Compute NewX = $StartX + 106 Compute NewY = $StartY + 48 MousePos $NewX, $NewY delay 100 Rightclick Compute NewX = $StartX + 106 Compute NewY = $StartY + 147 MousePos $NewX, $NewY delay 100 Rightclick // End Edge Points // MousePos $FinX, $FinY delay 100 Keys Q Keys Q Delay 1500 // END Blade // END // END //