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User:Terg/Iron Mining

From A Tale in the Desert
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// Written by: Coyan/Mosaic Guild
// This is what I suggest for setting up for this macro
// First align your view so you can see all 7 crystals clearly
// second use Alt-L to lock your camera angle
// Third before starting this, I suggest you have your mouse sitting over
//  the first crystal.
// You will have 3 seconds between the recording of each crystal's location
// place your mouse over a spot of average gem color for each crystal in turn
// Once it has identified the 7 crystals, it will run the mine
//
// Thank you Xyrrus for talking to me about using Hue
Constructs
	MouseX=List // this is an array of mouse X coords for gem sample points
	MouseY=List // this is an array of mouse X coords for gem sample points
	CrysHue=List
	OEOffset=List
END
// This macro doesn't work 100%, I have gotten between 80% and 90% return
// When it mis-id's a crystal it will fail as many times in a row as your OELevel is set
Constants
	OELevel = 3  // change this to your Ore Extraction level
	totalpulls = 400 // How many times do you want it to pull the mine
	colordiff = 10 // this is used to find a base for comparison, shouldn't need adjusting
	CDiff = 0
	CurrHigh = 0
	Compare = 0
	Currcrys = 0
	DIFFFOUND = 0
	Minval = 0
	Maxval = 0
	Tmpval = 0
	loopcnt = 1 
	Mousecnt = 1
	MouseXN = 0
	MouseYN = 0
	ColorHS = 0
	OElistcnt = 0
	OELvlset = 1
	CurrCrysHue = 0
End

// First part that requires a detailed explanation
// this loop will pause for 3 seconds then grab the current mouse location
// its purpose is to identify the 7 sampling locations for the crystals
// when it grabs the sampling spot, it will then echo a . to the chat window
// make sure you are in your main chat tab.
Loop 7
	Delay 2000
	Listadd MouseX, {MouseX}
	Listadd MouseY, {MouseY}
	SayPaste .
END

ListClear OEOffset

while 1 = 1
//loop $totalpulls
	Compute loopcnt = 1
	ListClear CrysHue
	loop 7
		mousepos MouseX[$loopcnt], MouseY[$loopcnt]
		LoadRGB MouseX[$loopcnt], MouseY[$loopcnt]

		Call CALCHUECOLOR
		//SayPaste {RGBRed} {RGBGreen} {RGBBlue} CrysHue[$loopcnt] $Tmpval for testing
		Compute loopcnt = $loopcnt + 1
		Delay 100
	END
	//Delay 100000 for testing
	CALL FindtheOdd
	
	CALL OreExtractionstore
		
	ListCount OEOffset, $OElistcnt
	IF $OELevel >= $OElistcnt
		Compute OELvlset = OEOffset[1] // work the current crystal until we are at our OE Level
	ELSE
		Compute OELvlset = OEOffset[$OELevel]
	END
	//Saypaste $OELevel $OElistcnt $OELvlset
	
	mousepos MouseX[$OELvlset], MouseY[$OELvlset]
	Delay 200 //200
	leftclick
	Compute MouseXN = MouseX[$OELvlset] + 15 // adjust this if you need to for the menu click
	Compute MouseYN = MouseY[$OELvlset] - 0 // adjust this if you need to for the menu click
	Mousepos $MouseXN, $MouseYN
	Delay 200
	Leftclick
	
	Delay 4300 // Delay to manage the str/perc timer on mining, adjust as needed
	
end

Procedure CALCHUECOLOR // This procedure calculates the Hue of the crystal
	Compute Minval = 0
	Compute Maxval = 255
	IF {RGBRed} > {RGBGreen}
		Compute Minval = {RGBGreen}
		Compute Maxval = {RGBRed}
	Else
		Compute Maxval = {RGBGreen}
		Compute Minval = {RGBRed}
	END
	IF {RGBBlue} < $Minval
		Compute Minval = {RGBBlue}
	ELSE
		IF {RGBBlue} > $Maxval
			Compute Maxval = {RGBBlue}
		END
	END

	Compute Tmpval = $Maxval - $Minval

	IF {RGBRed} = $Maxval
		Compute CurrCrysHue = {RGBGreen} - {RGBBlue}
		Compute CurrCrysHue = $CurrCrysHue/$Tmpval
	ELSE
		IF $Maxval = {RGBGreen}
			Compute CurrCrysHue = {RGBBlue} - {RGBRed}
			Compute CurrCrysHue = $CurrCrysHue/$Tmpval
			Compute CurrCrysHue = 2.0 + $CurrCrysHue
		ELSE
			IF $Maxval = {RGBBlue}
				Compute CurrCrysHue = {RGBRed} - {RGBGreen}
				Compute CurrCrysHue = $CurrCrysHue/$Tmpval
				Compute CurrCrysHue = 4.0 + $CurrCrysHue
			END
		END
	END
	Compute CurrCrysHue = $CurrCrysHue * 100
	Listadd CrysHue, $CurrCrysHue
END

Procedure FindtheOdd
	Call Findcompare
	Compute CDiff = 0
	Compute CurrHigh = 0
	
	Compute Currcrys = 1
	loop 7 
		IF $Currcrys <> $Compare
			Compute ColorHS = CrysHue[$Currcrys] - CrysHue[$Compare]
			IF $ColorHS < 0
				Compute ColorHS = 0 - $ColorHS
			END
			
			IF $ColorHS > $CDiff
				Compute CDiff = $ColorHS
				Compute CurrHigh = $Currcrys
			END
		END
		
		Compute Currcrys = $Currcrys + 1
	END
	
	Compute Mousecnt = $CurrHigh
END

Procedure OreExtractionstore
	ListCount OEOffset, $OElistcnt
	IF $OElistcnt = 0
		Listadd OEOffset, $Mousecnt
	ELSE
		IF $OElistcnt = 1
			Listadd OEOffset, OEOffset[1]
		END
		IF $OElistcnt = 2
			Listadd OEOffset, OEOffset[2]
			Compute OEOffset[2] = OEOffset[1]
		END
		IF $OElistcnt = 3
			Listadd OEOffset, OEOffset[3]
			Compute OEOffset[3] = OEOffset[2]
			Compute OEOffset[2] = OEOffset[1]
		END
		IF $OElistcnt = 4
			Listadd OEOffset, OEOffset[4]
			Compute OEOffset[4] = OEOffset[3]
			Compute OEOffset[3] = OEOffset[2]
			Compute OEOffset[2] = OEOffset[1]
		END
		IF $OElistcnt = 5
			Listadd OEOffset, OEOffset[5]
			Compute OEOffset[5] = OEOffset[4]
			Compute OEOffset[4] = OEOffset[3]
			Compute OEOffset[3] = OEOffset[2]
			Compute OEOffset[2] = OEOffset[1]
		END
		IF $OElistcnt = 6
			Listadd OEOffset, OEOffset[6]
			Compute OEOffset[6] = OEOffset[5]
			Compute OEOffset[5] = OEOffset[4]
			Compute OEOffset[4] = OEOffset[3]
			Compute OEOffset[3] = OEOffset[2]
			Compute OEOffset[2] = OEOffset[1]
		END
		IF $OElistcnt = 7
			Compute OEOffset[7] = OEOffset[6]
			Compute OEOffset[6] = OEOffset[5]
			Compute OEOffset[5] = OEOffset[4]
			Compute OEOffset[4] = OEOffset[3]
			Compute OEOffset[3] = OEOffset[2]
			Compute OEOffset[2] = OEOffset[1]
		END

		Compute OEOffset[1] = $Mousecnt
	END

END

Procedure FindCompare // For Iron we need to find the common crystals in the first 3
	
	Compute ColorHS = CrysHue[1] - CrysHue[2]
	IF $ColorHS < 0
		Compute ColorHS = 0 - $ColorHS
	END
	
	IF $ColorHS < $colordiff
		Compute Compare = 1
	ELSE
		Compute ColorHS = CrysHue[1] - CrysHue[3]
		IF $ColorHS < 0
			Compute ColorHS = 0 - $ColorHS
		END
			
		IF $ColorHS < $colordiff
			Compute Compare = 1
		ELSE
			Compute Compare = 2
		END
	END

END