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User:Viscis/Flint
From A Tale in the Desert
Jump to navigationJump to searchdelay 10000 // Wait 10 seconds MousePos 256, 59 // Fill jugs with water icon location LeftClick Delay 1000 MousePos 648, 539 // Max button location LeftClick Delay 1000 KeyDown {UP} 5000 // Walk forward so that I am in the clay patch (5000 is 5 seconds of holding down forward) Delay 5000 // Same delay as above for walking time loop 500 // Repeat x loop 22 // Number of jugs you have in your inventory divided by 2 loop 1 KeyDown {UP} delay 1500 MousePos 128, 117 // Clay Icon location LeftClick end loop 1 KeyDown {DOWN} delay 1500 MousePos 128, 117 // Clay Icon location LeftClick end end KeyDown {DOWN} 3500 // Run back to the water Delay 5000 // Drop clay // This works on the theory of the relative positioning of menus. If you open a menu at mouse x,y the next level of the sub-menu will appear and x+1,y+1 always. MousePos 644, 524 // open menu here Delay 500 Keys {ESC} Delay 500 MousePos 737, 480 // select drop Leftclick Delay 500 MousePos 765, 456 // clay Leftclick Delay 500 MousePos 648, 539 // max Leftclick Delay 500 MousePos 240, 80 // refill jugs LeftClick Delay 1000 MousePos 648, 539 // max button LeftClick Delay 1000 KeyDown {UP} 5000 Delay 5000 MousePos 128, 117 leftclick end