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Zinc macro
From A Tale in the Desert
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// Zinc Mining Macro for ACTool // Release Jan-9-2009 // Adapted for Zinc by Xyrrus // Original Macro by Coyan // // This is what I suggest for setting up for this macro // First align your view so you can see all 7 crystals clearly // second use Alt-L to lock your camera angle // Third before starting this, I suggest you have your mouse sitting over // the first crystal. // You will have 3 seconds between the recording of each crystal's location // place your mouse over a spot of average gem color for each crystal in turn // Once it has identified the 7 crystals, it will run the mine // // ** FOR ZINC ** position your mouse at an "average" color - in the middle of a gem face, away from edges. // Method: // Zinc is an "odd man out" game, like iron. However, instead of the hue/color being different for the odd gem, its the saturation. // // Accuracy: // 100% (117 pulls, no errors) - Xyrrus Jan-9-2009 Constructs MouseX=List // this is an array of mouse X coords for gem sample points MouseY=List // this is an array of mouse X coords for gem sample points CrysSat=List OEOffset=List END Constants OELevel = 3 // change this to your Ore Extraction level totalpulls = 500 // How many times do you want it to pull the mine colordiff = 30 // this is used to find a base for comparison, shouldn't need adjusting CDiff = 0 CurrHigh = 0 Compare = 0 Currcrys = 0 DIFFFOUND = 0 Minval = 0 Maxval = 0 Delta = 0 Tmpval = 0 loopcnt = 1 Mousecnt = 1 MouseXN = 0 MouseYN = 0 ColorHS = 0 OElistcnt = 0 OELvlset = 1 CurrCrysSat = 0 currentR = 0 currentG = 0 currentB = 0 End // First part that requires a detailed explanation // this loop will pause for 3 seconds then grab the current mouse location // its purpose is to identify the 7 sampling locations for the crystals // when it grabs the sampling spot, it will then echo a . to the chat window // make sure you are in your main chat tab. Loop 7 Delay 3000 Listadd MouseX, {MouseX} Listadd MouseY, {MouseY} SayPaste . END ListClear OEOffset loop $totalpulls Compute loopcnt = 1 ListClear CrysSat loop 7 mousepos MouseX[$loopcnt], MouseY[$loopcnt] LoadRGB MouseX[$loopcnt], MouseY[$loopcnt] Call calcSaturation //SayPaste {RGBRed} {RGBGreen} {RGBBlue} CrysHue[$loopcnt] $Tmpval for testing Compute loopcnt = $loopcnt + 1 Delay 100 END //Delay 100000 for testing CALL FindtheOdd CALL OreExtractionstore ListCount OEOffset, $OElistcnt IF $OELevel >= $OElistcnt Compute OELvlset = OEOffset[1] // work the current crystal until we are at our OE Level ELSE Compute OELvlset = OEOffset[$OELevel] END //Saypaste $OELevel $OElistcnt $OELvlset mousepos MouseX[$OELvlset], MouseY[$OELvlset] Delay 200 //200 leftclick Compute MouseXN = MouseX[$OELvlset] + 15 // adjust this if you need to for the menu click Compute MouseYN = MouseY[$OELvlset] - 15 // adjust this if you need to for the menu click Mousepos $MouseXN, $MouseYN Delay 200 Leftclick Delay 4300 // Delay to manage the str/perc timer on mining, adjust as needed end Procedure calcSaturation // This procedure calculates the Hue of the crystal compute currentR = {RGBRed} / 255 compute currentG = {RGBRed} / 255 compute currentB = {RGBRed} / 255 Compute Minval = 0 Compute Maxval = 255 IF {RGBRed} > {RGBGreen} Compute Minval = {RGBGreen} Compute Maxval = {RGBRed} Else Compute Maxval = {RGBGreen} Compute Minval = {RGBRed} END IF {RGBBlue} < $Minval Compute Minval = {RGBBlue} ELSE IF {RGBBlue} > $Maxval Compute Maxval = {RGBBlue} END END Compute Delta = $Maxval - $Minval compute Tmpval = $maxval + $minval compute Tmpval = $tmpval / 2 if $delta = 0 //This is a gray, no chroma... compute CurrCrysSat = 0 else //Chromatic data... if $tmpval < 0.5 compute currcryssat = $maxval + $minval compute currCrysSat = $delta / $currCrysSat else compute currcryssat = 2 - $maxval compute currcryssat = $currCrysSat - $minval compute currCrysSat = $delta / $currCrysSat end end Compute CurrCrysSat = $CurrCrysSat * 100 Listadd CrysSat, $CurrCrysSat END Procedure FindtheOdd Call Findcompare Compute CDiff = 0 Compute CurrHigh = 0 Compute Currcrys = 1 loop 7 IF $Currcrys <> $Compare Compute ColorHS = CrysSat[$Currcrys] - CrysSat[$Compare] IF $ColorHS < 0 Compute ColorHS = 0 - $ColorHS END IF $ColorHS > $CDiff Compute CDiff = $ColorHS Compute CurrHigh = $Currcrys END END Compute Currcrys = $Currcrys + 1 END Compute Mousecnt = $CurrHigh END Procedure OreExtractionstore ListCount OEOffset, $OElistcnt IF $OElistcnt = 0 Listadd OEOffset, $Mousecnt ELSE IF $OElistcnt = 1 Listadd OEOffset, OEOffset[1] END IF $OElistcnt = 2 Listadd OEOffset, OEOffset[2] Compute OEOffset[2] = OEOffset[1] END IF $OElistcnt = 3 Listadd OEOffset, OEOffset[3] Compute OEOffset[3] = OEOffset[2] Compute OEOffset[2] = OEOffset[1] END IF $OElistcnt = 4 Listadd OEOffset, OEOffset[4] Compute OEOffset[4] = OEOffset[3] Compute OEOffset[3] = OEOffset[2] Compute OEOffset[2] = OEOffset[1] END IF $OElistcnt = 5 Listadd OEOffset, OEOffset[5] Compute OEOffset[5] = OEOffset[4] Compute OEOffset[4] = OEOffset[3] Compute OEOffset[3] = OEOffset[2] Compute OEOffset[2] = OEOffset[1] END IF $OElistcnt = 6 Listadd OEOffset, OEOffset[6] Compute OEOffset[6] = OEOffset[5] Compute OEOffset[5] = OEOffset[4] Compute OEOffset[4] = OEOffset[3] Compute OEOffset[3] = OEOffset[2] Compute OEOffset[2] = OEOffset[1] END IF $OElistcnt = 7 Compute OEOffset[7] = OEOffset[6] Compute OEOffset[6] = OEOffset[5] Compute OEOffset[5] = OEOffset[4] Compute OEOffset[4] = OEOffset[3] Compute OEOffset[3] = OEOffset[2] Compute OEOffset[2] = OEOffset[1] END Compute OEOffset[1] = $Mousecnt END END Procedure FindCompare // For Iron we need to find the common crystals in the first 3 Compute ColorHS = CrysSat[1] - CrysSat[2] IF $ColorHS < 0 Compute ColorHS = 0 - $ColorHS END IF $ColorHS < $colordiff Compute Compare = 1 ELSE Compute ColorHS = CrysSat[1] - CrysSat[3] IF $ColorHS < 0 Compute ColorHS = 0 - $ColorHS END IF $ColorHS < $colordiff Compute Compare = 1 ELSE Compute Compare = 2 END END END