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Jay's

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How it works

Incense has 4 properties that are affected by a random factor at the start, and by the additives included during the batch. These properties are:

  • Scent. Scent is affected by the Herbs added to the batch. Observed scents this telling: Citrus, Clove, Flowers, Honey, Jasmine, Musk, Opium, Patchouli, Pine, Oriental Spice, Sandalwood
  • Feeling. The feeling is affected by the Rose of Ra Petals added to the batch. Observed feelings this telling: Giddy, Hopeful, Mischievous, Serene, Sorrowful, Troubled, Vengeful, Gentle
  • Affected Stats. Every batch of Incense affects two different stats: one positively, one negatively. These are affected by the Resins added to the batch. The positive stat is obvious enough, but the negative stat may not be immediately recognizable if you're new to Incense. Here's how they map:
Description Negative Stat
Clumsiness Dexterity
Confusion Perception
Forgetfulness Focus
Fragility Constitution
Lethargy Endurance
Sluggishness Speed
Weakness Strength
Quality Stat Change
0 0
1-499 1
500-749 2
750-870 3
876-926 4
958-959 5
968-983 6
984-1000 7

Example: 668 q citrus scented incense with joyous constitution, yet a bit of confusion 2yto7qf.png


==need to check, if I have herbs in my inv, incense starts with scents (citrus, jasmine, ..), so what if I have resins or the petals in my inventory and what if I have none of the herementioned mats in my inventory??


copied from Solaris, to try

resin, fix-points

  • Ash Palm -> end/forg
  • Ash Palm/Kaeshra -> per/frag
  • pratyeka tree -> str/slug
  • stout palm -> foc/conf
  • passam -> str/frag

resin, paths

  • ash palm: con/leth -> dex/frag
  • pratyeka tree: con/slug -> end/weak -> con/clum -> con/weak -> str/slug
  • towering palm: str/slug -> foc/frag -> dex/frag
  • towering palm: per/forg -> per/weak -> per/forg -> end/slug -> con/slug -> spd/forg -> spd/clum -> dex/weak -> dex/forg
  • towering palm: con/leth -> dex/frag
  • stout palm: con/leth -> per/clum -> spd/forg -> con/slug -> end/slug -> foc/conf
  • stout palm: dex/weak -> spd/clum -> str/leth -> con/slug -> end/slug
  • chakkanut tree: foc/conf -> per/weak -> per/forg
  • chakkanut tree: str/clum -> dex/conf -> spd/clum -> dex/weak -> dex/frag
  • chakkanut tree: dex/frag -> foc/frag
  • chakkanut tree: con/leth -> foc/frag
  • passam: foc/clum -> str/frag
  • oleaceae: str/frag -> spd/leth -> foc/slug
  • folded birch: con/leth -> str/slug -> spd/forg
  • bottle tree: spd/forg -> per/clum
  • coconut palm: per/clum -> dex/frag -> dex/forg -> end/conf -> spd/leth -> str/frag -> foc/clum
  • coconut palm: str/clum -> dex/slug -> dex/leth -> foc/clum

herbs, fixpoints

  • common rosemary -> jasmine
  • chives -> opium/orientalspices
  • dwarf hogweed -> flowers
  • wild lettuce -> jasmine
  • verdant squill -> clover
  • glechoma -> honey

herbs, paths

  • bluebottle clover: opium -> orientalspices
  • buckler-leaf: opium- > frankincense
  • cardamom: honey -> jasmine
  • cinnamon: jasmine -> patchouli -> orientalspices -> opium -> frankincense
  • common rosemary: honey -> jasmine
  • common basil: jasmine -> sandalwood
  • discorea: patchouli -> orientalspices
  • daggerleaf: orientalspices -> sandalwood
  • dark ochoa: orientalspices -> opium -> frankincense
  • dwarf hogweed: orientalspices -> jasmine -> patchouli -> clover -> flowers
  • fool's agar: opium -> orientalspices -> jasmine
  • glechoma: citrus -> musk -> patchouli
  • harebell: patchouli -> citrus -> frankincense
  • strawberry tea: jasmine -> orientalspices
  • thyme: orientalspices -> sandalwood
  • verdant squill: sandalwood -> jasmine -> patchouli -> clover
  • wild lettuce: opium -> orientalspices -> jasmine

http://www.atitd.org/wiki/tale6/User:GHawkins/Incense

http://www.atitd.org/wiki/tale6/Guides/Incense/Starts

http://www.atitd.org/wiki/tale6/Guides/Incense

http://www.atitd.org/wiki/tale6/Incense

My tries