The Wiki for Tale 7 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.
If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.
Hackling Rake
English | Deutsch | français | magyar | Türkçe |
Size | 5x7 |
Where | Compound |
Source
A Hackling Rake becomes available after you have learned the Flax Processing skill. It cannot be built without Nails, so Blacksmithing must become available in Egypt before anyone can construct one. It must be built inside a Compound.
It is a more advanced version of the Flax Comb. There is also an Improved Hackling Rake. A Flax Gin will do the same thing a Hackling rake does, except automatically and slower.
Cost
Upgrades
- 2 eyelet gems (of the same type).
Use
Timer: Endurance (45/60)
- Process 1 Rotten Flax into 1 Straw, 1 Tow and 1 Lint in three steps.
- Can process up to 10 Rotten Flax at a time.
- Will wear out with use and eventually vanish when cleaning. Guaranteed to last 100 cycles and has a chance of breaking with each additional use. Any stored processed materials will be left behind on the ground.
Notes
(some of these notes apply to the Flax Comb as well)
- You can skip step 3 if you don't need lint. This lets you produce more tow before the comb wears out. (You can skip step 2 as well, but then you're effectively growing flax just to get straw, and that's silly.)
- Rotten flax is taken directly from your inventory in step 1. If you have less than 10, the comb will use what you have and produce less straw/tow/lint accordingly.
- A good strategy is to salvage the rake before it wears out. Leave the straw in the rake. When the count approaches 1000 (see 100 cycles above) tear down the building to get materials for the next rake, particularly the nails. The higher salvage skill, the better.
- Comments on E! suggest that the upgrade gives more cycles before breaking and decreases the END timer.