The Wiki for Tale 7 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.
If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.
South Egypt Independent Research (SEIR)/Acoustics Lab
From ATITD7
Jump to navigationJump to search
Acoustics Lab
- Notes taken by Tilana; feel free to edit with your own findings. This is a ROUGH idea of the treatments at SEIR lab.
- Some treatments go in unusual directions when (I assume) up against a wall.
- The basic chime map remains the same, but starting spots and borders have changed.
- Shearing Force is a good method to use if you're in the right box, but the chime is not crystal clear.
Treatment | Movement |
---|---|
Plunge into Hot Water | N |
Plunge into Cold Water | S |
Stress With Shearing Force | N/NW |
Bathe in Quicksilver | S/W |
Tumble With White Sand | E |
Shine With Silk Cloth | E |
Clean With Worm Spirits | N |
Fracture Against Leopards Paw | N/E |
Mill With Aluminum Powder | E |
Expose to Intense Light | E |
Shock Against Heavy Block | N |
Polish Using Rabbit Pelts | W/NW |
Coat in Beeswax | S/SW |
Dope With Cactus Sap | S |
Chime Map
- Work in progress.
- Green boxes are starting points, chosen at random when you begin working the chime.
- Arrows indicate ability to travel between points. You can go back and forth, not just in the direction of the arrows.
- If you compare this map to the original, many locations marked as probable walls can actually be traveled and vice-versa for many locations marked as probable open paths. This leads me to believe that the walls have changed.