The Wiki for Tale 7 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.

If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.

User:Trecares

From ATITD7
Jump to navigationJump to search

Petition by Trecares (105 signatures, 2 petitioners) Last Turned in 19 hours ago with 105 Signatures. Legal Opinion: Feature


Deaf and Hard of Hearing Accessibility

This feature request is intended to improve accessibility for deaf and hard of hearing individuals .

Certain game mechanics are difficult for deaf people to be aware of without having to rely on others.

The three most obvious mechanics that need accommodation are: 1. Water Mines 2. Frogs 3. Cicadas

Those three rely heavily on sound as an alert.

To improve accessibility while maintaining their challenge, the game will be modified in a manner as to display a visual alert at the same time as the relevant sound is played. For example, when the water mine coughs out a crystal, a pop-up could appear as long as the player is in range of the water mine.

As to give Pluribus the necessary flexibility for coding this in, several suggestions for alerts are below, with the flyaway message and main screen message being preferred:

1. Flyaway and main screen alert 2. Pop-up message 3. Another form of on-screen interface

Without it being specifically coded into the game - The use of a third party sound level meter works fine to pinpoint frogs once the player is aware of their proximity.

This feature can be enabled either through options or via an GM Call, depending on what Pluribus thinks is suitable.