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Difference between revisions of "User:Ankhotep"
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<br> | <br> | ||
[[#About Me | <i>Back to Top</i>]]<br> | [[#About Me | <i>Back to Top</i>]]<br> | ||
+ | |||
+ | = <b>Gearbox Design</b> = | ||
+ | ==<b>'''Trade Table'''</b>== | ||
+ | {| | align="center" border="1" cellpadding="5" style="background-color:Wheat" | ||
+ | |- | ||
+ | | width="250" align="center" | <font size="3">'''Points''' || width="130" align="center" | <font size="3">'''Item I Want''' | ||
+ | |- | ||
+ | | width="250" | 10 || width="130" align="center" | 500 Wood (or 50 Wood for 1 point) | ||
+ | |- | ||
+ | | width="250" | 10 || width="130" align="center" | 500 Wood (or 50 Wood for 1 point) | ||
+ | |||
+ | 10 500 Wood (or 50 wood for 1 pt) | ||
+ | 10 250 Charcoal (or 25 cc for 1 pt) | ||
+ | 500 Huge Gem (other than quartz) | ||
+ | 10 2 Cuttable Gems (other than Sunstone; 1 Cuttable Gem for 5 pts) | ||
+ | 10 Cuttable Sunstone | ||
+ | 10 10 Cuttable Stone (or 1 Cuttable Stone for 1 pt) | ||
+ | 10 300 Rotten Flax (or 30 Rotten Flax for 1 pt) | ||
+ | 50 1 Silk Cloth | ||
+ | 10 5 Potash (or 1 Potash for 2 pts) | ||
+ | 10 1 Sheet Glass | ||
+ | 10 10 Canvas (or 1 Canvas for 1 pt) | ||
+ | 10 10 Linen (or 1 Linen for 1 pt) | ||
+ | 10 20 Rope (or 2 Rope for 1 pt) | ||
+ | 20 1 Thermometer | ||
+ | 10 2 Glass Rods (or 1 Glass Rod for 5 pts) | ||
+ | 10 10 Ash (or 1 Ash for 1 pt) | ||
+ | 10 5 Lime (or 1 Lime for 2 pts) | ||
+ | 10 30 Limestone (or 3 Limestone for 1 pt) | ||
+ | 10 30 Soda (or 3 Soda for 1 pt) | ||
+ | 10 50 Copper/550 Copper Ore (or 5 Copper/55 Copper Ore for 1 pt) | ||
+ | 10 50 Iron/550 Iron Ore (or 5 Iron/55 Iron Ore for 1 pt) | ||
+ | 10 20 Silver (or 2 Silver for 1 pt) | ||
+ | 10 10 Gold/110 Gold Ore (or 1 Gold/11 Gold Ore for 1 pt) | ||
+ | 10 30 Any other mine-able metal/330 Ore (or 3 metal for 1 pt/33 ore for 1 pt) | ||
+ | 10 20 Tier 1 Alloy (or 2 Tier 1 Alloy for 1 pt) | ||
+ | 10 10 Tier 2 Alloy (or 1 Tier 2 Alloy for 1 pt) | ||
+ | 10 5 Tier 3 Alloy (or 1 Tier 3 Alloy for 2 pts) | ||
+ | 10 3 Tier 4 Alloy (or 1 Tier 4 Alloy for 3 pts) | ||
+ | 10 1 Tier 5 Alloy (Octet's) | ||
+ | |||
+ | |||
= <b>Trading</b> = | = <b>Trading</b> = |
Revision as of 08:57, 6 February 2010
About Me - Level 40 / Journeyman Of The Human Body
I started playing in T1, but not for very long. It was more of a passing interest at that time. I really began playing with a degree of focus in T2, settling in (what is now) Stillwater, but joined so late that I was too far behind to be any real good or to do anything cool and then RL got busy and I had to quit. I never passed a test in T2 during my time playing. I returned to the game in T4 and started to get into it once again by joining a guild and enjoyed the game.
I am currently live in Shabbat Ab at 1023, 1488 (see map below). I have a CP that has been donated to my guild GBSF, along with a camel pen, rabbit hutch, and sheep pen.
I enjoy foraging herbs, so please see below in the trading section for the type and amount of herbs I have. I also have a small store of mushrooms (again see below in the Trading section).
Map
Demi-Pharoah
I have tried to avoid the cookie-cutter Q&A page that some of the other candidates have posted for their DP bid. I have put my DP philosophy on my homepage so you can get a sense of my character from it and my ideas on being a DP as well. Should you have any questions for me personally, I encourage and invite you to /chat me in-game. I will be glad to answer all questions as soon as time allows. This is my open door promise to you.
While the role of DP is given a considerable amount of power, there is a great deal of responsibility that comes with the position as well. The DP role is primarily that of a mediator and as such, the weapons of their warfare are words, not the sword. In the words of Teddy Roosevelt they should “speak softly and carry a big stick.”
That is to say, that DPs are primarily negotiators. They try to fix problems and create win-win solutions for two or more players in-game. Should problems still persist or if the problems are too abhorrent and there comes a time, the DP must also be willing to wield that power, not out of malice, but out of reason and a desire to make not only the game, but Egypt better for everyone else.
This is not an easy role to fill because it might be too tempting to go straight to their biggest weapon, the “big stick” if you will, which is the ability to ban. While players and the DP should recognize they have this ability it should be the very last thing ultimately used in a situation when trying to work out a solution becomes unattainable.
This sort of problem-solving is something that I enjoy doing. It is something I do in my real life as an attorney. I like and am good at diagnosing a situation and coming up with an answer to a question or solution to a problem which will benefit everyone involved. If elected DP, I will bring this strong skill-set to an office that I would accept with the gravity and respect that is due it.
This is also important because, a secondary role of the DP as I see it is the ability to help others out in playing the game, whether they be a new or an old player. Whenever people enter into a social game such as this, they can do one of three things – help each other out, keep to themselves, or take advantage of one another. To put a positive face on the leaders of Egypt, the DPs should come from this first group of people. Helping each other is pretty much the only socially acceptable way to play the game. We, as Egyptians, should elect DPs who reflect the values of respect for one another, trustworthiness, integrity that we should hold dear and , which I think I do reflect and why I desire to hold the office of DP. Thanks for your vote!
Guild Affiliations
Memberships
Guild | Abbreviation | Rank |
---|---|---|
Guilds/GBSF | GBSF | Elder |
Guilds/Body! by Teppy | B!BT | Elder |
Egyptian Life | EL | Initiate |
Test Progress
Overview
Initiate | Student | Prentice | Journeyman | Scribe | Master | Sage | Oracle | |
---|---|---|---|---|---|---|---|---|
Architecture | X | X | - | - | - | - | - | - |
Art | X | - | - | - | - | - | - | - |
Body | X | X | X | X | - | - | - | - |
Harmony | X | - | - | - | - | - | - | - |
Leadership | X | - | - | - | - | - | - | - |
Thought | X | - | - | - | - | - | - | - |
Worship | X | - | - | - | - | - | - | - |
Details
Architecture
- Initation - Principles of Architecture: Completed
- Test of the Obelisk: Principles Completed; Test Completed. My 73 cubit obelisk has passed and is located at -1690, 6364 in Heaven's Gate.
- Test of the Funerary Temple: Principles Completed - Temple is located at 1021, 1466. It currently has a glory rating of 10546.
- Test of Towers: Principles Completed; Test Completed - memorial tower not yet built
- Test of Life: Principles Completed - Tower located in Shabbat Ab at 1659, 1765.
Art
- Initiation - Principles of Art and Music: Completed
- Test of Khefre's Children: Principles Completed
- Test of the Raeli Mosaic: Principles Completed
- Test of Pyrotechnics: Principles Not Attempted
- Test of Flight: Principles Completed
Body
- Initiation - Principles of the Human Body: Completed
- Test of the Acrobat: Principles Completed - specialty is Somersault - See Acro Chart
- Test of the Singing Cicada: Principles Completed - Test Completed
- Test of the Safari: Principles Completed - Test Completed
- Test of the Darkest Night: Principles Completed
- Test of Ritual Tattoo: Principles Completed - Test Completed
Harmony
- Initiation - Principles of Harmony: Completed
- Test of the Prophet: Principles Completed My prophecies are: Amenuk, Hepnezr, PetruxII, Mariamom, Phalkar, and OZtwo.
- Test of Marriage: Principles Completed - Married my RL brother's toon, Amenuk, to complete principles
- Test of Reason: Principles Completed
- Test of the Critic:Principles Completed
- Test of the Freeman: Principles Not Completed
- Balance of Goods: Principles Completed
Leadership
- Initiation - Principles of Leadership: Completed
- Test of the Kingmaker: Principles Completed
- Test of Mentorship: Principles Completed
- Test of Retired Pirates: Principles Completed
- Test of the Covered Cartouche: Principles Not Attempted
Thought
- Initiation - Principles of Thought: Completed
- Test of the Pathmaker: Principles Completed
- Test of the Venery: Principles Completed
- Test of the Bijou: Principles Completed
- Test of the Hexaglyphs: Principles Completed
- Test of the Constellation: Principles Completed
Worship
- Initiation - Principles of Worship: Completed
- Test of the Vigil: Principles Completed - Test Completed
- Path of the Pilgrim: Principles Completed - Test Completed
- Test of Festivals: Principles Completed
- Test of Beacons: Principles Not Completed
- Remembrance Ceremonies: Principles Completed
Acrobatics
Progress
- Facets Taught: 21
- Facets Learned: 149
- Teachable Moves: 5 / 28
- Number of moves at 6 / 7 = 10
- Number of moves at 5 / 7 = 1\0
- Number of moves at 6 / 7 = 10
Acro Move / Final Teacher |
Date | Acro Move / Final Teacher |
Date | Acro Move / Final Teacher |
Date |
Somersault | Starter | Kick-Up/Puah | Year 3, Sheumi IV-18 | Squat/Recond1te | Year 4, Akhet I-4 |
Rear Squats/Rosethorn | Year 4, Akhet I-4 | Clapping Push Ups/Mystivia | Year 4, Akhet, I-4 |
Acro Move | Status | Acro Move | Status | Acro Move | Status |
Asian Influences | 6 / 7 | Broad Jump | 6 / 7 | Cartwheels | 6 / 7 |
Cat Stretch | 6 / 7 | Clapping Push-Ups | 7 / 7 | Crunches | 5 / 7 |
Front Tuck | 3 / 7 | Handplant | 5 / 7 | Handstand | 6 / 7 |
Inverted Push-Ups | 4 / 7 | Jump Split | 6 / 7 | Jumping Jacks | 5 / 7 |
Kick-Up | 7 / 7 | Leg Stretch | 6 / 7 | Lunge | 4 / 7 |
Pinwheel | 5 / 7 | Push-Ups | 5 / 7 | Rear Squats | 7 / 7 |
Roundoff | 5 / 7 | Run in Place | 5 / 7 | Side Bends | 5 / 7 |
Spin Flip | 6 / 7 | Squat Thrust | 6 / 7 | Squats | 7 / 7 |
Toe Touches | 6 / 7 | Wide Squat | 5 / 7 | Windmill | 5 / 7 |
Avatar Numbers
Attribute and Indulgence Stats:
Attribute Stats | Indulgence Stats | |||
Strength | 7 | Gastronomy | 6 | |
Dexterity | 1 | Beer Testing | 0 | |
Endurance | 0 | Fumeology | 30 | |
Speed | 9 | |||
Constitution | 5 | |||
Focus | 7 | |||
Perception | 0 |
Wine Tasting Notebooks:
Sample 28 Wines: | 22 / 28 |
Sample 14 High Alcohol Wines: | 15 / 14 |
Sample 14 Good Quality Wines: | 19 / 14 |
Sample 7 Older Vintage Wines (3+ Wines): | 14 / 7 |
Compound and Stuff
Indoor Goodies:
Flax: | Small Distaff | 0 | Hand Loom | 0 | Hackling Rake | 0 | Flax Gin | 1 |
Cooking: | Kitchen | 1 | Cooking Pot | 1 | - | - | - | - |
Fertilizer, etc: | Sturdy Tub | 1 | Kettle | 1 | - | - | - | - |
Earthen Goods: | True Kiln | 0 | Pottery Wheel | 0 | Improved Brick Rack | 0 | - | - |
Stoneworks: | Rock Saw | 0 | Mason's Bench | 0 | - | - | - | - |
Carpentry: | Carpentry Shop | 1 | Vice Bench | 0 | - | - | - | - |
Charcoal Production: | Charcoal Hearth | 0 | Charcoal Oven | 0 | - | - | - | - |
Smelting: | Bullet Furnace | 0 | Compression Furnace | 0 | - | - | - | - |
Forging: | Student's Forge | 0 | Master's Forge | 0 | - | - | - | - |
Forging Upgrades: | Nail Mould | 0 | Extrusion Plate | 0 | pinch rollers | 0 | - | - |
Metals: | Student's Casting Box | 0 | Master's Casting Box | 0 | Reactory | 0 | Anvil | 0 |
Glass Production: | Glazier's Bench | 3 | Crematory | 1 | - | - | - | - |
Animals / Critters: | Khefre's Locker | 1 | Beetle Terrarium | 2 | - | - | - | - |
Outdoor Goodies:
Animals: | Sheep Pen | 3 | Dromedary Pen | 1 | Rabbit Hutch | 2 | - | - |
Drying | Drying Rack | 0 | Flax Hammock | 15 | - | - | - | - |
Gardening: | Greenhouse | 2 | Thistle Garden | 0 | - | - | - | - |
Miscellaneous: | Apiary | 5 | Firepit | 1 | Wood Plane | 0 | Desert Obelisk Initiation |
1 |
Gearbox Design
Trade Table
Points | Item I Want | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
10 | 500 Wood (or 50 Wood for 1 point) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
10 | 500 Wood (or 50 Wood for 1 point)
10 500 Wood (or 50 wood for 1 pt) 10 250 Charcoal (or 25 cc for 1 pt) 500 Huge Gem (other than quartz) 10 2 Cuttable Gems (other than Sunstone; 1 Cuttable Gem for 5 pts) 10 Cuttable Sunstone 10 10 Cuttable Stone (or 1 Cuttable Stone for 1 pt) 10 300 Rotten Flax (or 30 Rotten Flax for 1 pt) 50 1 Silk Cloth 10 5 Potash (or 1 Potash for 2 pts) 10 1 Sheet Glass 10 10 Canvas (or 1 Canvas for 1 pt) 10 10 Linen (or 1 Linen for 1 pt) 10 20 Rope (or 2 Rope for 1 pt) 20 1 Thermometer 10 2 Glass Rods (or 1 Glass Rod for 5 pts) 10 10 Ash (or 1 Ash for 1 pt) 10 5 Lime (or 1 Lime for 2 pts) 10 30 Limestone (or 3 Limestone for 1 pt) 10 30 Soda (or 3 Soda for 1 pt) 10 50 Copper/550 Copper Ore (or 5 Copper/55 Copper Ore for 1 pt) 10 50 Iron/550 Iron Ore (or 5 Iron/55 Iron Ore for 1 pt) 10 20 Silver (or 2 Silver for 1 pt) 10 10 Gold/110 Gold Ore (or 1 Gold/11 Gold Ore for 1 pt) 10 30 Any other mine-able metal/330 Ore (or 3 metal for 1 pt/33 ore for 1 pt) 10 20 Tier 1 Alloy (or 2 Tier 1 Alloy for 1 pt) 10 10 Tier 2 Alloy (or 1 Tier 2 Alloy for 1 pt) 10 5 Tier 3 Alloy (or 1 Tier 3 Alloy for 2 pts) 10 3 Tier 4 Alloy (or 1 Tier 4 Alloy for 3 pts) 10 1 Tier 5 Alloy (Octet's)
TradingHerbs
Mushrooms
Skills (Crossed out are known)Multi-School SkillsDegrees in the following skills may be purchased from multiple schools, in any order, but only one degree at each level indicated.
School of Architecture
School of Art & Music
School of Body
School of Harmony
School of Leadership
School of Thought
School of Worship
Multilevel Skills:
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