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User:Ankhotep

From A Tale in the Desert
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About Me - Level 40 / Journeyman Of The Human Body

I started playing in T1, but not for very long. It was more of a passing interest at that time. I really began playing with a degree of focus in T2, settling in (what is now) Stillwater, but joined so late that I was too far behind to be any real good or to do anything cool and then RL got busy and I had to quit. I never passed a test in T2 during my time playing. I returned to the game in T4 and started to get into it once again by joining a guild and enjoyed the game.

I am currently live in Shabbat Ab at 1023, 1488 (see map below). I have a CP that has been donated to my guild GBSF, along with a camel pen, rabbit hutch, and sheep pen.

I enjoy foraging herbs, so please see below in the trading section for the type and amount of herbs I have. I also have a small store of mushrooms (again see below in the Trading section).

Map



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Demi-Pharoah

I have tried to avoid the cookie-cutter Q&A page that some of the other candidates have posted for their DP bid. I have put my DP philosophy on my homepage so you can get a sense of my character from it and my ideas on being a DP as well. Should you have any questions for me personally, I encourage and invite you to /chat me in-game. I will be glad to answer all questions as soon as time allows. This is my open door promise to you.

While the role of DP is given a considerable amount of power, there is a great deal of responsibility that comes with the position as well. The DP role is primarily that of a mediator and as such, the weapons of their warfare are words, not the sword. In the words of Teddy Roosevelt they should “speak softly and carry a big stick.”

That is to say, that DPs are primarily negotiators. They try to fix problems and create win-win solutions for two or more players in-game. Should problems still persist or if the problems are too abhorrent and there comes a time, the DP must also be willing to wield that power, not out of malice, but out of reason and a desire to make not only the game, but Egypt better for everyone else.

This is not an easy role to fill because it might be too tempting to go straight to their biggest weapon, the “big stick” if you will, which is the ability to ban. While players and the DP should recognize they have this ability it should be the very last thing ultimately used in a situation when trying to work out a solution becomes unattainable.

This sort of problem-solving is something that I enjoy doing. It is something I do in my real life as an attorney. I like and am good at diagnosing a situation and coming up with an answer to a question or solution to a problem which will benefit everyone involved. If elected DP, I will bring this strong skill-set to an office that I would accept with the gravity and respect that is due it.

This is also important because, a secondary role of the DP as I see it is the ability to help others out in playing the game, whether they be a new or an old player. Whenever people enter into a social game such as this, they can do one of three things – help each other out, keep to themselves, or take advantage of one another. To put a positive face on the leaders of Egypt, the DPs should come from this first group of people. Helping each other is pretty much the only socially acceptable way to play the game. We, as Egyptians, should elect DPs who reflect the values of respect for one another, trustworthiness, integrity that we should hold dear and , which I think I do reflect and why I desire to hold the office of DP. Thanks for your vote!

Guild Affiliations

Memberships

Guild Memberships
Guild Abbreviation Rank
Guilds/GBSF GBSF Elder
Guilds/Body! by Teppy B!BT Elder
Egyptian Life EL Kinsman

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Test Progress

Overview

Tests Summary
Initiate Student Prentice Journeyman Scribe Master Sage Oracle
Architecture X X - - - - - -
Art X - - - - - - -
Body X X X X X - - -
Harmony X - - - - - - -
Leadership X - - - - - - -
Thought X - - - - - - -
Worship X - - - - - - -


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Details

Architecture

  • Initation - Principles of Architecture: Completed
  • Test of the Obelisk: Principles Completed; Test Completed. My 73 cubit obelisk has passed and is located at -1690, 6364 in Heaven's Gate.
  • Test of the Funerary Temple: Principles Completed - Temple is located at 1021, 1466. It currently has a glory rating of 12558.
  • Test of Towers: Principles Completed; Test Completed Memorial Tower is located in Shabbat Ab at 1023, 1445.
  • Test of Life: Principles Completed - Tower located in Shabbat Ab at 1659, 1765.

Art

Body

Harmony

Leadership

Thought

Worship


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Acrobatics

Progress


Facets Taught: 60
Facets Learned: 170
Teachable Moves: 14 / 28


Number of moves at 6 / 7 = 10
Number of moves at 5 / 7 = 3


Acro Moves Mastered
Acro Move /
Final Teacher
Date Acro Move /
Final Teacher
Date Acro Move /
Final Teacher
Date
Somersault Starter Kick-Up/Puah Year 3, Sheumi IV-18 Squat/Recond1te Year 4, Akhet I-4
Rear Squats/Rosethorn Year 4, Akhet I-4 Clapping Push Ups/Mystivia Year 4, Akhet, I-4 Broad Jump/Lukeera Year 4 Akhet II=15
Jump Split/Lukeera Year 4 Akhet II-15 Handstand/AliceBlue Year 4 Akhet II-15 Cartwheels/Choachyte Year 4 Ahket III-10
Leg Stretch/emeraldlily Year 4 Peret I-1 Asian Influence/Frisha Year 4 Peret I-1 Spin Flip/Frisha Year 4 Peret I-1
Squat Thrust/Frisha Year 4 Peret I-1 Pinwheel/Cyndi Year 4 Peret I-1



Acro Progress
Acro Move Status Acro Move Status Acro Move Status
Asian Influences 7 / 7 Broad Jump 7 / 7 Cartwheels 7 / 7
Cat Stretch 6 / 7 Clapping Push-Ups 7 / 7 Crunches 6 / 7
Front Tuck 4 / 7 Handplant 6 / 7 Handstand 7 / 7
Inverted Push-Ups 5 / 7 Jump Split 7 / 7 Jumping Jacks 5 / 7
Kick-Up 7 / 7 Leg Stretch 7 / 7 Lunge 6 / 7
Pinwheel 7 / 7 Push-Ups 6 / 7 Rear Squats 7 / 7
Roundoff 5 / 7 Run in Place 6 / 7 Side Bends 6 / 7
Spin Flip 7 / 7 Squat Thrust 7 / 7 Squats 7 / 7
Toe Touches 6 / 7 Wide Squat 6 / 7 Windmill 6 / 7


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Funerary Temple

Color Number Used Glory
Alice Blue 337 399
Antique White
Aqua
Aquamarine 73 320
Azure
Beige
Bisque
Black 2401 500
Blanched Almond 49 300
Blue
Blue Violet
Brown
Burlywood
Cadet Blue
Carrot
Chartreuse
Chocolate
Coral
Cornflower Blue
Cornsilk
Crimson
Dark Blue
Dark Cyan
Dark Goldenrod
Dark Gray 1494 449
Dark Green
Dark Khaki
Dark Magenta 343 400
Dark Olive Green
Dark Orange
Dark Orchid 19
Dark Red
Dark Salmon
Dark Sea Green
Dark Slate Blue 365 403
Dark Slate Gray
Dark Turquoise
Dark Violet
Deep Pink
Deep Sky Blue
Dim Gray 232 319
Dodger Blue
Feldspar
Fire Brick
Floral White
Forest Green
Fuchsia
Gainsboro 2401 500
Ghost White 3087 513
Gold
Goldenrod
Gray 434 412
Green
Green Yellow
Honeydew 2401 500
Hot Pink
Indian Red
Indigo 400 408
Ivory
Khaki
Lavender 2401 500
Lavender Blush 2401 500
Lawn Green
Lemon Chiffon
Light Blue
Light Coral 533 423
Light Cyan
Light Goldenrod Yellow
Light Green
Light Grey
Light Pink 424 411
Light Salmon
Light Sea Green
Light Sky Blue
Light Slate Blue
Light Slate Gray
Light Steel Blue
Light Yellow
Lime
LimeGreen
Linen 2190 495
Maroon
Medium Aquamarine
Medium Blue
Medium Orchid 200 336
Medium Purple
Medium Sea Green
Medium Slate Blue
Medium Spring Green
Medium Turquoise
Medium Violet Red 49 300
Midnight Blue
Mint Cream 732 439
Misty Rose 2401 500
Moccasin
Navajo White
Navy
Old Lace
Olive
Olive Drab
Orange
Orange Red
Orchid 49 300
Pale Goldenrod
Pale Green
Pale Turquoise 417 400
Pale Violet Red 581 427
Papaya Whip
Peach Puff
Peru
Pink 406 409
Plum 2415 500
Powder Blue
Purple 2401 500
Red
Rosy Brown 432 412
Royal Blue
Saddle Brown
Salmon
Sandy Brown
Sea Green
Seashell
Sienna
Silver 1239 466
Sky Blue
Slate Blue
Slate Gray
Snow 2401 500
Spring Green
Steel Blue
Tan
Teal
Thistle 2213 496
Tomato
Turquoise
Violet 144 355
Violet Red 1698 482
Wheat
White 1275 467
White Smoke 2401 500
Yellow
Yellow Green
Totals 40156 16017

Avatar Numbers

Attribute and Indulgence Stats:


Attribute Stats Indulgence Stats
Strength 7 Gastronomy 6
Dexterity 3 Beer Testing 5
Endurance 0 Fumeology 30
Speed 9
Constitution 7
Focus 7
Perception 0


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Wine Tasting Notebooks:


Beginner Notebook
Sample 28 Wines: 22 / 28
Sample 14 High Alcohol Wines: 15 / 14
Sample 14 Good Quality Wines: 19 / 14
Sample 7 Older Vintage Wines (3+ Wines): 14 / 7


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Skills (Crossed out are known)

Multi-School Skills

Degrees in the following skills may be purchased from multiple schools, in any order, but only one degree at each level indicated.

  • All levels of Mechanics can be learned at level 8.

School of Architecture

School of Art & Music

School of Body

School of Harmony

School of Leadership

School of Thought

School of Worship

Multilevel Skills:


Skill Level Maxed
Advanced Tub Design: 0 / 2 -
Botanical Identification: 1 / 3 -
Camp Decoration: 0 / 5 -
Carving: 5 / 5 X
Cooking: 4 / 7 -
Desication: 2 / 3 -
Ecology: 5 / 5 X
Firebuilding: 3 / 7 -
Kiln Construction: 1 / 2 -
Mechanics: 2 / 6 -
Navigation: 5 / 7 -
Obelisk Construction: 6 / 7 -
Ore Extraction: 5 / 5 X
Project Management: 2 / 2 X
Pyramid Construction: 7 / 7 X
Ritual Item Construction: 2 / 2 X
Rhythmic Strength: 7 / 7 X
Salvage Techniques: 4 / 7 -
Sheet Glass Fabrication: 7 / 7 X
Stone Blade Fabrication: 7 / 7 X
Structure Maintenance: 3 / 7 -
Structure Repair: 2 / 7 -


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