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User:Ankhotep
About Me - Level 40 / Journeyman Of The Human Body
I started playing in T1, but not for very long. It was more of a passing interest at that time. I really began playing with a degree of focus in T2, settling in (what is now) Stillwater, but joined so late that I was too far behind to be any real good or to do anything cool and then RL got busy and I had to quit. I never passed a test in T2 during my time playing. I returned to the game in T4 and started to get into it once again by joining a guild and enjoyed the game.
I am currently live in Shabbat Ab at 1023, 1488 (see map below). I have a CP that has been donated to my guild GBSF, along with a camel pen, rabbit hutch, and sheep pen.
I enjoy foraging herbs, so please see below in the trading section for the type and amount of herbs I have. I also have a small store of mushrooms (again see below in the Trading section).
Map
Demi-Pharoah
I have tried to avoid the cookie-cutter Q&A page that some of the other candidates have posted for their DP bid. I have put my DP philosophy on my homepage so you can get a sense of my character from it and my ideas on being a DP as well. Should you have any questions for me personally, I encourage and invite you to /chat me in-game. I will be glad to answer all questions as soon as time allows. This is my open door promise to you.
While the role of DP is given a considerable amount of power, there is a great deal of responsibility that comes with the position as well. The DP role is primarily that of a mediator and as such, the weapons of their warfare are words, not the sword. In the words of Teddy Roosevelt they should “speak softly and carry a big stick.”
That is to say, that DPs are primarily negotiators. They try to fix problems and create win-win solutions for two or more players in-game. Should problems still persist or if the problems are too abhorrent and there comes a time, the DP must also be willing to wield that power, not out of malice, but out of reason and a desire to make not only the game, but Egypt better for everyone else.
This is not an easy role to fill because it might be too tempting to go straight to their biggest weapon, the “big stick” if you will, which is the ability to ban. While players and the DP should recognize they have this ability it should be the very last thing ultimately used in a situation when trying to work out a solution becomes unattainable.
This sort of problem-solving is something that I enjoy doing. It is something I do in my real life as an attorney. I like and am good at diagnosing a situation and coming up with an answer to a question or solution to a problem which will benefit everyone involved. If elected DP, I will bring this strong skill-set to an office that I would accept with the gravity and respect that is due it.
This is also important because, a secondary role of the DP as I see it is the ability to help others out in playing the game, whether they be a new or an old player. Whenever people enter into a social game such as this, they can do one of three things – help each other out, keep to themselves, or take advantage of one another. To put a positive face on the leaders of Egypt, the DPs should come from this first group of people. Helping each other is pretty much the only socially acceptable way to play the game. We, as Egyptians, should elect DPs who reflect the values of respect for one another, trustworthiness, integrity that we should hold dear and , which I think I do reflect and why I desire to hold the office of DP. Thanks for your vote!
Guild Affiliations
Memberships
Guild | Abbreviation | Rank |
---|---|---|
Guilds/GBSF | GBSF | Elder |
Guilds/Body! by Teppy | B!BT | Elder |
Egyptian Life | EL | Kinsman |
Test Progress
Overview
Initiate | Student | Prentice | Journeyman | Scribe | Master | Sage | Oracle | |
---|---|---|---|---|---|---|---|---|
Architecture | X | X | - | - | - | - | - | - |
Art | X | - | - | - | - | - | - | - |
Body | X | X | X | X | - | - | - | - |
Harmony | X | - | - | - | - | - | - | - |
Leadership | X | - | - | - | - | - | - | - |
Thought | X | - | - | - | - | - | - | - |
Worship | X | - | - | - | - | - | - | - |
Details
Architecture
- Initation - Principles of Architecture: Completed
- Test of the Obelisk: Principles Completed; Test Completed. My 73 cubit obelisk has passed and is located at -1690, 6364 in Heaven's Gate.
- Test of the Funerary Temple: Principles Completed - Temple is located at 1021, 1466. It currently has a glory rating of 12558.
- Test of Towers: Principles Completed; Test Completed Memorial Tower is located in Shabbat Ab at 1023, 1445.
- Test of Life: Principles Completed - Tower located in Shabbat Ab at 1659, 1765.
Art
- Initiation - Principles of Art and Music: Completed
- Test of Khefre's Children: Principles Completed
- Test of the Raeli Mosaic: Principles Completed
- Test of Pyrotechnics: Principles Not Attempted
- Test of Flight: Principles Completed
Body
- Initiation - Principles of the Human Body: Completed
- Test of the Acrobat: Principles Completed - specialty is Somersault - See Acro Chart
- Test of the Singing Cicada: Principles Completed - Test Completed
- Test of the Safari: Principles Completed - Test Completed
- Test of the Darkest Night: Principles Completed
- Test of Ritual Tattoo: Principles Completed - Test Completed
Harmony
- Initiation - Principles of Harmony: Completed
- Test of the Prophet: Principles Completed My prophecies are: Amenuk, Hepnezr, PetruxII, Mariamom, Phalkar, and OZtwo.
- Test of Marriage: Principles Completed - Married my RL brother's toon, Amenuk, to complete principles
- Test of Reason: Principles Completed
- Test of the Critic:Principles Completed
- Test of the Freeman: Principles Not Completed
- Balance of Goods: Principles Completed
Leadership
- Initiation - Principles of Leadership: Completed
- Test of the Kingmaker: Principles Completed
- Test of Mentorship: Principles Completed
- Test of Retired Pirates: Principles Completed
- Test of the Covered Cartouche: Principles Not Attempted
Thought
- Initiation - Principles of Thought: Completed
- Test of the Pathmaker: Principles Completed
- Test of the Venery: Principles Completed
- Test of the Bijou: Principles Completed
- Test of the Hexaglyphs: Principles Completed
- Test of the Constellation: Principles Completed
Worship
- Initiation - Principles of Worship: Completed
- Test of the Vigil: Principles Completed - Test Completed
- Path of the Pilgrim: Principles Completed - Test Completed
- Test of Festivals: Principles Completed
- Test of Beacons: Principles Not Completed
- Remembrance Ceremonies: Principles Completed
Acrobatics
Progress
- Facets Taught: 37
- Facets Learned: 157
- Teachable Moves: 8 / 28
- Number of moves at 6 / 7 = 11
- Number of moves at 5 / 7 = 7
- Number of moves at 6 / 7 = 11
Acro Move / Final Teacher |
Date | Acro Move / Final Teacher |
Date | Acro Move / Final Teacher |
Date |
Somersault | Starter | Kick-Up/Puah | Year 3, Sheumi IV-18 | Squat/Recond1te | Year 4, Akhet I-4 |
Rear Squats/Rosethorn | Year 4, Akhet I-4 | Clapping Push Ups/Mystivia | Year 4, Akhet, I-4 | Broad Jump/Lukeera | Year 4 Akhet II=15 |
Jump Split/Lukeera | Year 4 Akhet II-15 | Handstand/AliceBlue | Year 4 Akhet II-15 |
Acro Move | Status | Acro Move | Status | Acro Move | Status |
Asian Influences | 6 / 7 | Broad Jump | 7 / 7 | Cartwheels | 6 / 7 |
Cat Stretch | 6 / 7 | Clapping Push-Ups | 7 / 7 | Crunches | 6 / 7 |
Front Tuck | 3 / 7 | Handplant | 5 / 7 | Handstand | 7 / 7 |
Inverted Push-Ups | 4 / 7 | Jump Split | 7 / 7 | Jumping Jacks | 5 / 7 |
Kick-Up | 7 / 7 | Leg Stretch | 6 / 7 | Lunge | 5 / 7 |
Pinwheel | 5 / 7 | Push-Ups | 6 / 7 | Rear Squats | 7 / 7 |
Roundoff | 5 / 7 | Run in Place | 6 / 7 | Side Bends | 5 / 7 |
Spin Flip | 6 / 7 | Squat Thrust | 6 / 7 | Squats | 7 / 7 |
Toe Touches | 6 / 7 | Wide Squat | 5 / 7 | Windmill | 6 / 7 |
Funerary Temple
Color | Number Used | Glory |
AliceBlue | ||
AntiqueWhite | ||
Aqua | ||
Aquamarine | 49 | 300 |
Azure | ||
Beige | ||
Bisque | ||
Black | 343 | 400 |
BlanchedAlmond | 49 | 300 |
Blue | ||
BlueViolet | ||
Brown | ||
Burlywood | ||
CadetBlue | ||
Carrot | ||
Chartreuse | ||
Chocolate | ||
Coral | ||
CornflowerBlue | ||
Cornsilk | ||
Crimson | ||
DarkBlue | ||
DarkCyan | ||
DarkGoldenrod | ||
DarkGray | 894 | 449 |
DarkGreen | ||
DarkKhaki | ||
DarkMagenta | 343 | 400 |
DarkOliveGreen | ||
DarkOrange | ||
DarkOrchid | ||
DarkRed | ||
DarkSalmon | ||
DarkSeaGreen | ||
DarkSlateBlue | 343 | 400 |
DarkSlateGray | ||
DarkTurquoise | ||
DarkViolet | ||
DeepPink | ||
DeepSkyBlue | ||
DimGray | 71 | 319 |
DodgerBlue | ||
Feldspar | ||
FireBrick | ||
FloralWhite | ||
ForestGreen | ||
Fuchsia | ||
Gainsboro | 2041 | 492 |
GhostWhite | 3087 | 513 |
Gold | ||
Goldenrod | ||
Gray | 343 | 400 |
Green | ||
GreenYellow | ||
Honeydew | ||
HotPink | ||
IndianRed | ||
Indigo | 397 | 408 |
Ivory | ||
Khaki | ||
Lavender | 2401 | 500 |
LavenderBlush | 2401 | 500 |
LawnGreen | ||
LemonChiffon | ||
LightBlue | ||
LightCoral | 533 | 423 |
LightCyan | ||
LightGoldenrodYellow | ||
LightGreen | ||
LightGrey | ||
LightPink | 424 | 411 |
LightSalmon | ||
LightSeaGreen | ||
LightSkyBlue | ||
LightSlateBlue | ||
LightSlateGray | ||
LightSteelBlue | ||
LightYellow | ||
Lime | ||
LimeGreen | ||
Linen | 343 | 400 |
Maroon | ||
MediumAquamarine | ||
MediumBlue | ||
MediumOrchid | 98 | 335 |
MediumPurple | ||
MediumSeaGreen | ||
MediumSlateBlue | ||
MediumSpringGreen | ||
MediumTurquoise | ||
MediumVioletRed | 49 | 300 |
MidnightBlue | ||
MintCream | ||
MistyRose | ||
Moccasin | 1884 | 488 |
NavajoWhite | ||
Navy | ||
OldLace | ||
Olive | ||
OliveDrab | ||
Orange | ||
OrangeRed | ||
Orchid | 49 | 300 |
PaleGoldenrod | ||
PaleGreen | ||
PaleTurquoise | 343 | 400 |
PaleVioletRed | 581 | 427 |
PapayaWhip | ||
PeachPuff | ||
Peru | ||
Pink | 406 | 409 |
Plum | 1176 | 463 |
PowderBlue | ||
Purple | 2401 | 500 |
Red | ||
RosyBrown | 432 | 412 |
RoyalBlue | ||
SaddleBrown | ||
Salmon | ||
SandyBrown | ||
SeaGreen | ||
Seashell | ||
Sienna | ||
Silver | ||
SkyBlue | ||
SlateBlue | ||
SlateGray | ||
Snow | 2401 | 500 |
SpringGreen | ||
SteelBlue | ||
Tan | ||
Teal | ||
Thistle | 2213 | 496 |
Tomato | ||
Turquoise | ||
Violet | 144 | 355 |
VioletRed | 879 | 448 |
Wheat | ||
White | 1275 | 467 |
WhiteSmoke | 2401 | 500 |
Yellow | ||
YellowGreen | ||
Totals | 30794 | 13415 |
Avatar Numbers
Attribute and Indulgence Stats:
Attribute Stats | Indulgence Stats | |||
Strength | 7 | Gastronomy | 6 | |
Dexterity | 2 | Beer Testing | 0 | |
Endurance | 0 | Fumeology | 30 | |
Speed | 9 | |||
Constitution | 5 | |||
Focus | 7 | |||
Perception | 0 |
Wine Tasting Notebooks:
Sample 28 Wines: | 22 / 28 |
Sample 14 High Alcohol Wines: | 15 / 14 |
Sample 14 Good Quality Wines: | 19 / 14 |
Sample 7 Older Vintage Wines (3+ Wines): | 14 / 7 |
Compound and Stuff
Indoor Goodies:
Flax: | Small Distaff | 0 | Hand Loom | 0 | Hackling Rake | 0 | Flax Gin | 1 |
Cooking: | Kitchen | 1 | Cooking Pot | 1 | - | - | - | - |
Fertilizer, etc: | Sturdy Tub | 1 | Kettle | 1 | - | - | - | - |
Earthen Goods: | True Kiln | 0 | Pottery Wheel | 0 | Improved Brick Rack | 0 | - | - |
Stoneworks: | Rock Saw | 0 | Mason's Bench | 0 | - | - | - | - |
Carpentry: | Carpentry Shop | 1 | Vice Bench | 0 | - | - | - | - |
Charcoal Production: | Charcoal Hearth | 0 | Charcoal Oven | 0 | - | - | - | - |
Smelting: | Bullet Furnace | 0 | Compression Furnace | 0 | - | - | - | - |
Forging: | Student's Forge | 0 | Master's Forge | 0 | - | - | - | - |
Forging Upgrades: | Nail Mould | 0 | Extrusion Plate | 0 | pinch rollers | 0 | - | - |
Metals: | Student's Casting Box | 0 | Master's Casting Box | 0 | Reactory | 0 | Anvil | 0 |
Glass Production: | Glazier's Bench | 3 | Crematory | 1 | - | - | - | - |
Animals / Critters: | Khefre's Locker | 1 | Beetle Terrarium | 2 | - | - | - | - |
Outdoor Goodies:
Animals: | Sheep Pen | 3 | Dromedary Pen | 1 | Rabbit Hutch | 2 | - | - |
Drying | Drying Rack | 0 | Flax Hammock | 15 | - | - | - | - |
Gardening: | Greenhouse | 2 | Thistle Garden | 0 | - | - | - | - |
Miscellaneous: | Apiary | 5 | Firepit | 1 | Wood Plane | 0 | Desert Obelisk Initiation |
1 |
Gearbox Design
I design 1, 2, or 3 output gearboxes. The cost is based on a point system and is determined by the number of outputs and the materials provided by the customer. If the customer provides the gears requested then the cost for designing the gearbox is:
1 output - 100 points
2 output - 175 points
3 output - 250 points
If the customer does not provide the gears required by the gearbox, but does provide the raw metals required by the gears, the following costs are applied:
1 output - 200 points
2 output - 350 points
3 output - 500 points
Finally, if the customer does not provide the materials for the gearbox at all, the following costs are applied:
1 output - 500 points
2 output - 875 points
3 output - 1250 points
Listed below are the current items I accept in trade and the point value I have assigned to it.
Skills (Crossed out are known)
Multi-School Skills
Degrees in the following skills may be purchased from multiple schools, in any order, but only one degree at each level indicated.
- Desiccation (level 3, 5, 7)
- Salvage Techniques (level 1, 4, 7, 14, 21, 28, 35)
- Structure Maintenance (level 1, 4, 7, 14, 21, 28, 35)
- Structure Repair (level 4, 8, 12, 16, 22, 30, 38)
- All levels of Mechanics can be learned at level 8.
School of Architecture
Brick Rack Construction (level 0) - 4 BoardsCarpentry (level 0) - 3 Stone BladesCompound Construction (level 1) - 100 Boards, 200 BricksMechanics (level 8) - 400 Concrete - requires AutomationOre Extraction (requires Mining)First Degree (level 1) - 1 Leather, 1 Pulley, 1 Water in JugsSecond Degree (level 2) - 7 Copper Ore, 7 Iron Ore, 7 Tin OreThird Degree (level 7) - 10 Medium StonesFourth Degree (level 10) - 7 Large QuartzFifth Degree (level 15) - 1 Huge Quartz
Ritual Item Construction (1) (level 3) - 10 Linen, 200 Firebricks, 100 OilRock Saw Construction (level 1) - 10 Flint (Requires Stonecutting)Salvage Techniques Multi-School Skill (see chart above) - 200 FirebricksStone Blade Fabrication (level 0) - 7 SlateStructure Maintenance - 20 OilStructure Repair - 14 Pulley- Rocks of the Ages (level 0) - 10 Slate (Requires Perception +1, Can be repeated)
School of Art & Music
- Advanced Tub Design
- First Degree (level 11) - 200 Saltpeter, 200 Sulfur, 20 Tar, 1 Tangerine Marble
- Second Degree (level 14) - 100 Iron Bars, 10 Small Barrels, 50 Fine Glass Pipe, 20 Barrel Tap
- Camp Decoration
- First Degree (level 8) - 7 Medium Ruby, 7 Medium Emerald, 7 Medium Sapphire, 7 Medium Diamond
- Second Degree (level 10) - 1 Large Diamond, 1 Large Emerald, 1 Large Ruby, 1 Large Sapphire
- Third Degree (level 12) - 7 Large Diamond, 7 Large Emerald, 7 Large Ruby, 7 Large Sapphire
- Fourth Degree (level 14) - 1 Huge Diamond, 1 Huge Emerald, 1 Huge Ruby, 1 Huge Sapphire
- Fifth Degree (level 21) - 7 Huge Diamond, 7 Huge Emerald, 7 Huge Ruby, 7 Huge Sapphire
Clothwork (level 0) - 20 Rotten Flax- Desiccation - 5 Salt, 1 Huge Topaz (requires Basic Chemistry)
Ferry Construction (level 0) - 4 TarFlax Processing (level 0) - 20 Flax- Mechanics (level 8) - 49 Acid - requires Automation
Salvage Techniques Multi-School Skill (see chart above) - 100 CandleSilkworm Farming (level 28) - 500 Honey- Structure Maintenance - 4 Thermometer, 100 Sheet Glass
Structure Repair - 60 Linen- The Art of the Pipe (level 5) - 7 Fine Glass Rods - Requires Advanced Glassblowing
School of Body
- Botanical Identification
First Degree (level 8) - 10 Acorn's Cap, 10 Bleeding Hand, 10 Camel's Mane, 10 Cobra Hood, 10 Dead Tongue, 10 Toad Skin- Second Degree (level 10) - 15 Earth Light, 15 Fish Hook, 15 Hairy Tooth, 15 Nefertari's Crown, 15 Ra's Awakening, 15 Slave's Bread
- Third Degree (level 12) - 20 Catnip, 20 Peasant's Foot, 20 Scorpion's Brood, 20 Heart of Ash, 20 Colt's Foot, 20 Heaven's Torrent
CarvingFirst Degree (level 1) - 100 WoodSecond Degree (level 3) - 10 Sharpened Stick, 10 TinderThird Degree (level 6) - 10 Glass Blade, 10 Wooden PegFourth Degree (level 10) - 10 Barrel Tap, 10 Wooden PestleFifth Degree (level 14) - 10 Bottle Stopper, 10 Cotter Pin
- Cooperage (level 5) - 2 Brass Plate, 50 Copper Strap, 100 Boards
EcologyFirst Degree (level 3) - 10 Tadpoles, 5 Flax, 1 PapyrusSecond Degree (level 7) - 20 Cabbage JuiceThird Degree (level 12) - 20 Dried FlaxFourth Degree (level 19) - 50 CabbageFifth Degree (level 26) - 10 Papyrus Paper, 20 Cactus Sap
Fishing (level 1) - 25 Twine, 1 Sharpened StickIndonesian Bee Care (level 15) - 500 Honey- Mechanics (level 8) - 300 Malt(raw), 300 Malt(burnt) - requires Automation
Rhythmic Strength (level 1) - 500 GrassSalvage Techniques Multi-School Skill (see chart above) - 1000 Charcoal- Structure Maintenance - 300 Linen, 300 Canvas
- Structure Repair - 200 Cut Stone, 200 Beeswax, 200 Charcoal
School of Harmony
Conflict Shrine Construction (level 7) - 1 Oyster Shell MarbleExploration Travel (level 1) - 2 LeatherMechanics (level 8) - 200 Rope, 200 Slate - requires Automation- Navigation
First Degree (level 7) - 50 Water in JugsSecond Degree (level 10) - 20 Glass RodsThird Degree (level 14) - 25 CopperFourth Degree (level 19) - 50 Papyrus PaperFifth Degree (level 25) - 6 Silk Cloth- Sixth Degree (level 32) - 1 Large Sapphire
- Seventh Degree (level 40) - 7 Huge Topaz
Project ManagementFirst Degree (level 1) - 2 Canvas, 6 RopeSecond Degree - see School of Leadership
- Salvage Techniques Multi-School Skill (see chart above) - 4 Night Granite, 4 Canary Granite, 4 White Travertine
- Structure Maintenance - 500 Papyrus Paper, 125 Glass Rods
- Structure Repair - 300 Glass Rods, 300 Leather
School of Leadership
Firebuilding (level 1) - (Requires Controlled Burn) 4 Tinder- Mechanics (level 8) - 1000 Gold Wire - requires Automation
Project ManagementFirst Degree - see School of HarmonySecond Degree (level 7) - 4 Canvas, 12 Rope
- Salvage Techniques Multi-School Skill (see chart above) - 200 Cut Stone, 100 Clay, 2 Oyster Shell Marble
- Structure Maintenance - 2 Large Gear, 80 Leather
- Structure Repair - 300 Papyrus Paper, 300 Flint
School of Thought
- Desiccation - 20 Sulphurous Water, 1 Huge Quartz
- Eastern Meditation - (Level 28)
- 2 Hours - 100 Bricks, 6 Cut Stone, 10 Concrete, 1 Cut Citrine:Dalessi, 1 Orange Sweetgrass.
- 6 Hours - 200 Bricks, 12 Cut Stone, 20 Concrete, 2 Cut Citrine:Dalessi, 2 Orange Sweetgrass.
- 1 Day - 400 Bricks, 24 Cut Stone, 40 Concrete, 4 Cut Citrine:Dalessi, 4 Orange Sweetgrass.
- 3 Days - 800 Bricks, 72 Cut Stone, 120 Concrete, 12 Cut Citrine:Dalessi, 7 Orange Sweetgrass.
- Kiln Construction
First Degree (level 1) - 20 Bricks- Second Degree (level 36) - 200 Firebricks, 10 Serpentine Marble, 200 Cut Stone
- Mechanics (level 8) - 10 Cuttable Lapis, 10 Cuttable Garnet, 10 Cuttable Amethyst, 10 Cuttable Turquoise - requires Automation
Pottery - (level 1) 10 Clay- Salvage Techniques Multi-School Skill (see chart above) - 20 Cuttable Garnet, 20 Cuttable Turquoise
Structure Maintenance - 300 Bricks, 50 Oil, 50 Beeswax- Structure Repair - 2 Oyster Shell Marble, 20 Cuttable Jade, 200 Bricks
School of Worship
- Botanist's Touch (level 9) - 150 Flower Fertilizer, 100 Sticky Sun Fertilizer, 100 Liquid Sun Fertilizer, 50 Harvest Elixer, 1 Khefre's Essence
- Cooking
First Degree (level 1) - 100 Cabbage, 100 Carrots, 100 Onions, 100 Leeks, 100 GarlicSecond Degree (level 4) - 20 Common Sage, 20 Thyme, 20 Common Rosemary- Third Degree (level 7) - 49 Salt
- Fourth Degree (level 11) - 7 Camel's Mane, 7 Cobra Hood, 7 Dead Tongue, 7 Iron Knot, 7 Peasant's Foot, 7 Toad Skin, 7 Slave's Bread
- Fifth Degree (level 16) - 7 Chukkah, 7 Crimson Lettuce, 7 Crumpled Leaf Basil, 7 Dwarf Wild Lettuce, 7 Jaivanti, 7 Royal Rosemary, 7 Wild Garlic
- Sixth degree (level 22) - 100 Peppers, 100 Eggplant, 100 Cucumbers, 100 Coconut Meat
- Seventh degree (level 29) - 100 Barley (Burnt), 100 Malt (Burnt), 100 Wheat (Burnt)
- Desiccation - 10 Coconut Water, 1 Huge Ruby
Foraging (level 2) - 300 Thorns, 30 Cactus Sap- Mechanics (level 8) - 1 Huge Sapphire, 1 Large Emerald, 1 Medium Diamond, 1 Small Topaz - requires Automation
- Pilgrim Shrine Construction (level 9) - 1 Oyster Shell Marble, 1 Yellow Alabaster, 1 Mud Granite
Ritual Item Construction (2) (level ?) - 14 Candle- Salvage Techniques Multi-School Skill (see chart above) - 200 Leather, 300 Glass Rods, 300 Papyrus Paper
- Structure Maintenance - 4 Mud Granite, 4 Rose Alabaster
- Structure Repair - 1 Huge Emerald, 1 Large Topaz, 1 Medium Ruby, 1 Small Sapphire
Multilevel Skills:
Skill | Level | Maxed |
Advanced Tub Design: | 0 / 2 | - |
Botanical Identification: | 1 / 3 | - |
Camp Decoration: | 0 / 5 | - |
Carving: | 5 / 5 | X |
Cooking: | 2 / 7 | - |
Desication: | 0 / 3 | - |
Ecology: | 5 / 5 | X |
Firebuilding: | 3 / 7 | - |
Kiln Construction: | 1 / 2 | - |
Mechanics: | 2 / 6 | - |
Navigation: | 5 / 7 | - |
Obelisk Construction: | 6 / 7 | - |
Ore Extraction: | 5 / 5 | X |
Project Management: | 2 / 2 | X |
Pyramid Construction: | 7 / 7 | X |
Ritual Item Construction: | 2 / 2 | X |
Rhythmic Strength: | 7 / 7 | X |
Salvage Techniques: | 3 / 7 | - |
Sheet Glass Fabrication: | 7 / 7 | X |
Stone Blade Fabrication: | 7 / 7 | X |
Structure Maintenance: | 2 / 7 | - |
Structure Repair: | 2 / 7 | - |