The Wiki for Tale 4 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.

If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.

User:Ankhotep

From A Tale in the Desert
Revision as of 03:34, 12 February 2010 by Ankhotep (talk | contribs) (→‎Trading)
Jump to navigationJump to search

About Me - Level 40 / Journeyman Of The Human Body

I started playing in T1, but not for very long. It was more of a passing interest at that time. I really began playing with a degree of focus in T2, settling in (what is now) Stillwater, but joined so late that I was too far behind to be any real good or to do anything cool and then RL got busy and I had to quit. I never passed a test in T2 during my time playing. I returned to the game in T4 and started to get into it once again by joining a guild and enjoyed the game.

I am currently live in Shabbat Ab at 1023, 1488 (see map below). I have a CP that has been donated to my guild GBSF, along with a camel pen, rabbit hutch, and sheep pen.

I enjoy foraging herbs, so please see below in the trading section for the type and amount of herbs I have. I also have a small store of mushrooms (again see below in the Trading section).

Map



Back to Top

Demi-Pharoah

I have tried to avoid the cookie-cutter Q&A page that some of the other candidates have posted for their DP bid. I have put my DP philosophy on my homepage so you can get a sense of my character from it and my ideas on being a DP as well. Should you have any questions for me personally, I encourage and invite you to /chat me in-game. I will be glad to answer all questions as soon as time allows. This is my open door promise to you.

While the role of DP is given a considerable amount of power, there is a great deal of responsibility that comes with the position as well. The DP role is primarily that of a mediator and as such, the weapons of their warfare are words, not the sword. In the words of Teddy Roosevelt they should “speak softly and carry a big stick.”

That is to say, that DPs are primarily negotiators. They try to fix problems and create win-win solutions for two or more players in-game. Should problems still persist or if the problems are too abhorrent and there comes a time, the DP must also be willing to wield that power, not out of malice, but out of reason and a desire to make not only the game, but Egypt better for everyone else.

This is not an easy role to fill because it might be too tempting to go straight to their biggest weapon, the “big stick” if you will, which is the ability to ban. While players and the DP should recognize they have this ability it should be the very last thing ultimately used in a situation when trying to work out a solution becomes unattainable.

This sort of problem-solving is something that I enjoy doing. It is something I do in my real life as an attorney. I like and am good at diagnosing a situation and coming up with an answer to a question or solution to a problem which will benefit everyone involved. If elected DP, I will bring this strong skill-set to an office that I would accept with the gravity and respect that is due it.

This is also important because, a secondary role of the DP as I see it is the ability to help others out in playing the game, whether they be a new or an old player. Whenever people enter into a social game such as this, they can do one of three things – help each other out, keep to themselves, or take advantage of one another. To put a positive face on the leaders of Egypt, the DPs should come from this first group of people. Helping each other is pretty much the only socially acceptable way to play the game. We, as Egyptians, should elect DPs who reflect the values of respect for one another, trustworthiness, integrity that we should hold dear and , which I think I do reflect and why I desire to hold the office of DP. Thanks for your vote!

Guild Affiliations

Memberships

Guild Memberships
Guild Abbreviation Rank
Guilds/GBSF GBSF Elder
Guilds/Body! by Teppy B!BT Elder
Egyptian Life EL Kinsman

Back to Top

Test Progress

Overview

Tests Summary
Initiate Student Prentice Journeyman Scribe Master Sage Oracle
Architecture X X - - - - - -
Art X - - - - - - -
Body X X X X - - - -
Harmony X - - - - - - -
Leadership X - - - - - - -
Thought X - - - - - - -
Worship X - - - - - - -


Back to Top

Details

Architecture

  • Initation - Principles of Architecture: Completed
  • Test of the Obelisk: Principles Completed; Test Completed. My 73 cubit obelisk has passed and is located at -1690, 6364 in Heaven's Gate.
  • Test of the Funerary Temple: Principles Completed - Temple is located at 1021, 1466. It currently has a glory rating of 12558.
  • Test of Towers: Principles Completed; Test Completed Memorial Tower is located in Shabbat Ab at 1023, 1445.
  • Test of Life: Principles Completed - Tower located in Shabbat Ab at 1659, 1765.

Art

Body

Harmony

Leadership

Thought

Worship


Back to Top

Acrobatics

Progress


Facets Taught: 37
Facets Learned: 157
Teachable Moves: 8 / 28


Number of moves at 6 / 7 = 11
Number of moves at 5 / 7 = 7


Acro Moves Mastered
Acro Move /
Final Teacher
Date Acro Move /
Final Teacher
Date Acro Move /
Final Teacher
Date
Somersault Starter Kick-Up/Puah Year 3, Sheumi IV-18 Squat/Recond1te Year 4, Akhet I-4
Rear Squats/Rosethorn Year 4, Akhet I-4 Clapping Push Ups/Mystivia Year 4, Akhet, I-4 Broad Jump/Lukeera Year 4 Akhet II=15
Jump Split/Lukeera Year 4 Akhet II-15 Handstand/AliceBlue Year 4 Akhet II-15



Acro Progress
Acro Move Status Acro Move Status Acro Move Status
Asian Influences 6 / 7 Broad Jump 7 / 7 Cartwheels 6 / 7
Cat Stretch 6 / 7 Clapping Push-Ups 7 / 7 Crunches 6 / 7
Front Tuck 3 / 7 Handplant 5 / 7 Handstand 7 / 7
Inverted Push-Ups 4 / 7 Jump Split 7 / 7 Jumping Jacks 5 / 7
Kick-Up 7 / 7 Leg Stretch 6 / 7 Lunge 5 / 7
Pinwheel 5 / 7 Push-Ups 6 / 7 Rear Squats 7 / 7
Roundoff 5 / 7 Run in Place 6 / 7 Side Bends 5 / 7
Spin Flip 6 / 7 Squat Thrust 6 / 7 Squats 7 / 7
Toe Touches 6 / 7 Wide Squat 5 / 7 Windmill 6 / 7


Back to Top

Funerary Temple

Color Number Used Glory
AliceBlue
AntiqueWhite
Aqua
Aquamarine 49 300
Azure
Beige
Bisque
Black 343 400
BlanchedAlmond 49 300
Blue
BlueViolet
Brown
Burlywood
CadetBlue
Carrot
Chartreuse
Chocolate
Coral
CornflowerBlue
Cornsilk
Crimson
DarkBlue
DarkCyan
DarkGoldenrod
DarkGray 894 449
DarkGreen
DarkKhaki
DarkMagenta 343 400
DarkOliveGreen
DarkOrange
DarkOrchid
DarkRed
DarkSalmon
DarkSeaGreen
DarkSlateBlue 343 400
DarkSlateGray
DarkTurquoise
DarkViolet
DeepPink
DeepSkyBlue
DimGray 71 319
DodgerBlue
Feldspar
FireBrick
FloralWhite
ForestGreen
Fuchsia
Gainsboro 2041 492
GhostWhite 3087 513
Gold
Goldenrod
Gray 343 400
Green
GreenYellow
Honeydew
HotPink
IndianRed
Indigo 397 408
Ivory
Khaki
Lavender 2401 500
LavenderBlush 2401 500
LawnGreen
LemonChiffon
LightBlue
LightCoral 533 423
LightCyan
LightGoldenrodYellow
LightGreen
LightGrey
LightPink 424 411
LightSalmon
LightSeaGreen
LightSkyBlue
LightSlateBlue
LightSlateGray
LightSteelBlue
LightYellow
Lime
LimeGreen
Linen 343 400
Maroon
MediumAquamarine
MediumBlue
MediumOrchid 98 335
MediumPurple
MediumSeaGreen
MediumSlateBlue
MediumSpringGreen
MediumTurquoise
MediumVioletRed 49 300
MidnightBlue
MintCream
MistyRose
Moccasin 1884 488
NavajoWhite
Navy
OldLace
Olive
OliveDrab
Orange
OrangeRed
Orchid 49 300
PaleGoldenrod
PaleGreen
PaleTurquoise 343 400
PaleVioletRed 581 427
PapayaWhip
PeachPuff
Peru
Pink 406 409
Plum 1176 463
PowderBlue
Purple 2401 500
Red
RosyBrown 432 412
RoyalBlue
SaddleBrown
Salmon
SandyBrown
SeaGreen
Seashell
Sienna
Silver
SkyBlue
SlateBlue
SlateGray
Snow 2401 500
SpringGreen
SteelBlue
Tan
Teal
Thistle 2213 496
Tomato
Turquoise
Violet 144 355
VioletRed 879 448
Wheat
White 1275 467
WhiteSmoke 2401 500
Yellow
YellowGreen
Totals 30794 13415

Avatar Numbers

Attribute and Indulgence Stats:


Attribute Stats Indulgence Stats
Strength 7 Gastronomy 6
Dexterity 2 Beer Testing 0
Endurance 0 Fumeology 30
Speed 9
Constitution 5
Focus 7
Perception 0


Back to Top


Wine Tasting Notebooks:


Beginner Notebook
Sample 28 Wines: 22 / 28
Sample 14 High Alcohol Wines: 15 / 14
Sample 14 Good Quality Wines: 19 / 14
Sample 7 Older Vintage Wines (3+ Wines): 14 / 7


Back to Top

Compound and Stuff

Indoor Goodies:


Flax: Small Distaff 0 Hand Loom 0 Hackling Rake 0 Flax Gin 1
Cooking: Kitchen 1 Cooking Pot 1 - - - -
Fertilizer, etc: Sturdy Tub 1 Kettle 1 - - - -
Earthen Goods: True Kiln 0 Pottery Wheel 0 Improved Brick Rack 0 - -
Stoneworks: Rock Saw 0 Mason's Bench 0 - - - -
Carpentry: Carpentry Shop 1 Vice Bench 0 - - - -
Charcoal Production: Charcoal Hearth 0 Charcoal Oven 0 - - - -
Smelting: Bullet Furnace 0 Compression Furnace 0 - - - -
Forging: Student's Forge 0 Master's Forge 0 - - - -
Forging Upgrades: Nail Mould 0 Extrusion Plate 0 pinch rollers 0 - -
Metals: Student's Casting Box 0 Master's Casting Box 0 Reactory 0 Anvil 0
Glass Production: Glazier's Bench 3 Crematory 1 - - - -
Animals / Critters: Khefre's Locker 1 Beetle Terrarium 2 - - - -


Outdoor Goodies:


Animals: Sheep Pen 3 Dromedary Pen 1 Rabbit Hutch 2 - -
Drying Drying Rack 0 Flax Hammock 15 - - - -
Gardening: Greenhouse 2 Thistle Garden 0 - - - -
Miscellaneous: Apiary 5 Firepit 1 Wood Plane 0 Desert Obelisk
Initiation
1


Back to Top

Gearbox Design

I design 1, 2, or 3 output gearboxes. The cost is based on a point system and is determined by the number of outputs and the materials provided by the customer. If the customer provides the gears requested then the cost for designing the gearbox is:
1 output - 100 points
2 output - 175 points
3 output - 250 points

If the customer does not provide the gears required by the gearbox, but does provide the raw metals required by the gears, the following costs are applied:
1 output - 200 points
2 output - 350 points
3 output - 500 points

Finally, if the customer does not provide the materials for the gearbox at all, the following costs are applied:
1 output - 500 points
2 output - 875 points
3 output - 1250 points

Listed below are the current items I accept in trade and the point value I have assigned to it.



Skills (Crossed out are known)

Multi-School Skills

Degrees in the following skills may be purchased from multiple schools, in any order, but only one degree at each level indicated.

  • All levels of Mechanics can be learned at level 8.

School of Architecture

School of Art & Music

School of Body

School of Harmony

School of Leadership

School of Thought

School of Worship

Multilevel Skills:


Skill Level Maxed
Advanced Tub Design: 0 / 2 -
Botanical Identification: 1 / 3 -
Camp Decoration: 0 / 5 -
Carving: 5 / 5 X
Cooking: 2 / 7 -
Desication: 0 / 3 -
Ecology: 5 / 5 X
Firebuilding: 3 / 7 -
Kiln Construction: 1 / 2 -
Mechanics: 2 / 6 -
Navigation: 5 / 7 -
Obelisk Construction: 6 / 7 -
Ore Extraction: 5 / 5 X
Project Management: 2 / 2 X
Pyramid Construction: 7 / 7 X
Ritual Item Construction: 2 / 2 X
Rhythmic Strength: 7 / 7 X
Salvage Techniques: 3 / 7 -
Sheet Glass Fabrication: 7 / 7 X
Stone Blade Fabrication: 7 / 7 X
Structure Maintenance: 2 / 7 -
Structure Repair: 2 / 7 -


Back to Top