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=== Fishing Skill ===
 
=== Fishing Skill ===
Fishing skill is learned from the school of body and is level 1 at the time. Overtime a player's fishing skill increases. This increase may take weeks/months of fishing before it will increase, but when this occurs it's usually in multiple increases at a time.  
+
Fishing skill is learned from the school of body and is level 1 at the time. Overtime a player's fishing skill increases. This increase may take weeks/months of fishing before it will increase, but when this occurs it's usually in multiple increases at a time. The exact amounts needed are unknown. <br>
 +
<br>
 +
Maximum Fly Fishing Skill is unknown but is greater than 15.
 +
<br>
 +
 
 +
==== Formula ====
 +
<pre>
 +
FishScore() = FishStartNumber(FishType) + SizeScale(FishType,CurrentSize) (Size Scale is determined by its current size and the minimum required for increments)
 +
 
 +
PlayerScore(Speed) = FishingSkill + RandomNumber(1 to CurrentSpeed)
 +
</pre>
 +
<br>
  
Fishing skill is increased through variety and rarity of catches. The varieties include 21 speed fish, 14 perception fish, and 7 rare fish.
 
  
  
 
=== Fish ===
 
=== Fish ===
 +
==== Grouping and Rarity ====
 
Teppy announced there is 49 different species of fish. Seven of these are the common fish. Which leaves 42 fish that are not.  
 
Teppy announced there is 49 different species of fish. Seven of these are the common fish. Which leaves 42 fish that are not.  
  
The common group includes: Abdju, Carp, Catfish, Chromis, Perch, Phagrus, Tilapia. These are the fish that fill the slots most often. These fish can be found whenever a lure is active.
+
The common group includes: Abdju, Carp, Catfish, Chromis, Perch, Phagrus, and Tilapia. For all lures, you will catch some of these types of fish throughout the day.
  
When thinking of rarity of the remaining fish, a few factors are: How many lures that fish can show up on and the length of time a cycle is active during the day.
+
Uncommon fish may require Speed, Fishing Skill, and possibly better fishing rods.
  
Fish are also split into groups based upon being Speedy or Perception.
+
Speed fish are the second most common fish you will catch. If you do not have sufficient speed, you will see the message "You almost caught a unusual fish, but were not quick enough."  The requirement is not sharp: if you have almost enough speed, you will have some chance of catching this type of fish.
  
Speed fish are the second most common fish you will catch. This group may include up to 21 fish, but only 7 are active during a season. Speed fish have long cycles and many lures capable of catching them (Tigerfish having at least 12 lures capable). Also I've seen up to 40 debens on a single catch.
+
Skill fish are the next in rarity.  If you have insufficient fishing skill, you see "You almost caught an odd fish, but you were too late recognizing the bite."  You may also need speed to catch some of these fish. This type of fish is impossible to catch with fly fishing 1.
  
Perception fish are the next in rarity. They contain 14 different types. They seem to have only 2 active fish during a cycle. They are also not capable of 100% success rate of catching, but with higher perception this chance increases, at 34 perception I still had a coinflip it seemed. They also appear on fewer lures during the cycle. These fish also are smaller in deben compared to speed fish.  
+
The third fish requirement yields the message "You almost caught a strange fish, but this rod was just too clumsy." The controlling factor for this message is currently unknown.
  
The remaining fish are the rarest fish to catch. This group contains 7 different fish. It appears they may only have one lure capable of catching, and cycles are only a hour or two long. They also have low debens when caught.
+
Last thing to note is the difficulty of catching vary among fish. Observations against two speed fish showed at 25 speed: 16 deben pancake loach and 22 deben tigerfish both were unsuccessful. 1/3 Rate on tigerfish and 0% on pancake. Observation against the same two with 28 speed showed 100% success.
  
 +
==== Cycles ====
 +
All fish except the common 7 have a daily cycle (when in season). The cycle for a given fish species peaks at the same time of game day for all lures, with the fish size reduced on either side of this time.  Fish and lures that give very large peak sizes are therefore available for much longer periods of time than those peaking at small sizes.  In particular, the size is reduced by
  
 +
'''Reduction = 22.2 (1 - cos(2 &pi; (current time - peak) / 24 hrs))'''
  
=== Lures ===
+
For example, in Year 3 Akhet II, River Crab peaked at 40+ deben sizes in a certain location, and so were available for 16 game hours per day. Sea Urchin peaking at 9 debens was only available for 2 game hours on a single lure in Akhet II, but much longer and on more lures in Akhet I with higher peak.
Lures are another variable in the fishing game. Using certain lures will allow for certain fish and increases of size.
 
  
My theory for lures is that they become active when an uncommon fish has a cycle. Regardless if that lure's group spawned that fish within the group.
+
==== Lures ====
 +
Each fish has a "best lure" that gives the largest size of that type of fish when used. Lures other than the best give reduced fish sizes.
  
A lure's group can hold seven fish at one time. If you quickly catch the seven fish, you will get the "No Fish Bit." message. Every minute a new fish is spawned into a slot until there is seven again.  
+
Uncommon fish have peak sizes that change each game month, and may be zero indicating that the species cannot be caught that month. These peaks can be up to about 40 debens in that fish's best month, while common fish peak at about 9 debens (16 with pyramid bonus).
  
Once a lure become inactive, the uncommon fish will be removed from the group and any common fish will remain until caught. No new fish will spawn in the group until its active again.
+
==== Player Skills ====
 +
Speed is a confirmed variable in catching fish. Certain uncommon fish have a high speed that is required. Common fish require at least zero or greater, if negative, you will always receive quickness messages. Tests against (Tigerfish) resulted in 25% chance with 4 speed, and 100% at 27 speed.
  
Fish may use many lures and each lure may vary in the size of the fish. Ive seen lures start with 15 debens and others start with 40 debens. These lures are independent, so if you deplete a lure of a fish, other lures will still contain what they started with.
+
Fly Fishing skill enables you to catch "odd fish", with many types of fish impossible to catch with skill 1.
  
 +
=== Catching The Fish ===
 +
Fishing has different variables that are used throughout a cast of a lure. These include Fishing Skill and Speed, but may include others.
  
 +
1) There is a chance of making a successful cast based on your Fly Fishing skill.  This is roughly 40% at skill 1, 90% at skill 6, and 100% at skill 9.  Failure of this check leads to the message "You didn't catch anything."
  
=== Player Skills ===
+
2) A species of fish is determined from those available to be caught with that lure at that time of day.  This is usually (but not always) the species that has the largest sizes available. If there are no fish available you will see the message "No fish bit."
  
Speed is a confirmed variable in catching fish. Certain uncommon fish have a high speed that is required. Common fish require at least zero or greater, if negative, you will always receive quickness messages. Tests against (Tigerfish) resulted in 25% chance with 4 speed, and 100% at 27 speed.
+
3) The species may have requirements such as skill or speed. These are checked against your current stats and skill and an appropriate message given if the check fails.
 +
 
 +
4) If all of the above checks pass, you will see "Caught X Deben Fish."
 +
 
 +
==== Size of Fish ====
 +
Each time an uncommon fish is selected in step 2, the size of future catches of that species drops for that avatar.  For common fish, the size drops by more but is recovered faster. If the size drops below 1 deben (before pyramid bonus) then that species is removed from the pool of available fish until its size recovers to 1 or more.
 +
 
 +
Experimental results appear to show that the rate of recovery is 1/10th of the drop per successful cast (i.e. any result but "You didn't catch anything"). Uncommon fish appear to drop by 0.92 for each catch, while common fish drop by about 7.
  
Perception increases the chance of success against fish who cause the clumbsy message. Tests against (Ivory Knifefish & Spoonfish) resulted in a 1/6th chance with 18 perception, and 50% at 34 perception.
+
=== Data ===
  
 +
This section is dedicated to both mapping the fish groups and cycles, and data that proves or disproves information about fishing.
  
 +
==== Location ====
  
=== Catching The Fish ===
+
Position on the map matters, quite a lot.  Doing some experiments near camp along the nile yielded big size differences at specific boundaries.  One such boundary was at 1024 north: Nile Mackerel in the 1000-1023 range were consistently 7 db larger than standard "at home" sizes, while being 3 db smaller than "at home" size in the 1025-1050 range.  More work will be needed, but it is very suspicious that 1024 is a power of two (1024 = 2<sup>10</sup>).  Perhaps similar changes are present at other boundaries divisible by large binary powers.
  
Fishing has different variables that are used throughout a cast of a lure. These include Fishing Skill, Speed, and Perception, but may include others.
+
Further work shows that multiples of 128 coordinates (2<sup>7</sup>) are sharp boundaries for large changes in fish size: up to &plusmn;10 debens has been observed so far. There may also be smaller changes at multiples of 32 or 64 coordinates.
  
Think of fishing as a rolling of dice. Your dice roll is increased with higher attributes. The fish will roll a dice against yours, which is based upon the rarity of that fish how high it will be.
+
==== Fish Cycles ====
 +
Data can be found at: [http://www.atitd.org/wiki/tale5/Fishing_Tables Fishing_Tables]
  
When you cast a lure, a few things may occur:<br>
+
===== Graphical chart =====
"No Fish Bit." - This means that there is no fish in the groups lure. If you received this on the first try, then likely the lures cycle has not begun.<br>
+
Some of the data that were collected on Akhet II-2:
"You didn't catch anything." - This means you failed against a check before you were able to hook a fish. This does not mean no fish are in the group.<br>
 
"You almost caught a unusual fish, but were not quick enough." - This means the fish has a high Speed Check and your speed didn't beat the requirement.<br>
 
"You almost caught an odd fish, but you were too late recognizing the bite." - This message may be directly related to the rare fish. It is unknown what variable it's checking against.<br>
 
"You almost caught a strange fish, but this rod was just too clumsy."  - Another check against a perception, higher perception increases success.<br>
 
"Caught X Deben Fish." - Successfully hooked and caught a fish.<br>
 
  
Fish can have different requirements to be met. This includes speed and perception. Having a high amount of both will enable the catching of both types.  
+
[[Image:Uncommon Fish Table Akhet II.png|frameless]]
  
As time changes, so does the active lures. Once a lure goes inactive, the common fish remain, but all uncommon fish do not. You will notice a few catches from an inactive lure but will get the message "No Fish Bit." after they are gone.
+
Akhet III:
  
A note on the clumsy message, when you have caught the last one you will receive this message the next try for that fish. But it seems there is no more fish, and after this message you get the "No fish bit" message.
+
[[Image:Uncommon Fish Table Akhet III.png|frameless]]
  
 +
==== Common Fish ====
  
=== Data ===
+
Peak sizes of common fish that are caught by various lures.  These can change by about 1 deben through the day.  This means that some 8 deben peaks may disappear at some times of day (e.g. perch on rose swallowtail or white sawfly late at night)
  
This section is dedicated to both mapping the fish groups and cycles, and data that proves or disproves information about fishing.
+
Data can be found at: [http://www.atitd.org/wiki/tale5/Fishing_Tables Fishing_Tables]
  
 +
===== Previous table =====
 
{| border="1" cellpadding="20" cellspacing="0"
 
{| border="1" cellpadding="20" cellspacing="0"
!Month
+
!Season/Month
 
!Speed Fish
 
!Speed Fish
!Percp Fish
+
!Clumbsy Fish
!Rare
 
 
|-
 
|-
|Shemu IV-2
+
|Shemu IV
 
|Medusafish, Moonfish, Queen Lionfish, Rivercrab, Sea Urchin, Pancake Loach, Tigerfish
 
|Medusafish, Moonfish, Queen Lionfish, Rivercrab, Sea Urchin, Pancake Loach, Tigerfish
 
|Ivory Knifefish, Spoonfish
 
|Ivory Knifefish, Spoonfish
|Yellowfin Snapper
 
 
|-
 
|-
 +
|Akhet I
 +
|Ayu, Medusafish, Moonfish, Nile Mackerel, Pancake Loach, Queen Lionfish, River Crab, Sea Urchin, Tigerfish
 +
|(None)
 +
|-
 +
|Akhet II
 +
|Ayu, Bay Lobster, Medusafish, River Crab, Nile Mackerel, Tigerfish, Queen Lionfish, Pancake Loach, Sea Urchin, White Oniontail
 +
| Rainbow Cod, Great Knucklefish
 +
|-
 +
|Akhet III
 +
|Ayu, Bay Lobster, Flying Fish, Medusafish Nile Mackerel, Ribbonfish, River Crab, Queen Lionfish, Spiny Dogfish, Tigerfish, Tilefish, White Oniontail
 +
| Cherry Bonefish, Rainbow Cod
 +
|-
 +
|Akhet IV
 +
|Ayu, Bay Lobster, Flying Fish, Malapeterurus, Nile Mackerel, Octecs LongFin, Ribbonfish, Rivercrab, Tigerfish, Tilefish, Spiny Dogfish, Stripped Batfin
 +
| Cherry Bonefish, Horned Pigfish(Fish Roe), Orange Spongefish, Rainbow Cod
 +
|-
 +
|Peret I
 +
|Ayu, Bay Lobster, Flying Fish, Malapeterurus, Nile Mackerel, Octecs LongFin, Octopus,Sheomit Puffer, Tilefish,
 +
| Cherry Bonefish, Horned Pigfish, Orange Spongefish, Rainbow Cod
 +
|-
 +
|Peret II
 +
| Camelfish,Flying Fish, Lima Chub, Malapeterurus, Octecs Longfin, Otterfish, Shelomit Puffer, Singing Lamprey, Tilefish
 +
|
 +
|-
 +
|Peret III
 +
| Bottlenose Squid, Camelfish, Kingfish, Lima Chub, Malapeterurus, Octecs Longfin (Roe), Otterfish, Reticulated Toothfish, Shelomit Puffer, Singing Lamprey, Tilefish
 
|
 
|
|
 
|
 
|
 
 
|-
 
|-
|
+
|Peret IV
|
+
| Bottlenose Squid, Lima Chub, Malapeterurus, Octecs Longfin, Otterfish, Reticulated Toothfish, Serpentfish, Shelomit Puffer (Roe), Singing Lamprey
|
+
| Ivory Knifefish
|
+
|-
 +
|Shemu I
 +
|  Bottlenose Squid, Lima Chub, Otterfish, Razorfin, Reticulated Toothfish, Serpentfish, Singing Lamprey, Shelomit Puffer
 +
| Ivory Knifefish
 +
|-
 +
|Shemu II
 +
|  Lima Chub, Otterfish, Razorfin, Singing Lamprey
 +
| Ivory Knifefish
 +
|-
 +
|Shemu III
 +
|  Moonfish, Pancake Loach, Queen Lionfish, Razorfin, Tigerfish, Sea Urchin (Shemu III-26)
 +
| Ivory Knifefish, Spoonfish,
 +
|-
 +
|Shemu IV
 +
|  Medusafish, Moonfish, Pancake Loach, Queen Lionfish, Sea Urchin, Tigerfish
 +
|  Ivory Knifefish, Spoonfish
 
|}
 
|}
 +
 +
=== Fishing Web(returned) ===
 +
==== Introduction ====
 +
The fishing graph is the cooking graph without anything but the fish. I discovered that the fish showed connections when using a line to connect 3 dots. Although there is not one set of 3 fish that line up perfectly, it is known that the each item could be off of up to 10 coordinates. I removed after doubting any actual evidence, but the current month (Akhet-IV) has shown such strong connections that I'm bring this back.
 +
<br>
 +
I have not yet discovered what exactly these connections mean besides they spawn together. But my theory at this moment is the 7 common fish are where your lures begin, and having a active connection near or on an active line is where you will be fishing from. Further testing is needed, but I caution everyone that this may be a false lead. I will present the evidence below, and you can make up your own thought on it. (Tutmault)
 +
 +
==== The Web ====
 +
The picture below is fish connected that show up during similar times only. I could not find a connection for every fish. Perch also seems to never want to line up for me either. These connections may just be random, but it seems more then just a chance for these fish to line up and spawn up together.
 +
<br><br><br>
 +
<b> Akhet IV Connections </b>
 +
<br>
 +
[[Image:Akhet-IV-FishWeb.jpg|frameless]]
 +
<br>
 +
<b>The fish graph</b>
 +
<br>
 +
[[Image:Fish graph.jpg|frameless]]
 +
 +
=== Strange New Message? ===
 +
 +
I got a new message while fishing. "caught a 13 pound tilapia. The fish seems a bit listless"
 +
I'm not sure what this means. I suspect it might be from fishing near pollution sources, but that's just a guess.
 +
 +
Got w/ three lures and four fish (Chromis and Tilapia with Orchid Hopper; Malapterurus with Desert millipede; Kingfish with Salt mite lure).
 +
At Alcyone 2343, 2691, on the Red Sea Coast.
 +
Year 3-Peret III-32, 12:21 pm Egypt time.  My fly fishing skill is still at 1.
 +
Soot level for area 0, acidity 201, no heavy metals or phosphorus present.
 +
 +
--Avanya

Latest revision as of 19:56, 28 August 2011

Introduction

This page is dedicated to theories about fishing. This includes Fishing Skill, Fish, Lures, Player Skills, and Catching.

This page was created out of reason for better understand of fishing. The wiki pages on fishing were full of scattered information and lacking in mechanics of fishing. This page is to help clear up things and help people understand fishing better. Although this is not full proof information, it is a beginning for a greater understanding.

To avoid misconceptions and false information, please add the facts only. The bottom of this page contains a data section which the categorizing of fish cycles should go. Data that also proves or disproves information should be posted in the data section below the fish tables.


Fishing Skill

Fishing skill is learned from the school of body and is level 1 at the time. Overtime a player's fishing skill increases. This increase may take weeks/months of fishing before it will increase, but when this occurs it's usually in multiple increases at a time. The exact amounts needed are unknown.

Maximum Fly Fishing Skill is unknown but is greater than 15.

Formula

FishScore() = FishStartNumber(FishType) + SizeScale(FishType,CurrentSize) (Size Scale is determined by its current size and the minimum required for increments)

PlayerScore(Speed) = FishingSkill + RandomNumber(1 to CurrentSpeed)



Fish

Grouping and Rarity

Teppy announced there is 49 different species of fish. Seven of these are the common fish. Which leaves 42 fish that are not.

The common group includes: Abdju, Carp, Catfish, Chromis, Perch, Phagrus, and Tilapia. For all lures, you will catch some of these types of fish throughout the day.

Uncommon fish may require Speed, Fishing Skill, and possibly better fishing rods.

Speed fish are the second most common fish you will catch. If you do not have sufficient speed, you will see the message "You almost caught a unusual fish, but were not quick enough." The requirement is not sharp: if you have almost enough speed, you will have some chance of catching this type of fish.

Skill fish are the next in rarity. If you have insufficient fishing skill, you see "You almost caught an odd fish, but you were too late recognizing the bite." You may also need speed to catch some of these fish. This type of fish is impossible to catch with fly fishing 1.

The third fish requirement yields the message "You almost caught a strange fish, but this rod was just too clumsy." The controlling factor for this message is currently unknown.

Last thing to note is the difficulty of catching vary among fish. Observations against two speed fish showed at 25 speed: 16 deben pancake loach and 22 deben tigerfish both were unsuccessful. 1/3 Rate on tigerfish and 0% on pancake. Observation against the same two with 28 speed showed 100% success.

Cycles

All fish except the common 7 have a daily cycle (when in season). The cycle for a given fish species peaks at the same time of game day for all lures, with the fish size reduced on either side of this time. Fish and lures that give very large peak sizes are therefore available for much longer periods of time than those peaking at small sizes. In particular, the size is reduced by

Reduction = 22.2 (1 - cos(2 π (current time - peak) / 24 hrs))

For example, in Year 3 Akhet II, River Crab peaked at 40+ deben sizes in a certain location, and so were available for 16 game hours per day. Sea Urchin peaking at 9 debens was only available for 2 game hours on a single lure in Akhet II, but much longer and on more lures in Akhet I with higher peak.

Lures

Each fish has a "best lure" that gives the largest size of that type of fish when used. Lures other than the best give reduced fish sizes.

Uncommon fish have peak sizes that change each game month, and may be zero indicating that the species cannot be caught that month. These peaks can be up to about 40 debens in that fish's best month, while common fish peak at about 9 debens (16 with pyramid bonus).

Player Skills

Speed is a confirmed variable in catching fish. Certain uncommon fish have a high speed that is required. Common fish require at least zero or greater, if negative, you will always receive quickness messages. Tests against (Tigerfish) resulted in 25% chance with 4 speed, and 100% at 27 speed.

Fly Fishing skill enables you to catch "odd fish", with many types of fish impossible to catch with skill 1.

Catching The Fish

Fishing has different variables that are used throughout a cast of a lure. These include Fishing Skill and Speed, but may include others.

1) There is a chance of making a successful cast based on your Fly Fishing skill. This is roughly 40% at skill 1, 90% at skill 6, and 100% at skill 9. Failure of this check leads to the message "You didn't catch anything."

2) A species of fish is determined from those available to be caught with that lure at that time of day. This is usually (but not always) the species that has the largest sizes available. If there are no fish available you will see the message "No fish bit."

3) The species may have requirements such as skill or speed. These are checked against your current stats and skill and an appropriate message given if the check fails.

4) If all of the above checks pass, you will see "Caught X Deben Fish."

Size of Fish

Each time an uncommon fish is selected in step 2, the size of future catches of that species drops for that avatar. For common fish, the size drops by more but is recovered faster. If the size drops below 1 deben (before pyramid bonus) then that species is removed from the pool of available fish until its size recovers to 1 or more.

Experimental results appear to show that the rate of recovery is 1/10th of the drop per successful cast (i.e. any result but "You didn't catch anything"). Uncommon fish appear to drop by 0.92 for each catch, while common fish drop by about 7.

Data

This section is dedicated to both mapping the fish groups and cycles, and data that proves or disproves information about fishing.

Location

Position on the map matters, quite a lot. Doing some experiments near camp along the nile yielded big size differences at specific boundaries. One such boundary was at 1024 north: Nile Mackerel in the 1000-1023 range were consistently 7 db larger than standard "at home" sizes, while being 3 db smaller than "at home" size in the 1025-1050 range. More work will be needed, but it is very suspicious that 1024 is a power of two (1024 = 210). Perhaps similar changes are present at other boundaries divisible by large binary powers.

Further work shows that multiples of 128 coordinates (27) are sharp boundaries for large changes in fish size: up to ±10 debens has been observed so far. There may also be smaller changes at multiples of 32 or 64 coordinates.

Fish Cycles

Data can be found at: Fishing_Tables

Graphical chart

Some of the data that were collected on Akhet II-2:

Uncommon Fish Table Akhet II.png

Akhet III:

Uncommon Fish Table Akhet III.png

Common Fish

Peak sizes of common fish that are caught by various lures. These can change by about 1 deben through the day. This means that some 8 deben peaks may disappear at some times of day (e.g. perch on rose swallowtail or white sawfly late at night)

Data can be found at: Fishing_Tables

Previous table
Season/Month Speed Fish Clumbsy Fish
Shemu IV Medusafish, Moonfish, Queen Lionfish, Rivercrab, Sea Urchin, Pancake Loach, Tigerfish Ivory Knifefish, Spoonfish
Akhet I Ayu, Medusafish, Moonfish, Nile Mackerel, Pancake Loach, Queen Lionfish, River Crab, Sea Urchin, Tigerfish (None)
Akhet II Ayu, Bay Lobster, Medusafish, River Crab, Nile Mackerel, Tigerfish, Queen Lionfish, Pancake Loach, Sea Urchin, White Oniontail Rainbow Cod, Great Knucklefish
Akhet III Ayu, Bay Lobster, Flying Fish, Medusafish Nile Mackerel, Ribbonfish, River Crab, Queen Lionfish, Spiny Dogfish, Tigerfish, Tilefish, White Oniontail Cherry Bonefish, Rainbow Cod
Akhet IV Ayu, Bay Lobster, Flying Fish, Malapeterurus, Nile Mackerel, Octecs LongFin, Ribbonfish, Rivercrab, Tigerfish, Tilefish, Spiny Dogfish, Stripped Batfin Cherry Bonefish, Horned Pigfish(Fish Roe), Orange Spongefish, Rainbow Cod
Peret I Ayu, Bay Lobster, Flying Fish, Malapeterurus, Nile Mackerel, Octecs LongFin, Octopus,Sheomit Puffer, Tilefish, Cherry Bonefish, Horned Pigfish, Orange Spongefish, Rainbow Cod
Peret II Camelfish,Flying Fish, Lima Chub, Malapeterurus, Octecs Longfin, Otterfish, Shelomit Puffer, Singing Lamprey, Tilefish
Peret III Bottlenose Squid, Camelfish, Kingfish, Lima Chub, Malapeterurus, Octecs Longfin (Roe), Otterfish, Reticulated Toothfish, Shelomit Puffer, Singing Lamprey, Tilefish
Peret IV Bottlenose Squid, Lima Chub, Malapeterurus, Octecs Longfin, Otterfish, Reticulated Toothfish, Serpentfish, Shelomit Puffer (Roe), Singing Lamprey Ivory Knifefish
Shemu I Bottlenose Squid, Lima Chub, Otterfish, Razorfin, Reticulated Toothfish, Serpentfish, Singing Lamprey, Shelomit Puffer Ivory Knifefish
Shemu II Lima Chub, Otterfish, Razorfin, Singing Lamprey Ivory Knifefish
Shemu III Moonfish, Pancake Loach, Queen Lionfish, Razorfin, Tigerfish, Sea Urchin (Shemu III-26) Ivory Knifefish, Spoonfish,
Shemu IV Medusafish, Moonfish, Pancake Loach, Queen Lionfish, Sea Urchin, Tigerfish Ivory Knifefish, Spoonfish

Fishing Web(returned)

Introduction

The fishing graph is the cooking graph without anything but the fish. I discovered that the fish showed connections when using a line to connect 3 dots. Although there is not one set of 3 fish that line up perfectly, it is known that the each item could be off of up to 10 coordinates. I removed after doubting any actual evidence, but the current month (Akhet-IV) has shown such strong connections that I'm bring this back.
I have not yet discovered what exactly these connections mean besides they spawn together. But my theory at this moment is the 7 common fish are where your lures begin, and having a active connection near or on an active line is where you will be fishing from. Further testing is needed, but I caution everyone that this may be a false lead. I will present the evidence below, and you can make up your own thought on it. (Tutmault)

The Web

The picture below is fish connected that show up during similar times only. I could not find a connection for every fish. Perch also seems to never want to line up for me either. These connections may just be random, but it seems more then just a chance for these fish to line up and spawn up together.


Akhet IV Connections
Akhet-IV-FishWeb.jpg
The fish graph
Fish graph.jpg

Strange New Message?

I got a new message while fishing. "caught a 13 pound tilapia. The fish seems a bit listless" I'm not sure what this means. I suspect it might be from fishing near pollution sources, but that's just a guess.

Got w/ three lures and four fish (Chromis and Tilapia with Orchid Hopper; Malapterurus with Desert millipede; Kingfish with Salt mite lure). At Alcyone 2343, 2691, on the Red Sea Coast. Year 3-Peret III-32, 12:21 pm Egypt time. My fly fishing skill is still at 1. Soot level for area 0, acidity 201, no heavy metals or phosphorus present.

--Avanya