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Difference between revisions of "Ars Aegyptia"
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== Current Projects == | == Current Projects == | ||
− | + | *Rahu's Projects | |
− | * Buildings | + | ** Buildings |
− | ** Pigment Lab | + | *** Pigment Lab |
− | *** Gather, process and make glass products | + | **** Gather, process and make glass products |
− | ** CC Ovens | + | *** CC Ovens |
− | *** Make clay bricks once masonry is open | + | **** Make clay bricks once masonry is open |
− | *** Hunt down leather | + | **** Hunt down leather |
− | * Researching interests | + | ** Researching interests |
− | ** Science of Color | + | *** Science of Color |
− | ** ACP | + | *** ACP |
− | ** Barley & Horticulture (though haven't done any since fishing seems like torture instead of fun) | + | *** Barley & Horticulture (though haven't done any since fishing seems like torture instead of fun) |
− | * Other | + | ** Other |
− | ** Load and break tons of sheet glass | + | *** Load and break tons of sheet glass |
* Need to do a dig as we are basically out of cuttable stone. | * Need to do a dig as we are basically out of cuttable stone. |
Revision as of 04:37, 28 August 2010
Ars Aegyptia (AA)
Located in Sterope, west of the fork in the Nile (525, -1400)
Stuff
- Papy Drying Racks: (400, -1325)
- Limestone: (600, -1630)
- Warehouse: (1562, -965)
- Smelting CP: (436, -1710)
Current Projects
- Rahu's Projects
- Buildings
- Pigment Lab
- Gather, process and make glass products
- CC Ovens
- Make clay bricks once masonry is open
- Hunt down leather
- Pigment Lab
- Researching interests
- Science of Color
- ACP
- Barley & Horticulture (though haven't done any since fishing seems like torture instead of fun)
- Other
- Load and break tons of sheet glass
- Buildings
- Need to do a dig as we are basically out of cuttable stone.
- Building up the camp buildings as techs open up, obviously.
- Livestock are currently up & breeding.
- Checking apiaries for queens.
- Public works building (Aiko).
- Research?
Ideas for Camp Deco
- Level ground around Rahu's CP
- Level ground around Nekojin's CP
- Replace 4 Elephantia trees with another tree type (royal, hawthorn, stout?)
- Slightly enlarge sand spot near water
- If possible, add sand near/under Olofath's CP for ease-of-glass
- Statue on the island
- Small pond/puddle near Arame's CP for kettling (maybe between Detour & Arame, tubs & kettles)
- Fake papyrus all around our pond
- More vegetation near the apiaries?
- Flowers by Guild Hall cascading down hill
Anything else?