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Difference between revisions of "Ars Aegyptia"
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== Current Projects == | == Current Projects == | ||
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+ | ==Guild Projects== | ||
+ | * Need to do a dig as we are basically out of cuttable stone. Why don't we organise a dig and reserve the mediums for research (gravel) | ||
* Building up the camp buildings as techs open up, obviously. | * Building up the camp buildings as techs open up, obviously. | ||
* Livestock are currently up & breeding. | * Livestock are currently up & breeding. | ||
− | * Checking apiaries for queens | + | * Checking apiaries for queens once a day - check the time they were last checked and if it's under 12 hrs, don't touch. |
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* Research? | * Research? | ||
+ | * a Water mine? | ||
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+ | ==Rahu's Projects== | ||
+ | * Buildings | ||
+ | ** Pigment Lab | ||
+ | *** Gather, process and make glass products | ||
+ | ** CC Ovens | ||
+ | *** Make clay bricks once masonry is open | ||
+ | *** Hunt down leather | ||
+ | * Researching interests | ||
+ | ** Science of Color | ||
+ | ** ACP | ||
+ | ** Barley & Horticulture (though haven't done any since fishing seems like torture instead of fun) | ||
+ | * Other | ||
+ | ** Load and break tons of sheet glass | ||
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+ | ==Aiko's Projects== | ||
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+ | * Papyrus - testing for better yield in our old spot in Maia | ||
+ | ** if better yield, build papyrus/fish warehouse in Maia - fishing is also better down there | ||
+ | * Fishing for research | ||
+ | ** Barley Cult (even though Cilantro has already got it on timer, we need to sort it out here as well) | ||
+ | ** Horticulture - no crossbreeding without horti | ||
+ | ** Viticulture (lowest priority although some fish are only used for viti and you catch 'em anyway while fishing for barley and horti) | ||
+ | *Public works - keeping stocked with carp blades and building new (relevant) buildings as techs open up - I can always use help with this! | ||
+ | * More research: | ||
+ | ** linen for Obelisk Construction, Entomology | ||
+ | ** cabbage for Science of Colour | ||
+ | ** ACP | ||
+ | ** keeping the shelves stocked with basic resources for glass and metal for research | ||
==Ideas for Camp Deco== | ==Ideas for Camp Deco== |
Revision as of 14:36, 28 August 2010
Ars Aegyptia (AA)
Located in Sterope, west of the fork in the Nile (525, -1400)
Stuff
- Papy Drying Racks: (400, -1325)
- Limestone: (600, -1630)
- Warehouse: (1562, -965)
- Smelting CP: (436, -1710)
Current Projects
Guild Projects
- Need to do a dig as we are basically out of cuttable stone. Why don't we organise a dig and reserve the mediums for research (gravel)
- Building up the camp buildings as techs open up, obviously.
- Livestock are currently up & breeding.
- Checking apiaries for queens once a day - check the time they were last checked and if it's under 12 hrs, don't touch.
- Research?
- a Water mine?
Rahu's Projects
- Buildings
- Pigment Lab
- Gather, process and make glass products
- CC Ovens
- Make clay bricks once masonry is open
- Hunt down leather
- Pigment Lab
- Researching interests
- Science of Color
- ACP
- Barley & Horticulture (though haven't done any since fishing seems like torture instead of fun)
- Other
- Load and break tons of sheet glass
Aiko's Projects
- Papyrus - testing for better yield in our old spot in Maia
- if better yield, build papyrus/fish warehouse in Maia - fishing is also better down there
- Fishing for research
- Barley Cult (even though Cilantro has already got it on timer, we need to sort it out here as well)
- Horticulture - no crossbreeding without horti
- Viticulture (lowest priority although some fish are only used for viti and you catch 'em anyway while fishing for barley and horti)
- Public works - keeping stocked with carp blades and building new (relevant) buildings as techs open up - I can always use help with this!
- More research:
- linen for Obelisk Construction, Entomology
- cabbage for Science of Colour
- ACP
- keeping the shelves stocked with basic resources for glass and metal for research
Ideas for Camp Deco
- Level ground around Rahu's CP
- Level ground around Nekojin's CP
- Replace 4 Elephantia trees with another tree type (royal, hawthorn, stout?)
- Slightly enlarge sand spot near water
- If possible, add sand near/under Olofath's CP for ease-of-glass
- Statue on the island
- Small pond/puddle near Arame's CP for kettling (maybe between Detour & Arame, tubs & kettles)
- Fake papyrus all around our pond
- More vegetation near the apiaries?
- Flowers by Guild Hall cascading down hill
Anything else?