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Difference between revisions of "User:Bobapplepie/Pickles"
Bobapplepie (talk | contribs) (Created page with "We can get glass jars. We can get water. We can get herbs (okay, so we can't get dill). We can get salt. We can get cucumbers. There's even something called a "pickel[sic] slug"....") |
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− | We can get glass jars. We can get water. We can get herbs (okay, so we can't get dill). We can get salt. We can get cucumbers. There's even | + | We can get glass jars. We can get water. We can get herbs (okay, so we can't get dill). We can get salt. We can get cucumbers (although pickled onions and so on would work too). There's even an insect called a "pickel[sic] slug". But... We cannot get pickles themselves! I ask you, is this fair? |
Sign this petition today. Let our grandchildren never know a world without delicious, crunchy pickles. | Sign this petition today. Let our grandchildren never know a world without delicious, crunchy pickles. | ||
+ | |||
+ | More seriously, what I am suggesting is: | ||
+ | |||
+ | 1. A new skill, called "pickling" would be added.<br /> | ||
+ | 2. Depending on your level, you could pickle different stuff, such as onions, mushrooms, and cucumbers.<br /> | ||
+ | 3. Pickles would be made by sealing the item to pickle into a glass jar, adding water and salt, crumbling any one or two desired herbs in, and waiting (perhaps a teppyweek). Up to 3 pickles can be made in each jar, and items cannot be mixed (that is, you can use 3 Acorn's Cap mushrooms but not 1 Acorn's Cap, 1 Pepper, and one Cat Nip mushroom).<br /> | ||
+ | 4. Pickles would be portable. When eaten, pickles would give boosts based on the herbs used and the natural boosts of the pickled item. Boosts would be reduced to half (round up) and penalties would stay the same to balance out the fact that it's portable. For example, a cucumber pickle with anansi and aloe (using t4 stats) might boost +2 end, +2 dex, +2 foc, and +1 str, and reduce -1 perc, -3 con and -3 speed.<br /> | ||
+ | 5. Boosts would depend upon how close together the ingredients are on the cooking chart. | ||
+ | |||
+ | Notes: | ||
+ | |||
+ | When you eat all the pickles in a jar, you get your jar back. | ||
+ | |||
+ | If the jar is filled from an aqueduct, the aqueduct bonus applies as if you'd added an herb with its stats. |
Latest revision as of 15:56, 9 March 2011
We can get glass jars. We can get water. We can get herbs (okay, so we can't get dill). We can get salt. We can get cucumbers (although pickled onions and so on would work too). There's even an insect called a "pickel[sic] slug". But... We cannot get pickles themselves! I ask you, is this fair?
Sign this petition today. Let our grandchildren never know a world without delicious, crunchy pickles.
More seriously, what I am suggesting is:
1. A new skill, called "pickling" would be added.
2. Depending on your level, you could pickle different stuff, such as onions, mushrooms, and cucumbers.
3. Pickles would be made by sealing the item to pickle into a glass jar, adding water and salt, crumbling any one or two desired herbs in, and waiting (perhaps a teppyweek). Up to 3 pickles can be made in each jar, and items cannot be mixed (that is, you can use 3 Acorn's Cap mushrooms but not 1 Acorn's Cap, 1 Pepper, and one Cat Nip mushroom).
4. Pickles would be portable. When eaten, pickles would give boosts based on the herbs used and the natural boosts of the pickled item. Boosts would be reduced to half (round up) and penalties would stay the same to balance out the fact that it's portable. For example, a cucumber pickle with anansi and aloe (using t4 stats) might boost +2 end, +2 dex, +2 foc, and +1 str, and reduce -1 perc, -3 con and -3 speed.
5. Boosts would depend upon how close together the ingredients are on the cooking chart.
Notes:
When you eat all the pickles in a jar, you get your jar back.
If the jar is filled from an aqueduct, the aqueduct bonus applies as if you'd added an herb with its stats.