The Wiki for Tale 5 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.

If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.

Difference between revisions of "User:DisShovel"

From ATITD5
Jump to navigationJump to search
 
(2 intermediate revisions by the same user not shown)
Line 7: Line 7:
 
Also: Bacon!
 
Also: Bacon!
  
 +
------------------------------------------------
 +
Beer Page.. work in progress...
 +
http://www.atitd.org/wiki/tale5/User:DisShovel/beer
  
Acid Research
+
------------------------------------------------
  
I am researching acid ecology in the game because it seems to influence the spawn and movement of some mushrooms. See below.
 
  
What I have learned so far:
+
==Color Charts==
  
1) Acid 'spots' are naturally occurring
+
<div style="display:inline-block;vertical-align:top;border:solid 1px darkgrey;width:200px;margin-bottom:10px">
 
+
{| align="center" {{Prettytable|width=200px|style=border:solid 1px white;margin:0;}}
2) The spots dissipate over a relatively short period of time i.e. An Egypt day
+
|- style="background-color:lightgrey;border: solid 1px lightgrey;border-bottom: solid 1px darkgrey;"
 
+
!colspan="2"| Maia (2240, -2675)
What I hope to learn:
+
|- style="background-color:lightgrey;"
 
+
!width=150px style="border: solid 1px darkgrey;border-left: 1px solid lightgrey"|Color
1) do the spots move or just fluctuate in place?
+
!style="border: solid 1px darkgrey;border-right: 1px solid lightgrey"|Time
 
+
|-style="background-color:#FFFFFF;"
2) What is the min/max range of acid?
+
!White
 
+
!style="text-align:right;"|0
3) Do player actions or buildings effect the levels? If so which buildings or actions and under what conditions?
+
|-style="background-color:#FDFBFA;"
 
+
!Snow
More acid observations here and on related data pages:
+
!style="text-align:right;"|1
 
+
|-style="background-color:#F8F2F0;"
http://www.atitd.org/wiki/tale4/Ecology_Research/Acid_Measurements
+
!White Smoke
 
+
!style="text-align:right;"|3
 
+
|-style="background-color:#F2E9E6;color:grey;"
''A theory of Dung Rot Spawn.''
+
!Linen
 
+
!style="text-align:right;"|6
Clues:
+
|-style="background-color:#EFE4E1;color:grey;"
 
+
!Misty Rose
In T4 we measured elevated acid levels on most locations where dung rots spawned, often between 8k and 10k. They seemed to deplete the acid over the coarse of several nights (levels would fall), and then the spawn would disappear. This is partially based upon what little has been said by Teppy on the matter. You can find that here: http://www.atitd.org/wiki/tale4/Mushroom_Theories
+
!style="text-align:right;"|9
 
+
|-style="background-color:#EEE2DE;color:grey;"
The name: Dung Rots.. because among the things that produce elevated acid levels are (we can test this):
+
!Antique White
 
+
!style="text-align:right;"|10
'''Camel Pens'''
+
|-style="background-color:#E7D5D1;color:grey;"
 
+
!Gainsboro
Sheep Pens
+
!style="text-align:right;"|12
 
+
|-style="background-color:#E1CCC6;color:grey;"
Tubs that are rotting dung (needs more testing)
+
!Light Grey
 
+
!style="text-align:right;"|16
Fire Pits
+
|-style="background-color:#DCC3BD;color:white;"
 
+
!Thistle
Metal work (it is unclear which buildings are contributing to this)
+
!style="text-align:right;"|22
 
+
|-style="background-color:#D7B9B3;color:white;"
Metal Treatment
+
!Silver
 
+
!style="text-align:right;"|24
Naturally occurring for reasons unknown
+
|-style="background-color:#D0ADA6;color:white;"
 
+
!Tan
 
+
!style="text-align:right;"|32
It usually takes a large organization to own enough pens to have an effect. A single or few pens or buildings don't seem to produce much acid.
+
|-style="background-color:#C2968C;color:white;"
 
+
!Rosy Brown
How we can test
+
!style="text-align:right;"|37
 
+
|-style="background-color:#B47D70;color:white;"
You'll need ecology 2 (cheap skill) and a boat load of cabbage juice.
+
!Feldspar
 
+
!style="text-align:right;"|52
1) measure every sight where Dung Rots are found. Preferably every night they spawn, but even after the fact might be useful.
+
|-style="background-color:#A9695C;color:white;"
 
+
!Indian Red
2) measure the areas around large concentrations of animal pens, heavily used firepits, and metal working buildings.
+
!style="text-align:right;"|54
 
+
|-style="background-color:#905A4E;color:white;"
Record and share you findings.
+
!Sienna
 
+
!style="text-align:right;"|62
Also note that PoT are often found at or near the same spots.. so measurements of those might help in finding one or both of these mushroom types.
+
|-style="background-color:#774A40;color:white;"
 
+
!Saddle Brown
Thanks for your help and interest... happy Schroomin'
+
!style="text-align:right;"|82
 +
|-style="background-color:#5E3B33;color:white;"
 +
!Dark Olive Green
 +
!style="text-align:right;"|86
 +
|-style="background-color:#492F28;color:white;"
 +
!Dark Slate Gray
 +
!style="text-align:right;"|96
 +
|-style="background-color:black;color:white;"
 +
!Black
 +
!style="text-align:right;"|106
 +
|}
 +
</div>

Latest revision as of 00:42, 24 May 2011

Philosopher Prince

Constestant for Oracle of Slack

I'd rather be schroomin..

Also: Bacon!


Beer Page.. work in progress... http://www.atitd.org/wiki/tale5/User:DisShovel/beer



Color Charts

Maia (2240, -2675)
Color Time
White 0
Snow 1
White Smoke 3
Linen 6
Misty Rose 9
Antique White 10
Gainsboro 12
Light Grey 16
Thistle 22
Silver 24
Tan 32
Rosy Brown 37
Feldspar 52
Indian Red 54
Sienna 62
Saddle Brown 82
Dark Olive Green 86
Dark Slate Gray 96
Black 106