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Difference between revisions of "User:DisShovel"

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Acid Research
 
  
I am researching acid ecology in the game because it seems to influence the spawn and movement of some mushrooms. See below.
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==Color Charts==
  
What I have learned so far:
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<div style="display:inline-block;vertical-align:top;border:solid 1px darkgrey;width:200px;margin-bottom:10px">
 
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{| align="center" {{Prettytable|width=200px|style=border:solid 1px white;margin:0;}}
1) Acid 'spots' are naturally occurring
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|- style="background-color:lightgrey;border: solid 1px lightgrey;border-bottom: solid 1px darkgrey;"
 
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!colspan="2"| Maia (2240, -2675)
2) The spots dissipate over a relatively short period of time i.e. An Egypt day
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|- style="background-color:lightgrey;"
 
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!width=150px style="border: solid 1px darkgrey;border-left: 1px solid lightgrey"|Color
What I hope to learn:
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!style="border: solid 1px darkgrey;border-right: 1px solid lightgrey"|Time
 
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|-style="background-color:#FFFFFF;"
1) do the spots move or just fluctuate in place?
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!White
 
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!style="text-align:right;"|0
2) What is the min/max range of acid?
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|-style="background-color:#FDFBFA;"
 
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!Snow
3) Do player actions or buildings effect the levels? If so which buildings or actions and under what conditions?
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!style="text-align:right;"|1
 
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|-style="background-color:#F8F2F0;"
More acid observations here and on related data pages:
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!White Smoke
 
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!style="text-align:right;"|3
http://www.atitd.org/wiki/tale4/Ecology_Research/Acid_Measurements
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|-style="background-color:#F2E9E6;color:grey;"
 
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!Linen
 
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!style="text-align:right;"|6
''A theory of Dung Rot Spawn.''
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|-style="background-color:#EFE4E1;color:grey;"
 
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!Misty Rose
Clues:
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!style="text-align:right;"|9
 
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|-style="background-color:#EEE2DE;color:grey;"
In T4 we measured elevated acid levels on most locations where dung rots spawned, often between 8k and 10k. They seemed to deplete the acid over the coarse of several nights (levels would fall), and then the spawn would disappear. This is partially based upon what little has been said by Teppy on the matter. You can find that here: http://www.atitd.org/wiki/tale4/Mushroom_Theories
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!Antique White
 
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!style="text-align:right;"|10
The name: Dung Rots.. because among the things that produce elevated acid levels are (we can test this):
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|-style="background-color:#E7D5D1;color:grey;"
 
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!Gainsboro
'''Camel Pens'''
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!style="text-align:right;"|12
 
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|-style="background-color:#E1CCC6;color:grey;"
Sheep Pens
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!Light Grey
 
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!style="text-align:right;"|16
Tubs that are rotting dung (needs more testing)
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|-style="background-color:#DCC3BD;color:white;"
 
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!Thistle
Fire Pits
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!style="text-align:right;"|22
 
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|-style="background-color:#D7B9B3;color:white;"
Metal work (it is unclear which buildings are contributing to this)
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!Silver
 
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!style="text-align:right;"|24
Metal Treatment
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|-style="background-color:#D0ADA6;color:white;"
 
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!Tan
Naturally occurring for reasons unknown
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!style="text-align:right;"|32
 
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|-style="background-color:#C2968C;color:white;"
 
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!Rosy Brown
It usually takes a large organization to own enough pens to have an effect. A single or few pens or buildings don't seem to produce much acid.
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!style="text-align:right;"|37
 
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|-style="background-color:#B47D70;color:white;"
How we can test
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!Feldspar
 
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!style="text-align:right;"|52
You'll need ecology 2 (cheap skill) and a boat load of cabbage juice.
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|-style="background-color:#A9695C;color:white;"
 
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!Indian Red
1) measure every sight where Dung Rots are found. Preferably every night they spawn, but even after the fact might be useful.
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!style="text-align:right;"|54
 
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|-style="background-color:#905A4E;color:white;"
2) measure the areas around large concentrations of animal pens, heavily used firepits, and metal working buildings.
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!Sienna
 
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!style="text-align:right;"|62
Record and share you findings.
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|-style="background-color:#774A40;color:white;"
 
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!Saddle Brown
Also note that PoT are often found at or near the same spots.. so measurements of those might help in finding one or both of these mushroom types.
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!style="text-align:right;"|82
 
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|-style="background-color:#5E3B33;color:white;"
Thanks for your help and interest... happy Schroomin'
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!Dark Olive Green
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!style="text-align:right;"|86
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|-style="background-color:#492F28;color:white;"
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!Dark Slate Gray
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!style="text-align:right;"|96
 +
|-style="background-color:black;color:white;"
 +
!Black
 +
!style="text-align:right;"|106
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|}
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</div>

Latest revision as of 00:42, 24 May 2011

Philosopher Prince

Constestant for Oracle of Slack

I'd rather be schroomin..

Also: Bacon!


Beer Page.. work in progress... http://www.atitd.org/wiki/tale5/User:DisShovel/beer



Color Charts

Maia (2240, -2675)
Color Time
White 0
Snow 1
White Smoke 3
Linen 6
Misty Rose 9
Antique White 10
Gainsboro 12
Light Grey 16
Thistle 22
Silver 24
Tan 32
Rosy Brown 37
Feldspar 52
Indian Red 54
Sienna 62
Saddle Brown 82
Dark Olive Green 86
Dark Slate Gray 96
Black 106