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− | ===Zhadu Practice Session===
| + | (For old events, see [[Previous Events]].) |
− | Begins Sunday, September 19, 2010 Wepwawet Spirit Arena<br>
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− | Ends Monday, September 20, 2010<br>
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− | Enter the arena for a practice session of Zhadu, a game of strategy.
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− | Starting: To begin a game, click the board and choose a nearby opponent. The game will start when the same opponent chooses you.
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− | Stones: When the game begins, your stones will be lined up along the center of the board. They are, from top to bottom, the 4 Stone, the 3 Stone, the 123 Stone, the 2 Stone, and the 1 Stone.
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− | Setup: The game starts with a setup phase in which you and your opponent take turns placing your stones into their starting positions. To place a stone, click on it, then click on the starting position to put it in, then click the gear at the center of the board. Valid starting positions are the four dots in the triangle at the end of your side of the board, and the center dot of the triangle adjacent to it.
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− | Moves: Once all stones are positioned, the game begins. You must move one of your stones per turn. A stone must move a number of spaces equal to its value; no more, and no less. The 123 Stone works like a wildcard and can be moved one, two, or three spaces at the owner's desire. A single "space" can either be (a) any of the other unoccupied dots within the triangle the stone is in, or (b) if the stone is on a corner dot, an adjacent unoccupied corner dot in another triangle. A stone may not pass through a dot occupied by another stone, but may come to rest on a dot occupied by one of your opponent's stones. If this happens, the opponent's stone is "captured", and removed from the board. To move, click a stone, click each of the dots to move it to in turn, and then click the gear in the center of the board.
| + | __TOC__ |
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− | Goal: Your opponent is defeated if the values of the first stone you captured and the last stone you captured sum to exactly four. The 123 Stone is a wildcard that can be valued any of one, two, or three. Capture of your opponent's 4 Stone results in victory only if it is the first stone you capture.
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− | Timer: Click the board to see the timers. If your timer runs out, your opponent may claim victory at any time.
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− | Details: With more wins than losses, you will advance to the next rank. Three losses at your current rank and you will be eliminated from the tournament.
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− | '''Prizes:''' 3 Cuttable Stones to all Participants in this practice session.
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− | ===Zhadu Tournament #1===
| + | The [http://www.timezoneconverter.com/cgi-bin/tzc.tzc Time Zone Converter website] can convert event times into local times for your location. |
− | Begins Monday, September 20, 2010 Wepwawet Spirit Arena<br>
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− | Ends Monday, September 20, 2010<br>
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− | Enter the arena to play Zhadu, a game of strategy.
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− | Starting: To begin a game, click the board and choose a nearby opponent. The game will start when the same opponent chooses you.
| + | = Current Events = |
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− | Stones: When the game begins, your stones will be lined up along the center of the board. They are, from top to bottom, the 4 Stone, the 3 Stone, the 123 Stone, the 2 Stone, and the 1 Stone.
| + | ==Monuments Need YOU!!== |
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− | Setup: The game starts with a setup phase in which you and your opponent take turns placing your stones into their starting positions. To place a stone, click on it, then click on the starting position to put it in, then click the gear at the center of the board. Valid starting positions are the four dots in the triangle at the end of your side of the board, and the center dot of the triangle adjacent to it.
| + | *It's that time of tale, and the great work of building monuments has begun! |
| + | *If you have passed one or more tests in a discipline, PLEASE go to the monument site to add your support. Its just a matter of a short run and a one-time click on the building. |
| + | *Every discipline with a successful monument means a new player-designed Test (sponsered by the monument) will be featured in Tale 6. |
| + | *Each Monument needs 126 players to support it!! And don't fret if you haven't passed many tests in that subject...g etting enough players of ALL test pass levels to support them is critical to their success! |
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− | Moves: Once all stones are positioned, the game begins. You must move one of your stones per turn. A stone must move a number of spaces equal to its value; no more, and no less. The 123 Stone works like a wildcard and can be moved one, two, or three spaces at the owner's desire. A single "space" can either be (a) any of the other unoccupied dots within the triangle the stone is in, or (b) if the stone is on a corner dot, an adjacent unoccupied corner dot in another triangle. A stone may not pass through a dot occupied by another stone, but may come to rest on a dot occupied by one of your opponent's stones. If this happens, the opponent's stone is "captured", and removed from the board. To move, click a stone, click each of the dots to move it to in turn, and then click the gear in the center of the board.
| + | :(You can support every monument, so no need to pick one) |
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− | Goal: Your opponent is defeated if the values of the first stone you captured and the last stone you captured sum to exactly four. The 123 Stone is a wildcard that can be valued any of one, two, or three. Capture of your opponent's 4 Stone results in victory only if it is the first stone you capture.
| + | ===Monument Locations=== |
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− | Timer: Click the board to see the timers. If your timer runs out, your opponent may claim victory at any time.
| + | [[Monument_of_art_and_music]]: 434 5621 in Taygete. Just a bit SW of Chariot |
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− | Details: With more wins than losses, you will advance to the next rank. Three losses at your current rank and you will be eliminated from the tournament.
| + | [[Monument of the Human Body]]: 958 -6407 in Maia. Just a short run south of Chariot. |
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− | '''Prizes:'''<br>
| + | :Remember to sign up at each monument you are eligible to help at! There is no need to pick one, and they all need YOU!! |
− | 1 Portable Cornerstone to the Winner<br>
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− | 98 Potash to the Top 7<br>
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− | 49 Ash to the Top 21<br>
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− | 7 Sheet Glass to the Top 49<br>
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− | 7 Cuttable Stones to all Participants<br>
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− | 1 Huge Topaz by Lottery<br>
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− | '''Results'''<br>
| + | = Old Events = |
− | RosieRazor: Hello all. Thanks for your patience. Here are today's winners and their scores:<br>
| + | === Egypt United DP interview === |
− | RosieRazor: In first place for today's Zhadu tournament, we have Skyfeather with a score of 5000.<br>
| + | {| style="background-color:transparent;" |
− | RosieRazor: Tied for second, with 4000, InambaGuum and Sonea.<br>
| + | |- |
− | RosieRazor: Tied for third place, with 3000, Lukeera, Dekaru, & AlexisBelle.<br>
| + | | Egypt United Guild will organize a DP debate on Friday 22:00 GMT . You can put your favourite DP candidate in the oven and cook them slowly. |
− | RosieRazor: Aravan is the winner of the Huge Quartz lottery.<br>
| + | Let's choose the best DP (or at least the one that sucks the less) |
− | RosieRazor: Congrats to all of our winners & good luck in the next tournament. :)
| + | |} |
| + | {| style="background-color:#eee;" |
| + | |And don't forget to vote. The Egypt needs you! |
| + | |- |
| + | |} |
| + | <br><br> |
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− | ===Zhadu Tournament #2=== | + | === Auction of Drunken Villains === |
− | Begins Monday, September 20, 2010 Wepwawet Spirit Arena<br>
| + | {| style="background-color:transparent;" |
− | Ends Tuesday, September 21, 2010<br>
| + | |- |
− | Enter the arena to play Zhadu, a game of strategy.
| + | | An auction of 18 thieves will be held on Saturday at 9 PM (2100) GMT 5 PM EDT (U.S.). Only linen will buy you one of these good-for-nothings and proceeds to go towards opening pyramid techs for all Egyptians. [ Auction of Drunken Villains|http://www.atitd.org/wiki/tale5/Guilds/Egypt_United/Peret_Drunken_Villain_Auction] |
| + | Sponsored by Egypt United |
| + | |} |
| + | {| style="background-color:#eee;" |
| + | |And don't forget to vote. The Egypt needs you! |
| + | |- |
| + | |} |
| + | <br><br> |
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− | Starting: To begin a game, click the board and choose a nearby opponent. The game will start when the same opponent chooses you.
| + | = Weekly Events = |
| | | |
− | Stones: When the game begins, your stones will be lined up along the center of the board. They are, from top to bottom, the 4 Stone, the 3 Stone, the 123 Stone, the 2 Stone, and the 1 Stone.
| |
| | | |
− | Setup: The game starts with a setup phase in which you and your opponent take turns placing your stones into their starting positions. To place a stone, click on it, then click on the starting position to put it in, then click the gear at the center of the board. Valid starting positions are the four dots in the triangle at the end of your side of the board, and the center dot of the triangle adjacent to it.
| + | <center> |
− | | |
− | Moves: Once all stones are positioned, the game begins. You must move one of your stones per turn. A stone must move a number of spaces equal to its value; no more, and no less. The 123 Stone works like a wildcard and can be moved one, two, or three spaces at the owner's desire. A single "space" can either be (a) any of the other unoccupied dots within the triangle the stone is in, or (b) if the stone is on a corner dot, an adjacent unoccupied corner dot in another triangle. A stone may not pass through a dot occupied by another stone, but may come to rest on a dot occupied by one of your opponent's stones. If this happens, the opponent's stone is "captured", and removed from the board. To move, click a stone, click each of the dots to move it to in turn, and then click the gear in the center of the board.
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− | | |
− | Goal: Your opponent is defeated if the values of the first stone you captured and the last stone you captured sum to exactly four. The 123 Stone is a wildcard that can be valued any of one, two, or three. Capture of your opponent's 4 Stone results in victory only if it is the first stone you capture.
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− | Timer: Click the board to see the timers. If your timer runs out, your opponent may claim victory at any time.
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− | | |
− | Details: With more wins than losses, you will advance to the next rank. Three losses at your current rank and you will be eliminated from the tournament.
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− | | |
− | '''Prizes:'''<br>
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− | 1 Portable Cornerstone to the Winner<br>
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− | 98 Potash to the Top 7<br>
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− | 49 Ash to the Top 21<br>
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− | 7 Sheet Glass to the Top 49<br>
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− | 7 Cuttable Stones to all Participants<br>
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− | 1 Huge Topaz by Lottery<br>
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− | | |
− | Nkosi shuffles some papers.<br>
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− | Nkosi: Good evening Egypt. My name is Nkosi, of the Royal Accounting Board. I've been released from my duties of counting Pharaoh's personal grain pile for long enough to bring you the results of this evening's second Zhadu tournament.<br>
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− | Nkosi: Our joint winners, at Rank 5, are InambaGuum and Numaris. By the flip of a coin, Numaris walked away with the Portable Cornerstone.<br>
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− | Nkosi: Rounding out the Top 7 at Rank 4 are Skyfeather and Sonea.<br>
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− | Nkosi: And yes, I can count, those are only 4 names. As many of you are aware, we cannot give out more than 7 "Top 7" prizes, so the 4 players at Rank 3 must settle for a Top 49 prize. You can express your condolences to MicMob, Lukeera, Seachi, and Aravan.<br>
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− | Nkosi: The winner of the Huge Topaz by lottery was Ysera.<br>
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− | Nkosi: Congratulations to all prize winners, and thanks to all who participated. Have a lovely evening.<br
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− | *For an old play guide see here : http://www.atitd.org/wiki/tale3/Arena_Games/Zhadu
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