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Difference between revisions of "User:Avanya/Glassmaking guide"
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*requires a chisel and hammer. Slate tools are easily acquired, but will break fast. They will yield 1 limestone per dig (with occasional soda as a bonus). A Lead Chisel and Heavy Mallet will yield 3 limestone per dig instead of the 1 from slate, and lead chisels will last much longer. | *requires a chisel and hammer. Slate tools are easily acquired, but will break fast. They will yield 1 limestone per dig (with occasional soda as a bonus). A Lead Chisel and Heavy Mallet will yield 3 limestone per dig instead of the 1 from slate, and lead chisels will last much longer. | ||
*Digging runs off your endurance, so you will encounter a timer. | *Digging runs off your endurance, so you will encounter a timer. | ||
+ | *see http://www.atitd.org/wiki/tale5/Limestone | ||
Firepit: | Firepit: | ||
Line 69: | Line 70: | ||
*stoking will increase your yields, but its a diminishing return. | *stoking will increase your yields, but its a diminishing return. | ||
*see http://www.atitd.org/wiki/tale5/Firepit | *see http://www.atitd.org/wiki/tale5/Firepit | ||
+ | |||
+ | Kettles: | ||
+ | *requires the Cooking skill to build, but does not require any skills to run for potash production. | ||
+ | *One kettle will convert 5 ash to potash, requiring 25 water and about 30 wood to stoke. Its usually best to run multiple kettles at the same time, to get more potash at once. | ||
+ | *see http://www.atitd.org/wiki/tale5/Kettle | ||
+ | |||
+ | Glaziers Bench: | ||
+ | *requires charcoal to run. | ||
+ | *Remember to have one bench per type of glass, and do not change the glass type. It wastes 19 deben of glass to do so, and will require 19 db of the new type to fill the unworkable reserve. | ||
+ | *see http://www.atitd.org/wiki/tale5/Glazier%27s_Bench for general information, and http://www.atitd.org/wiki/tale5/Glassmaking_Guide for advanced information on how to run a Glaziers Bench. |
Revision as of 14:56, 22 June 2011
Everyone needs glass, but it is a long manufacturing process that often leaves newer players frustrated or confused. With a little planning, and a bit of patience, anyone can do it. Hopefully this guide can help!
Understanding Glass
There are three types of glass. Normal, Soda, and Jewel. Some glass products can be made from multiple types of glass (e.g. Glass Pipes from Normal or Soda glass), but most glass products require a specific type of glass. This chart shows all of the glass products, and which glass types can make each:
Glass Product | Normal Glass | Soda Glass | Jewel Glass |
---|---|---|---|
Sheet Glass | YES | no | no |
Glass Jar | YES | no | no |
12 Empty Wine Bottles | YES | no | no |
Glass Torch | YES | no | no |
Glass Pipe | YES | YES | no |
Glass Rod | YES | YES | no |
Glass Blade | no | YES | no |
Fine Glass Rod | no | no | YES |
Fine Glass Pipe | no | no | YES |
- Furthermore, each type of glass requires different materials to make it.
Glass Type | Ingredients for 1 db of glass |
---|---|
Soda Glass | 1 Lime, 2 Soda, 10 Sand |
Normal Glass | 1 Lime, 2 Potash, 10 Sand |
Jewel Glass | 1 Lime, 2 Potash, 10 White Sand |
- Soda is a lot easier to get than Potash, so it is usually preferred to use Soda Glass whenever possible.
- White Sand is 10 times heavier than normal sand, and can be found only at certain places in Egypt. (see http://www.atitd.org/wiki/tale5/Atlas#Gathered_Resources)
- All glass requires lime to make.
- You should have a glaziers bench for EACH type of glass. A bench requires 19 units of glass in its reserve. That reserve is not workable, but must be filled before any glass can be made. That glass type must match the type of glass product you will make. You can empty a bench of its reserve to change glass types, but then you must fill it with 19 deben of the new type of glass. It is much easier and more efficient to simply have a glass bench for each type of glass, so that reserve is never emptied.
Process Overview
The process for gathering materials will depend on which type of glass you need, as well as what technologies are available to you. The simplest process looks like this:
Digging:
- requires a chisel and hammer. Slate tools are easily acquired, but will break fast. They will yield 1 limestone per dig (with occasional soda as a bonus). A Lead Chisel and Heavy Mallet will yield 3 limestone per dig instead of the 1 from slate, and lead chisels will last much longer.
- Digging runs off your endurance, so you will encounter a timer.
- see http://www.atitd.org/wiki/tale5/Limestone
Firepit:
- required the skills Controlled Burn and Firebuilding to use.
- needs flint to strike the flame.
- Papyrus gives the greatest amount of ash. Flax gives less, and leeks add very little.
- stoking will increase your yields, but its a diminishing return.
- see http://www.atitd.org/wiki/tale5/Firepit
Kettles:
- requires the Cooking skill to build, but does not require any skills to run for potash production.
- One kettle will convert 5 ash to potash, requiring 25 water and about 30 wood to stoke. Its usually best to run multiple kettles at the same time, to get more potash at once.
- see http://www.atitd.org/wiki/tale5/Kettle
Glaziers Bench:
- requires charcoal to run.
- Remember to have one bench per type of glass, and do not change the glass type. It wastes 19 deben of glass to do so, and will require 19 db of the new type to fill the unworkable reserve.
- see http://www.atitd.org/wiki/tale5/Glazier%27s_Bench for general information, and http://www.atitd.org/wiki/tale5/Glassmaking_Guide for advanced information on how to run a Glaziers Bench.