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Difference between revisions of "Takhetu/Code"
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<pre> | <pre> | ||
+ | Loop %MainLoop% | ||
+ | { | ||
+ | FirstStone := A_Index | ||
+ | if (FirstStone | ||
+ | ; NumToRun1 := 6-A_Index | ||
+ | NumToRun1 := MineNum-A_Index-1 | ||
+ | Loop, %NumToRun1% | ||
+ | { | ||
+ | SecondStone := FirstStone+A_Index | ||
+ | ;NumToRun2 := 5-A_Index | ||
+ | NumToRun2 := MineNum-SecondStone | ||
+ | Loop, %NumToRun2% | ||
+ | { | ||
ThirdStone := SecondStone+A_Index | ThirdStone := SecondStone+A_Index | ||
− | + | ;check for broken | |
− | + | AllThere := True | |
− | + | If (Broke%FirstStone%=True) | |
− | ;check for broken | + | { |
− | Stone1 := FindMatrix(MineX%FirstStone%-1,MineX%FirstStone%+1,MineY%FirstStone%-1,MineY%FirstStone%+1,3,Matrix%FirstStone%) | + | AllThere := False |
− | Stone2 := FindMatrix(MineX%SecondStone%-1,MineX%SecondStone%+1,MineY%SecondStone%-1,MineY%SecondStone%+1,3,Matrix%SecondStone%) | + | } else { |
− | Stone3 := FindMatrix(MineX%ThirdStone%-1,MineX%ThirdStone%+1,MineY%ThirdStone%-1,MineY%ThirdStone%+1,3,Matrix%ThirdStone%) | + | Stone1 := FindMatrix(MineX%FirstStone%-1,MineX%FirstStone%+1,MineY%FirstStone%-1,MineY%FirstStone%+1,3,Matrix%FirstStone%) |
− | + | If (Stone1=0) | |
− | If (Stone1=0) | + | { |
− | { | + | Broke%FirstStone% := True |
− | + | AllThere := False | |
− | + | } | |
− | } | + | } |
− | + | If (Broke%SecondStone%=True) | |
− | + | { | |
− | + | AllThere := False | |
− | + | } else { | |
− | } | + | Stone2 := FindMatrix(MineX%SecondStone%-1,MineX%SecondStone%+1,MineY%SecondStone%-1,MineY%SecondStone%+1,3,Matrix%SecondStone%) |
− | + | If (Stone1=0) | |
− | + | { | |
− | + | Broke%SecondStone% := True | |
− | + | AllThere := False | |
− | + | } | |
− | + | } | |
− | If (AllThere=True) | + | If (Broke%ThirdStone%=True) |
− | { | + | { |
− | + | AllThere := False | |
− | + | } else { | |
− | + | Stone3 := FindMatrix(MineX%ThirdStone%-1,MineX%ThirdStone%+1,MineY%ThirdStone%-1,MineY%ThirdStone%+1,3,Matrix%ThirdStone%) | |
− | + | If (Stone1=0) | |
− | + | { | |
− | + | Broke%ThirdStone% := True | |
− | + | AllThere := False | |
− | + | } | |
− | + | } | |
− | + | If (AllThere=True) | |
− | + | { | |
− | + | MouseMove, MineX%FirstStone%, MineY%FirstStone% | |
− | + | ;Msgbox, FirstStone: MineX%FirstStone%, MineY%FirstStone% | |
− | + | Sleep %Delay% | |
− | + | Send {A} | |
− | + | Sleep %Delay% | |
− | + | MouseMove, MineX%SecondStone%, MineY%SecondStone% | |
− | + | ;Msgbox, SecondStone: MineX%SecondStone%, MineY%SecondStone% | |
− | } | + | Sleep %Delay% |
+ | Send {A} | ||
+ | Sleep %Delay% | ||
+ | MouseMove, MineX%Thirdstone%, MineY%Thirdstone% | ||
+ | ;Msgbox, ThirdStone: MineX%Thirdstone%, MineY%Thirdstone% | ||
+ | Sleep %Delay% | ||
+ | Send {A} | ||
+ | Sleep %Delay% | ||
+ | Send {S} | ||
+ | Sleep %Delay% | ||
+ | Gosub, Popup | ||
+ | } | ||
} | } | ||
} | } | ||
} | } | ||
− | |||
− | |||
− | |||
</pre> | </pre> |
Revision as of 06:14, 26 October 2010
MineRecord: MineNum++ MouseGetPos, MineX%MineNum%, MineY%MineNum% Broke%MineNum% := False Matrix%MineNum% := GetMatrix(MineX%MineNum%-1,MineY%MineNum%-1,3) GuiControl, Text, MineNumText, %MineNum% crystals captured return
Loop %MainLoop% { FirstStone := A_Index if (FirstStone ; NumToRun1 := 6-A_Index NumToRun1 := MineNum-A_Index-1 Loop, %NumToRun1% { SecondStone := FirstStone+A_Index ;NumToRun2 := 5-A_Index NumToRun2 := MineNum-SecondStone Loop, %NumToRun2% { ThirdStone := SecondStone+A_Index ;check for broken AllThere := True If (Broke%FirstStone%=True) { AllThere := False } else { Stone1 := FindMatrix(MineX%FirstStone%-1,MineX%FirstStone%+1,MineY%FirstStone%-1,MineY%FirstStone%+1,3,Matrix%FirstStone%) If (Stone1=0) { Broke%FirstStone% := True AllThere := False } } If (Broke%SecondStone%=True) { AllThere := False } else { Stone2 := FindMatrix(MineX%SecondStone%-1,MineX%SecondStone%+1,MineY%SecondStone%-1,MineY%SecondStone%+1,3,Matrix%SecondStone%) If (Stone1=0) { Broke%SecondStone% := True AllThere := False } } If (Broke%ThirdStone%=True) { AllThere := False } else { Stone3 := FindMatrix(MineX%ThirdStone%-1,MineX%ThirdStone%+1,MineY%ThirdStone%-1,MineY%ThirdStone%+1,3,Matrix%ThirdStone%) If (Stone1=0) { Broke%ThirdStone% := True AllThere := False } } If (AllThere=True) { MouseMove, MineX%FirstStone%, MineY%FirstStone% ;Msgbox, FirstStone: MineX%FirstStone%, MineY%FirstStone% Sleep %Delay% Send {A} Sleep %Delay% MouseMove, MineX%SecondStone%, MineY%SecondStone% ;Msgbox, SecondStone: MineX%SecondStone%, MineY%SecondStone% Sleep %Delay% Send {A} Sleep %Delay% MouseMove, MineX%Thirdstone%, MineY%Thirdstone% ;Msgbox, ThirdStone: MineX%Thirdstone%, MineY%Thirdstone% Sleep %Delay% Send {A} Sleep %Delay% Send {S} Sleep %Delay% Gosub, Popup } } } }