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Difference between revisions of "Mushroom"

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(Created page with "== Overview == In the late evening and the wee hours of the Egyptian morning, mushroom spawns will pop up in many locations, during which time they are free for the taking. Thes...")
 
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They are also used in [[Botanical Identification]] tuition costs.
 
They are also used in [[Botanical Identification]] tuition costs.
  
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== Links ==
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==== atitd.org based shroomdar: http://rogarian.atitd.org/shroomdar2/ ====
  
  

Revision as of 00:19, 13 August 2010

Overview

In the late evening and the wee hours of the Egyptian morning, mushroom spawns will pop up in many locations, during which time they are free for the taking. These spawns will vanish a few in-game hours after appearing.

There are over two dozen varieties of mushroom. All are useful in Cooking, and some have other uses beyond eating. Found growing in the wild between 2:00 am and 6:00 am game time. Note this does not mean that anywhere between 2-6 that you will see it. Most have a specific time they appear. So if you stand at a known spawn point at 2am, they likely will not be there. If a known spawn times is 3:44am then thats when you see them appear.

All mushrooms are mildly poisonous, but cooking removes the toxins. The Test of the Darkest Night allows Egyptians to train their bodies to safely eat raw mushrooms, building their Constitution in the process.

They are also used in Botanical Identification tuition costs.

Links

atitd.org based shroomdar: http://rogarian.atitd.org/shroomdar2/

Mushroom Spawn Theories

Mushroom Varieties

Mushroom pictures in an overview from Tale 3 http://www.atitd.org/wiki/tale3/Resources/Mushrooms


Mushroom Landscape Found On Approx Spawn Times Sightings Misc
Spiderling Grassy terrain 6.00-7.30pm preferabbly near sandy areas -2236, -343 Celaneno