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Difference between revisions of "Guides/Mining/Sand Mining"
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For a workload distribution of 3 single colors, and then 2 pairs of colors, you can achieve the crumbling of all seven ore stones by following the pattern as laid out below: | For a workload distribution of 3 single colors, and then 2 pairs of colors, you can achieve the crumbling of all seven ore stones by following the pattern as laid out below: | ||
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# A-2, B-2, C, D, E ''This workload will crumble the remaining stones'' | # A-2, B-2, C, D, E ''This workload will crumble the remaining stones'' | ||
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Revision as of 00:58, 30 August 2010
Overview
Gems (and coal) are acquired when ore stones in a mine are broken (by being used in 7 workloads). The size of the gem is random. There is some evidence to suggest that when more ore stones are broken in the same set and/or workload, the gem sizes on average tend to be larger; however, it's still perfectly possible to pull a Huge gem without exploiting this. Sand mines are thus valuable for gem mining, as it's easy to plan in such a way as to break 5+ nodes at once (assuming there are 5 different colors present in the field).
Below are some step-by-step guides for how to get the most gems per workload for various workload configurations.
For the basic mechanics of mining, please refer to the Mining Guide.
Workload Configurations
Six Colors
For a workload distribution of 5 single colors, and then 1 pairs of colors, you can achieve the crumbling of all seven ore stones by following the pattern as laid out below:
Sets
|
Five Colors - Configuration 1
For a workload distribution of 3 single colors, and then 2 pairs of colors, you can achieve the crumbling of all seven ore stones by following the pattern as laid out below:
Sets
|