The Wiki for Tale 5 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.
If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.
Difference between revisions of "Ars Aegyptia"
Line 14: | Line 14: | ||
(PkW) 147, -1977, Red & White Sand, 147, -1977 | (PkW) 147, -1977, Red & White Sand, 147, -1977 | ||
(LbE) 719, -1304, Essence of Harmony, 719, -1304 | (LbE) 719, -1304, Essence of Harmony, 719, -1304 | ||
− | ( | + | (MtSn)405, -1713, AA tin mine (public), 405, -1713 |
(MtCu) 372, -1719, AA copper mine (public), 372, -1719 | (MtCu) 372, -1719, AA copper mine (public), 372, -1719 | ||
(MtFe) 443, -1695, AA iron mine (public), 443, -1695 | (MtFe) 443, -1695, AA iron mine (public), 443, -1695 |
Revision as of 14:17, 1 September 2010
Ars Aegyptia (AA)
Located in Sterope, west of the fork in the Nile (525, -1400)
Stuff
- Papy Drying Racks: (400, -1325)
- Limestone: (600, -1630)
- Warehouse: (1562, -965)
- Smelting CP: (436, -1710)
Current Projects
Camp upkeep
Not sure what to work on? There are some recurring tasks around camp that need doing and we can always use your help with those. First off, please replace what you use. If everyone does this, no one will find empty cupboards. If you use a complex resource (such as metal or glass products) and you don't have the skill to replace the actual items, at least make sure there are enough basic resources so someone else can make more. This especially matters for secondary resources such as charcoal and glass. If you decide to practice something you may not be super-skilled at please make sure the resources you use are your own. Please keep in mind when you consume resources that someone else has put in time and effort to gather/create that resource.
Please try to vary tasks from the list so we don't end up with huge piles of one resource and none of the others. Timer jobs can be done while doing other stuff.
- Regular camp tasks
- Basic
- picking and drying grass for the camels
- gathering wood
- cutting boards
- growing vegetables for cooking and firepits
- growing and processing flax for clothwork
- growing and drying papyrus and flax for firepits
- hauling copper and iron ore from the mines to the smelting warehouse
- smelting metal (500 ore + 20 cc = 15 metal)
- chipping limestone for glass production
- gathering silt and clay
- making bricks/firebricks
- attend a dig - we always need cuttable and medium stones
- gather coconuts - Coco Circuit
- Basic
- Complex
- making charcoal
- boiling potash
- running firepits
- Complex
- Things to do on timers, as you pass by.
- Split coconuts (may need to gather)
- Process a round of rotten flax (or weave linen/canvas)
- Gather & fertilize the date tree
- Replenish water/dung in tubs for saltpeter
- Whittle tinder and pointy sticks for the firepits
- Whittle barrel taps (needed for wine and beer later)
- Things to do on timers, as you pass by.
Guild Projects
- Need to do a dig as we are basically out of cuttable stone. Why don't we organise a dig and reserve the mediums for research (gravel)
- Building up the camp buildings as techs open up, obviously.
- Livestock are currently up & breeding.
- Checking apiaries for queens once a day - check the time they were last checked and if it's under 12 hrs, don't touch.
- Research?
Rahu's Projects
- Buildings
- Pigment Lab
Gather, process and make glass products
- CC Ovens
- Make clay bricks once masonry is open
- Hunt down leather
- Pigment Lab
- Researching interests
- Science of Color
- ACP
- Barley & Horticulture (though haven't done any since fishing seems like torture instead of fun)
- Other
Load and break tons of sheet glass- Keep sheets for terrariums/greenhouses or donate?
Aiko's Projects
- Papyrus -
testing for better yield in our old spot in Maia.Maia: 14:1. Sterope west of CS: 9:1. Sterope is good enough. Planting papyrus properly is important for yield. - Fishing for research
- Viticulture (highest priority now that barley and horticulture have been opened in Cilantro)
- Barley Cult (trickledown after filling viti requirements)
- Horticulture (trickledown after filling viti requirements)
- Public works - keeping stocked with carp blades and building new (relevant) buildings as techs open up - I can always use help with this!
- More research:
- linen for Entomology
- cabbage for Entomology
- ACP
- keeping the shelves stocked with basic resources for glass and metal for research
- Blacksmithing to hopefully make some more communal tools
Arame's Projects
- Cooking
- Basic ingredients (veggies, etc.) done.
- Only a few fish done.
- Shrooms in stock were done.
- Heavily using cabbage, mutton, honey, carrots.
- MPs
- Look for MPs in the kitchens whenever you're on. Keep track of the last number you had, because I just increment them, so if there's something higher than you've had, eat it. Eat it! Eat it so that I can reuse the kitchen and get more out. Currently, MPs 23-30 are out in the kitchens.
Ideas for Camp Deco
- Level ground around Rahu's CP
- Level ground around Nekojin's CP
- Replace 4 Elephantia trees with another tree type (royal, hawthorn, stout?) coconut?
- Slightly enlarge sand spot near water
- If possible, add sand near/under Olofath's CP for ease-of-glass
- Statue on the island (which kind of statue? - a shark with laser beams of course)
- Small pond/puddle near Arame's CP for kettling (maybe between Detour & Arame, tubs & kettles)
- Fake papyrus all around our pond
- More vegetation near the apiaries?
- Flowers by Guild Hall cascading down hill
Anything else?