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Monument of Leadership

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SUPPORTERS

^= confirmed

Oracle

  • Zildjan^

Sage

  • kuupid^

Master

  • murtha

Scribe

  • InambaGuum
  • Jaylenaeybarre^
  • Mariamom
  • Ninfa^
  • Osidion
  • PetruxIII
  • Shiranai^

Journeyman

  • Asheara
  • Blondie
  • dedenav
  • Drakkett
  • Iy-Nefer^
  • Kaiya^
  • lill^
  • Maata
  • Rey^
  • Robare
  • sahil
  • Sheeba^
  • Sky^
  • tamb
  • Wampak
  • Ysabeau^

Prentice

  • AlphaBob
  • Avanya^
  • candi
  • Deedee
  • fahli
  • Hatheput
  • Hatsheput
  • Jazkar^
  • JoSs
  • Kitten^
  • lilinou^
  • Nika
  • Nitocris
  • Nori
  • NuitRehema
  • Pacer^
  • Sun-Aj^
  • Talos^
  • Tamah^
  • Tashienna
  • Testios^

Student

  • Akc2
  • Anyolina
  • Augir
  • Azeron
  • Beah^
  • Bluegrass ^
  • Blueshift^
  • Borian^
  • cora
  • Crashley
  • DianeLane
  • Emy
  • farmer
  • Flowbar
  • friskee
  • Geewiz
  • iset
  • IzAHotep
  • Justin
  • Leghk
  • Lucka
  • Mayanah ^
  • Moses
  • Nissim
  • Philadelphia^
  • Reese
  • Rehema
  • Renard
  • Robik
  • Saledo
  • Spooner
  • Strutter^
  • TheMAzEcho
  • Thunderstorm^
  • Tile

Test Proposals

Monument of Leadership


Test of Sponsorship

Summary: In this test, players nominate fellow Egyptians that they feel are good leaders, and try to convince others in small random groups to support their candidates. Each participant gets one vote per round. Players cannot nominate themselves, and cannot vote for whom they nominate. Each week the player with the highest total of votes (cumulative) will pass the test. After signing up for this test, a player can designate a “nominee” at a University of Leadership. They cannot nominate themselves. The nominee must have a paid account, and also be on the Test. Their selection can be changed at any time unless a voting round is in progress. Each month, everyone that has nominated an eligible player gets put into random groups of 7 people (much like a demi-pharoah first round is done). The group shares a chat tab, and has 3 real days in which they can (and should) try to convince the other group members to vote for their nominee. Every person has ONLY one vote, and it is cast at a voting booth. Their choices of who to vote for at the booth are the nominees of the OTHER six group members (e.g. Playername sponsoring Bob). Players cannot vote for their own nominee. Votes can be changed at any point during the group discussion time. Votes are NOT announced to the group. After the discussion round ends, all nominees that received votes earn one point per vote. This total is cumulative, and does not diminish. Each week, the player that has the highest number of points will pass the test. Test passes will NOT announce runners up, but players can check their total points in their Self--> Tests menu. This test is aiming to recognize true leaders of Egypt. It is completely up to the players involved to determine what constitutes a good leader, and part of this test is to communicate that effectively to other participants. A common complaint about Leadership tests is that they are simply popularity contests. Here, the anonymity of voting is intended to allow players to vote their conscience freely. Because players cannot vote for their own nominee, and groups are random, there is less “vote trading” opportunity, and less ease of having mule characters pass. Also, it will likely be harder to “campaign” for passing the test because of the anonymous nature of voting. In order to encourage participation beyond the principle completion, only players that have valid nominations can themselves be nominated by others. Therefore, anyone hoping to *be* nominated and pass this test must themselves participate and support others. This also means that the players who receive points each month will not be absentee or quit people, but actual leaders in the current community. There is, of course, the chance that two people in the same group nominate the same person. In that situation, each can vote for the other person’s selection, which in effect, means voting for their own nominee. There is also the chance that a nominated player will end up in a round where they can vote for themselves! (if one of the other random group members had chosen them to nominate). These outcomes should only occur if the player has enough influence to be nominated a lot, and therefore these exceptions to the “spirit” of this test are allowed (and would not be considered “gaming” the test).


Test of the new Demi-Pharaoh

For sometime now various critiques have been levied against the dynamic of the Demi-Pharaoh. One major issue has focused on the disadvantage on facing veteran players that tend to be better known but not necessarily better qualified than newer ones. Another has been the scarce interest in debates during selection rounds. A new set of rules is here proposed to alter the above dynamics of the test and hopefully have more fun and stimulate interest in participation. The general outline of the test would still envision the enrollment in the test and the formation of selections groups but instead of casting a single vote each participant will be able to cast up to 4 ballots. Each ballot would have different point values: A ballot good for 1 point; A ballot good for 3 points; A ballot good for 7 points; A poison ballot Not all ballots need to be used but each player can only use a ballot for each candidate up to a maximum of 4 candidates If 1 poison ballot is cast for a given candidate that candidate will lose 1 point If 2 poison ballots are cast for a given candidate that candidate will lose 7 point If 3 poison ballots for a given candidate that candidacy is 'Vetoed' even if the candidate has the overall higher point score in the group (this limits the number of possible candidates eliminated to 2) the arithmetical sum of points will determine the ranking of candidates. In the case the the highest or 2 highest point rankings have been Vetoed the third ranking candidate will advance In case of a point ranking tie the tie is resolved as follows: A) the player that has received the lowest number of Poison ballots advances, B) If players are still tie after evaluating the number of Poison ballots the player with the highest number of 7 points ballots will advance C) If players are still tie after evaluating the number of 7 points ballots the player with the most 3 points ballot will advance D) If the tie is not resolved at the step C a random selection generated by code will determine the candidate elevated to the subsequent round. The above idea was used in the 2010 Player Meeting in Pittsburgh and was borne out of ideas Balthazarr, Pyx, Asheara and Zildjan discussed.


Test of the Magistrate

A new Leadership test is proposed where, very early in the tale (lev 3), players would be able to elect a "Magistrate" that will be able to:

1) Initiate petitions before the technologies necessary to do so become available,

2) Create a "Magistrate Quorum group" of 7 magistrates that when formed can immediately place the proposed petition on a ballot for general election,

The election of a Magistrate would take place in the fashion of candidates establishing "Magistrate tables" across the Egyptian regions where residents can cast their vote of support. As for the majority of leadership test the cost of the Magistrate tables will not be excessive and reflect on the early stage of the tale.

3 candidates will be elevated to the 'Officium Magistratis' for each cycle of the test

There are limits to the above listed powers of the Magistrate. In the case of the power to initiate petitions each magistrate will be only able to initiate up to a maximum of 7 petition. This number will include also the petitions that may have not been created by the given Magistrate but that he/she supported as part of a "Magistrate quorum group" (when such quorum group has completed).

The activity relevant to the "Magistrate quorum group" will be defined as follow:

A Magistrate that carries a petition can seek the support of other magistrate to form a "quorum group" in the same fashion that a pilgrimage group can be formed.

Each additional Magistrate that agrees to support the petition by joining the quorum group cannot support any additional "quorum group" until either he/she withdraws support from the quorum group or the quorum group completes (the petition is placed on the ballot for general vote).

A Magistrate can only support up to a maximum of 3 "quorum groups" during his/her Officium

A Magistrate cannot support a quorum group if either he/she already supported 3 quorum groups or if the number of petitions he/she initiated plus quorum groups he/she joined is equal 7.


Location and list of materials

Location is at 1900, -2500 in Sterope, south of the chariot. Easiest route is to follow road south to U ART continue and then bear right to the moument site.

There are three stashable WHs at the Sterope chariot as well. 1968, -2045.

5000 Papyrus Paper (Record Keeping) 500 Ink (Record Keeping) 100000 Boards 500000 Bricks 2500 Slate 1000 Gold (Gilding) 25000 Cut stone (Base & Walls) 12000 Crimson Paint 12000 Golden Rod Paint 12000 Midnight Blue Paint 1000 Oyster Shell Marble (Wall Details) 1000 White Travertine Marble (Flooring) 300 Mud Granite (Edging)


Material requirements to build the Monument of Leadership.

Material Need Have Pledged Notes
Papyrus Paper (Record Keeping) 5000 5000 DONE Sheeba, Avanya, Zildjan, Hatheput
Ink 500 500 DONE Sheeba, Kaiya
Boards 100000 100000 DONE Zildjan, Drakkett
Bricks 500000 500000 DONE Reese, Zildjan, Kaiya, 81K-Nitocris & Arahgon..... 50k JaylenaeYbarre (30k is already stashed in the wh at cs sterope), Added 45K - Saledo
Slate 2500 2500 DONE
Gold (Gilding) 1000 1000 DONE kuupid
Cut stone (Base & Walls) 25000 25000 DONE Zildjan, Drakkett
Crimson Paint 12000 12000 DONE kuupid
Golden Rod Paint 12000 12000 DONE Nitocris, kuupid
Midnight Blue Paint 12000 12000 DONE 4.4k stashed at the wh - JaylenaeYbarre, kuupid
Oyster Shell Marble (Wall Details) 1000 305 0 Quarries under construction
White Travertine Marble (Flooring) 1000 200 0 Quarries under construction -- Aberdon (13)
Mud Granite (Edging) 300 193 0 Quarries under construction, + 30 Jaylenaeybarre

Paint Recipes

Lets list our paint recipes to find out who has the cheapest! Then we can gather mats for those Recipes.

Avanya's Paint Recipes:

Crimson: 5 red sand, 4 carrots, 1 lead, 1 saltpeter
Golden Rod: 1 cabbage juice, 2 clay, 1 lead, 5 red sand, 1 carrot
Mightnight blue: 3 clay, 1 copper, 6 cabbage juice

BCoastalDawn Paint (contact Wampak)

Crimson: 2 clay 1 red sand 7 carrots l lime
Golden Rod: 1 saltpeter, 1 clay, 8 copper, 1 cabbage juice
Midnight Blue: 1 clay 1 iron, 9 cabbage juice 1 saltpeter

Nitocris Paint

Crimson : 1 Carrot, 1 Silver, 1 Copper, 1 Cabbage, 1 Clay, 5 RedSand
Goldenrod : 7 Carrot, 1 Sulfur, 3 Clay
MidnightBlue : 1 Cabbage, 8 Silver, 1 Clay

Saledo Paint

Crimson: 7 Carrot, 1 Redsand, 2 Cabbage Juice
Golden Rod: 8 Clay, 1 Lead, 1 Carrot
Midnight Blue: 2 Cabbage Juice, 1 Lead, 6 Clay, 1 Copper

kuupid Paint

Crimson: 1 red sand, 1 cabbage juice, 1 clay, 1 sulphur, 6 carrots
Golden Rod: 9 carrots, 1 Iron, 1 sulphur
Midnight Blue: 9 cabbage 1 sulphur, 1 clay, 1 copper

Quarries Location and list of gearboxes

When building a gearbox please make sure to enter in the proper cells your name along with Primary, Secondary or Both so that no duplicates will be produced. If it is easier for you just drop small and medium gears in one of the 3 stasheable warehouses noted in earlier in this page

Please, when planning to install gearboxes and extract marble from one of the listed quarries contact one of the members of the Eastern Association of Sterope Youth (E.A.S.Y.) guild. They will gladly set the quarry to public...
coordinates primary gearbox secondary gearbox Pledged Marble type Status
1941, -2549 A378-438 D317-361/H269-325 READY GEARBOXES REMOVED 20 OSM COLLAPSED
1946, -2562 B19-22 A415-469/H460-570 READY GEARBOXES REMOVED 16 OSM COLLAPSED
1909, -2572 A498-568 B494-568/F425-493 READY GEARBOXES REMOVED 16 WT COLLAPSED
1921, -2595 F322-367 D332-395/H133-162 READY OSM gearboxes Installed
1918, -2607 A232-271 A158-191/F74-92 READY OSM gearboxes Installed
1928, -2631 H241-284 B149-176/G425-497 READY/GEARBOXES REMOVED OSM COLLAPSED (22 pieces of OSM)
-1953, -2520 G300-330 D174-198/H437-529 READY/GEARBOXES REMOVED OSM Collapsed at 16 gearboxes taken
1967, -2513 G428-479 D287-336/H202-228 READY/GEARBOXES REMOVED MG Collapsed gearboxes taken
1948, -2466 B132-147 A193-234/F277-330 B140E280G389 primary OSM
1951, -2443 D220-244 D410-504/F183-223 READY/GEARBOXES REMOVED OSM COLLAPSED (22 pieces of OSM)
1946, -2424 C262-299 B500-615/F207-250 READY/GEARBOXES REMOVED WT Collapsed at 14
1941, -2424 D407-484 C231-261/h411-473 READY/GEARBOXES REMOVED OSM Collapsed at 15
1952, -2362 F255-281 D140-157/H53-66 OSM
1938, -2344 F382-455 C168-198/G491-555 A463F400 primary WT
1930, -2333 F482-535 A212-246/F67-76 OSM
1934, -2270 D182-207 B75-88/F86-99 C200D200E200 primary WT
1928, -2254 D336-400 D94-116/H59-71 D400F333 Primary WT
1916, -2489 F146-168 C166-186/F447-514 OSM
1928, -2445 H368-427 C153-185/G395-466 Primary Installed Zildjan OSM
1911, -2376 E68-75 C93-108/G83-99 A100E69G317 primary WT
1926, -2352 E219-252 A360-428/H146-164 OSM
1904, -2257 D79-87 A361-419/H420-512 OSM
1903, -2247 C337-377 A88-106/G466-500 C350D350H504 Primary OSM
1912, -2236 D417-475 B392-447/F298-343 D463G317 primary WT
1903, -2224 C270-331 B120-145/G395-450 OSM
1917, -2209 $493-577 A321-360/H301-367 OSM
1890, -2214 A19-21 D434-499/G300-369 OSM
1882-2257 D193-214 B466-573/F484-547 OSM
1884, -2282 G360-418 A456-552/F176-201 G400 primary OSM
1898, -2357 H262-293 D114-137/H445-521 Primary Installed Zildjan WT
1984, -2384 H450-513 D446-536/G464-548 Primary Installed Zildjan WT
1872, -2424 D71-79 A158-186/G404-465 WT
1822, -2433 Installed B416-483/G387-472 Primary INstalled Zildjan OSM