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Ars Aegyptia

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Ars Aegyptia (AA)

Located in Sterope, west of the fork in the Nile (525, -1400)



Stuff

  • Papy Drying Racks: (400, -1325)
  • Limestone: (600, -1630)
  • Warehouse: (1562, -965)
  • Smelting CP: (436, -1710)


Current Projects

Camp upkeep

Not sure what to work on? There are some recurring tasks around camp that need doing and we can always use your help with those. First off, please replace what you use. If everyone does this, no one will find empty cupboards. If you use a complex resource (such as metal or glass products) and you don't have the skill to replace the actual items, at least make sure there are enough basic resources so someone else can make more. This especially matters for secondary resources such as charcoal and glass. If you decide to practice something you may not be super-skilled at please make sure the resources you use are your own. Please keep in mind when you consume resources that someone else has put in time and effort to gather/create that resource.


  • Regular camp tasks
    • Basic
      • picking and drying grass for the camels
      • gathering wood
      • growing vegetables for cooking and firepits
      • growing and processing flax for clothwork
      • growing and drying papyrus and flax for firepits
      • hauling copper and iron ore from the mines to the smelting warehouse
      • smelting metal (500 ore + 20 cc = 15 metal)
      • chipping limestone for glass production
      • gathering silt and clay
      • making bricks/firebricks
      • attend a dig - we always need cuttable and medium stones
    • Complex
      • making charcoal
      • boiling potash
      • running firepits
      • making glass products


Guild Projects

  • Need to do a dig as we are basically out of cuttable stone. Why don't we organise a dig and reserve the mediums for research (gravel)
  • Building up the camp buildings as techs open up, obviously.
  • Livestock are currently up & breeding.
  • Checking apiaries for queens once a day - check the time they were last checked and if it's under 12 hrs, don't touch.
  • Research?
  • a Water mine?


Rahu's Projects

  • Buildings
    • Pigment Lab
      • Gather, process and make glass products
    • CC Ovens
      • Make clay bricks once masonry is open
      • Hunt down leather
  • Researching interests
    • Science of Color
    • ACP
    • Barley & Horticulture (though haven't done any since fishing seems like torture instead of fun)
  • Other
    • Load and break tons of sheet glass


Aiko's Projects

  • Papyrus - testing for better yield in our old spot in Maia
    • if better yield, build papyrus/fish warehouse in Maia - fishing is also better down there
  • Fishing for research
    • Barley Cult (even though Cilantro has already got it on timer, we need to sort it out here as well)
    • Horticulture - no crossbreeding without horti
    • Viticulture (lowest priority although some fish are only used for viti and you catch 'em anyway while fishing for barley and horti)
  • Public works - keeping stocked with carp blades and building new (relevant) buildings as techs open up - I can always use help with this!
  • More research:
    • linen for Obelisk Construction, Entomology
    • cabbage for Entomology
    • ACP
    • keeping the shelves stocked with basic resources for glass and metal for research
  • Blacksmithing to hopefully make some more communal tools

Arame's Projects

  • Cooking
    • Basic ingredients (veggies, etc.) done.
    • Only a few fish done.
    • Shrooms in stock were done.
    • Heavily using cabbage, mutton, honey, carrots.
  • MPs
    • Look for MPs in the kitchens whenever you're on. Keep track of the last number you had, because I just increment them, so if there's something higher than you've had, eat it. Eat it! Eat it so that I can reuse the kitchen and get more out. Currently, MPs 9-15 are out in the kitchens.
  • Cooking Guild
    • I need to set up a small cooking guild for people who are helping with testing, etc. 5-10 people, max.

Ideas for Camp Deco

  • Level ground around Rahu's CP
  • Level ground around Nekojin's CP
  • Replace 4 Elephantia trees with another tree type (royal, hawthorn, stout?)
  • Slightly enlarge sand spot near water
  • If possible, add sand near/under Olofath's CP for ease-of-glass
  • Statue on the island
  • Small pond/puddle near Arame's CP for kettling (maybe between Detour & Arame, tubs & kettles)
  • Fake papyrus all around our pond
  • More vegetation near the apiaries?
  • Flowers by Guild Hall cascading down hill

Anything else?