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CoD/kilns
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Jump to navigationJump to search;Ctrl+P to pause script and Ctrl+P again to resume ;The AHK icon in system tray will turn red while paused. ;Ctrl+R to reload script ;Date 3/17/2010 ;Explanation of Seconds variable below: ;If you find the kilns are getting done slightly late: ;(ie it begins making more kilns before they are done), then add 1 second at a time, below ;If you find the kilns are firing before the timer is done, ;(ie there is 1 or more seconds remaining on timer when kilns get done) then decrease 1 second at a time ;It takes about 140 seconds for the kilns to fire, but the time it takes from when the first rack is loaded ;until the time the last one is loaded is the reason that time varies ;About 130s for 10 kilns ;About ---s for -- kilns ;About ---s for -- kilns Seconds = 130 IfWinExist eGenesis Client { WinActivate Gui, Add, Text,, Items to fire: Gui, Add, DropDownList, vBrick Choose1, Jugs|Firebricks|Clay Bricks Gui, Add, Text,, `nHow many Firings? Gui, Add, Edit, vNumPulls wp number Gui, Add, Button, gRecord, GO Gui, Show, x0 y25 return Record: Gui, Submit Gui, Destroy Gui, +AlwaysOnTop +ToolWindow Gui, Font, bold Gui, Add, Text, vMineNumText, Set kiln locations Gui, Font, norm Gui, Add, Text,, ( LTrim Hover and middle-click (Click mouse-wheel) on each kiln, one by one, until you've clicked on all the kilns you want to use. Then click the OK button. (Drag this box out of the way if any kilns are hidden) Make sure you chat is minimized and that your screen is locked (Alt+L) AFTER setting kiln locations, Press OK... ) Gui, Add, Button, default gMineSetLoops, OK Gui, Show, x0 y25 MineNum = 0 ; NumPulls = 100 if (Brick == "Jugs") { Bricks := "J" } else if (Brick == "Firebricks") { Bricks := "F" } else if (Brick == "Clay Bricks") { Bricks := "C" } WinGet, GameWinHandle, ID, eGenesis Client loop { WinActivate CoordMode, Mouse, Relative KeyWait, MButton, D KeyWait, MButton MouseGetPos, TestX, TestY, WinHandle if (WinHandle = GameWinHandle) { Gosub, MineRecord } else { Gui, Destroy break } } return MineRecord: MineNum++ MouseGetPos, MineX%MineNum%, MineY%MineNum% GuiControl, Text, MineNumText, %MineNum% kilns captured TotalRacks := MineNum return MineSetLoops: Gui, Submit Gui, Destroy Gui, +AlwaysOnTop +ToolWindow Gui, Font, bold Gui, Add, Text, vMineCycleText, 5 seconds to drag window out of way Gui, Font, norm Gui, Show, x0 y25 GuiControl, Text, MineCycleText, 5 seconds to drag window out of way Delay = 5 ;You got 5 seconds to drag the status window out of the way Loop, %Delay% { GuiControl, Text, MineCycleText, %Delay%s to drag window out of way Delay -- Sleep 1000 } SetDefaultMouseSpeed, 0 loop, %NumPulls% { MineNum = 1 MouseGetPos, OldMX, OldMY ;Make Bricks Loop loop, %TotalRacks% { WinActivate, eGenesis Client ;BlockInput, MouseMove GuiControl, Text, MineCycleText, Loading Kilns - Kiln: %MineNum% MinePosX := MineX%MineNum% MinePosY := MineY%MineNum% MouseMove, %MinePosX%, %MinePosY%, 0 sleep 200 Send {%Bricks%} Sleep, 50 Send {W} Sleep, 100 Send {F} Sleep, 200 MineNum++ } MouseMove, %OldMX%, %OldMY%, 0 SecondsCountDown := Seconds loop, %Seconds% { GuiControl, Text, MineCycleText, Waiting %SecondsCountdown%s for kilns to finish firing SecondsCountdown := SecondsCountdown - 1 sleep 1000 } MineNum = 1 ;Take Bricks loop, %TotalRacks% { WinActivate, eGenesis Client GuiControl, Text, MineCycleText, Taking Fired Items - Kiln: %MineNum% MinePosX := MineX%MineNum% MinePosY := MineY%MineNum% MouseMove, %MinePosX%, %MinePosY%, 0 Sleep, 200 Send {T} Sleep, 200 MineNum++ } GuiControl, Text, MineCycleText, 2s Pause, Hit Ctrl+P to STOP BRICKS Sleep 2000 } Gui, Destroy Gui, Add, Text,, Middle-click on this window to end the script. Gui, Show return } ^r::reload ^p::Pause