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Guides/Vineyards and Wine Guide
by Pascalito and Ariella
Vineyard Spacing
Plant blocks of vineyards 20x20 coords apart. From experience this coord rule of thumb catches most flavors. Flavor areas can overlap each other so that one vineyard may express up to 5 different flavors over time or none at all.
Supplies to have in quantity
You might want a warehouse exclusively for Wine Supplies.
- Boards, Nails and Rope to build vineyards. 40 Boards, 25 Nails and 12 Rope each vineyard.
- Wine bottles. Can produse batches of 12 in glaziers bench. 21 grapes per bottle.
- Barrel taps. Made with Iron Knife and Carving 3.
- Label papers from pappy paper and ink?. Or be smart and give it a good name from the start so you don't have to relabel.
Goals and Knowing Which Vine Type to Plant
Vine Name | Tending Table Link | Genome | Used For | Gene Sets | Negatives |
Contemplation | Contemplation Tending Table | KRYYRGYROGGGGGRYYROK | Quality - Expressing flavors over time. Winebook 1 needs higher quality vines. | 2 Quality gene sets of RYYR | Low grape count due to no Grape gene sets (makes less bottles of wine) |
Frivolity | Frivolity Tending Table | KRROOYYGGGGGYYYGGGYYYRROOYYGGGGGGYRK - will be corrected | Higher Tannin from color for chemists to make higher volume and types of spirits. Higher Sugar for higher alcohol for winebooks (fall over from being drunk) and chemists for spirits. Spirits are needed for Test of Festivals. Higher Acid expresses flavors better and maybe faster development of alcohol. | 1 Acid OYYG 2 Color RROOYY 2 Sugar YYY | Low grape count due to no Grape gene sets (makes less bottles of wine) |
From the table above you can decide which vines to plant that will suit your goals and needs. Plant extra vineyards together if you want more bottles of wine from vines. Consider that Test of Festivals asks for certain vintages of wine, Body Monuments ask for wines of certain flavors, certain winebooks ask for flavors and certain amounts of alcohol, Test of Vigil asks for certain wines, chemists need high sugar and tannin wines so having more bottles can help others too.
Tending
Refer to the tending table links in the above chart and print them out. Use Printable Version under Toolbox on the left side bar. You may have to do Print Preview to have All Pages print out. Also printout Abbreviation Key to Tend Tables.
WARNING: DO NOT LET VIGOR GO TO ZERO OR A NEGATIVE VALUE or your vine will die.
First, take out the tending table for the vine you are working with. Let's say you decide on Contemplation to have higher quality for seeing flavors. You will now make your personal tend table for Contemplation for this specific goal.
The Tending Tables list tables for each of the States you will see when you go to the vineyard and click on it. The next decision is which tend to choose to end up maximizing your goal. We always want to look at the Grapes column and maximize grape count in tandem with your other goals. We always want to look at the Vigor column and minimize the decreasing. Vigor always decreases from 100 down to zero or close to it and is the main determiner of when to harvest. Otherwise the vine would die because Vigor goes negative. In this example Quality is also a goal so we will be looking at the Grapes, Quality and Vigor columns to build our personal tend table.
The first State we look at is SAGGING. We will list tends for the Sagging state that have positive values in both Grapes and Quality columns:
Tend Type | (G)rapes | (Q)uality | (Vigor) |
AS | +3 | 0 | -12 |
MG | +2 | +2 | -11 |
SV | +3 | -7 | -7 |
TL | 0 | -1 | -3 |
Notice that TL is also included because Sagging happens to be a sucky tend. TL will probably get chosen because Vigor value loss is minimized and Grape loss is zero while Quality has a minimum loss of -1. Or you might decide to use SV to get more grapes and take a middle of the road Vigor loss while thinking that you are maximizing Quality in the other tends enough to take a -7 Quality loss on this one tend. In the end, TL is chosen to minimize all decreases.
Next we will look at the other States and decide which Tend would be the best for each State we might currently find on our vineyards.
WILTING
Tend Type | (G)rapes | (Q)uality | (Vigor) |
MG | +4 | -3 | -2 |
SL | +1 | -6 | -1 |
SV | -1 | +1 | |
TV | +2 | -4 | -9 |
TL | -3 | +2 | -2 |
SV and TV have too high a decrease in Vigor. SL has too high a decrease in Quality. So the choice will be between MG if you want to go for more grapes or TL if you want to lose some grapes but gain a little in Quality and neither takes much loss in Vigor. We will try TL to bump the Quality up.
MUSTY
Tend Type | (G)rapes | (Q)uality | (Vigor) |
MG | +3 | +10 | -13 |
SV | -3 | +2 | -13 |
TV | -1 | +9 | -13 |
All three of the above take a serious decrease to Vigor of -13 so choose the best one for both Grapes and Quality to make it worth it which is MG.
FAT
Tend Type | (G)rapes | (Q)uality | (Vigor) |
MG | +1 | +11 | -1 |
SL | +2 | +12 | -4 |
MG gives the better ratio of gain per Vigor decrease.
RUSTLE
AS and SV are the clear winners. Both have exactly the same stats per tend of our column categories.
SHRIVEL
Tend Type | (G)rapes | (Q)uality | (Vigor) |
SV | -2 | +12 | -4 |
TV | +4 | +9 | -14 |
It's tempting to use the TV tend because both have high positives, but the very high decrease in Vigor makes the ratio not worth it. Remember it's easier to plant more vineyards to get more grapes than it is to raise Quality. So we will choose the SV tend if the State is Shrivel.
SHIMMER
Tend Type | (G)rapes | (Q)uality | (Vigor) |
AS | +1 | +10 | -4 |
TV | +2 | +9 | -7 |
The ratio for Quality vs Vigor is higher with AS.
So there we have a personal choice set of tends to maximize grapes on the low grape vine Contemplation while raising Quality as much as possible and getting the most tends possible before Vigor gets to its minimum and we must Harvest.
State | Preferred Tend Type | (G)rapes | (Q)uality | (V)igor |
Sagging | TL | 0 | -1 | -3 |
Wilting | TL | -3 | +2 | -2 |
Musty | MG | +3 | +10 | -13 |
Fat | MG | +1 | +11 | -1 |
Rustle | AS | +4 | +7 | -4 |
Shrivel | SV | -2 | +12 | -4 |