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User:DisShovel

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Revision as of 21:55, 23 September 2010 by DisShovel (talk | contribs)
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Philosopher Prince

Constestant for Oracle of Slack

I'd rather be schroomin..

Also: Bacon!


A theory of Dung Rot Spawn.

Clues:

In T4 we measured elevated acid levels on most locations where dung rots spawned, often between 8k and 10k. They seemed to deplete the acid over the coarse of several nights (levels would fall), and then the spawn would disappear.

The name: Dung Rots.. because among the things that produce elevated acid levels are (we can test this):

Camel Pens

Sheep Pens

Tubs that are rotting dung (needs more testing)

Fire Pits

Metal work (it is unclear which buildings are contributing to this)


It usually takes a large organization to own enough pens to have an effect. A single or few pens or buildings don't seem to produce much acid.

How we can test

You'll need ecology 2 (cheap skill) and a boat load of cabbage juice.

1) measure every sight where Dung Rots are found. Preferably every night they spawn, but even after the fact might be useful.

2) measure the areas around large concentrations of animal pens, heavily used firepits, and metal working buildings.

Record and share you findings.

Also note that PoT are often found at or near the same spots.. so measurements of those might help in finding one or both of these mushroom types.

Thanks for your help and interest... happy Schroomin'