The Wiki for Tale 5 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.

If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.

User:DisShovel

From ATITD5
Revision as of 14:42, 22 October 2010 by DisShovel (talk | contribs)
Jump to navigationJump to search

Philosopher Prince

Constestant for Oracle of Slack

I'd rather be schroomin..

Also: Bacon!


Beer Page.. work in progress... http://www.atitd.org/wiki/tale5/User:DisShovel/beer


Acid Research

I am researching acid ecology in the game because it seems to influence the spawn and movement of some mushrooms. See below.

What I have learned so far:

1) Acid 'spots' are naturally occurring

2) The spots dissipate over a relatively short period of time i.e. An Egypt day

What I hope to learn:

1) do the spots move or just fluctuate in place?

2) What is the min/max range of acid?

3) Do player actions or buildings effect the levels? If so which buildings or actions and under what conditions?

More acid observations here and on related data pages:

http://www.atitd.org/wiki/tale4/Ecology_Research/Acid_Measurements


A theory of Dung Rot Spawn.

Clues:

In T4 we measured elevated acid levels on most locations where dung rots spawned, often between 8k and 10k. They seemed to deplete the acid over the coarse of several nights (levels would fall), and then the spawn would disappear. This is partially based upon what little has been said by Teppy on the matter. You can find that here: http://www.atitd.org/wiki/tale4/Mushroom_Theories

The name: Dung Rots.. because among the things that produce elevated acid levels are (we can test this):

Camel Pens

Sheep Pens

Tubs that are rotting dung (needs more testing)

Fire Pits

Metal work (it is unclear which buildings are contributing to this)

Metal Treatment

Naturally occurring for reasons unknown


It usually takes a large organization to own enough pens to have an effect. A single or few pens or buildings don't seem to produce much acid.

How we can test

You'll need ecology 2 (cheap skill) and a boat load of cabbage juice.

1) measure every sight where Dung Rots are found. Preferably every night they spawn, but even after the fact might be useful.

2) measure the areas around large concentrations of animal pens, heavily used firepits, and metal working buildings.

Record and share you findings.

Also note that PoT are often found at or near the same spots.. so measurements of those might help in finding one or both of these mushroom types.

Thanks for your help and interest... happy Schroomin'