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Takhetu/Code
From ATITD5
Jump to navigationJump to searchMineRecord: MineNum++ MouseGetPos, MineX%MineNum%, MineY%MineNum% Broke%MineNum% := False Matrix%MineNum% := GetMatrix(MineX%MineNum%-1,MineY%MineNum%-1,3) GuiControl, Text, MineNumText, %MineNum% crystals captured return
ThirdStone := SecondStone+A_Index ;check for broken Stone1 := FindMatrix(MineX%FirstStone%-1,MineX%FirstStone%+1,MineY%FirstStone%-1,MineY%FirstStone%+1,3,Matrix%FirstStone%) Stone2 := FindMatrix(MineX%SecondStone%-1,MineX%SecondStone%+1,MineY%SecondStone%-1,MineY%SecondStone%+1,3,Matrix%SecondStone%) Stone3 := FindMatrix(MineX%ThirdStone%-1,MineX%ThirdStone%+1,MineY%ThirdStone%-1,MineY%ThirdStone%+1,3,Matrix%ThirdStone%) AllThere := True If (Stone1=0) { Broke%FirstStone% := True AllThere := False } If (Stone2=0) { Broke%SecondStone% := True AllThere := False } If (Stone3=0) { Broke%ThirdStone% := True AllThere := False } If (AllThere=True) { MouseMove, MineX%FirstStone%, MineY%FirstStone% ;Msgbox, FirstStone: MineX%FirstStone%, MineY%FirstStone% Sleep %Delay% Send {A} Sleep %Delay% MouseMove, MineX%SecondStone%, MineY%SecondStone% ;Msgbox, SecondStone: MineX%SecondStone%, MineY%SecondStone% Sleep %Delay% Send {A} Sleep %Delay% MouseMove, MineX%Thirdstone%, MineY%Thirdstone% ;Msgbox, ThirdStone: MineX%Thirdstone%, MineY%Thirdstone% Sleep %Delay% Send {A} Sleep %Delay% Send {S} Sleep %Delay% Gosub, Popup } } } } if ChatWarning = 0