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Takhetu/Code
From ATITD5
Jump to navigationJump to searchMineRecord: MineNum++ MouseGetPos, MineX%MineNum%, MineY%MineNum% Broke%MineNum% := False Matrix%MineNum% := GetMatrix(MineX%MineNum%-1,MineY%MineNum%-1,3) GuiControl, Text, MineNumText, %MineNum% crystals captured return
Loop %MainLoop% { FirstStone := A_Index if (FirstStone ; NumToRun1 := 6-A_Index NumToRun1 := MineNum-A_Index-1 Loop, %NumToRun1% { SecondStone := FirstStone+A_Index ;NumToRun2 := 5-A_Index NumToRun2 := MineNum-SecondStone Loop, %NumToRun2% { ThirdStone := SecondStone+A_Index ;check for broken AllThere := True If (Broke%FirstStone%=True) { AllThere := False } else { Stone1 := FindMatrix(MineX%FirstStone%-1,MineX%FirstStone%+1,MineY%FirstStone%-1,MineY%FirstStone%+1,3,Matrix%FirstStone%) If (Stone1=0) { Broke%FirstStone% := True AllThere := False } } If (Broke%SecondStone%=True) { AllThere := False } else { Stone2 := FindMatrix(MineX%SecondStone%-1,MineX%SecondStone%+1,MineY%SecondStone%-1,MineY%SecondStone%+1,3,Matrix%SecondStone%) If (Stone1=0) { Broke%SecondStone% := True AllThere := False } } If (Broke%ThirdStone%=True) { AllThere := False } else { Stone3 := FindMatrix(MineX%ThirdStone%-1,MineX%ThirdStone%+1,MineY%ThirdStone%-1,MineY%ThirdStone%+1,3,Matrix%ThirdStone%) If (Stone1=0) { Broke%ThirdStone% := True AllThere := False } } If (AllThere=True) { MouseMove, MineX%FirstStone%, MineY%FirstStone% ;Msgbox, FirstStone: MineX%FirstStone%, MineY%FirstStone% Sleep %Delay% Send {A} Sleep %Delay% MouseMove, MineX%SecondStone%, MineY%SecondStone% ;Msgbox, SecondStone: MineX%SecondStone%, MineY%SecondStone% Sleep %Delay% Send {A} Sleep %Delay% MouseMove, MineX%Thirdstone%, MineY%Thirdstone% ;Msgbox, ThirdStone: MineX%Thirdstone%, MineY%Thirdstone% Sleep %Delay% Send {A} Sleep %Delay% Send {S} Sleep %Delay% Gosub, Popup } } } }