The Wiki for Tale 5 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.
If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.
CoD/kilns
From ATITD5
Jump to navigationJump to search;Ctrl+P to pause script and Ctrl+P again to resume ;The AHK icon in system tray will turn red while paused. ;Ctrl+R to reload script ;Date 3/17/2010 ^r::reload ^p::Pause ^!w:: ;Explanation of Seconds variable below: ;If you find the bricks are getting done slightly late: ;(ie it begins making more bricks before they are done), then add 1 second at a time, below ;If you find the bricks are forming before the timer is done, ;(ie there is 1 or more seconds remaining on timer when bricks get done) then decrease 1 second at a time ;It takes about 33 seconds for the bricks to form, but the time it takes from when the first rack is loaded ;until the time the last one is loaded is the reason that time varies ;About 32s for 6 racks ;About 25s for 25 racks ;About 16s for 48 racks Seconds = 135 IfWinExist eGenesis Client { WinActivate Gui, Add, Text,, Items to fire: Gui, Add, DropDownList, vBrick Choose1, Jugs|Firebricks|Clay Bricks Gui, Add, Button, gRecord, GO Gui, Show return Gui, Add, Text,, How many Firings can your kilns take?: Gui, Add, vNumPulls wp number Gui, Add, Button, gRecord, GO Gui, Show return Record: Gui, Submit Gui, Destroy Gui, +AlwaysOnTop +ToolWindow Gui, Font, bold Gui, Add, Text, vMineNumText, Set kiln locations Gui, Font, norm Gui, Add, Text,, ( LTrim Hover and middle-click (Click mouse-wheel) on each kiln, one by one, until you've clicked on all the kilns you want to use. Then click the OK button. (Drag this box out of the way if any kilns are hidden) Make sure you chat is minimized and that your screen is locked (Alt+L) AFTER setting kiln locations, Press OK... ) Gui, Add, Button, default gMineSetLoops, OK Gui, Show MineNum = 0 ; NumPulls = 100 if (Brick == "Jugs") { Bricks := "J" } else if (Brick == "Firebricks") { Bricks := "F" } else if (Brick == "Clay Bricks") { Bricks := "C" } WinGet, GameWinHandle, ID, eGenesis Client loop { WinActivate CoordMode, Mouse, Relative KeyWait, MButton, D KeyWait, MButton MouseGetPos, TestX, TestY, WinHandle if (WinHandle = GameWinHandle) { Gosub, MineRecord } else { Gui, Destroy break } } return MineRecord: MineNum++ MouseGetPos, MineX%MineNum%, MineY%MineNum% GuiControl, Text, MineNumText, %MineNum% kilns captured TotalRacks := MineNum return MineSetLoops: Gui, Submit Gui, Destroy Gui, +AlwaysOnTop +ToolWindow Gui, Font, bold Gui, Add, Text, vMineCycleText, 5 seconds to drag window out of way Gui, Font, norm Gui, Show GuiControl, Text, MineCycleText, 5 seconds to drag window out of way Delay = 5 ;You got 5 seconds to drag the status window out of the way Loop, %Delay% { GuiControl, Text, MineCycleText, %Delay%s to drag window out of way Delay -- Sleep 1000 } SetDefaultMouseSpeed, 0 loop, %NumPulls% { MineNum = 1 MouseGetPos, OldMX, OldMY ;Make Bricks Loop loop, %TotalRacks% { WinActivate, eGenesis Client ;BlockInput, MouseMove GuiControl, Text, MineCycleText, Loading Kilns - Kiln: %MineNum% MinePosX := MineX%MineNum% MinePosY := MineY%MineNum% MouseMove, %MinePosX%, %MinePosY%, 0 sleep 200 Send {%Bricks%} Sleep, 50 Send {W} Sleep, 100 Send {F} Sleep, 200 MineNum++ } MouseMove, %OldMX%, %OldMY%, 0 SecondsCountDown := Seconds loop, %Seconds% { GuiControl, Text, MineCycleText, Waiting %SecondsCountdown%s for kilns to finish firing SecondsCountdown := SecondsCountdown - 1 sleep 1000 } MineNum = 1 ;Take Bricks loop, %TotalRacks% { WinActivate, eGenesis Client GuiControl, Text, MineCycleText, Taking Fired Items - Kiln: %MineNum% MinePosX := MineX%MineNum% MinePosY := MineY%MineNum% MouseMove, %MinePosX%, %MinePosY%, 0 Sleep, 200 Send {T} Sleep, 200 MineNum++ } GuiControl, Text, MineCycleText, 2s Pause, Hit Ctrl+P to STOP BRICKS Sleep 2000 } Gui, Destroy Gui, Add, Text,, Middle-click on this window to end the script. Gui, Show return }