The Wiki for Tale 5 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.
If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.
Guides/Mining
From ATITD5
General Description of Mining
- Anyone can see what type of ore mine it is. These mines do not crumble so there is no repair cost.
- Work the Mine, Normal hotkey [W] to get the first set or new set of ore stones. There should be an option for Color Blind Mode.
- Each mine is born with a certain of characteristics not dependent on ore type. One iron mine, for example, might always use different base colors and different stone shapes while another iron mine might always use different crystal shapes and different stone colors. An iron mine always uses 2 characteristics in its 'game'.
- Minimum number of Ore Stones in a Workload for any ore seems to be 3
- Gems are produced when one of the Ore Stones crumbles. It 'seems' that when a specific Ore Stone crumbles after being selected in a correct Workload about 7 or 8 times that it crumbles.
Ore Type | Number of Ore Stones in a set | Characteristics per set (See Note 1 below) | Possibilities per characteristic (See Note 2 below) |
Aluminum | 9 | 3 | 3 |
Copper | 8 | 2 | 3 |
Iron | 7 | 2 | 3 |
Platinum | 12 | 4 | 5 |
Tin | 9 | 2 | 4 |
- Note 1: Possible Characteristics: Base color, Base shape, Crystal color, Crystal shape, Stone shape, Stone color, Stone color pattern.
- Note 2: Example. If number of possibilities per characteristic is 2 then there could be 2 different base colors or 2 different crystal shapes, etc.