The Wiki for Tale 5 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.

If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.

Tutmault/Macros/Fishing

From ATITD5
Revision as of 20:37, 21 June 2011 by Tutmault (talk | contribs)
Jump to navigationJump to search

Fishing Macro

Overview

Tutmault's Fishing Script for VeggieTales


What it is.
Script that Reads Chat and Lures. It is a script that will run through all of known lures and fish. It has chat reading for fish types and sizes, and also time. It has option to skip to next lure on common catch, skips when no fish bit, and option of total casts per lure.
Example Log Entry: [BatMite][1PM][17][OctecsLongfin] - saved in fishing/fishing.txt
Current capabilities include: Reading Fish, Size, Time. Using Lures.
This script does not have all types of fish/lures/lure types/chat info recorded and therefore is only a testable script. Therefore this script is recommended to people with some programming knowledge and image editing.


Release Info

Currently have size of fish pictures: 8 through 48 (47 is only one missing).
Currently have Lure Pictures: 8 Missing total.
Currently have 1-12 times and AM/PM.
Fish Pictures currently at 22/49.

changes as of 06/21/11

Rewrote the chat ID function
Rewrote the pulse, compared to old version this one is much smoother
Added TotalCasts, SkipCommon, and LureChangesToUpdateTimer variables
Added Fresh,Glazed along with Preserved Lure Types


Download and Setup

Download --> File:FishingMacro.zip<--

Setup
Install Fishing Folder into Veggietales and extract luascripts into veggietales/luascripts.
In-game you must have Chat Log big enough for no lines to wrap and showing at least the total amount of casts + 2 lines.
Must have Use Lure Menu Pinned and fully shown.
Must have mouse pointer in open area to use Self Menu -> Special -> What Time
Edit Fishing.lua to change casts per lure, time updates per lure change, and skip to next lure on common fish.
Adding new fish pictures you must edit Fishing_Func.inc and add to the appropriate table. Check current images for idea width/heights.