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CoD/kilns
- Ctrl+P to pause script and Ctrl+P again to resume
- The AHK icon in system tray will turn red while paused.
- Ctrl+R to reload script
- Date 3/17/2010
^r::reload ^p::Pause ^!w::
- Explanation of Seconds variable below
- If you find the bricks are getting done slightly late
- (ie it begins making more bricks before they are done), then add 1 second at a time, below
- If you find the bricks are forming before the timer is done,
- (ie there is 1 or more seconds remaining on timer when bricks get done) then decrease 1 second at a time
- It takes about 33 seconds for the bricks to form, but the time it takes from when the first rack is loaded
- until the time the last one is loaded is the reason that time varies
- About 32s for 6 racks
- About 25s for 25 racks
- About 16s for 48 racks
Seconds = 135
IfWinExist eGenesis Client
{
WinActivate
Gui, Add, Text,, Items to fire: Gui, Add, DropDownList, vBrick Choose1, Jugs|Firebricks|Clay Bricks Gui, Add, Button, gRecord, GO Gui, Show return
Gui, Add, Text,, How many Firings can your kilns take?: Gui, Add, vNumPulls wp number Gui, Add, Button, gRecord, GO Gui, Show return
Record: Gui, Submit Gui, Destroy Gui, +AlwaysOnTop +ToolWindow Gui, Font, bold Gui, Add, Text, vMineNumText, Set kiln locations Gui, Font, norm Gui, Add, Text,, ( LTrim Hover and middle-click (Click mouse-wheel) on each kiln, one by one, until you've clicked on all the kilns you want to use. Then click the OK button.
(Drag this box out of the way if any kilns are hidden)
Make sure you chat is minimized and that your screen is locked (Alt+L)
AFTER setting kiln locations, Press OK...
)
Gui, Add, Button, default gMineSetLoops, OK Gui, Show
MineNum = 0
- NumPulls = 100
if (Brick == "Jugs") { Bricks := "J" } else if (Brick == "Firebricks") { Bricks := "F" } else if (Brick == "Clay Bricks") { Bricks := "C" }
WinGet, GameWinHandle, ID, eGenesis Client loop { WinActivate CoordMode, Mouse, Relative KeyWait, MButton, D KeyWait, MButton MouseGetPos, TestX, TestY, WinHandle if (WinHandle = GameWinHandle) { Gosub, MineRecord } else { Gui, Destroy break } } return
MineRecord: MineNum++ MouseGetPos, MineX%MineNum%, MineY%MineNum% GuiControl, Text, MineNumText, %MineNum% kilns captured TotalRacks := MineNum return
MineSetLoops:
Gui, Submit
Gui, Destroy
Gui, +AlwaysOnTop +ToolWindow
Gui, Font, bold
Gui, Add, Text, vMineCycleText, 5 seconds to drag window out of way
Gui, Font, norm
Gui, Show
GuiControl, Text, MineCycleText, 5 seconds to drag window out of way
Delay = 5
;You got 5 seconds to drag the status window out of the way
Loop, %Delay%
{
GuiControl, Text, MineCycleText, %Delay%s to drag window out of way
Delay --
Sleep 1000
}
SetDefaultMouseSpeed, 0
loop, %NumPulls%
{
MineNum = 1
MouseGetPos, OldMX, OldMY
;Make Bricks Loop
loop, %TotalRacks% {
WinActivate, eGenesis Client
;BlockInput, MouseMove GuiControl, Text, MineCycleText, Loading Kilns - Kiln: %MineNum% MinePosX := MineX%MineNum% MinePosY := MineY%MineNum% MouseMove, %MinePosX%, %MinePosY%, 0 sleep 200 Send {%Bricks%} Sleep, 50 Send {W} Sleep, 100 Send {F} Sleep, 200 MineNum++ }
MouseMove, %OldMX%, %OldMY%, 0
SecondsCountDown := Seconds
loop, %Seconds% { GuiControl, Text, MineCycleText, Waiting %SecondsCountdown%s for kilns to finish firing SecondsCountdown := SecondsCountdown - 1 sleep 1000 }
MineNum = 1
;Take Bricks
loop, %TotalRacks% {
WinActivate, eGenesis Client
GuiControl, Text, MineCycleText, Taking Fired Items - Kiln: %MineNum% MinePosX := MineX%MineNum% MinePosY := MineY%MineNum% MouseMove, %MinePosX%, %MinePosY%, 0 Sleep, 200 Send {T} Sleep, 200 MineNum++ }
GuiControl, Text, MineCycleText, 2s Pause, Hit Ctrl+P to STOP BRICKS
Sleep 2000
}
Gui, Destroy
Gui, Add, Text,, Middle-click on this window to end the script.
Gui, Show
return
}