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Difference between revisions of "Guides/Mining"

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(Gems were not regional in Beta, but based on very large gem grids - 500x500 or 1000x1000Check for Tale5 live.)
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Note: On 4:06PM Year 1, Akhet II-14 teppy corrected his bug that topaz gems were not in egypt and announced in System that Alcyone gems changed.  He told Sprocket that it was a bug and flipped a coin to decide either Sterope or AlcyoneAlcyone won. "Scientists at the Alcyone University of Harmony note geological changes among mines in the region." 
  
 
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Revision as of 18:43, 22 August 2010

General Description of Mining

  • Anyone can see what type of ore mine it is. These mines do not crumble so there is no repair cost.
  • When dowsing with Perception 'Unrecognizable ore' is the required Perception divided by 2 and rounded down. That's the current theory.
  • Work the Mine, Normal hotkey [W] to get the first set or new set of ore stones. There should be an option for Color Blind Mode. (There is, but you need to do a GM call to get it set for you permanently)
  • Minimum number of Ore Stones in a successful Workload for any ore seems to be a minimum of 3 Ore Stones chosen. (In Beta, Silver required 4 stones)
  • Gems and coal are produced when one of the Ore Stones crumbles. When a specific Ore Stone has been selected in a correct workload 7 times it crumbles. (In Beta, Lithium stone crumbled after only 3 workloads)
Region Gem
Alcyone Topaz
Celeano Emerald
Maia Ruby
Merope Sapphire
Sterope Quartz
Taygete Opal
Sinai Diamond

Note: On 4:06PM Year 1, Akhet II-14 teppy corrected his bug that topaz gems were not in egypt and announced in System that Alcyone gems changed. He told Sprocket that it was a bug and flipped a coin to decide either Sterope or Alcyone. Alcyone won. "Scientists at the Alcyone University of Harmony note geological changes among mines in the region."

Ore Type Number of Ore Stones in a set Varying Characteristics Characteristic Rules for a Successful Workload
Aluminum 9 4 Body Colours, 4 Body Shapes, 4 Base Colours All Same or All Different
Copper 8 3 Body Colours, 4 Body Shapes All Same or All Different
Iron 7 3 Body Colours, 3 Crystal Shapes All Same or All Different
Lead 9 4 Body Colours, 4 Body Shapes, 3 Crystal Colours All Same or All Different
Platinum 12 5 Body Colours, 5 Body Patterns, 5 Crystal Colours, 5 Base Shapes Some Same and Some Different
Tin 9 4 Body Colours, 4 Body Pattern All Same or All Different
Titanium 12 5 Body Colours, 5 Body Shapes, 5 Base Colours, 5 Base Shapes All Same or All Different

Additional mine characteristics from beta, to be checked for T5 live:

Tale 5 MineT5 Ore Stones Tale 5 Mine.................................................................................Tale 5 Ore Stones

Public Mines

Ore Type Number of Ore Stones in a set Varying Characteristics Characteristic Rules for a Successful Workload
Zinc 10 3 Body Colours, 3 Base Shapes, 3 Crystal Colours All Same or All Different
Tungsten 12 3 Body Shapes, 3 Body Patterns, 3 Crystal Shapes, 3 Base Shapes Some Same and Some Different
Lithium 10 7 Body Patterns, 7 Crystal Shapes Some Same and Some

Different (gem/coal after 3 uses)

Strontium 10 7 Body Colours, 7 Crystal Colours, 7 Base Colours All Same or All Different
Magnesium 9 7 Body Colours, 3 Body Shapes, 3 Body Patterns Some Same and Some Different
Antimony 14 5 Crystal Colours, 5 Crystal Shapes, 2 Base Shapes All Same or All Different
Silver 10 5 Body Colours, 5 Base Shapes, 5 Base Colours 4+ All Same or All Different
Gold 12 3 Body Colours, 3 Body Patterns, 3 Crystal Colours, 3 Crystal Shapes All Same or All Different
Platinum 12 5 Body Colours, 5 Crystal Colours, 5 Base Shapes Some Same and Some Different

Playing the Mining Game

  • We will use a Copper Mine in this example. Copper Mines use the Ore Stone characteristics of body colours and body shapes. You will always play the Mining Game with this type of mine with those characteristics. In the chart above, successful workloads will have characteristics that are either all the same or all different for copper.
  • Click on the Mine and choose Work this Mine, Normal [W] to bring out a new Ore Stone set.

Tale 5 Ore Stone Set

  • Left-click the stones that you think will be either All Same or All Different as in the chart above for this Ore Stone Set and choose Add this to the Workload [A]. In this example I chose All Different for both colour and shape, so all stone shapes must be different and all stone colors must be different (yellow, purple, blue). A blue rotating ring appears around each stone you choose. Two Ore Stones have been chosen and a blue Ore Stone is about to be chosen.

T5 Workload

  • Left-click the last Ore Stone and choose Add this to the Workload and Finalize [S]. If you chose a correct set of Ore Stones then you will see the flyaway message as below! You win some ore! The ore amount is added into the pot and you can Take.

Cyan Shade 1

Ore Type Region Coords Nearest landmark
Lead Merope -1570 5000 UBody-has compound with bullet furnaces and a hearth for cc. Please bring b&b to help maintain as it has no cornerstone
Iron Alcyone 1783, 2038 Flash Back Fonderie - 3 Compression furnace, 8 Bullet furnace
Copper Alcyone 1798, 2030 Flash Back Fonderie - 3 Compression furnace, 8 Bullet furnace
Tin Alcyone 1819, 2015 Flash Back Fonderie - 3 Compression furnace, 8 Bullet furnace
Tungsten Alcyone 1068, 2251 Smelting facilities planned but not builded yet
Platinum Sterope 1070, -2282