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Difference between revisions of "Small Distaff"

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* Spin up to 100 [[Tow]] into [[produces::Twine]] (3 twine per tow @ 1 Teppy Minute per 1 Tow loaded).
 
* Spin up to 100 [[Tow]] into [[produces::Twine]] (3 twine per tow @ 1 Teppy Minute per 1 Tow loaded).
 
* Spin up to 100 [[Twine]] into [[produces::Rope]] (5 twine per rope @ 1 Teppy Minute per Rope).
 
* Spin up to 100 [[Twine]] into [[produces::Rope]] (5 twine per rope @ 1 Teppy Minute per Rope).
* Spin up to ? [[Wool]] into [[produces::Yarn]] (10 yarn per wool @ 1 Teppy Minute per Wool).
+
* Spin up to 1? [[Wool]] into [[produces::Yarn]] (30 yarn per wool @ 1 Teppy Minute per Wool?).
 +
 
 
**Up to 300 <b>Twine</b> if you don't unload after spinning tow into twine.
 
**Up to 300 <b>Twine</b> if you don't unload after spinning tow into twine.
  

Revision as of 20:58, 10 August 2010

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Tale 4 information
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  • Do not assume any information on this page is valid for Tale 5
  • Please update this page so that it becomes the relevant information for Tale 5
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Small distaff.png
Size 10x15
Where Outside,Compound




Source

This building becomes available once you have learned the Flax Processing skill.

Cost

Built in a Compound. Uses 10x15 cells.

May also be built outside, but then it will slowly deteriorate.

Use

1 Teppy Minute =~ 1:06 Real Life Time

  • Spin up to 100 Lint into Thread (15 thread per lint @ 1 Teppy Minute per 1 Lint loaded).
  • Spin up to 100 Tow into Twine (3 twine per tow @ 1 Teppy Minute per 1 Tow loaded).
  • Spin up to 100 Twine into Rope (5 twine per rope @ 1 Teppy Minute per Rope).
  • Spin up to 1? Wool into Yarn (30 yarn per wool @ 1 Teppy Minute per Wool?).
    • Up to 300 Twine if you don't unload after spinning tow into twine.

Upgrades

If upgraded with a Pinch Roller, can turn 25 Steel Wire into 1 Cable (max 100)


May be left running while offline.

You can stop the Distaff while its running and remove any materials it has already created and restart it.