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Difference between revisions of "Taygete Lifers"

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Revision as of 04:14, 18 December 2010

Taygete Lifers Aquaduct Project

Taygete Lifers is a regional guild dedicated solely to the construction, maintenance and expansion of a public Aqueduct for the Test of Life.

Guild elders are dedicated to the coordination and oversight of the guild and it's project. Please contact any elder to discuss.

Elders: Fez, Jazmynn, Ketta, Ysabeau, Zoser


We have set up a Guild Hall at 702, 5600 by School of Thought.

All are welcome to join for free, though bricks and boards (for expansion of guild) are appreciated.

All donations to the Aqueduct System is welcome you don't need the test to join, you can join to just help out. This is a Regional guild, consider joining this huge project.

Test of Life

Benifits for having a regional Aquaduct System

In addition to being a test pass, there were Four major benefits to having an Aqueduct System.

  • The Vegetable Bonus - Near various towers there is a triple yield vegetable harvests bonus area. Veggies are grown here just like any other place, you just get 3 times as many when you harvest them.
  • Growing Herbs - Herb seeds can only be planted near some aqueduct towers.
  • The Attribute Bonus - You can drink from a tower and will get a 24 teppyhour (~27 RL hrs) +3 boost to a single attribute. The attribute boosted is in addition to permanent stats and in addition to food. This is especially useful when your Strength and Dexterity are not the same and you can drink to boost the lower stat to have 500 more carry.
  • Moss Growth - A different varieties of moss grow at each tower. Moss is used for other tests and for monuments.

Principles

Build an Aqueduct Tower that provides life-giving water to the arid desert. Vegetable growth assistance is tallied weekly.

  • Build an Aqueduct Tower
  • Raise the height of any Aqueduct Tower
  • Pump an Aqueduct
  • Use an Aqueduct to fill Jugs
  • Use an Aqueduct to grow Vegetables
  • Assist in growing 1000 Vegetable Harvests (Updated Weekly)

Test of Life and Points

To pass the Test of Life (or the principle), you need to get "points" for veggies grown. You will get 1 point for every harvest (not veggie) completed at your tower, or at a tower further down the line than yours. Accumulating points at every tower upstream, so as a group effort we will grow veggies at the LAST tower in the chain to maximize points for everyone.

Construction Costs

Plan of Attack

First task is to build an Aqueduct Pump once done individuals can build their own tower, creating a large chain of towers stemming from the main pump.
The plan is to build the Aqueduct Pump near the guild hall at 711, 5603 . The route for the aquaduct will run west to the edge of the desert and then head south as to maximize the terrain changes for growing all types of veg.

Pumping Station

Cost to build the pumping station:


Aqua-duct Towers

Everyone will want to build a tower. The more people who build a tower, the better for everyone. Here is what YOU must do if you build a tower:

  • Collect all materials required for a tower
  • Build your tower along the designated path, talk to the guild elders for position as a route has been planned.
  • Do a veggie test at your tower (to see if it's a bonus tower or not)
  • Complete 1000 harvests at the LAST tower in the chain.

Completing this at the last tower will complete your principle, but will also maximise the points the project as a whole gets an helps the test passes.


Tower Construction Costs

Towers are built in a similar way as pumps. The construction tool will note how far away from a suitable location you are. You must be within 8 feet of a suitable location in order to place a construction site. See below for our specified build locations. Once placed, the construction site still may not work if it's not placed close enough to a pump or a connecting tower (it will say this and not let you add materials).

Tower Raising costs

Tower raising cost To reach level N from level 0:

   * 2000 + (50 * N) bricks
   * 2 * N concrete
   * Round(1.5 * N) cut stone (rounded up)
   * 5 + ( N / 50 ) pipe segments


WANT TO BUILD A TOWER? Contact one of the guild elders if you'd like to build a tower. There is a specific route we want to follow so if you start building anywhere there is a chance your tower will not be in the final route and benefit from the chained points.


Built Tower Path

This map uses the CondMap template and should not be edited directly. Please see Maps for further details and links to all raw data pages

Tower Legend

Str markerDotRd.png Dex markerDotPk.png End markerDotGr.png Spd markerDotOr.png Cabbage markerPinWhB.png Carrot markerPinWhR.png Cucumber markerPinWhU.png Eggplant markerPinWhE.png Garlic markerPinWhG.png
Con markerDotLb.png Foc markerDotBl.png Per markerDotVi.png Future markerDot.png Leeks markerPinWhL.png Onions markerPinWhO.png Peppers markerPinWhP.png Watermelon markerPinWhW.png Multiple markerPinWhstar.png Pump markerPinWhcircle.png


Tower Locations

Tower Co-ordinates Builder Stats increase Veggie Bonuses Herb Style
Pump 710,5591 Zoser None found NOT:
Tower 1 689,5592 Femi None found NOT:
Tower 2 670,5591 Casino None found NOT:
Tower 3 649,5591 Cassi None found NOT:
Tower 4 629,5591 Fez None found NOT:
Tower 5 620,5575 Jazmynn None found NOT:
Tower 6 659,5557 emeraldlily None found NOT:
Tower 7 619,5540 Tribisha None found NOT:
Tower 8 630,5522 ysabeau None found NOT:
Tower 9 620,5505 murtha None found NOT:
Tower 10 639,5505 Kitten None found NOT:
Tower 11 659,5505 Nielas None found NOT:
Tower 12 680,5505 Sky None found NOT:
Tower 13 700,5505 Krae None found NOT:
Tower 14 709,5488 Akilla None found NOT:
Tower 15 700,5470 Naia None found NOT:
Tower 16 709,5453 Matk None found NOT:
Tower 17 700,5435 Pawnee None found NOT:
Tower 18 690,5418 Ten None found NOT:
Tower 19 699,5401 Ketta None found NOT:
Tower 20 690,5383 Bucktep None found NOT:
Tower 21 680,5366 haraelendil None found NOT:
Tower 22 690,5349 Kerain None found NOT:
Tower 23 700,5331 bcoastaldawn None found NOT:
Tower 24 710,5314 Sheeba None found NOT:
Tower 25 729,5314 Kaiya None found NOT:
Tower 26 750,5315 Narlee None found NOT:
Tower 27 759,5332 Iy-Nefer None found NOT:
Tower 28 770,5349 Hanid None found NOT:
Tower 29 760,5332 Zaphod None found NOT:
Tower 30 769,5349 Akhbeer None found NOT:
Tower 31 790,5349 Almelkehdes None found NOT:
Tower 32 800,5367 MissMau None found NOT:
Tower 33 820,5366 Wampak None found NOT:
Tower 34 840,5366 fahli None found NOT:
Tower 35 860,5366 sahil None found NOT:
Tower 36 870,5384 Jayn None found NOT:
Tower 37 880,5401 Windsong None found NOT:
Tower 38 870,5418 Renpet None found NOT:
Tower 39 880,5436 Mansku None found NOT:
Tower 40 890,5453 tehm None found NOT:
Tower 41 910,5453 Isaiah None found NOT:
Tower 42 930,5453 Lorbanar None found NOT:
Tower 43 940,5436 Rashidi None found NOT:
Tower 44 950,5418 Azeron None found NOT:
Tower 45 970,5418 Zaratustra None found NOT:
Tower 46 990,5418 Chimyon None found NOT:
Tower 47 1000,5436 vision None found NOT:
Tower 48 1020,5436 cj-the-dj18 None found NOT:
Tower 49 1040,5436 None found NOT:
Tower 50 1060,5436 None found NOT:
Tower 51 1080,5436 None found NOT:
Tower 52 1100,5436 None found NOT:
Tower 53 1090,5453 None found NOT:
Tower 54 1100,5470 None found NOT:
Tower 55 1090,5488 None found NOT:
Tower 56 1080,5505 None found NOT:
Tower 57 1090,5523 None found NOT:
Tower 58 1080,5540 None found NOT:
Tower 59 1090,5557 None found NOT:
Tower 60 1110,5557 None found NOT:


Herb Key

T3 herbiculture guide

Once the herb a tower supports is known then the table will contain the full description, or "None" if it doesn't do any. Until then this key shows which foraging styles have not been tested.

1. Cut away the outer stem
2. Harvest the Root pith
3. Trim the Root fibres
4. Snip the leaf stems
5. Peel back the stem base
6. Scrape off the stem pith
7. Remove the Tap Root
8. Pick out the seeds
9. Crush the stems
10. Pluck the leaves
11. Squeeze out the sap
12. Scrape away the leaf hairs