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(Created page with "===Zhadu Practice Session=== Begins Sunday, September 19, 2010 Wepwawet Spirit Arena Ends Monday, September 20, 2010 Enter the arena for a practice session of Zhadu, a game of ...")
 
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===Zhadu Practice Session===
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{{Languages}}
Begins Sunday, September 19, 2010 Wepwawet Spirit Arena
 
Ends  Monday, September 20, 2010
 
Enter the arena for a practice session of Zhadu, a game of strategy.
 
 
Starting: To begin a game, click the board and choose a nearby opponent. The game will start when the same opponent chooses you.
 
 
Stones: When the game begins, your stones will be lined up along the center of the board. They are, from top to bottom, the 4 Stone, the 3 Stone, the 123 Stone, the 2 Stone, and the 1 Stone.
 
 
Setup: The game starts with a setup phase in which you and your opponent take turns placing your stones into their starting positions. To place a stone, click on it, then click on the starting position to put it in, then click the gear at the center of the board. Valid starting positions are the four dots in the triangle at the end of your side of the board, and the center dot of the triangle adjacent to it.
 
  
Moves: Once all stones are positioned, the game begins. You must move one of your stones per turn. A stone must move a number of spaces equal to its value; no more, and no less. The 123 Stone works like a wildcard and can be moved one, two, or three spaces at the owner's desire. A single "space" can either be (a) any of the other unoccupied dots within the triangle the stone is in, or (b) if the stone is on a corner dot, an adjacent unoccupied corner dot in another triangle. A stone may not pass through a dot occupied by another stone, but may come to rest on a dot occupied by one of your opponent's stones. If this happens, the opponent's stone is "captured", and removed from the board. To move, click a stone, click each of the dots to move it to in turn, and then click the gear in the center of the board.
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__TOC__
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*The [http://www.timezoneconverter.com/cgi-bin/tzc.tzc Time Zone Converter website] can convert event times into local times for your location.<br>
Goal: Your opponent is defeated if the values of the first stone you captured and the last stone you captured sum to exactly four. The 123 Stone is a wildcard that can be valued any of one, two, or three. Capture of your opponent's 4 Stone results in victory only if it is the first stone you capture.
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*Date format YYYY-MM-DD (same as date format in game logs.)
 
Timer: Click the board to see the timers. If your timer runs out, your opponent may claim victory at any time.  
 
 
Details: With more wins than losses, you will advance to the next rank. Three losses at your current rank and you will be eliminated from the tournament.  
 
 
Prizes: 3 Cuttable Stones to all Participants in this practice session.
 
  
===Zhadu Tournament #1===
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= Current & Upcoming Events =
Begins Monday, September 20, 2010 Wepwawet Spirit Arena
 
Ends  Monday, September 20, 2010
 
Enter the arena to play Zhadu, a game of strategy.
 
  
Starting: To begin a game, click the board and choose a nearby opponent. The game will start when the same opponent chooses you.
 
  
Stones: When the game begins, your stones will be lined up along the center of the board. They are, from top to bottom, the 4 Stone, the 3 Stone, the 123 Stone, the 2 Stone, and the 1 Stone.
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* [[Events/Pharaoh%27s_Garden_Game_Event_8 | Pharaoh's Garden Game Event 8 The Great Herb Seed Dump Follow Up]]
  
Setup: The game starts with a setup phase in which you and your opponent take turns placing your stones into their starting positions. To place a stone, click on it, then click on the starting position to put it in, then click the gear at the center of the board. Valid starting positions are the four dots in the triangle at the end of your side of the board, and the center dot of the triangle adjacent to it.
 
  
Moves: Once all stones are positioned, the game begins. You must move one of your stones per turn. A stone must move a number of spaces equal to its value; no more, and no less. The 123 Stone works like a wildcard and can be moved one, two, or three spaces at the owner's desire. A single "space" can either be (a) any of the other unoccupied dots within the triangle the stone is in, or (b) if the stone is on a corner dot, an adjacent unoccupied corner dot in another triangle. A stone may not pass through a dot occupied by another stone, but may come to rest on a dot occupied by one of your opponent's stones. If this happens, the opponent's stone is "captured", and removed from the board. To move, click a stone, click each of the dots to move it to in turn, and then click the gear in the center of the board.
 
  
Goal: Your opponent is defeated if the values of the first stone you captured and the last stone you captured sum to exactly four. The 123 Stone is a wildcard that can be valued any of one, two, or three. Capture of your opponent's 4 Stone results in victory only if it is the first stone you capture.
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See full details on the Events page
  
Timer: Click the board to see the timers. If your timer runs out, your opponent may claim victory at any time.
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= [[Recurring_Events|Recurring Events]] =
  
Details: With more wins than losses, you will advance to the next rank. Three losses at your current rank and you will be eliminated from the tournament.
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= [[Conflict Games]] =
  
Prizes:
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= [[Previous_Events|Previous Events]] =
1 Portable Cornerstone to the Winner
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(Most Recent At Top)
98 Potash to the Top 7
 
49 Ash to the Top 21
 
7 Sheet Glass to the Top 49
 
7 Cuttable Stones to all Participants
 
1 Huge Topaz by Lottery
 
  
===Zhadu Tournament #2===
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* [[Events/Pharaoh%27s_Garden_Game_Event_6 | Pharaoh's Garden Game Event 6 Burning SETESH Follow Up]]
Begins Monday, September 20, 2010 Wepwawet Spirit Arena
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* [[Events/Pharaoh%27s_Garden_Game_Event_5 | Pharaoh's Garden Game Event 5 Flowers For The Praise of Pharaoh Follow Up]]
Ends  Tuesday, September 21, 2010
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* [[Events/Pharaoh%27s_Garden_Game_Event_4 | Pharaoh's Garden Game Event 4 Clinker Sculpture March 3 2013 Follow Up]]
Enter the arena to play Zhadu, a game of strategy.
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* [[Events/Airship_Flotilla_Fun_Flight_4 | Airship Flotilla Fun Flight 4 ''Feb 16 2013'' Follow Up]]
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* [[Events/Pharaoh%27s_Garden_Game_Event_3 | Pharaoh's Garden Game Event 3 The Great Herbe Dump ''Sunday Feb 10 2013'' Read the Follow Up]]
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* [[Events/Pharaoh%27s_Garden_Game_Event_2 | Pharaoh's Garden Game Event 2 Jan 12 2013 Read the Follow Up]]
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* [[2012 Christmas Presents]]
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*[[Demipharaoh_Debates/2012_11_27|DP Election between Larynth & Windrider - Vote Now]]<br>
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* [[Events/Pharaoh%27s_Garden_Game_Event_1 | Pharaoh's Garden Game Event 1 Nov 24 2012 Read the Follow Up!]]
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* [[Demipharaoh_Debates/2012_10_02|DP Debate is done, click this link to read transcript and vote!]]
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* [[Events/Airship_Flotilla_Fun_Flight_3 | Airship Fun Flight 3 Read the Follow Up!]]
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* [[Events/Ibis flight | Ibises Flight 9/12/2012]]
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*<b> [[Demipharaoh_Debates/2012_09_05|DP Voting Now Open! Candidates are Augir, cate, & Shiranai. Click here for debate transcript.]]
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* [[Events/Airship_Flotilla_Fun_Flight_2 | Airship Flotilla Fun Flight 2 Sept 3 2012]] Read the follow up.
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* [[Events/Airship_Flotilla | Airship Flotilla Fun Flight 1 July 7,2012]] Read the follow up with screenies.
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*[[Demipharaoh_Debates/2012_07_11|Vote NOW: Candidates are Bryce, StarGazeR, & Stevehotep ]]
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*[[Demipharaoh_Debates/2012_06_14|DP Election 6 Debate between Fez, Linisha, Pascalito, & Peabody Wednesday June 13th 1pm GMT/UTC (9am Eastern US)]]
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*DP Debates & Election May 2012 [[Demipharaoh_Debates/2012_05_16|Archipelago, Chet, JosS, Philadelphia]]<br>
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*[[Demipharaoh_Debates/2012_04_20|DP Debates & Election April 2012]]<br>
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*[[Events/Project_Bunnyway|Project Bunnyway!]]<br>
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*[[Events/Carmelo|Carmelo and Giovanni's Focus Emergency]]
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*[[Events/Muscle_Up_and_Heave_Ho|Muscle Up and Heave Ho]]
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*[[Demipharaoh_Debates/2012_03_20|DP Election - Ariella, Chet, Lazybum, oDiS, & Sabina Debate Logs Here]]
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*[[Like sands through the hourglass]]
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*[[Demipharaoh_Debates/2012_02_24|DP Debate between Khama and LuluDivine! Wednesday at 3:30am UTC (That's Tuesday at 7:30pm Pacific Time)]]
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*[[Events/Grandfathers_Relics|Grandfather's Relics]]
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*[[Christmas_Presents|Christmas Presents & Snowstorms]]
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*[[Events/Where_in_Egypt_are_the_Masters_Men|Where in Egypt are the Masters Men]]
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*[[Events/Valin|Who is Valin?]]
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*2011-12-17 [[Events/Supply_and_Demand_Rules_the_World|Supply and Demand Rules the World]]
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*2011-12-12 [[Events/The_Sea_Can_Be_A_Dangerous_Place|The Sea Can Be A Dangerous Place]]
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*2011-12-11 [[Events/Run_Back_from_the_Hills_Dec_2011|Run Back from the Hills]] Type: Phoenix <br>
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*2011-12-10 [[Events/Run_for_the_Hills_Dec_2011|Run for the Hills]] Type: Phoenix<br>
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*2011-12-03 Tale VI launched on Saturday, December 3 at noon EST (GMT-0500) <br>
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**For archived events, see [[Previous_Events|Previous Events Page]].<br>
  
Starting: To begin a game, click the board and choose a nearby opponent. The game will start when the same opponent chooses you.
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= [[Events/Discussion|Logs of Event Discussions]] =
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(Most Recent At Top)
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*2011-12-11 For a log of Telanoc's post-event discussion after Run for the Hills/Run Back from the Hills Events, see [[Events/Discussion/2011_12_11|2011-12-11 Discussion]].<br>
 +
*2011-12-09 For a log of Telanoc's discussion about scoring methods for Events, see [[Guides/EventScoring]].<br>
  
Stones: When the game begins, your stones will be lined up along the center of the board. They are, from top to bottom, the 4 Stone, the 3 Stone, the 123 Stone, the 2 Stone, and the 1 Stone.
 
  
Setup: The game starts with a setup phase in which you and your opponent take turns placing your stones into their starting positions. To place a stone, click on it, then click on the starting position to put it in, then click the gear at the center of the board. Valid starting positions are the four dots in the triangle at the end of your side of the board, and the center dot of the triangle adjacent to it.
 
  
Moves: Once all stones are positioned, the game begins. You must move one of your stones per turn. A stone must move a number of spaces equal to its value; no more, and no less. The 123 Stone works like a wildcard and can be moved one, two, or three spaces at the owner's desire. A single "space" can either be (a) any of the other unoccupied dots within the triangle the stone is in, or (b) if the stone is on a corner dot, an adjacent unoccupied corner dot in another triangle. A stone may not pass through a dot occupied by another stone, but may come to rest on a dot occupied by one of your opponent's stones. If this happens, the opponent's stone is "captured", and removed from the board. To move, click a stone, click each of the dots to move it to in turn, and then click the gear in the center of the board.
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<center>
 
 
Goal: Your opponent is defeated if the values of the first stone you captured and the last stone you captured sum to exactly four. The 123 Stone is a wildcard that can be valued any of one, two, or three. Capture of your opponent's 4 Stone results in victory only if it is the first stone you capture.
 
 
 
Timer: Click the board to see the timers. If your timer runs out, your opponent may claim victory at any time.
 
 
 
Details: With more wins than losses, you will advance to the next rank. Three losses at your current rank and you will be eliminated from the tournament.
 
 
 
Prizes:
 
1 Portable Cornerstone to the Winner
 
98 Potash to the Top 7
 
49 Ash to the Top 21
 
7 Sheet Glass to the Top 49
 
7 Cuttable Stones to all Participants
 
1 Huge Topaz by Lottery
 
 
 
 
 
For an old play guide see here : http://www.atitd.org/wiki/tale3/Arena_Games/Zhadu
 

Latest revision as of 15:25, 24 August 2014

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  • The Time Zone Converter website can convert event times into local times for your location.
  • Date format YYYY-MM-DD (same as date format in game logs.)

Current & Upcoming Events


See full details on the Events page

Recurring Events

Conflict Games

Previous Events

(Most Recent At Top)

Logs of Event Discussions

(Most Recent At Top)

  • 2011-12-11 For a log of Telanoc's post-event discussion after Run for the Hills/Run Back from the Hills Events, see 2011-12-11 Discussion.
  • 2011-12-09 For a log of Telanoc's discussion about scoring methods for Events, see Guides/EventScoring.