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Difference between revisions of "User:Zhukuram"

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<br />
 +
 +
{{Languages}}
 +
 +
 
Zhukuram Rana and Kaa live in the world of Egypt Tale 7.  We are here to have fun and play games and walkabout and generally just enjoy the game.
 
Zhukuram Rana and Kaa live in the world of Egypt Tale 7.  We are here to have fun and play games and walkabout and generally just enjoy the game.
  
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I am Zhukuram:  
 
I am Zhukuram:  
  
* '''Level 4'''
+
* '''Level 72'''
* '''Initiate of Three'''
+
* '''Initiate of Seven'''
* '''Student of none''' (yet)
+
* '''Student of Seven'''
 +
* '''Prentice of Seven'''
 +
* '''Journeyman of Seven'''
 +
* '''Scribe of Seven'''
 +
* '''Master of Seven'''
 +
* '''Sage of Four'''
 +
* '''Pharaoh's Oracle of Architecture'''
 +
* '''Pharaoh's Oracle of Harmony'''
 +
* '''Pharaoh's Oracle of Harmony + Extra 2'''
 +
* '''Pharaoh's Oracle of Two'''
 +
 
 +
* '''Snow Flolicker''' (a rare typo from the Snow Event)
 +
* '''Pyramid of Heaven +1 level bonus'''
  
 
Rana is my spouse warp partner.
 
Rana is my spouse warp partner.
  
---
+
'''Top'''
 +
 
 +
== Items needing votes ==
 +
 
 +
'''Open for voting:'''
 +
 
 +
* Set's Ladder RP 888,3606
 +
 
 +
 
 +
'''Coming Soon:'''
 +
 
 +
Venery
 +
 
 +
 
 +
'''Completed:'''
 +
 
 +
* Dancing Waters 1000, 6815 behind the CS on the hill
 +
* Formal Garden OE 1003, 6829
 +
* Formal Garden OE 1030, 6846
 +
* Mosaic "Designs of Egypt" OE Art Complex 1031, 6904 near the CS
 +
* Constellations near OE CS  960, 6940  Zhukuram
 +
* Constellations near OE CS  962, 6940 Rana
 +
* Tomb of the Immortal near OE CS  955, 6940
 +
* Hexaglyph OE Art Complex 1039, 6906
 +
* Bijou Table OE Art Complex 1033, 6914
 +
* Tomb of the Immortal at RP CS 1490, 2829  Rana
 +
* Prismatic Opticon OE CS 1061, 6918
 +
* Pathmaker OE CS 1055, 6925
 +
 
 +
Jump to: [[#Top | '''Top''' ]]
 +
 
 +
== Muses ==
 +
 
 +
=== '''Why is the Moon always Full?''' ===
 +
 
 +
 
 +
When the sands of Egypt were new and the sky above was clear, <br />
 +
the gods looked upon the lands they saw that it was empty.<br />
 +
 
 +
 
 +
So they placed the rivers and trees and oasis. <br />
 +
They placed the fennecs, ibis and gazelles.<br />
 +
When the gods looked upon the lands they saw that it was empty.<br />
 +
 
 +
 
 +
They checked on the lands and they were there.<br />
 +
They checked on the trees and they were there.<br />
 +
They checked on the water and it was there.<br />
 +
They checked on the animals and they were there.<br />
 +
They checked on the sky and it was there but the sky was empty.
 +
 
 +
 
 +
So the gods placed the stars in the heavens and <br />
 +
they created the sun which brought light to the lands.
 +
 
 +
 
 +
But the sun light hid the diamonds of the night.
 +
 
 +
 
 +
So the gods bade the sun to shine only half the time so the diamonds of the night could be seen.
 +
 
 +
 
 +
But with only the light from the sky diamonds the lands and waters and animals were still in darkness.
 +
 
 +
 
 +
So the gods created a night mirror: the moon <br />
 +
and bade it to reflect the light of the sun so that all the lands and animals and creations of Egypt could be seen.
 +
 
 +
 
 +
'''And that is why the Moon is always full:''' <br />
 +
: '''''so that we may see the creations by the light of day and the light of night'''''.
 +
 
 +
Jump to: [[#Top | '''Top''' ]]
 +
 
 +
=== '''The Story of Why Egypt?''' ===
 +
 
 +
In the days when sand was new <br/>
 +
In the days when only the sun and wind crossed the sky<br/>
 +
In the days when creatures of the earth knew no humans<br/>
 +
The mystery of egypt unfolded<br/>
 +
 
 +
 
 +
The mountains rose and rains fell<br/>
 +
The oasis and date palms formed<br/>
 +
The plants and trees spread across the lands<br/>
 +
The mystery of egypt grew<br/>
 +
 
 +
 
 +
The gods arose to see the new lands<br/>
 +
They marveled at the beauty and peace<br/>
 +
They marveled at the solitude<br/>
 +
The mystery of egypt arose<br/>
 +
 
 +
 
 +
They saw mountains tall as the sky<br/>
 +
They saw rivers as wide as the sea<br/>
 +
They saw the waters clear and the rains pure<br/>
 +
The mystery of egypt awoke<br/>
 +
 
 +
 
 +
The animals had no fear<br/>
 +
The lands were untainted<br/>
 +
The mountains stood strong<br/>
 +
The mystery of egypt that was<br/>
 +
 
 +
 
 +
The gods bade the animals to live in peace<br/>
 +
They blessed the waters and the rains<br/>
 +
They blessed the lands with herbs and grains<br/>
 +
The mystery of egypt became<br/>
 +
 
 +
 
 +
Then the sands blew harder<br/>
 +
Then the wind swirled with anger<br/>
 +
Then the mountains collapsed and lands failed<br/>
 +
The mystery of egypt faltered<br/>
 +
 
 +
 
 +
The gods looked to the lands<br/>
 +
They looked to the mountains and fields<br/>
 +
They looked to the waters and lakes<br/>
 +
The mystery of egypt halted<br/>
 +
 
 +
 
 +
The gods asked the lands and winds<br/>
 +
They asked the rivers and creatures<br/>
 +
They asked what more was needed?<br/>
 +
The mystery of egypt lost<br/>
 +
 
 +
 
 +
The lands and rivers replied: Love<br/>
 +
The creatures and fish replied: Love<br/>
 +
The mountains and lake replied: Love<br/>
 +
The mystery of egypt renewed<br/>
 +
 
 +
 
 +
So the god sent humans to tend the lands<br/>
 +
they send humans to guard the animals<br/>
 +
they send humans to bring the waters to life<br/>
 +
The mystery of egypt restored<br/>
 +
 
 +
Jump to: [[#Top | '''Top''' ]]
 +
 
 +
=== '''Why are some fish big and why are some fish small?''' ===
 +
 
 +
Zhukuram: <br />
 +
Time for another Egyptian Myth.
 +
 
 +
: The "finicky cat" asked the "wise ibis", "Why are some fish big and some fish small?"
 +
 
 +
: The "wise ibis" eyed the "finicky cat" but said nothing.
 +
 
 +
: The "finicky cat" meowed and complained, "I only catch 1db fish!  Why can't I get BIG fish?"
 +
 
 +
: The "wise ibis" eyed the "finicky cat" but still said nothing.
 +
 
 +
: The "finicky cat" howled in frustration.
 +
 
 +
::  ''MEOW! MEOW! YOWL! YOWL! YOWL!''
 +
 
 +
: The "finicky cat" wanted everyone to know her frustration at not catching big fish.
 +
 
 +
: At last the "wise ibis" spoke.  The clacking of her bill made the words difficult to understand.
 +
 
 +
:: "Beccccccausssseyyyyyyouarrrrrennnnnotttttonnnnnssssslllllatttte."
 +
 
 +
: And flew away because it was 6pm.
 +
 
 +
Jump to: [[#Top | '''Top''' ]]
 +
 
 +
=== '''Why when you need an [[herbs | herb]] or [[Plants| plant]] you cannot find it?''' ===
 +
 
 +
Zhukuram: <br />
 +
hmmm its too quiet - time to make up new myths about Egypt.<br />
 +
The myth of the evening is: Why when you need an herb or plant you cannot find it.<br />
 +
 
 +
: The '''wise desert rat''' said:
 +
:: Herbs are plants and plants are MY food. You cannot have any. So when ever I see sandals
 +
:: (because I cannot see anything as Im only foot prints)
 +
:: I run and grab all the plants and herbs!
 +
 
 +
: The '''wise falcon''' said:
 +
:: when I see a nice rabbit I have to take all the herbs for cooking it into a nice stew for my young.
 +
:: As Im flying at 10,000 feet I sometimes mistake plants for herbs and herbs for plants.
 +
:: But no matter the rabbit tastes delicious just the same
 +
 
 +
:The '''quick antelope''' said:
 +
:: I am faster than you. I need many plants to eat to stay in shape so I do not get winded.
 +
:: I eat all the strength herbs to keep me strong and all the dex herbs to keep me fast as I run on the sands.
 +
:: I leave all the garbage ones that no one wants like discorea and glechoma.
 +
:: I only eat The Best of the Best
 +
 
 +
:When new plants are herbs are needed the wise animals of Egypt gobble them up.
 +
:And that's the reason, said the '''Tortoise in the Valley of the Kings''', that there are never any that you need. 
 +
 
 +
:It is well known, said the '''Tortoise'''
 +
 
 +
Jump to: [[#Top | '''Top''' ]]
 +
 
 +
=== '''Why [[Marble Tub]] Upgrades are 150 water and 100 dung?''' ===
 +
 
 +
Zhukuram Said:<br />
 +
I think we need to invent an Egyptian Myth of why upgraded Marble Tubs are 150/100.
 +
 
 +
: Hmmm how about: Once upon a time, long long ago.. (hmm that opening has been used I think...)
 +
 
 +
: There were 2 Egyptian Gods: SCHU and SETISH.
 +
 
 +
: SCHU wanted everyone to be Happy Happy Happy and Dance All Night Long...
 +
: SETISH wanted people to have blisters and corns and pulled tendons and achy feet
 +
 
 +
: SCHU decided it would make Egypt Happy if they could process saltpeter which was a rather handy resource, faster by giving Tubs more water capacity
 +
 
 +
: SETISH decided - Not So Fast Through The Pass There Pilgrim and so he restricted the bottom of the tub so that no more than 100 dung would fit
 +
 
 +
: This way no matter how much water SCHU gave the people of Egypt they would not benefit as much and have to make and haul more water -> giving more corns, blisters and tired feets
 +
 
 +
: And THAT's the reason why, said the IBIS Flamingo, that Tubs are 150/100
 +
 
 +
Zhukuram Said: <br />
 +
And this is Very Well Known
 +
 
 +
Jump to: [[#Top | '''Top''' ]]
 +
 
 +
=== '''The Old Ny-Al Song''' ===
 +
 
 +
:We got macros n mules and tools to use, down on the Old Ny-Al<br />
 +
:We dig all day, dirt and clay, and nary get our hands dirty<br />
 +
:So come and play at work all day and sing a song, down on the Old Ny-Al<br />
 +
 
 +
Jump to: [[#Top | '''Top''' ]]
 +
 
 +
=== '''Homage to Eastern Grounds''' ===
 +
 
 +
:Caravans of Tech Seekers passing though the sands
 +
::Drinking deep at the wells of time
 +
 
 +
Jump to: [[#Top | '''Top''' ]]
  
Items needing votes:  tbd
+
=== '''Mining Markers''' ===
  
---
+
:Little bonfires in the sand
 +
::Endless running
  
'''Top'''
+
Jump to: [[#Top | '''Top''' ]]
  
 
= <span style="font-family:Monotype Corsiva; font-size: 20pt">Useful Links</span> =
 
= <span style="font-family:Monotype Corsiva; font-size: 20pt">Useful Links</span> =
Line 35: Line 290:
 
|+ <b>My Tale 7 Links</b>
 
|+ <b>My Tale 7 Links</b>
 
|-  
 
|-  
| [[User:Zhukuram/My_Maps | My Maps]]
+
| [[User:Zhukuram/Herb_Buffs | Zhu's Herb Buffs]]
| [[User:Zhukuram/Herb_Buffs | Herb Buffs]]
+
| [[User:Zhukuram/Test_Details | My Test Details]]
|
+
| [[User:Zhukuram/Resources | My Marble Quarries]]
 +
|-
 +
| [[Cut_Gems | Tale 7 Cut Gem list]]
 +
| [http://atitd.sharpnetwork.net/atitd/mushrooms/index.asp Shroom Finder] <br /> [http://julianatdeltona.com/atitd/passedtests.aspx Julian Test Help Page]
 +
| [[Wine | Wine Guide]] and [[Wine/Flavors | Wine Flavors ]]
 +
|-
 +
| [[User:Rogarian | Rogarian's Utilities Info ]]
 +
| [[Guides/Mining/Sand_Mining | Sand Mining Guide]]
 +
| [[New_Crosses | New Seed Crosses ]]
 +
|-
 +
| [[Guilds/RP_Ironworks/Price_List | elder trades ]]
 +
| [[Guilds/HHOFW/mats# | '''HHOFW''' Vigil Needs]]
 +
| [[Guilds/HHOFW/pilgrim | '''HHOFW''' Pilgrimage]]
 +
|-
 +
| [[User:Kaa | Kaa's Page ]]
 +
| [[Paint/Known_Colors | Hex Color List]]
 +
| [[Leaves | Ant Leaves]] <br /> [http://atitd.sharpnetwork.net/calendar.asp Thistle/Leaf Weeks]
 
|-
 
|-
| [[Leaves | Ant Leaves]]
 
 
| [[Guides/Airship_Flight_Manual | Airship Flight Manual]]
 
| [[Guides/Airship_Flight_Manual | Airship Flight Manual]]
 
| [[Guides/Egyptian_Building_Codes | Egyptian Building Codes]]
 
| [[Guides/Egyptian_Building_Codes | Egyptian Building Codes]]
|-
 
| [[User:Rogarian | Rogarian's Utilities Info ]]
 
 
|
 
|
|
 
 
 
|-
 
|-
|
+
| [[ Guilds/Good Grub Pub ]] <br /> Food Guide
|
+
| [[User:Roi]] <br /> Food Stats and Base Pairs
|
+
| [[Laws/WatchDog | Watch Dog for CP Protection and Grief Prevention]] <br />[[Laws/The_Raeli_Tile_Reclamation_Act | The Raeli Tile Reclamation Act ]] <br />[[Laws/Restoration_of_Democracy | Restoration of Democracy ]] <br > [[Laws/Annual_Competitions_for_Competitive_Titles | Annual Competitions for Competitive Titles ]]
 
|-
 
|-
 
| [https://www.mediawiki.org/wiki/Help:Formatting Mediawiki Formatting]
 
| [https://www.mediawiki.org/wiki/Help:Formatting Mediawiki Formatting]
Line 63: Line 329:
 
|- align="center"
 
|- align="center"
 
| [http://www.atitd.org/wiki/tale6/User:Zhukuram/Wall_of_Passed_Time Tale 6 <br/> Wall of Passed Time]
 
| [http://www.atitd.org/wiki/tale6/User:Zhukuram/Wall_of_Passed_Time Tale 6 <br/> Wall of Passed Time]
 +
| [http://www.atitd.org/wiki/tale6/Guides/Airship_Flight_Manual Tale 6 <br/> Airship Flight Manual]
 
| [http://www.atitd.org/wiki/tale6/Guides/Egyptian_Building_Codes  Tale 6 <br/> Egyptian Building Codes]
 
| [http://www.atitd.org/wiki/tale6/Guides/Egyptian_Building_Codes  Tale 6 <br/> Egyptian Building Codes]
| [http://www.atitd.org/wiki/tale6/Guides/Airship_Flight_Manual Tale 6 <br/> Airship Flight Manual]
+
|- align="center"
 +
| [http://www.atitd.org/wiki/tale6/Cut_gems Tale 6<br/>Cut Gem list]
 +
| [http://www.atitd.org/wiki/tale3/Guides/Gem_Cutting Tale 3<br/>Cut Gem Details]
 +
|
 +
|}
 +
 
 +
Jump to: [[#Top | '''Top''' ]]
 +
 
 +
== <span style="font-family:Monotype Corsiva; font-size: 18pt">Thistle Links</span> ==
 +
{| | border="1" cellpadding="5"  style="background-color:#FE6F5E" align="center"
 +
|+ <b>Thistle Garden Links</b>
 +
|- align="center"
 +
| [[Thistle_Guide]]
 +
| [[Thistle_Guide#Conversions_table | Thistle Conversions ]]
 +
| [[Guilds/Twisted_Thistle | Thistle Voids]]
 +
|- align="center"
 +
| [http://atitd.sharpnetwork.net/calendar.asp Egypt Thistle Calendar]
 +
| [http://www.atitd.org/wiki/tale4/Dresdor%27s_Thistle_Guide  Tale 4 <br/> Dresdor's Thistle Guide]
 +
| [http://www.atitd.org/wiki/tale6/Guilds/Twisted_Thistle/Voidlist Tale 6 void list]
 +
|-
 
|}
 
|}
  
Line 70: Line 356:
  
 
= <span style="font-family:Monotype Corsiva; font-size: 20pt">Test Overview</span> =
 
= <span style="font-family:Monotype Corsiva; font-size: 20pt">Test Overview</span> =
{| | border="1" cellpadding="5"  style="background-color:#FE6F5E" align="center"
+
 
 +
{| | border="1" cellpadding="3colspan="12" style="background-color:#FE6F5E" align="center"
 
|+ <b>Tests Summary</b>
 
|+ <b>Tests Summary</b>
 
|-  
 
|-  
 
+
! Rank !! Bonus !! Initiate !!  Student  !! Prentice !! Journeyman !! Scribe !! Master !! Sage !! Oracle !! Extra 1 !! Extra 2 !! Extra 3 
! Rank !! Initiate/Principle !!  Student  !! Prentice !! Journeyman !! Scribe !! Master !! Sage !! Oracle
 
 
|- align="center"
 
|- align="center"
! Architecture<br />bonus<br />[[Small House]]
+
! Architecture
 +
| align="left"| P: [[Tent]]<br />2: [[Small House]]<br />4: [[Medium House]]  <br /> 6: [[Large House]] <br /> [[Compound |+14 cells/level to CPs]] for each test
 
|| Done<br />09/14/2015  
 
|| Done<br />09/14/2015  
|| -
+
|| '''Test of the Obelisk'''<br />Principles 10/26/2015<br />Metallic Obi<br />'''Passed 02/03/2016'''<br /> 9 cubits
|| -
+
|| '''Test of Towers'''<br >Principles 06/02/2016 <br />'''Passed 08/18/2016'''
|| -
+
|| '''Test of the Megalopolis'''<br />'''Passed 09/21/2016 '''
|| -
+
|| '''Test of Octec's Ghost'''<br />Principles 05/22/2016<br />'''Passed 12/31/2016'''
|| -
+
|| '''Test of the People's Pyramid'''<br />'''Passed 01/07/2017'''
 +
|| '''Test of Life'''<br />Principles 02/07/2016<br />'''Passed 02/26/2017'''<br />24896 pts
 +
|| '''Test of Funerary Temple'''<br />Principles 11/09/2016<br />'''Passed 04/03/2017'''<br />62178 pts 162 colors
 
|| -
 
|| -
 
|| -
 
|| -
 
|- align="center"
 
|- align="center"
! Art <br />bonus<br />Q NNN pts
+
! Art
 +
|| Q +NNN pts
 
|| Done<br />09/19/2015  
 
|| Done<br />09/19/2015  
|| -
+
|| '''Test of Flight'''<br />(Partial) Principles 08/16/2016 <br />'''Passed 08/22/2016'''
|| -
+
|| '''Test of the Formal Garden'''<br />Principles ~09/15/2016<br />'''Passed 09/18/2016'''
|| -
+
|| '''Test of Dancing Waters'''<br />Principles 12/15/2016<br />'''Passed 12/18/2016'''
|| -
+
|| '''Test of the Raeli Mosaic'''<br />Principles 02/10/2017<br />'''Passed 03/05/2017'''
 +
|| '''Test of the Prismatic Opticon'''<br />'''Passed 08/07/2017'''
 +
|| Test of Khefre's Children<br />Principles 03/15/2016<br />R1 02/27/2017
 
|| -
 
|| -
 
|| -
 
|| -
 
|| -
 
|| -
 
|- align="center"
 
|- align="center"
! Body <br />bonus<br />"View Selected Coordinates"
+
! Body
 +
||"View Selected <br /> Coordinates"
 
|| Done<br />09/14/2015  
 
|| Done<br />09/14/2015  
|| -
+
|| '''Test of the Oyster Catcher''' <br />Principles 10/02/2015<br />'''Passed 03/28/2016'''
|| -
+
|| '''Test of the Singing Cicada'''<br />Principles 01/10/2016<br />'''Passed 03/30/2016'''
|| -
+
|| '''Test of the Safari''' <br />Principles 12/31/2015<br />'''Passed 08/14/2016'''
|| -
+
|| '''Test of the Archaeologist'''<br />Principles 08/19/2016<br />'''Passed 12/04/2016'''<br />1814 pts
|| -
+
|| '''Test of the Bedouin <br />Principles 09/22/2015<br />Passed 02/07/2017'''
|| -
+
|| '''Test of the Ritual Tattoo<br />Principles 04/28/2016<br />Passed 02/09/2017'''
|| -
+
|| Test of the Darkest Night <br />Principles 10/01/2015
 +
|| Test of the Acrobat <br /> Principles 11/02/2015 <br /> by ''Amuniet''
 +
|| The Test of the Fisherman <br />Principles 06/15/2017
 
|- align="center"
 
|- align="center"
! Harmony <br />No bonuses
+
! Harmony
|| IP
+
|| None
|| -
+
|| Done<br />10/25/2015
|| -
+
|| '''Test of Prophet'''<br >Principles 12/21/2015<br />'''Passed 05/01/2016'''<br />86 pts
|| -
+
|| '''Test of Souls'''<br > Principles 01/18/2016<br />'''Passed 06/27/2016'''<br />17377 pts
|| -
+
|| '''Test Promotion'''<br />Principles 05/08/2016<br />'''Passed 10/10/2016'''<br />223 pts
|| -
+
|| '''Test of the Freeman'''<br /> Principles 11/06/2015<br />'''Passed 10/30/2016'''<br />115 pts
|| -
+
|| '''Test of Chains'''<br > Principles 12/13/2015<br />'''Passed 12/25/2016'''<br />48 pts
|| -
+
|| '''Test of Marriage''' <br /> Principles 10/25/2015 <br />''Rana''<br />'''Passed 01/08/2017<br />990 pts
 +
|| '''Test of the Critic'''<br /> Principles 02/11/2016<br />'''Passed 01/08/2017'''<br />822 pts
 +
|| '''Test Balance of Goods'''<br />Principles 04/10/2016<br />'''Passed 01/08/2017'''<br />32582 pts
 +
|| '''The Test of Reason<br />Passed 07/30/2017'''<br />656 pts
 +
|| The Test of the Giving Fisherman <br />Principles 06/23/2017
 
|- align="center"
 
|- align="center"
! Leadership<br />bonus<br />3 Petitions
+
! Leadership
|| IP
+
|| 3 Petitions
|| -
+
|| Done<br />09/20/2015
|| -
+
|| '''Test of the Kingmaker'''<br />Principles 12/03/2015 <br />'''Passed 12/27/2015'''<br/>445 pts
|| -
+
|| '''Test of the Hegemon'''<br />'''Passed 09/26/2016'''
|| -
+
|| '''Test of the Coalition'''<br />Principles 11/24/2016<br />'''Passed 12/15/2016'''<br />7108 pts
|| -
+
|| '''Test of the Plantation'''<br />'''Passed 04/03/2017'''
|| -
+
|| '''Test of Patronage'''<br />Principles 01/29/2017<br />'''Passed 04/20/2017'''<br />107 pts
 +
|| '''Test of the Retired Pirates'''<br />Principles 02/2016<br />'''Passed 06/11/2017'''<br />6610 pts
 +
|| Test of the Demi-Pharaoh<br />Principles 10/05/2015
 +
|| Test of the Bureaucrat<br />Principles 12/21/2015
 +
|| Test of the Covered Cartouche<br />Principles 11/08/2016
 
|| -
 
|| -
 
|- align="center"
 
|- align="center"
 
! Thought
 
! Thought
|| -
+
|| None
|| -
+
|| Done<br />02/12/2017
|| -
+
|| '''Test of the Constellation'''<br />Principles 03/21/2017<br />'''Passed 04/03/2017'''
|| -
+
|| '''Test Tomb of the Immortal'''<br />Principles 02/25/2017<br />'''Passed 04/09/2017'''
 +
|| '''Test of Hexaglyphs'''<br />Principles 02/20/2017<br />'''Passed 04/09/2017'''
 +
|| '''Test of the Bijou'''<br />'''Passed 04/17/2017'''
 +
|| '''Test of the Pathmaker'''<br />Principles 02/20/2017<br />'''Passed 08/27/2017 '''
 +
|| Test of Empty Hand <br />Principles 03/01/2017
 
|| -
 
|| -
 
|| -
 
|| -
Line 136: Line 443:
 
|| -
 
|| -
 
|- align="center"
 
|- align="center"
! Worship<br />bonus<br />Max 30 Barley Yield
+
! Worship
|| -
+
|| +30 Barley Yield
|| -
+
|| Done<br />11/02/2015<br />''Rana''
|| -
+
|| '''Test of the Vigil'''<br />Principles 11/07/2015<br />'''Passed 04/10/2016'''<br />2382pts
|| -
+
|| '''Test Path of the Pilgrim'''<br />Principles 04/21/2016 <br />'''Passed 04/24/2016'''<br />1050pts
|| -
+
|| '''Test of the Messenger'''<br />Principles 11/27/2016 <br />'''Passed 03/09/2017'''
 +
|| '''Test of Visions'''<br />'''Passed 03/13/2017'''
 +
|| '''Test of Leavened Bread'''<br />Principles 03/25/2014<br />'''Passed 03/26/2017'''<br />1pt
 +
|| Test of the Astrological Alignment<br />Principles 10/24/2016
 
|| -
 
|| -
 
|| -
 
|| -
Line 147: Line 457:
 
|- align="center"
 
|- align="center"
 
! Welcome to Egypt
 
! Welcome to Egypt
|| Done/Citizen
+
|| -
 +
|| Done<br />Citizen
 
|}
 
|}
  
 
Jump to: [[#Top | '''Top''' ]]
 
Jump to: [[#Top | '''Top''' ]]
  
 +
== <span style="font-family:Monotype Corsiva; font-size: 20pt">Test Details</span> ==
  
= <span style="font-family:Monotype Corsiva; font-size: 20pt">Test Requirements</span> =
+
Detailed test information at: [[User:Zhukuram/Test_Details | More Test Details]]
  
<b>Test of the Darkest Night: Eat 7 of Each</b>
 
  
<b>List 1</b>
+
* Darkest Night
 +
* Safari
 +
* Oyster Catcher
 +
* Astrological Alignment
 +
* Octet's Ghost
 +
* Messenger
 +
* Megalopolis
 +
* Scarabs
 +
* Tattoo
 +
* Archaeology
  
Fish Hook
 
  
Beehive
+
Jump to: [[#Top | '''Top''' ]]
  
Sun Star
+
= <span style="font-family:Monotype Corsiva; font-size: 20pt">Stats</span> =
 +
 
 +
== <span style="font-family:Monotype Corsiva; font-size: 18pt">Standard Buffs</span> ==
 +
 
 +
* Focus: Arch +7 / Arch Bonus +7 / Tattoo +6
 +
* Perception:
 +
** You receive a permanent point of Perception at 7 Gastronomy, 49 Gastronomy, and 243 Gastronomy.
 +
** Every completed wine notebook gives you a point of Perception
 +
** You receive a permanent point of Perception at Beer Tasting 49 and possibly Beer Tasting 243.
 +
** Fumeology 49 grants one point of perception. A second point of perception at 243 Fumeology.
 +
 
 +
 
 +
{| | border="1" cellpadding="5"  colspan="4" style="background-color:#FE6F5E" align="center"
 +
|+ <b>Stats</b>
 +
|-
 +
|Str ||+7
 +
|Dex ||+13
 +
|End ||+7
 +
|Spd ||+15
 +
|-
 +
|Con ||+6
 +
|Foc ||+21
 +
|Per ||+4
 +
|-
 +
|}
 +
 
 +
Jump to: [[#Top | '''Top''' ]]
 +
 
 +
 
 +
=== <span style="font-family:Monotype Corsiva; font-size: 18pt">Speed Bumps</span> ===
 +
 
 +
{| | border="1" cellpadding="5"  colspan="4" style="background-color:#FE6F5E" align="center"
 +
|+ <b>Cicada Speed Table</b>
 +
|-
 +
! colspan="4" style="background-color:#FFA07A" | Speed Advances
 +
|-
 +
| style="vertical-align: top;" |
 +
{| | border="1" cellpadding="5"  colspan="4" style="background-color:#FE6F5E" align="center"
 +
|+  '''Base'''
 +
|-
 +
| align="center" | 1 || 66122 || 01/28/2016
 +
|-
 +
| align="center" | 2 || 57777 || 02/25/2016
 +
|-
 +
| align="center" | 3 || 46571 || 03/18/2016
 +
|-
 +
| align="center" | 4 || 46088 || 03/26/2016
 +
|-
 +
| align="center" | 5 || 44401 || 03/30/2016 <br />*multiple advances
 +
|-
 +
| align="center" | 6 || 44401 || 03/30/2016 <br />*multiple advances
 +
|-
 +
| align="center" | 7 || 44401 || 03/30/2016 <br />*multiple advances
 +
|-
 +
|}
 +
<!-- this is the column break -->
 +
| style="vertical-align: top;" |
 +
{| | border="1" cellpadding="5"  colspan="4" style="background-color:#FE6F5E" align="center"
 +
|+ '''Extra'''
 +
|-
 +
| align="center" | 8 || 41081 || 04/08/2016 <br /> Speed 8 <br />(Total Advances 8)
 +
|-
 +
| align="center" | 9 || 37087 || 04/20/2016
 +
|-
 +
| align="center" | 10 || 34095 || 04/27/2016 <br />*multiple advances <br />Speed 9 <br />(Total Advances 10)
 +
|-
 +
| align="center" | 11 || 34095 || 04/27/2016 <br />*multiple advances
 +
|-
 +
| align="center" | 12 || 34219 || 04/26/2016
 +
|-
 +
| align="center" | 13 || 33311 || 05/02/2016
 +
|-
 +
| align="center" | 14 || 32210 || 05/09/2016 <br /> Speed 10 <br />(Total Advances 14)
 +
|-
 +
|}
 +
<!-- this is the column break -->
 +
| style="vertical-align: top;" |
 +
{| | border="1" cellpadding="5"  colspan="4" style="background-color:#FE6F5E" align="center"
 +
|+ '''Extra'''
 +
|-
 +
| align="center" | 15 || 32760 || 05/17/2016
 +
|-
 +
| align="center" | 16 || 30302 || 06/01/2016
 +
|-
 +
| align="center" | 17 || 30595 || 06/27/2016
 +
|-
 +
| align="center" | 18 || 32088 || 07/26/2016
 +
|-
 +
| align="center" | 19 || 36519 || 08/14/2016
 +
|-
 +
| align="center" | 20 || 37825 || 08/15/2016
 +
|-
 +
| align="center" | 21 || 36702 || 08/23/2016
 +
|-
 +
| align="center" | 22 || 39850 || 09/07/2016  <br />Speed 11 <br />(Total Advances 22)<br />*multiple advances
 +
|-
 +
|}
 +
|-
 +
|}
  
Acorns Cap
+
Jump to: [[#Top | '''Top''' ]]
  
Brain
 
  
 +
=== <span style="font-family:Monotype Corsiva; font-size: 18pt">Speed 12 Bumps</span> ===
  
 +
{| | border="1" cellpadding="5"  colspan="4" style="background-color:#FE6F5E" align="center"
 +
|+ <b>Cicada Super Speed Table</b>
 +
|-
 +
! colspan="4" style="background-color:#FFA07A" | Speed Advances
 +
|-
 +
| style="vertical-align: top;" |
 +
{| | border="1" cellpadding="5"  colspan="4" style="background-color:#FE6F5E" align="center"
 +
|+  '''Extra'''
 +
|-
 +
| align="center" | 23 || 39850 || 09/07/2016 <br />*multiple advances
 +
|-
 +
| align="center" | 24 || 43512 || 09/11/2016
 +
|-
 +
| align="center" | 25 || 43298 || 09/22/2016
 +
|-
 +
| align="center" | 26 ||  ** || **
 +
|-
 +
| align="center" | 27 ||  ** || **
 +
|-
 +
| align="center" | 28 || 39579 || 10/11/2016
 +
|-
 +
| align="center" | 29 || 41360  || 10/18/2016
 +
|-
 +
| align="center" | 30 || 38702  || 10/27/2016
 +
|-
 +
|}
 +
<!-- this is the column break -->
 +
| style="vertical-align: top;" |
 +
{| | border="1" cellpadding="5"  colspan="4" style="background-color:#FE6F5E" align="center"
 +
|+ '''Extra'''
 +
|-
 +
| align="center" | 31 || 37691 || 11/04/2016
 +
|-
 +
| align="center" | 32 || 37306 || 11/05/2016
 +
|-
 +
| align="center" | 33 || 35983 || 11/10/2016
 +
|-
 +
| align="center" | 34 || 37265 || 11/11/2016
 +
|-
 +
| align="center" | 35 || 36284 || 11/12/2016
 +
|-
 +
| align="center" | 36 || 35138 || 11/15/2016
 +
|-
 +
| align="center" | 37 ||  ** ||  **
 +
|-
 +
| align="center" | 38 ||  **  || *multiple advances <br /> Speed 12 <br />(Total Advances 38)
 +
|-
 +
|}
 +
<!-- this is the column break -->
 +
| style="vertical-align: top;" |
 +
{| | border="1" cellpadding="5"  colspan="4" style="background-color:#FE6F5E" align="center"
 +
|+ '''Extra'''
 +
|-
 +
| align="center" | 39 || 36078 || 11/18/2016
 +
|-
 +
| align="center" | 40 || 36078 || 11/18/2016
 +
|-
 +
| align="center" | 41 || 36442 || 11/19/2016
 +
|-
 +
| align="center" | 42 || 36442 || 11/19/2016
 +
|-
 +
| align="center" | 43 || 35657 || 11/21/2016
 +
|-
 +
| align="center" | 44 || 34546 || 11/28/2016
 +
|-
 +
| align="center" | 45 || 34564 || 12/03/2016
 +
|-
 +
| align="center" | 46 || **  ||  **
  
 +
|-
 +
|}
 +
|-
 +
|}
  
 
Jump to: [[#Top | '''Top''' ]]
 
Jump to: [[#Top | '''Top''' ]]
  
= <span style="font-family:Monotype Corsiva; font-size: 20pt">Stats</span> =
+
=== <span style="font-family:Monotype Corsiva; font-size: 18pt">Speed 13 Bumps</span> ===
  
== <span style="font-family:Monotype Corsiva; font-size: 18pt">Standard Buffs</span> ==
 
 
{| | border="1" cellpadding="5"  colspan="4" style="background-color:#FE6F5E" align="center"
 
{| | border="1" cellpadding="5"  colspan="4" style="background-color:#FE6F5E" align="center"
|+ <b>Stats</b>
+
|+ <b>Cicada Super Speed Table</b>
 
|-  
 
|-  
|Str ||0
+
! colspan="4" style="background-color:#FFA07A" | Speed Advances
|Dex ||0
+
|-
|End ||0
+
| style="vertical-align: top;" |
|Spd ||0
+
{| | border="1" cellpadding="5"  colspan="4" style="background-color:#FE6F5E" align="center"
 +
|+  '''More Extras'''
 +
|-
 +
| align="center" | 47 || 32954 || 12/09/2016
 +
|-
 +
| align="center" | 48 || 30267 || 12/14/2016
 +
|-
 +
| align="center" | 49 || 30555 || 12/19/2016
 +
|-
 +
| align="center" | 50 ||  **  ||  **
 +
|-
 +
| align="center" | 51 || 31847 ||  12/30/2016
 +
|-
 +
| align="center" | 52 || ** ||  **
 +
|-
 +
| align="center" | 53 || ** ||  **
 +
|-
 +
| align="center" | 54 || ** || **
 
|-
 
|-
|Con ||0
 
|Foc ||0
 
|Per ||0
 
 
|}
 
|}
 +
<!-- this is the column break -->
 +
| style="vertical-align: top;" |
 +
{| | border="1" cellpadding="5"  colspan="4" style="background-color:#FE6F5E" align="center"
 +
|+ '''More Extra'''
 +
|-
 +
| align="center" | 55 || ** ||  **
 +
|-
 +
| align="center" | 56 || ** ||  **
 +
|-
 +
| align="center" | 57 || ** ||  **
 +
|-
 +
| align="center" | 58 || ** ||  **
 +
|-
 +
| align="center" | 59 || ** ||  **
 +
|-
 +
| align="center" | 60 ||  30494 || 01/03/2017 
 +
|-
 +
| align="center" | 61 ||  32138 || 01/07/2017
 +
|-
 +
| align="center" | 62 || ** ||  **
 +
|-
 +
|}
 +
<!-- this is the column break -->
 +
| style="vertical-align: top;" |
 +
{| | border="1" cellpadding="5"  colspan="4" style="background-color:#FE6F5E" align="center"
 +
|+ '''More Extra'''
 +
|-
 +
| align="center" | 63 || ** ||  **
 +
|-
 +
| align="center" | 64 || ** ||  **
 +
|-
 +
| align="center" | 65 || ** ||  **
 +
|-
 +
| align="center" | 66 || ** ||  **
 +
|-
 +
| align="center" | 67 || ** ||  **
 +
|-
 +
| align="center" | 68 || ** ||  **
 +
|-
 +
| align="center" | 69 || ** ||  **
 +
|-
 +
| align="center" | 70 || 29939  || 01/12/2017 Speed 13 <br />(Total Advances 70)
 +
|-
 +
|}
 +
|-
 +
|}
 +
 +
* '''Speed 14 (Total Advances 134)'''
 +
* '''Speed 15 (Total Advances 262)'''
 +
* Speed 16 (Total Advances 518)
  
 +
Jump to: [[#Top | '''Top''' ]]
  
 
== <span style="font-family:Monotype Corsiva; font-size: 18pt">Herbs Buffs</span> ==
 
== <span style="font-family:Monotype Corsiva; font-size: 18pt">Herbs Buffs</span> ==
Line 199: Line 752:
 
Jump to: [[#Top | '''Top''' ]]
 
Jump to: [[#Top | '''Top''' ]]
  
= <span style="font-family:Monotype Corsiva; font-size: 20pt">Skills</span> =
+
= <span style="font-family:Monotype Corsiva; font-size: 20pt">Skills and Buffs</span> =
 +
 
 +
'''Notes on Mechanics Skill'''
 +
 
 +
In previous tales was "supposed" to allow you to tune automated machines to a faster rate. In practice because the skill is hashed based, attempting to level up a machine when you have a higher mechanics skill level had many more failures.  Mechanics L1 "maybe" worth the price of the skill but beyond that it's not worth having.  The rare times you are successful out weight the forfeited times you might have done "something" at Level 1.
 +
 
 +
 
 +
'''Gastro 7'''
 +
 
 +
Grants a +1 permanent perception point. 
 +
 
 +
Much thanks to Odis for offering up a panoply of 7 free Masterpiece Meals (MP) enabling Rana, Kaa and Zhukuram to get their +1 perception point.
 +
 
 +
 
 
{| | border="1" cellpadding="5"  colspan="6" style="background-color:#FE6F5E" align="center"
 
{| | border="1" cellpadding="5"  colspan="6" style="background-color:#FE6F5E" align="center"
 
|+ <b>Skills</b>
 
|+ <b>Skills</b>
 
|- align="center"
 
|- align="center"
|Gastro || 0
+
| [[Gastronomy]] || 40
|Beer Tasting  || 0
+
| [[Beer Tasting]] || 45
|Fumeology  || 0
+
| [[Fumeology]] || 0
 +
|- align="center"
 +
| [[Fly Fishing]] || 3
 +
| [[Fly Tying]] || 5
 +
| [[Rhythmic Strength]] ||4
 
|- align="center"
 
|- align="center"
|Pulse of the People || 0
+
| [[Carving]] || 5
|Fly Fishing || 0
+
| [[Cooking]] || 7
|Firebuilding || 0
+
| [[Desiccation]] || 3
 
|- align="center"
 
|- align="center"
| Cooking || 0
+
| [[Firebuilding | Fire building]] || 7
|Mechanics <br />Body/Harm/Lead/Worship  <br /> Rana: None||  0
+
| [[Stone_Blade_Fabrication |Stone Blade Fab]] || 7/7
|Salvage <br />Art/Arch/Body<br />Thought/Lead <br /> Rana: None|| 0
+
| [[Sheet_Glass_Fabrication | Sheet Glass ]] || 7/7
 
|- align="center"
 
|- align="center"
|Stone Blade Fab || 7/7
+
| [[Mechanics]] <br />Body/Harm/Lead/Worship  <br /> Rana: None|| 0
|Rhythmic Strength ||0
+
| [[Salvage Techniques | Salvage ]] <br />'''Art/Arch/Thought'''<br />'''/Body/Harm'''<br />'''/Lead''' /Wor <br /> Rana: None|| 6
|Sheet Glass  || 0
 
 
|-
 
|-
 
|}
 
|}
 +
 +
 +
'''[[Wine Notebook]]'''
 +
 +
Get notebooks at no cost from a School of Body. Once you've completed a notebook, you gain a Perception point.
 +
 +
 +
{| | border="1" cellpadding="5"  colspan="6" style="background-color:#FE6F5E" align="center"
 +
|+ <b>[[Wine Notebook]]</b>
 +
|- align="center"
 +
| Beginner  || Complete || +1 Per
 +
|- align="center"
 +
| Enthusiast || Complete || +1 Per
 +
|- align="center"
 +
| Oenophile
 +
|- align="center"
 +
| Sommalier
 +
|- align="center"
 +
| Mondial
 +
|-
 +
|}
 +
  
 
Jump to: [[#Top | '''Top''' ]]
 
Jump to: [[#Top | '''Top''' ]]
  
 +
== Acquire ==
 +
 +
=== [[Botanist's Touch]] S Worship  DONE ===
 +
 +
Allows uprooting of lilies and flowers. See the [[Flower_Fertilizer_Chart | Flower Fertilizer Chart]]
 +
 +
* Flower Fertilizer: 50 Flower Fertilizer is made from 3 Rotten Fish (plus 5 water and 5 wood to start the Kettle)
 +
* Sticky Sun Fertilizer: 49 Flower Fertilizer and 1 Cobra Skin
 +
** 8 units  2 Hours  = 2 fertilizations
 +
* Liquid Sun Fertilizer 1-180 Flower Fertilizer and 1 Scorpion's Brood Mushroom 
 +
* Harvest Elixir  1-320 Flower Fertilizer and 1 Camels Mane Mushroom
 +
** 80 units  8 Hours  = 4 fertilizations
 +
 +
Generally, flowers require 48 fertilizations before they propagate.
 +
 +
 +
{{ResTechnology|Zhukuram|
 +
  {{ResResource| Flower Fertilizer |150|150}}
 +
  {{ResResource| Sticky Sun Fertilizer |100|100}}
 +
  {{ResResource| Liquid Sun Fertilizer |100|100}}
 +
  {{ResResource| Harvest Elixir |50|50}}
 +
  {{ResResource| Khefre's Essence |1|1}}
 +
}}
 +
 +
Jump to: [[#Top | '''Top''' ]]
 +
 +
=== [[Fly Tying]] 3 S Worship ===
 +
 +
{{ResTechnology|Zhukuram|
 +
  {{ResResource| Footworm |14|14}}
 +
  {{ResResource| White Mealybug |14|14}}
 +
  {{ResResource| Dew Fly |14|14}}
 +
  {{ResResource| Snowberry Butterfly |14|14}}
 +
  {{ResResource| Wooly Aphid |14|14}}
 +
  {{ResResource| Feather Midge |14|14}}
 +
  {{ResResource| Toad Sawfly |14|14}}
 +
}}
 +
 +
Jump to: [[#Top | '''Top''' ]]
 +
 +
=== Cooking 4 S Worship ===
 +
 +
{{ResTechnology|Zhukuram|
 +
  {{ResResource| Camel's Mane |7|7}}
 +
  {{ResResource| Cobra Hood |7|7}}
 +
  {{ResResource| Dead Tongue |7|7}}
 +
  {{ResResource| Iron Knot |7|7}}
 +
  {{ResResource| Peasant's Foot |7 |7}}
 +
  {{ResResource| Slave's Bread |7|7}}
 +
  {{ResResource| Toad Skin |7|7}}
 +
}}
 +
 +
Jump to: [[#Top | '''Top''' ]]
 +
 +
==== Cooking Recipes ====
 +
 +
Public [[ Recipes ]]
 +
 +
Sinker: '''Cooking 1'''
 +
 +
4 honey/3 camel meat or 400 camel meat/399 honey
 +
 +
Limestone Boring: '''Cooking 5'''
 +
 +
{| border="1" class="wikitable sortable"
 +
! Base(s) !! Additive(s)
 +
! STR !! DEX !! END !! SPD !! CON !! FOC !! PER !! Duration !! Creator !! Servings !! Masterpiece
 +
|-
 +
|| 6 Tagatese. 6 Sweetgrass. 6 Indigo Damia. 6 Morpha. 6 Pale Russet.  || 1 Pale ochoa. 1 Jugwort. 1 Allbright. 1 Gokhru. 1 Anansi || '''8''' || '''6''' || -27 || -19 || -13 || '''16 (20)''' || '''26 (31)''' || 1:53 (2h 12m) || Styx - '''Metal dowsing and limestone-boring food''' (with carry).  +26 perception detects every metal, and prevents glass-rod breakage for limestone hunting.  High focus allows more checks in less time for both metal and limestone.  Use whatever number of each base you want (2+) to change the number of servings up or down.  It shouldn't change the stats too much. || 5 ||(Yes [[User:Zhukuram|Zhukuram]] 19:44, 4 January 2017 (EST))
 +
|}
 +
 +
 +
Jump to: [[#Top | '''Top''' ]]
  
 
= <span style="font-family:Monotype Corsiva; font-size: 20pt">Supplies and Resources</span> =
 
= <span style="font-family:Monotype Corsiva; font-size: 20pt">Supplies and Resources</span> =
 +
 +
== <span style="font-family:Monotype Corsiva; font-size: 18pt">GWA Corner Stone Locations</span> ==
 +
 +
{| | border="1" cellpadding="5"  colspan="6" class="wikitable sortable" style="background-color:#FE6F5E" align="center"
 +
|+ <b>Corner Stones</b>
 +
!  style="background-color:#FE6F5E" | Class !! style="background-color:#FE6F5E" | Item !!  style="background-color:#FE6F5E" | Required  !!  style="background-color:#FE6F5E" | Qty on Hand
 +
|-
 +
| 1 || Rana || Old Egypt || 916 7618 || Really UMB
 +
|-
 +
| 2 || Rana  || Old Egypt || 926 7590 || UMB
 +
|-
 +
| 3 || Rana  || Old Egypt || 1028 6923 || Tipsy Camel OE CS
 +
|-
 +
| 4 || Rana  || Old Egypt || 971 7640 || Rana Party Palace
 +
|-
 +
| 5 || Rana  || Old Egypt || 936 7621 || Forge Complex
 +
|-
 +
| 6 || Rana ||  ||  || Maxed Out
 +
|-
 +
| No || ID || Loc || Coords || Desc
 +
|-
 +
|}
 +
 +
 +
Jump to: [[#Top | '''Top''' ]]
 +
 +
== <span style="font-family:Monotype Corsiva; font-size: 18pt">Gone Walkabout Mines</span> ==
 +
{| | border="1" cellpadding="5"  colspan="5" style="background-color:#FE6F5E" align="center"
 +
|+ <b>Mine Locations</b>
 +
|- align="center"
 +
| [[Gems#Quartz | Quartz]] || DoN || 1700,7303 || align="left" | From SBody in OE go due east until you come to the road. <br /> When the road doglegs to the right <br /> the mine is just over the low hills on the south side of the road.
 +
|- align="center"
 +
| [[Gems#Diamonds| Diamonds]] || Hinter ||  2400,7303 || align="left" | From SBody in OE go due east until you come to the road.<br />Continue due east past the GWA quartz mine to the edge of the green/sand. <br /> The mine is a few cords into the sand portion.
 +
|- align="center"
 +
| [[Gems#Ruby| Ruby]] || LoR ||  3470,7303 || align="left" | From SBody in OE go due east until you come to the road.<br />Continue due east past the GWA quartz mine and past the GWA Diamond mine to sand ankh. <br /> The mine is a the tail end of the ankh.  <br />
 +
There is currently no access from the CS at Lake of Reeds because the CS has yet to be repaired. <br /> [[User:Zhukuram|Zhukuram]] 03:59, 8 December 2015 (EST)
 +
|- align="center"
 +
| [[Gems#Topaz| Topaz]] || CCR ||  -1,7100 || align="left" | Go East from UArt in CCR. <br />Also South West of OE Northern ALOE Iron Mine continue south west past the rectangular canal.
 +
|- align="center"
 +
| [[Iron]] || VoK||  -2734,4390 || align="left" | West along the long canal from SHarm. On the plateau near the western end of the solo mountain.
 +
|- align="center"
 +
| [[Clay]] || CotS<br />Hinter  || 3161,532 <br /> 2937,746 || align="left" | Long clay patch 600 cords N of U Thought along the water. No the paddle outcrop <br /> bonfire marker?
 +
|-
 +
|}
 +
 +
Jump to: [[#Top | '''Top''' ]]
 +
 +
== <span style="font-family:Monotype Corsiva; font-size: 18pt">Gone Walkabout Quarries</span> ==
 +
 +
The quarry information and gearbox listings are too big. Moved to:  [[User:Zhukuram/Resources  | My Quarry Page]]
 +
 +
Perception levels needed for each of Decorative Stone: [[Marble]]
 +
 +
There are 28 varieties of Decorative Stone: '''Marble, Alabaster, Travertine, Granite, Fire Rock, Jade, Onyx, Angel Stone, Blue Moon'''
 +
 +
Jump to: [[#Top | '''Top''' ]]
  
 
== <span style="font-family:Monotype Corsiva; font-size: 18pt">U Worship Supplies</span> ==
 
== <span style="font-family:Monotype Corsiva; font-size: 18pt">U Worship Supplies</span> ==
Line 235: Line 955:
 
|- align="center"
 
|- align="center"
 
| U Worship OE || Zhukuram ||  Leeks || Hapi's Harvest || Hours' Grain
 
| U Worship OE || Zhukuram ||  Leeks || Hapi's Harvest || Hours' Grain
 +
|- align="center"
 +
| U Worship SE || Zhukuram ||  Cabbage || Bastet's Yielding || Mut's Fruition
 
|- align="center"
 
|- align="center"
 
| U Worship OE|| Rana ||  Carrots || Green Leaf || Osiris' Orange
 
| U Worship OE|| Rana ||  Carrots || Green Leaf || Osiris' Orange
Line 247: Line 969:
 
|- align="center"
 
|- align="center"
 
| U Worship RP || Kaa ||  Carrots || Green Leaf || Osiris' Orange
 
| U Worship RP || Kaa ||  Carrots || Green Leaf || Osiris' Orange
 +
|-
 +
|
 +
|-
 +
|- align="center"
 +
| U Worship LoR || Zhukuram ||  Sea Lily || Blush
 
|-
 
|-
 
|}
 
|}
Line 277: Line 1,004:
  
 
:''Flax is based on pollution. There are many types of pollution and at least two diffrent types react with flax.<br />Growing one flax raises pollution A while lowering pollution B. while another might lower A and raise B''
 
:''Flax is based on pollution. There are many types of pollution and at least two diffrent types react with flax.<br />Growing one flax raises pollution A while lowering pollution B. while another might lower A and raise B''
 +
 +
Jump to: [[#Top | '''Top''' ]]
 +
 +
== <span style="font-family:Monotype Corsiva; font-size: 18pt">Thistle Growing</span> ==
 +
 +
Thistles: complex and stupid at the same time.
 +
 +
Voids are what cannot be grown during that period.  The void list appears to be unchanged between tales and the T6 link has nearly a full listing of all voids and historical info.
 +
 +
[http://www.atitd.org/wiki/tale6/Guilds/Twisted_Thistle/Voidlist Tale 6 void list]
 +
 +
Most players grow thistles by macro as controlling the reactions by hand is not only tedious and boring a mis-click can alter the final outputs.  When growing by hand, try to grow as many variations as possible.  It doesn't matter a lot what you get because the requirements change and if you are "lucky" you will have some of the new request on hand.  If you grow on a macro, you may be able to reproduce the exact requirement perfectly.
 +
 +
Theoretically, you can grow nearly every requirement by using water and oxygen but in practice it is pretty hard to do, unless you get lucky with a "repeatable" recipe.  Even with a good recipe if you mess up during the last ticks and the recipe will be less than you expected (eg you get average ~ instead of +).
 +
 +
* The good news is: If you can find a recipe that you can repeat, it should be repeatable for each time those voids are in effect. 
 +
* The bad news is: As most players do this on a macro, there aren't any recipes like for cooking.
 +
 +
Beginner Stuff:
 +
 +
Try to push one item up to 99 and then get it to overflow into other components.  There is a complex cascade effect. Try to use the cascade to advantage.
 +
 +
 +
Jump to: [[#Top | '''Top''' ]]
 +
 +
=== <span style="font-family:Monotype Corsiva; font-size: 16pt">Recipe Basics</span> ===
 +
 +
===== Thistle Conversion Graphic =====
 +
[[Image:Thistle-conversions.svg|500px|Thistle Conversions]]
 +
 +
 +
==== Preventing BIO ====
 +
BIO - a dead end product.  Mostly you do not want this as it sucks values from other components.  If it gets to 99, then it pretty much stops sucking up other stuff.  So, zero or low or 99.
 +
 +
* If there is ASC then keep water at 29+ (29 is ok)
 +
* If there is PYR then keep oxygen from going past 89
 +
 +
'''Recipe: To STOP BIO'''
 +
 +
* ASC-> water water water
 +
* PYR-> if using oxy then don't get it over 89
 +
 +
==== Making CAR ====
 +
CAR - comes from saltpeter (POT) but don't bother using it.  Wait for a period when CAR will come from an overflow of another component.
 +
 +
# From THI: There is a feedback option with CAR the conversion can go both directions.
 +
#* FROM CAR to THI: If oxygen is low <49 then CAR will convert to THI
 +
#* FROM THI to CAR: If water is low < 39 then THI will convert to CAR
 +
# From ASC: There is a feedback option with ASC the conversion can go both directions.
 +
#* FROM CAR to ASC: Sun must be >79 (daytime only) then CAR will convert to ASC
 +
#* FROM ASC to CAR: If oxygen is low <49 then ASC will convert to CAR
 +
# CAR can also come from a cascade conversion.  FOL to ASC to THI to CAR.
 +
#* If there is FOL and sun is greater than 69 (daytime) this will convert FOL to ASC
 +
#* If there is ASC and sun is low <40 (night or covered) this will convert ASC to THI
 +
#* If there is THI and water is low <39 then this will convert THI to CAR
 +
#* If there is CAR and sun is >79 (daytime) then CAR will convert to ASC
 +
 +
 +
'''Recipe: To GET CAR'''
 +
 +
* ASC-> let sun <40 (close the lid)
 +
* THI-> let water fall <39
 +
** warning: if there is PYR do not let water go below 29 or the PYR will convert to BIO
 +
 +
* Preventing CAR from converting back to ASC keep sun <79 (night or covered)
 +
 +
==== Making PYR ====
 +
 +
There are 3 paths to making PYR.
 +
 +
PYR comes primarily from dung (NIT). Like CAR, you don't have to use any to get PYR just wait for a period when PYR will come from an overflow of another component.
 +
 +
# PYR comes primarily from dung (NIT). If water is low and there is NIT (dung) then PYR is the result.
 +
# PYR can also come from CAR.  If sun is >59 (daytime) then CAR can be converted into PYR
 +
# PYR can also come from a cascade conversion.  NIA to FOL to PYR.
 +
#* If there is NIA and water is low <59 this will convert NIA to FOL
 +
#* If there is FOL and oxygen is high >79 then this will convert FOL to PYR:
 +
#** WARNING: Watch that oxygen does NOT go past 89 as that will drop PYR into BIO
 +
 +
'''Recipe: To GET PYR'''
 +
 +
* CAR -> daytime sun >59
 +
* FOL -> oxygen > 79
 +
** warning: if there is FOL and PYR do not let oxygen go >89 or it will dump the PYR to BIO.
 +
 +
==== Making NIA ====
 +
 +
NIA can come from 3 cascade conversions.  You cannot make NIA directly.
 +
 +
# From PYR: If there is PYR and water is > 69 this will convert PYR to NIA
 +
# From ASC: If sun is <20 (night time or covered) this will convert the ASC to NIA
 +
# From THI: There is a feedback option with THI the conversion can go both directions.
 +
#* FROM NIA to THI: If water is low < 49 then NIA will convert to THI
 +
#* FROM THI to NIA: If oxygen is low <39 then THI will convert to NIA
 +
 +
'''Recipe: To GET NIA'''
 +
 +
* PYR-> water water water
 +
* ASC-> make at night time or cover so sun is <20
 +
** warning: if there is ASC do not let water go below 29 or it will dump the ASC to BIO.
 +
 +
Jump to: [[#Top | '''Top''' ]]
 +
 +
==== Making FOL ====
 +
 +
FOL comes from NIA and in a cascade conversion.
 +
 +
# To push the 3 way conversion PYR -> NIA -> FOL
 +
#* PYR -> NIA -> FOL keep water levels  59 <> 79
 +
#* FOL -> PRY oxygen 79 <> 89
 +
#** warning: if there is PYR do not let oxygen go >89 or it will dump the PYR to BIO.
 +
# FOL is also a path to ASC. It can only be done in the daytime sun >69
 +
#* FOL -> ASC sun > 69 (daytime)
 +
#** warning: if there is ASC do not let water go below 29 or it will dump the ASC to BIO.
 +
 +
'''Recipe: To GET FOL'''
 +
 +
* NIA -> water <59
 +
** warning: if there is ASC do not let water go below 29 or it will dump the ASC to BIO.
 +
 +
 +
 +
Jump to: [[#Top | '''Top''' ]]
 +
 +
== <span style="font-family:Monotype Corsiva; font-size: 18pt">Wood Treatment</span> ==
 +
 +
Zhu's Wood Treatment Guessipe Recipes for the following items:
 +
 +
There are no recipes because it's all hunt and peck....  just go back and forth until you get something.
 +
 +
It appears that some multi-combos are mutually exclusive:  You can get A+B, A+C, B+C but not A+B+C
 +
 +
Generically:
 +
* Find the 2 or 3 treatments that will peg the desired board attributes (all/nothing). 
 +
* Use the cheapest treatment to peg first, then start backtracking to get the others.
 +
* Expect multiple rounds to re-peg the attributes. 
 +
* Try to rotate these so that they move different values otherwise you get in a (A-B)->(B-A) cycle. 
 +
:: Try for (A-C)->(B-A) to get close and then dink until you get what you want.
 +
* Use the "Abort Treatment" to stop at any time or once you get the reaction you are looking for.
 +
 +
 +
=== Wood Treatment Recipes ===
 +
 +
==== Recipe Pliable Fireproof Blonde ====
 +
 +
{| | border="1" cellpadding="5"  colspan="6" style="background-color:#FE6F5E" align="center"
 +
|+ <b>Recipe Pliable Fireproof Blonde<br />(Airship /  Phoenix Taking Shelter )</b>
 +
! Treatment !! Qty!! Duration
 +
|-
 +
| Ash || 14 || 140 seconds
 +
|-
 +
| Saltpeter || 8 || 80 seconds
 +
|-
 +
| Lime || 6 || 60 seconds
 +
|-
 +
| Ash || 1 || 10 seconds
 +
|-
 +
| Clean up ||  || Lime 5 seconds <> Ash 5 seconds
 +
|-
 +
|}
 +
 +
Jump to: [[#Top | '''Top''' ]]
 +
 +
==== Recipe Rotproof Termite-Resistant ====
 +
 +
 +
{| | border="1" cellpadding="5"  colspan="6" style="background-color:#FE6F5E" align="center"
 +
|+ <b>Recipe Rotproof Termite-Resistant boards<br />(thistle garden)</b>
 +
! Treatment !! Qty!! Duration
 +
|-
 +
| Beeswax || 13 || 130 seconds
 +
|-
 +
| Petroleum || 20 || 200 seconds
 +
|-
 +
| || || Volatile Rotproof Termite-Resistant Black
 +
|-
 +
|}
 +
 +
Jump to: [[#Top | '''Top''' ]]
 +
 +
==== Recipe Rotproof Nontoxic ====
 +
 +
{| | border="1" cellpadding="5"  colspan="6" style="background-color:#FE6F5E" align="center"
 +
|+ <b>Recipe Rotproof Nontoxic boards<br />(thistle garden)</b>
 +
! Treatment !! Qty!! Duration
 +
|-
 +
| Oil || 10 || 100 seconds
 +
|-
 +
| Water || 12 || 120 seconds
 +
|-
 +
| Oil || 3 || 30 seconds *
 +
|-
 +
| Water || 1 || 10 seconds *
 +
|-
 +
| Beeswax || 2 || 20 seconds
 +
|-
 +
|  ||  || * Oil 20 seconds may skip the extra water
 +
|-
 +
|}
 +
 +
Jump to: [[#Top | '''Top''' ]]
 +
 +
==== Recipe White Glossy ====
 +
 +
{| | border="1" cellpadding="5"  colspan="6" style="background-color:#FE6F5E" align="center"
 +
|+ <b>Recipe White Glossy <br />(gazebo)</b>
 +
! Treatment !! Qty!! Duration
 +
|-
 +
| Oil || 18 || 180 seconds
 +
|-
 +
| Beeswax || 18 || 180 seconds
 +
|-
 +
| Water || 3 || 30 seconds
 +
|-
 +
| Saltpeter || 2 || 20 seconds
 +
|-
 +
| Lime || 3 || 30 seconds
 +
|-
 +
| Beeswax || 2 || 20 seconds
 +
|-
 +
| Lime || 2 || 20 seconds
 +
|-
 +
| Potash || 1 || 10 seconds
 +
|-
 +
|  ||  || Rotproof Termite-prone White Glossy
 +
|-
 +
|}
 +
 +
Jump to: [[#Top | '''Top''' ]]
 +
 +
==== Recipe Black Glossy ====
 +
 +
{| | border="1" cellpadding="5"  colspan="6" style="background-color:#FE6F5E" align="center"
 +
|+ <b>Recipe Rotproof Black Glossy <br />(gazebo)</b>
 +
! Treatment !! Qty!! Duration
 +
|-
 +
| Oil || 18 || 180 seconds
 +
|-
 +
| Beeswax || 18 || 180 seconds
 +
|-
 +
| Petroleum || 2 || 20 seconds
 +
|-
 +
| Oil || 3 || 30 seconds
 +
|-
 +
| Petroleum || 1 || 10 seconds
 +
|-
 +
| Beeswax || 2 || 20 seconds
 +
|-
 +
| Petroleum || 1 || 10 seconds * try skipping this repeat
 +
|-
 +
| Beeswax || 2 || 20 seconds * try skipping this repeat
 +
|-
 +
| Lead || 1 || 10 seconds
 +
|-
 +
|  ||  || Rotproof Black Glossy
 +
|-
 +
|}
 +
 +
 +
 +
{| | border="1" cellpadding="5"  colspan="6" style="background-color:#FE6F5E" align="center"
 +
|+ <b>Recipe Black Glossy <br />(gazebo)</b>
 +
! Treatment !! Qty!! Duration
 +
|-
 +
| Oil || 34 || 340 seconds
 +
|-
 +
| Lead || 2 || 20 seconds
 +
|-
 +
| Clean up ||  ||  Oil 1 seconds <> Lead 1 seconds
 +
|-
 +
|  ||  || Black Glossy
 +
|-
 +
|}
 +
 +
 +
Jump to: [[#Top | '''Top''' ]]
 +
 +
 +
==== Recipe Blonde Glossy ====
 +
 +
{| | border="1" cellpadding="5"  colspan="6" style="background-color:#FE6F5E" align="center"
 +
|+ <b>Recipe Blonde Glossy <br />(raeli mosaic)</b>
 +
! Treatment !! Qty!! Duration
 +
|-
 +
| Water || 10 || 100 seconds
 +
|-
 +
| Oil || 6 || 60 seconds
 +
|-
 +
| Beeswax || 12 || 120 seconds
 +
|-
 +
| Water || 2 || 20 seconds
 +
|-
 +
| Lime || 4 || 40 seconds
 +
|-
 +
| Oil || 1 || 10 seconds
 +
|-
 +
| Saltpeter || 2 || 20 seconds
 +
|-
 +
| Beeswax || 2 || 20 seconds
 +
|-
 +
|  ||  || Blonde Glossy
 +
|-
 +
|}
 +
 +
Jump to: [[#Top | '''Top''' ]]
 +
 +
==== Recipe Volatile White ====
 +
 +
{| | border="1" cellpadding="5"  colspan="6" style="background-color:#FE6F5E" align="center"
 +
|+ <b>Recipe Volatile White<br />(misc)</b>
 +
! Treatment !! Qty!! Duration
 +
|-
 +
| Water || 3|| 30 seconds
 +
|-
 +
| Sulfur || 3|| 30 seconds
 +
|-
 +
| Saltpeter || 3|| 30 seconds
 +
|-
 +
| Oil || 3 || 30 seconds
 +
|-
 +
| Sulfur || 3|| 30 seconds
 +
|-
 +
| Petroleum || 1|| 10 seconds
 +
|-
 +
| Lime || 2 || 20 seconds
 +
|-
 +
| Potash || 2 || 20 seconds
 +
|-
 +
|  ||  || Volatile White
 +
|-
 +
|}
 +
 +
Jump to: [[#Top | '''Top''' ]]
 +
 +
==== Recipe Soft Rotproof Fireproof ====
 +
 +
{| | border="1" cellpadding="5"  colspan="6" style="background-color:#FE6F5E" align="center"
 +
|+ <b>Recipe Soft Rotproof Fireproof <br />(Phoenix Being Born)</b>
 +
! Treatment !! Qty!! Duration
 +
|-
 +
| Beeswax || 9 || 90 seconds
 +
|-
 +
| Oil || 4 || 40 seconds
 +
|-
 +
| Beeswax || 3 || 30 seconds
 +
|-
 +
| Potash || 6 || 60 seconds
 +
|-
 +
| Beeswax || 1|| 5 seconds
 +
|-
 +
| Potash || 2 || 20 seconds
 +
|-
 +
| Saltpeter || 1 || 5 seconds
 +
|-
 +
| Lime || 1 || 10 seconds
 +
|-
 +
|  ||  || Soft Fireproof Rotproof Blonde
 +
|-
 +
|}
 +
 +
Jump to: [[#Top | '''Top''' ]]
 +
 +
==== Recipe Rigid Hard Fireproof Black ====
 +
 +
{| | border="1" cellpadding="5"  colspan="6" style="background-color:#FE6F5E" align="center"
 +
|+ <b>Recipe Rigid Hard Fireproof Black <br />(Phoenix in His Prime<br /> Phoenix on the Hunt)</b>
 +
! Treatment !! Qty!! Duration
 +
|-
 +
| Lead || 10 || 100 seconds
 +
|-
 +
| Petroleum || 2 || 20 seconds
 +
|-
 +
| Lead || 1 || 10 seconds
 +
|-
 +
| Sulfur || 1 || 10 seconds
 +
|-
 +
| Lime || 3 || 30 seconds
 +
|-
 +
| Ash || 1 || 15 seconds
 +
|-
 +
|  ||  || Rigid Hard Fireproof Black
 +
|-
 +
|}
 +
 +
Jump to: [[#Top | '''Top''' ]]
 +
 +
==== Recipe Rigid Termite-Resistant ====
 +
 +
{| | border="1" cellpadding="5"  colspan="6" style="background-color:#FE6F5E" align="center"
 +
|+ <b>Recipe Rigid Termite-Resistant<br />(Large House)</b>
 +
! Treatment !! Qty!! Duration
 +
|-
 +
| Petroleum || 4 || 40 seconds
 +
|-
 +
| Lead || 18 || 180 seconds
 +
|-
 +
|  ||  || Rigid Hard Termite-Resistant Black
 +
|-
 +
|}
 +
 +
Jump to: [[#Top | '''Top''' ]]
 +
 +
==== Recipe Rigid Fireproof ====
 +
 +
{| | border="1" cellpadding="5"  colspan="6" style="background-color:#FE6F5E" align="center"
 +
|+ <b>Recipe Rigid Fireproof<br />(Large House)</b>
 +
! Treatment !! Qty!! Duration
 +
|-
 +
| Lime || 6 || 60 seconds
 +
|-
 +
| Lead || 3 || 30 seconds
 +
|-
 +
| Lime || 3 || 30 seconds
 +
|-
 +
|  ||  ||  Rigid Fireproof Termite-prone
 +
|-
 +
|}
 +
 +
Jump to: [[#Top | '''Top''' ]]
 +
 +
 +
==== Recipe Rigid Rotproof 1 ====
 +
 +
{| | border="1" cellpadding="5"  colspan="6" style="background-color:#FE6F5E" align="center"
 +
|+ <b>Recipe Rigid Rotproof 1 <br />(Large House)</b>
 +
! Treatment !! Qty!! Duration
 +
|-
 +
| Petroleum || 6 || 60 seconds
 +
|-
 +
| Lime || 6 || 60 seconds
 +
|-
 +
| Sulfur || 3 || 30 seconds
 +
|-
 +
| Lime || 3 || 30 seconds
 +
|-
 +
| Petroleum || 3 || 30 seconds
 +
|-
 +
|  ||  ||  Rigid Rotproof Termite-prone
 +
|-
 +
|}
 +
 +
Jump to: [[#Top | '''Top''' ]]
 +
 +
==== Recipe Rigid Rotproof 2 ====
 +
 +
{| | border="1" cellpadding="5"  colspan="6" style="background-color:#FE6F5E" align="center"
 +
|+ <b>Recipe Rigid Rotproof 2 <br />(Large House)</b>
 +
! Treatment !! Qty!! Duration
 +
|-
 +
| Lime || 6 || 60 seconds
 +
|-
 +
| Sulfur || 3 || 30 seconds
 +
|-
 +
| Lime || 3 || 30 seconds
 +
|-
 +
| Petroleum || 3 || 30 seconds
 +
|-
 +
|  ||  ||  Rigid Rotproof Termite-prone Blonde
 +
|-
 +
|}
 +
 +
Jump to: [[#Top | '''Top''' ]]
 +
 +
==== Recipe Rigid Rotproof Fireproof ====
 +
 +
{| | border="1" cellpadding="5"  colspan="6" style="background-color:#FE6F5E" align="center"
 +
|+ <b>Recipe Rigid Rotproof Fireproof <br />(Large House)</b>
 +
! Treatment !! Qty!! Duration
 +
|-
 +
| Lime || 6 || 60 seconds
 +
|-
 +
| Sulfur || 3 || 30 seconds
 +
|-
 +
| Lime || 3 || 60 seconds
 +
|-
 +
| Petroleum || 3 || 30 seconds
 +
|-
 +
|  ||  ||  Rigid Fireproof Rotproof Termite-prone White
 +
|-
 +
|}
 +
 +
Jump to: [[#Top | '''Top''' ]]
 +
 +
==== Recipe Hard Black Glossy ====
 +
 +
{| | border="1" cellpadding="5"  colspan="6" style="background-color:#FE6F5E" align="center"
 +
|+ <b>Recipe Hard Black Glossy <br />(Large House)</b>
 +
! Treatment !! Qty!! Duration
 +
|-
 +
| Oil || 36 || 340 seconds
 +
|-
 +
| Petroleum || 3 || 30 seconds
 +
|-
 +
| Lead || 2 || 20 seconds
 +
|-
 +
| Oil || 3 || 30 seconds  (?20 seconds)
 +
|-
 +
| Clean up  ||  || sulfur / oil / lead
 +
|-
 +
|  ||  ||  Hard Black Glossy
 +
|-
 +
|}
 +
 +
Jump to: [[#Top | '''Top''' ]]
 +
 +
=== Treated Wood Stock on Hand ===
 +
 +
{| | border="1" cellpadding="5"  colspan="6" style="background-color:#FE6F5E" align="center"
 +
|+ <b>Treated Woodstock</b>
 +
! Board Attributes !! Qty on Hand
 +
|-
 +
| Black Glossy || 500
 +
|-
 +
| Blonde Glossy || 500
 +
|-
 +
| Fireproof Termite-prone Nontoxic White || 265
 +
|-
 +
| Hard Rotproof White || 397
 +
|-
 +
| Hard Volatile Glossy || 406
 +
|-
 +
| Pliable Fireproof Blonde || 220
 +
|-
 +
| Pliable Soft Fireproof Blonde || 239
 +
|-
 +
| Pliable Soft Fireproof Rotproof || 160
 +
|-
 +
| Rigid Fireproof Termite-Prone || 100
 +
|-
 +
| Rigid Hard Fireproof Black || 420
 +
|-
 +
| Rigid Hard Fireproof Rotproof Termite-Prone || 50
 +
|-
 +
| Rigid Hard Rotproof Black || 200
 +
|-
 +
| Rigid Hard Termite-Resistant || 424
 +
|-
 +
| Rigid Hard Termite-Resistant Black || 100
 +
|-
 +
| Rotproof Black Glossy || 100
 +
|-
 +
| Rotproof Blonde || 487
 +
|-
 +
| Rotproof Nontoxic || 476
 +
|-
 +
| Rotproof Termite-prone White Glossy || 99
 +
|-
 +
| Rotproof Termite-Resistant Nontoxic || 225
 +
|-
 +
| Soft Fireproof Rotproof Blonde || 140
 +
|-
 +
| Soft Fireproof Rotproof White || 156
 +
|-
 +
| Volatile White || 495
 +
|-
 +
| Volatile Rotproof Termite-Resistant Black || 250
 +
|-
 +
|}
 +
 +
 +
Jump to: [[#Top | '''Top''' ]]
 +
 +
=== Treated Woods Usage List ===
 +
 +
{| | border="1" cellpadding="5"  colspan="6" class="wikitable sortable" style="background-color:#FE6F5E" align="center"
 +
|+ <b>Requirements</b>
 +
! style="background-color:#FE6F5E" | Building
 +
! style="background-color:#FE6F5E" | Amt Needed
 +
! style="background-color:#FE6F5E" | Hard/Soft
 +
! style="background-color:#FE6F5E" | White/Blonde
 +
! style="background-color:#FE6F5E" | Nontoxic
 +
! style="background-color:#FE6F5E" | Rot-proof
 +
! style="background-color:#FE6F5E" | Termite
 +
! style="background-color:#FE6F5E" | Fireproof
 +
! style="background-color:#FE6F5E" | Rigid/Pliable
 +
! style="background-color:#FE6F5E" | Glossy/Normal
 +
|-
 +
| Modern Sheep Farm || 250 || Hard || White || 3 || 4 || 5 ||6 || 7 || 8
 +
|-
 +
| Modern Sheep Farm || 250 || 1 || White || Nontoxic || 4 || 5 ||6 || 7 || 8
 +
|-
 +
| Thistle Garden || 250 || 1 || 2 || 3 || Rot-proof || Resistant || 6 || 7 || 8
 +
|-
 +
| Thistle Garden || 250  || 1 || 2 || Nontoxic || Rot-proof || 5 || 6 || 7 || 8
 +
|-
 +
| Airship || 600 || 1 || Blonde || 3 || 4 || 5 || Fireproof || Pliable || 8
 +
|-
 +
| Ant Colony || 75 || 1 || 2 || Nontoxic || 4 || Resistant || 6 || 7 || 8
 +
|-
 +
| Long Range Ferry || 50 || 1 || 2 || 3 || Rot-proof || 5 || 6 || Rigid  || 8
 +
|-
 +
| Long Range Ferry || 50 || 1 || 2 || 3 || Rot-proof || 5 || 6 || Pliable || 8
 +
|-
 +
| Improved Hackling Rake || 18 ||  Hard || 2 || 3 || Rot-proof || 5 || 6 || 7 || 8
 +
|-
 +
| Chemical Bath || 300 ||  Hard || 2 || 3 || Rot-proof || 5 || Fireproof || 7 || 8
 +
|-
 +
| Gazebo || 600 || 1 || 2 || Nontoxic || Rot-proof || Termite Resistant || 6 || 7 || 8
 +
|-
 +
| Gazebo || 300 || 1 || White || 3 || 4  || 5 || 6 || 7 || Glossy
 +
|-
 +
| Gazebo || 300 || 1 || Black || 3 || 4 || 5 || 6 || 7 || Glossy
 +
|-
 +
| Gazebo || 150 || Hard || 2 || 3 || Rot-proof || 5 || 6 || Rigid || 8
 +
|-
 +
| Phoenix Being Born || 260 || Soft || 2 || 3 || Rot-proof || 5 || Fireproof || 7 || 8
 +
|-
 +
| Phoenix Taking Shelter || 260 || 1 || Blonde || 3 || 4 || 5 || Fireproof || Pliable || 8
 +
|-
 +
| Phoenix in His Prime || 260 || Hard || 2 || 3 || 4 || 5 || Fireproof || Rigid || 8
 +
|-
 +
| Phoenix on the Hunt || 260 || Hard || Black || 3 || 4 || 5 || Fireproof || 7 || 8
 +
|-
 +
|
 +
|-
 +
| z Building || Amt Needed || 1 Hard/Soft || 2 White/Blonde/Blk || 3 Nontoxic || 4 Rot-proof || 5 Termite || 6 Fireproof || 7 Rigid/Pliable || 8 Glossy/Normal
 +
|-
 +
|}
 +
 +
 +
Jump to: [[#Top | '''Top''' ]]
 +
 +
== <span style="font-family:Monotype Corsiva; font-size: 18pt">Chemical Bath Metal Treatment</span> ==
 +
 +
Zhu's Metal Treatment Guessipe Recipes for the following items:
 +
 +
There are no recipes because it's all hunt and peck....  just go back and forth until you get something.
 +
 +
It appears that some multi-combos are mutually exclusive:  You can get A+B, A+C, B+C but not A+B+C
 +
 +
Generically:
 +
* Find the 2 or 3 treatments that will peg the desired board attributes (all/nothing). 
 +
* Use the cheapest treatment to peg first, then start backtracking to get the others.
 +
* Expect multiple rounds to re-peg the attributes. 
 +
* Try to rotate these so that they move different values otherwise you get in a (A-B)->(B-A) cycle. 
 +
:: Try for (A-C)->(B-A) to get close and then dink until you get what you want.
 +
* WARNING: Chemical Baths have '''NO Abort Treatment''' option.  You cannot stop once the reaction starts.
 +
 +
 +
=== Chemical Treatment Recipes ===
 +
 +
{| | border="1" cellpadding="5"  colspan="6" style="background-color:#FE6F5E" align="center"
 +
|+ <b>Titanium Hard Stainless [Nontoxic] <br/>(Reactory 4x Hopper Upgrade)</b>
 +
! Treatment !! Qty!! Duration
 +
|-
 +
| Cactus || 11  || 110 seconds (Hard ~90)
 +
|-
 +
| Arsenic || 2 || 20 seconds
 +
|-
 +
| Potash || 3 || 30 seconds (Stainless ~25)
 +
|-
 +
|}
 +
 +
 +
 +
{| | border="1" cellpadding="5"  colspan="6" style="background-color:#FE6F5E" align="center"
 +
|+ <b>Sun Steel Hard Stainless Insulative [Nontoxic Shiny] <br/>(Reactory 7x Hopper Upgrade)<br /> This is approximate </b>
 +
! Treatment !! Qty!! Duration
 +
|-
 +
| Cactus || 10  || 100 seconds
 +
|-
 +
| Potash || 2 || 20 seconds
 +
|-
 +
| Arsenic || 2 || 20 seconds
 +
|-
 +
| Cactus || 4  || 40 seconds
 +
|-
 +
| Coal || 1  || 10 seconds
 +
|-
 +
| Gravel || 1  || 10 seconds
 +
|-
 +
| Potash || 3 || 30 seconds
 +
|-
 +
| Cactus || 2  || 20 seconds
 +
|-
 +
| Arsenic || 1  || 10 seconds
 +
|-
 +
| Potash || 1 || 10 seconds
 +
|-
 +
| Gravel || 1  || 10 seconds
 +
|-
 +
| Arsenic || 1  || 10 seconds
 +
|-
 +
|}
 +
 +
Jump to: [[#Top | '''Top''' ]]
 +
 +
=== Treated Metal Stock on Hand ===
 +
 +
{| | border="1" cellpadding="5"  colspan="6" style="background-color:#FE6F5E" align="center"
 +
|+ <b>Treated Metals</b>
 +
! Metal !! Metal Attributes !! Purity !! Qty on Hand
 +
|-
 +
| Steel || Stainless Insulative || - || 40
 +
|-
 +
|}
 +
 +
 +
Jump to: [[#Top | '''Top''' ]]
 +
 +
=== Treated Metals Usage List ===
 +
 +
{| | border="1" cellpadding="5"  colspan="6" class="wikitable sortable" style="background-color:#FE6F5E" align="center"
 +
|+ <b>Requirements</b>
 +
! style="background-color:#FE6F5E" | Building
 +
! style="background-color:#FE6F5E" | Metal
 +
! style="background-color:#FE6F5E" | Amt Needed
 +
! style="background-color:#FE6F5E" | Hard/Soft
 +
! style="background-color:#FE6F5E" | Stainless/
 +
! style="background-color:#FE6F5E" | Insulative
 +
! style="background-color:#FE6F5E" | Rot-proof
 +
! style="background-color:#FE6F5E" | Fireproof
 +
! style="background-color:#FE6F5E" | X
 +
! style="background-color:#FE6F5E" | Purity
 +
|-
 +
| Reactory 4x Hopper || Titanium || 300 || Hard || Stainless || 3 || 4 || 5 ||6 || -
 +
|-
 +
| Reactory 7x Hopper || Sun Steel || 200 || Hard || Stainless || Insulative || 4 || 5 ||6 || -
 +
|-
 +
| Thistle 50x Garden Hopper|| Steel|| 20 || 1 || Stainless || 3 || 4 || 5 ||6 || +4
 +
|-
 +
| Building || Metal || Qty || 1 || 2 || 3 || 4 || 5 || 6 || Purity
 +
|}
 +
 +
Jump to: [[#Top | '''Top''' ]]
 +
 +
== <span style="font-family:Monotype Corsiva; font-size: 18pt">GWA Chicken Coop</span> ==
 +
 +
=== Chicken Coop Slat Settings ===
 +
 +
The effect of the slat settings changes with time of day.  But the only time of day that matters is 6am. 
 +
 +
If you set the slats in the AM (game time) you will get the following messages:
 +
 +
Slats Closed: During the day this keeps the chickens cool
 +
Slats Open: During the day this warms the chickens
 +
 +
If you set the slats in the PM (game time) you will get a different message:
 +
 +
Slats Closed: During the night this retains warmth
 +
Slats Open: During the night this lets the cool air in
 +
 +
So, it's Egypt and the messages are confusing.  Especially as the temperature shown on the coop may not match the message about the current effect of the slats. 
 +
 +
The guiding temperature is 80-100F for eggs and hatching.  The coop needs to be in this temperature range at 6am.
 +
 +
 +
You can check the temperature during the night (game) to verify the temperatures. The effects of the slats change during the day they act one direction for heat and reverse at night.
 +
 +
Generally: set the slats to '''MOSTLY CLOSED'''.
 +
 +
 +
---
 +
 +
 +
My T6 Chicken Coop Notes
 +
Slats 1/2 open = mostly eggs
 +
No hens or roosters are needed to hatch eggs
 +
Hens or rooster in the coop inpede hatching
 +
Rooster are only needed for research.
 +
Hens and roosters can hatch at the same time but hens are more common.
 +
Roosters used for Herpatology (snakes) at U Thought but can only be donated if Advance Animal Husbandry has been opened in that region
 +
Rooster can be fed to snakes if not donated or killed.
 +
Hot Temps = eggs
 +
Cool Temps = hatching
 +
 +
 +
Jump to: [[#Top | '''Top''' ]]
 +
 +
== <span style="font-family:Monotype Corsiva; font-size: 18pt">Flowers</span> ==
 +
 +
Flower experiments and other interesting stuffs...
 +
 +
# How to do crossbreeding: [[Crossbreeding_and_Hints | Crossbreeding Hints]]
 +
#How to make Nut's Essence: [[Nut%27s_Essence]]
 +
#* (needs 3 hairy tooth shrooms for 1 Nut's Essence)
 +
# Gory details on plant [[Genomes]]
 +
# [[Sea Lilies]]
 +
# [[Orchids]]
 +
# See the [[Flower_Fertilizer_Chart | Flower Fertilizer Chart]]
 +
# Kettle
 +
#* Flower Fertilizer: 50 Flower Fertilizer is made from 3 Rotten Fish (plus 5 water and 5 wood to start the Kettle)
 +
# [[Kitchen]] -> Enriched Fertilizer
 +
#* '''Sticky Sun''' : 49 Flower Fertilizer and 1 Cobra Skin
 +
#** ''Can use more often. Smaller batch = 6 servings''
 +
#** 8 units  2 Hours  = 2 fertilizations
 +
#* '''Liquid Sun''': 180 Flower Fertilizer and 1 Scorpion's Brood Mushroom
 +
#** ''Can use more often. Bigger batch = 9 servings''
 +
#** 20  2 Hours - Equivalent to 2 fertilizations 
 +
#* '''Harvest Elixir''': 320 Flower Fertilizer and 1 Camels Mane Mushroom
 +
#** ''Longer lasting. Small batch = 4 servings''
 +
#** 80 units  8 Hours  = 4 fertilizations
 +
#* Enhanced Flower Fertilizer can be stored in the [[kitchen]].
 +
# Generally, flowers require '''48 fertilizations before they propagate'''.
 +
 +
 +
=== Flower Trials: Orchids ===
 +
 +
 +
 +
{| | border="1" cellpadding="5"  colspan="6"  class="wikitable sortable" style="background-color:#FE6F5E" align="center"
 +
|+ <b>Flower Trials</b>
 +
!style="background-color:#FE6F5E" | Trial
 +
!style="background-color:#FE6F5E" | Variety
 +
!style="background-color:#FE6F5E" | Name
 +
!style="background-color:#FE6F5E" | B Crown
 +
!style="background-color:#FE6F5E" | B Petal
 +
!style="background-color:#FE6F5E" | B Tongue
 +
!style="background-color:#FE6F5E" | B Beard
 +
!style="background-color:#FE6F5E" | B Leaf
 +
!style="background-color:#FE6F5E" | B Size
 +
!style="background-color:#FE6F5E" | Splint(L/R)
 +
!style="background-color:#FE6F5E" | Results
 +
!style="background-color:#FE6F5E" | R Crown
 +
!style="background-color:#FE6F5E" | R Petal
 +
!style="background-color:#FE6F5E" | R Tongue
 +
!style="background-color:#FE6F5E" | B Beard
 +
!style="background-color:#FE6F5E" | R Leaf
 +
!style="background-color:#FE6F5E" | R Size
 +
|-
 +
| 1 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Right ||Rana#1|| light blue || light pink || teal || XXX || green || N
 +
|-
 +
| 1 || Orchid || Sabretooth || yellow ||yellow || gray || XXX || green || N || Left ||Rana#1|| light blue || light pink|| teal || XXX || green || N
 +
|-
 +
| 2 || Orchid || Sabretooth || yellow  ||yellow || gray  || XXX || green || N || Right || Zhukuram#1 || violet || pink|| teal || XXX || tan || N
 +
|-
 +
| 2 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Left || Zhukuram#1 || violet || pink || teal || XXX || tan|| N
 +
|-
 +
| 3 || Orchid || Rana #1|| light blue || light pink|| teal || XXX || green || N || Right || Rana#2 || blue || pink || teal || XXX ||  green || N
 +
|-
 +
| 3 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Left || Rana#2 || blue || pink || teal || teal || green || N
 +
|-
 +
| 4 || Orchid || Shangri-La || blue|| pink || grey || teal || green || N || Right || Zhukuram#5 || peach || peach || gold || pale violet || light green || N
 +
|-
 +
| 4 || Orchid || Sabretooth || yellow  ||yellow || gray || XXX || green || N || Left || Zhukuram#5 || peach || peach || gold || pale violet || light green || N
 +
|-
 +
| 5 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Right || Zhukuram#6 || light teal || pink || teal || XXX || light green || N
 +
|-
 +
| 5 || Orchid || Shangri-La || blue|| pink || grey || teal ||green || N || Left || Zhukuram#6 ||light teal || pink || teal || XXX || light green || N
 +
|-
 +
| 6 || Orchid || Sabretooth || yellow ||yellow || gray  || XXX || green || N || Right || Rana#4 || light blue || light pink|| teal || XXX || tan || N
 +
|-
 +
| 6 || Orchid || Rana #1 || light blue || light pink|| teal || XXX || green || N || Left || Rana#4 || light blue || light pink|| teal || XXX || tan || N
 +
|-
 +
| 7 || Orchid || Zhukuram#1 || violet || pink|| teal || XXX || tan|| N || Right  || Zhukuram#7 || violet || bright pink || teal || XXX || brown || N
 +
|-
 +
| 7 || Orchid || Rana#2 || blue || pink || teal || teal || green || N  || Left  || Zhukuram#7 || violet || bright pink || teal || XXX || brown || N
 +
|-
 +
| 8 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Right || Rana#5 || blue || pink || teal || XXX || light green || N
 +
|-
 +
| 8 || Orchid || Rana #1 || light blue || light pink|| teal || XXX || green || N || Left || Rana#5 || blue || pink || teal || XXX || light green || N
 +
|-
 +
| 9 || Orchid || Rana#2 || blue || pink || teal || XXX || green || N  || Right || Zhukuram#8 || violet || bright pink || teal || XXX || green || N
 +
|-
 +
| 9 || Orchid || Zhukuram#1 || violet || pink|| teal || XXX || tan|| N || Left || Zhukuram#8 || violet || bright pink || teal || XXX || green || N
 +
|-
 +
| 10 || Orchid || Anulikah#6 || green || yellow || pink || teal || green || 2G || Right || Zhukuram#9 || light green || yellow || white || gold  || green || 1G
 +
|-
 +
| 10 || Orchid || Zhukuram#5 || peach || peach || gold || pale violet || light green || N || Left ||Zhukuram#9 || light green || yellow || white || gold  || green || 1G
 +
|-
 +
| 11 || Orchid || Zhukuram#5 || peach || peach || gold || pale violet || light green || N || Right || Zhukuram#10 || green || pink || pink || light green || brown || 2G
 +
|-
 +
| 11 || Orchid || Anulikah#6 || green || yellow || pink || teal || green || 2G || Left || Zhukuram#10 || green || pink || pink || light green || brown || 2G
 +
|-
 +
| 12 || Orchid || Rana#2 || blue || pink || teal || teal || green || N  || Right || Zhukuram#11 || teal || white || grey || white || green || N
 +
|-
 +
| 12 || Orchid || Shangri-La || blue|| pink || grey || teal ||green || N || Left || Zhukuram#11 || teal || white || grey || white || green || N
 +
|-
 +
| 13 || Orchid || Shangri-La || blue|| pink || grey || teal ||green || N || Right || Zhukuram#12 || violet || pink || teal || white || pink || N
 +
|-
 +
| 13 || Orchid || Rana#2 || blue || pink || teal || teal || green || N  || Left|| Zhukuram#12 || violet || pink || teal || white || pink || N
 +
|-
 +
|}
 +
 +
 +
Jump to: [[#Top | '''Top''' ]]
 +
 +
=== Flower Trials: Lilies ===
 +
 +
 +
 +
{| | border="1" cellpadding="5"  colspan="6"  class="wikitable sortable" style="background-color:#FE6F5E" align="center"
 +
|+ <b>Flower Trials</b>
 +
!style="background-color:#FE6F5E" | Trial
 +
!style="background-color:#FE6F5E" | Variety
 +
!style="background-color:#FE6F5E" | Name
 +
!style="background-color:#FE6F5E" | B Outer P
 +
!style="background-color:#FE6F5E" | B Inner P
 +
!style="background-color:#FE6F5E" | B Outer Sta
 +
!style="background-color:#FE6F5E" | B Mid Sta
 +
!style="background-color:#FE6F5E" | B Inner Sta
 +
!style="background-color:#FE6F5E" | B Size
 +
!style="background-color:#FE6F5E" | Splint(L/R)
 +
!style="background-color:#FE6F5E" | Results
 +
!style="background-color:#FE6F5E" | R Outer P
 +
!style="background-color:#FE6F5E" | R Inner P
 +
!style="background-color:#FE6F5E" | R Outer Sta
 +
!style="background-color:#FE6F5E" | R Mid Sta
 +
!style="background-color:#FE6F5E" | R Inner Sta
 +
!style="background-color:#FE6F5E" | R Size
 +
|-
 +
| 1 || Lilly || Blush || mag || white mag ||mag||mag||maga|| N || Right ||Kaa#1 || white mag || yellow mag|| mag || mag || mag || N
 +
|-
 +
| 1 || Lilly || Energy || yellow || yellow || white || white || white || N || Left ||Kaa#1 || white mag || yellow mag|| mag || mag || mag || N
 +
|-
 +
| 2 || Lilly || Energy || yellow || yellow || white || white || white || N || Right || Zhukuram#2 || white orange || white yellow || white || white || white || N
 +
|-
 +
| 2 || Lilly || Binny#10|| white mag || white || mag || mag || white || N || Left || Zhukuram#2 || white orange ||white yellow || white || white|| white || N
 +
|-
 +
| 3 || Lilly || Blush || mag || white mag ||mag||mag||mag|| N || Right ||Zhukuram#3 || white || white || mag || mag || mag || N
 +
|-
 +
| 3 || Lilly || Silken || white || white || white || white ||white || N || Left ||Zhukuram#3 || white || white || mag || mag || mag || N
 +
|-
 +
| 4 || Lilly || Vampire || white || white || red || red || white || N || Right || Zhukuram#4 || yellow || white yellow  ||  pale pink || pale pink || white || N
 +
|-
 +
| 4 || Lilly || Energy || yellow || yellow || white || white || white || N || Left || Zhukuram#4 || yellow || white  yellow ||  pale pink || pale pink || white || N
 +
|-
 +
| 5 || Lilly || Kaa#1 || white mag || yellow mag|| mag || mag || mag || N || Right || Rana#3 || white mag || yellow mag || dark mag || dark mag || mag || N
 +
|-
 +
|5 || Lilly  || Zhukuram#2 || white orange || white yellow || white || white || white || N || Left || Rana#3 || white mag || yellow mag || dark mag || dark mag || mag || N
 +
|-
 +
|}
 +
  
 
Jump to: [[#Top | '''Top''' ]]
 
Jump to: [[#Top | '''Top''' ]]

Latest revision as of 17:03, 4 September 2017


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Zhukuram Rana and Kaa live in the world of Egypt Tale 7. We are here to have fun and play games and walkabout and generally just enjoy the game.

More to Come, More to See! It's EGYPT after all! Always just one more thing...

---

Our Home Base is located in Old Egypt next to the U Harmony on the very end of the delta. Coords: 975,7625

---

About Me

I am Zhukuram:

  • Level 72
  • Initiate of Seven
  • Student of Seven
  • Prentice of Seven
  • Journeyman of Seven
  • Scribe of Seven
  • Master of Seven
  • Sage of Four
  • Pharaoh's Oracle of Architecture
  • Pharaoh's Oracle of Harmony
  • Pharaoh's Oracle of Harmony + Extra 2
  • Pharaoh's Oracle of Two
  • Snow Flolicker (a rare typo from the Snow Event)
  • Pyramid of Heaven +1 level bonus

Rana is my spouse warp partner.

Top

Items needing votes

Open for voting:

  • Set's Ladder RP 888,3606


Coming Soon:

Venery


Completed:

  • Dancing Waters 1000, 6815 behind the CS on the hill
  • Formal Garden OE 1003, 6829
  • Formal Garden OE 1030, 6846
  • Mosaic "Designs of Egypt" OE Art Complex 1031, 6904 near the CS
  • Constellations near OE CS 960, 6940 Zhukuram
  • Constellations near OE CS 962, 6940 Rana
  • Tomb of the Immortal near OE CS 955, 6940
  • Hexaglyph OE Art Complex 1039, 6906
  • Bijou Table OE Art Complex 1033, 6914
  • Tomb of the Immortal at RP CS 1490, 2829 Rana
  • Prismatic Opticon OE CS 1061, 6918
  • Pathmaker OE CS 1055, 6925

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Muses

Why is the Moon always Full?

When the sands of Egypt were new and the sky above was clear,
the gods looked upon the lands they saw that it was empty.


So they placed the rivers and trees and oasis.
They placed the fennecs, ibis and gazelles.
When the gods looked upon the lands they saw that it was empty.


They checked on the lands and they were there.
They checked on the trees and they were there.
They checked on the water and it was there.
They checked on the animals and they were there.
They checked on the sky and it was there but the sky was empty.


So the gods placed the stars in the heavens and
they created the sun which brought light to the lands.


But the sun light hid the diamonds of the night.


So the gods bade the sun to shine only half the time so the diamonds of the night could be seen.


But with only the light from the sky diamonds the lands and waters and animals were still in darkness.


So the gods created a night mirror: the moon
and bade it to reflect the light of the sun so that all the lands and animals and creations of Egypt could be seen.


And that is why the Moon is always full:

so that we may see the creations by the light of day and the light of night.

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The Story of Why Egypt?

In the days when sand was new
In the days when only the sun and wind crossed the sky
In the days when creatures of the earth knew no humans
The mystery of egypt unfolded


The mountains rose and rains fell
The oasis and date palms formed
The plants and trees spread across the lands
The mystery of egypt grew


The gods arose to see the new lands
They marveled at the beauty and peace
They marveled at the solitude
The mystery of egypt arose


They saw mountains tall as the sky
They saw rivers as wide as the sea
They saw the waters clear and the rains pure
The mystery of egypt awoke


The animals had no fear
The lands were untainted
The mountains stood strong
The mystery of egypt that was


The gods bade the animals to live in peace
They blessed the waters and the rains
They blessed the lands with herbs and grains
The mystery of egypt became


Then the sands blew harder
Then the wind swirled with anger
Then the mountains collapsed and lands failed
The mystery of egypt faltered


The gods looked to the lands
They looked to the mountains and fields
They looked to the waters and lakes
The mystery of egypt halted


The gods asked the lands and winds
They asked the rivers and creatures
They asked what more was needed?
The mystery of egypt lost


The lands and rivers replied: Love
The creatures and fish replied: Love
The mountains and lake replied: Love
The mystery of egypt renewed


So the god sent humans to tend the lands
they send humans to guard the animals
they send humans to bring the waters to life
The mystery of egypt restored

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Why are some fish big and why are some fish small?

Zhukuram:
Time for another Egyptian Myth.

The "finicky cat" asked the "wise ibis", "Why are some fish big and some fish small?"
The "wise ibis" eyed the "finicky cat" but said nothing.
The "finicky cat" meowed and complained, "I only catch 1db fish! Why can't I get BIG fish?"
The "wise ibis" eyed the "finicky cat" but still said nothing.
The "finicky cat" howled in frustration.
MEOW! MEOW! YOWL! YOWL! YOWL!
The "finicky cat" wanted everyone to know her frustration at not catching big fish.
At last the "wise ibis" spoke. The clacking of her bill made the words difficult to understand.
"Beccccccausssseyyyyyyouarrrrrennnnnotttttonnnnnssssslllllatttte."
And flew away because it was 6pm.

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Why when you need an herb or plant you cannot find it?

Zhukuram:
hmmm its too quiet - time to make up new myths about Egypt.
The myth of the evening is: Why when you need an herb or plant you cannot find it.

The wise desert rat said:
Herbs are plants and plants are MY food. You cannot have any. So when ever I see sandals
(because I cannot see anything as Im only foot prints)
I run and grab all the plants and herbs!
The wise falcon said:
when I see a nice rabbit I have to take all the herbs for cooking it into a nice stew for my young.
As Im flying at 10,000 feet I sometimes mistake plants for herbs and herbs for plants.
But no matter the rabbit tastes delicious just the same
The quick antelope said:
I am faster than you. I need many plants to eat to stay in shape so I do not get winded.
I eat all the strength herbs to keep me strong and all the dex herbs to keep me fast as I run on the sands.
I leave all the garbage ones that no one wants like discorea and glechoma.
I only eat The Best of the Best
When new plants are herbs are needed the wise animals of Egypt gobble them up.
And that's the reason, said the Tortoise in the Valley of the Kings, that there are never any that you need.
It is well known, said the Tortoise

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Why Marble Tub Upgrades are 150 water and 100 dung?

Zhukuram Said:
I think we need to invent an Egyptian Myth of why upgraded Marble Tubs are 150/100.

Hmmm how about: Once upon a time, long long ago.. (hmm that opening has been used I think...)
There were 2 Egyptian Gods: SCHU and SETISH.
SCHU wanted everyone to be Happy Happy Happy and Dance All Night Long...
SETISH wanted people to have blisters and corns and pulled tendons and achy feet
SCHU decided it would make Egypt Happy if they could process saltpeter which was a rather handy resource, faster by giving Tubs more water capacity
SETISH decided - Not So Fast Through The Pass There Pilgrim and so he restricted the bottom of the tub so that no more than 100 dung would fit
This way no matter how much water SCHU gave the people of Egypt they would not benefit as much and have to make and haul more water -> giving more corns, blisters and tired feets
And THAT's the reason why, said the IBIS Flamingo, that Tubs are 150/100

Zhukuram Said:
And this is Very Well Known

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The Old Ny-Al Song

We got macros n mules and tools to use, down on the Old Ny-Al
We dig all day, dirt and clay, and nary get our hands dirty
So come and play at work all day and sing a song, down on the Old Ny-Al

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Homage to Eastern Grounds

Caravans of Tech Seekers passing though the sands
Drinking deep at the wells of time

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Mining Markers

Little bonfires in the sand
Endless running

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Useful Links

Tale 7 Links

My Tale 7 Links
Zhu's Herb Buffs My Test Details My Marble Quarries
Tale 7 Cut Gem list Shroom Finder
Julian Test Help Page
Wine Guide and Wine Flavors
Rogarian's Utilities Info Sand Mining Guide New Seed Crosses
elder trades HHOFW Vigil Needs HHOFW Pilgrimage
Kaa's Page Hex Color List Ant Leaves
Thistle/Leaf Weeks
Airship Flight Manual Egyptian Building Codes
Guilds/Good Grub Pub
Food Guide
User:Roi
Food Stats and Base Pairs
Watch Dog for CP Protection and Grief Prevention
The Raeli Tile Reclamation Act
Restoration of Democracy
Annual Competitions for Competitive Titles
Mediawiki Formatting Mediawiki Tables Mediawiki CSS

Tale 6 Links

Tale 6 Links
Tale 6
Wall of Passed Time
Tale 6
Airship Flight Manual
Tale 6
Egyptian Building Codes
Tale 6
Cut Gem list
Tale 3
Cut Gem Details

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Thistle Links

Thistle Garden Links
Thistle_Guide Thistle Conversions Thistle Voids
Egypt Thistle Calendar Tale 4
Dresdor's Thistle Guide
Tale 6 void list

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Test Overview

Tests Summary
Rank Bonus Initiate Student Prentice Journeyman Scribe Master Sage Oracle Extra 1 Extra 2 Extra 3
Architecture P: Tent
2: Small House
4: Medium House
6: Large House
+14 cells/level to CPs for each test
Done
09/14/2015
Test of the Obelisk
Principles 10/26/2015
Metallic Obi
Passed 02/03/2016
9 cubits
Test of Towers
Principles 06/02/2016
Passed 08/18/2016
Test of the Megalopolis
Passed 09/21/2016
Test of Octec's Ghost
Principles 05/22/2016
Passed 12/31/2016
Test of the People's Pyramid
Passed 01/07/2017
Test of Life
Principles 02/07/2016
Passed 02/26/2017
24896 pts
Test of Funerary Temple
Principles 11/09/2016
Passed 04/03/2017
62178 pts 162 colors
- -
Art Q +NNN pts Done
09/19/2015
Test of Flight
(Partial) Principles 08/16/2016
Passed 08/22/2016
Test of the Formal Garden
Principles ~09/15/2016
Passed 09/18/2016
Test of Dancing Waters
Principles 12/15/2016
Passed 12/18/2016
Test of the Raeli Mosaic
Principles 02/10/2017
Passed 03/05/2017
Test of the Prismatic Opticon
Passed 08/07/2017
Test of Khefre's Children
Principles 03/15/2016
R1 02/27/2017
- - -
Body "View Selected
Coordinates"
Done
09/14/2015
Test of the Oyster Catcher
Principles 10/02/2015
Passed 03/28/2016
Test of the Singing Cicada
Principles 01/10/2016
Passed 03/30/2016
Test of the Safari
Principles 12/31/2015
Passed 08/14/2016
Test of the Archaeologist
Principles 08/19/2016
Passed 12/04/2016
1814 pts
Test of the Bedouin
Principles 09/22/2015
Passed 02/07/2017
Test of the Ritual Tattoo
Principles 04/28/2016
Passed 02/09/2017
Test of the Darkest Night
Principles 10/01/2015
Test of the Acrobat
Principles 11/02/2015
by Amuniet
The Test of the Fisherman
Principles 06/15/2017
Harmony None Done
10/25/2015
Test of Prophet
Principles 12/21/2015
Passed 05/01/2016
86 pts
Test of Souls
Principles 01/18/2016
Passed 06/27/2016
17377 pts
Test Promotion
Principles 05/08/2016
Passed 10/10/2016
223 pts
Test of the Freeman
Principles 11/06/2015
Passed 10/30/2016
115 pts
Test of Chains
Principles 12/13/2015
Passed 12/25/2016
48 pts
Test of Marriage
Principles 10/25/2015
Rana
Passed 01/08/2017
990 pts
Test of the Critic
Principles 02/11/2016
Passed 01/08/2017
822 pts
Test Balance of Goods
Principles 04/10/2016
Passed 01/08/2017
32582 pts
The Test of Reason
Passed 07/30/2017

656 pts
The Test of the Giving Fisherman
Principles 06/23/2017
Leadership 3 Petitions Done
09/20/2015
Test of the Kingmaker
Principles 12/03/2015
Passed 12/27/2015
445 pts
Test of the Hegemon
Passed 09/26/2016
Test of the Coalition
Principles 11/24/2016
Passed 12/15/2016
7108 pts
Test of the Plantation
Passed 04/03/2017
Test of Patronage
Principles 01/29/2017
Passed 04/20/2017
107 pts
Test of the Retired Pirates
Principles 02/2016
Passed 06/11/2017
6610 pts
Test of the Demi-Pharaoh
Principles 10/05/2015
Test of the Bureaucrat
Principles 12/21/2015
Test of the Covered Cartouche
Principles 11/08/2016
-
Thought None Done
02/12/2017
Test of the Constellation
Principles 03/21/2017
Passed 04/03/2017
Test Tomb of the Immortal
Principles 02/25/2017
Passed 04/09/2017
Test of Hexaglyphs
Principles 02/20/2017
Passed 04/09/2017
Test of the Bijou
Passed 04/17/2017
Test of the Pathmaker
Principles 02/20/2017
Passed 08/27/2017
Test of Empty Hand
Principles 03/01/2017
- - - -
Worship +30 Barley Yield Done
11/02/2015
Rana
Test of the Vigil
Principles 11/07/2015
Passed 04/10/2016
2382pts
Test Path of the Pilgrim
Principles 04/21/2016
Passed 04/24/2016
1050pts
Test of the Messenger
Principles 11/27/2016
Passed 03/09/2017
Test of Visions
Passed 03/13/2017
Test of Leavened Bread
Principles 03/25/2014
Passed 03/26/2017
1pt
Test of the Astrological Alignment
Principles 10/24/2016
- - -
Welcome to Egypt - Done
Citizen

Jump to: Top

Test Details

Detailed test information at: More Test Details


  • Darkest Night
  • Safari
  • Oyster Catcher
  • Astrological Alignment
  • Octet's Ghost
  • Messenger
  • Megalopolis
  • Scarabs
  • Tattoo
  • Archaeology


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Stats

Standard Buffs

  • Focus: Arch +7 / Arch Bonus +7 / Tattoo +6
  • Perception:
    • You receive a permanent point of Perception at 7 Gastronomy, 49 Gastronomy, and 243 Gastronomy.
    • Every completed wine notebook gives you a point of Perception
    • You receive a permanent point of Perception at Beer Tasting 49 and possibly Beer Tasting 243.
    • Fumeology 49 grants one point of perception. A second point of perception at 243 Fumeology.


Stats
Str +7 Dex +13 End +7 Spd +15
Con +6 Foc +21 Per +4

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Speed Bumps

Cicada Speed Table
Speed Advances
Base
1 66122 01/28/2016
2 57777 02/25/2016
3 46571 03/18/2016
4 46088 03/26/2016
5 44401 03/30/2016
*multiple advances
6 44401 03/30/2016
*multiple advances
7 44401 03/30/2016
*multiple advances
Extra
8 41081 04/08/2016
Speed 8
(Total Advances 8)
9 37087 04/20/2016
10 34095 04/27/2016
*multiple advances
Speed 9
(Total Advances 10)
11 34095 04/27/2016
*multiple advances
12 34219 04/26/2016
13 33311 05/02/2016
14 32210 05/09/2016
Speed 10
(Total Advances 14)
Extra
15 32760 05/17/2016
16 30302 06/01/2016
17 30595 06/27/2016
18 32088 07/26/2016
19 36519 08/14/2016
20 37825 08/15/2016
21 36702 08/23/2016
22 39850 09/07/2016
Speed 11
(Total Advances 22)
*multiple advances

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Speed 12 Bumps

Cicada Super Speed Table
Speed Advances
Extra
23 39850 09/07/2016
*multiple advances
24 43512 09/11/2016
25 43298 09/22/2016
26 ** **
27 ** **
28 39579 10/11/2016
29 41360 10/18/2016
30 38702 10/27/2016
Extra
31 37691 11/04/2016
32 37306 11/05/2016
33 35983 11/10/2016
34 37265 11/11/2016
35 36284 11/12/2016
36 35138 11/15/2016
37 ** **
38 ** *multiple advances
Speed 12
(Total Advances 38)
Extra
39 36078 11/18/2016
40 36078 11/18/2016
41 36442 11/19/2016
42 36442 11/19/2016
43 35657 11/21/2016
44 34546 11/28/2016
45 34564 12/03/2016
46 ** **

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Speed 13 Bumps

Cicada Super Speed Table
Speed Advances
More Extras
47 32954 12/09/2016
48 30267 12/14/2016
49 30555 12/19/2016
50 ** **
51 31847 12/30/2016
52 ** **
53 ** **
54 ** **
More Extra
55 ** **
56 ** **
57 ** **
58 ** **
59 ** **
60 30494 01/03/2017
61 32138 01/07/2017
62 ** **
More Extra
63 ** **
64 ** **
65 ** **
66 ** **
67 ** **
68 ** **
69 ** **
70 29939 01/12/2017 Speed 13
(Total Advances 70)
  • Speed 14 (Total Advances 134)
  • Speed 15 (Total Advances 262)
  • Speed 16 (Total Advances 518)

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Herbs Buffs

The Herb Buffs have been moved to their own page here: Herb Buffs


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Skills and Buffs

Notes on Mechanics Skill

In previous tales was "supposed" to allow you to tune automated machines to a faster rate. In practice because the skill is hashed based, attempting to level up a machine when you have a higher mechanics skill level had many more failures. Mechanics L1 "maybe" worth the price of the skill but beyond that it's not worth having. The rare times you are successful out weight the forfeited times you might have done "something" at Level 1.


Gastro 7

Grants a +1 permanent perception point.

Much thanks to Odis for offering up a panoply of 7 free Masterpiece Meals (MP) enabling Rana, Kaa and Zhukuram to get their +1 perception point.


Skills
Gastronomy 40 Beer Tasting 45 Fumeology 0
Fly Fishing 3 Fly Tying 5 Rhythmic Strength 4
Carving 5 Cooking 7 Desiccation 3
Fire building 7 Stone Blade Fab 7/7 Sheet Glass 7/7
Mechanics
Body/Harm/Lead/Worship
Rana: None
0 Salvage
Art/Arch/Thought
/Body/Harm
/Lead /Wor
Rana: None
6


Wine Notebook

Get notebooks at no cost from a School of Body. Once you've completed a notebook, you gain a Perception point.


Wine Notebook
Beginner Complete +1 Per
Enthusiast Complete +1 Per
Oenophile
Sommalier
Mondial


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Acquire

Botanist's Touch S Worship DONE

Allows uprooting of lilies and flowers. See the Flower Fertilizer Chart

  • Flower Fertilizer: 50 Flower Fertilizer is made from 3 Rotten Fish (plus 5 water and 5 wood to start the Kettle)
  • Sticky Sun Fertilizer: 49 Flower Fertilizer and 1 Cobra Skin
    • 8 units 2 Hours = 2 fertilizations
  • Liquid Sun Fertilizer 1-180 Flower Fertilizer and 1 Scorpion's Brood Mushroom
  • Harvest Elixir 1-320 Flower Fertilizer and 1 Camels Mane Mushroom
    • 80 units 8 Hours = 4 fertilizations

Generally, flowers require 48 fertilizations before they propagate.


block
Flower Fertilizer
150
/
150
(0)
100%
Sticky Sun Fertilizer
100
/
100
(0)
100%
Liquid Sun Fertilizer
100
/
100
(0)
100%
Harvest Elixir
50
/
50
(0)
100%
Khefre's Essence
1
/
1
(0)
100%
block

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Fly Tying 3 S Worship

block
Footworm
14
/
14
(0)
100%
White Mealybug
14
/
14
(0)
100%
Dew Fly
14
/
14
(0)
100%
Snowberry Butterfly
14
/
14
(0)
100%
Wooly Aphid
14
/
14
(0)
100%
Feather Midge
14
/
14
(0)
100%
Toad Sawfly
14
/
14
(0)
100%
block

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Cooking 4 S Worship

block
Camel's Mane
7
/
7
(0)
100%
Cobra Hood
7
/
7
(0)
100%
Dead Tongue
7
/
7
(0)
100%
Iron Knot
7
/
7
(0)
100%
Peasant's Foot
7
/
7
(0)
100%
Slave's Bread
7
/
7
(0)
100%
Toad Skin
7
/
7
(0)
100%
block

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Cooking Recipes

Public Recipes

Sinker: Cooking 1

4 honey/3 camel meat or 400 camel meat/399 honey

Limestone Boring: Cooking 5

Base(s) Additive(s) STR DEX END SPD CON FOC PER Duration Creator Servings Masterpiece
6 Tagatese. 6 Sweetgrass. 6 Indigo Damia. 6 Morpha. 6 Pale Russet. 1 Pale ochoa. 1 Jugwort. 1 Allbright. 1 Gokhru. 1 Anansi 8 6 -27 -19 -13 16 (20) 26 (31) 1:53 (2h 12m) Styx - Metal dowsing and limestone-boring food (with carry). +26 perception detects every metal, and prevents glass-rod breakage for limestone hunting. High focus allows more checks in less time for both metal and limestone. Use whatever number of each base you want (2+) to change the number of servings up or down. It shouldn't change the stats too much. 5 (Yes Zhukuram 19:44, 4 January 2017 (EST))


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Supplies and Resources

GWA Corner Stone Locations

Corner Stones
Class Item Required Qty on Hand
1 Rana Old Egypt 916 7618 Really UMB
2 Rana Old Egypt 926 7590 UMB
3 Rana Old Egypt 1028 6923 Tipsy Camel OE CS
4 Rana Old Egypt 971 7640 Rana Party Palace
5 Rana Old Egypt 936 7621 Forge Complex
6 Rana Maxed Out
No ID Loc Coords Desc


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Gone Walkabout Mines

Mine Locations
Quartz DoN 1700,7303 From SBody in OE go due east until you come to the road.
When the road doglegs to the right
the mine is just over the low hills on the south side of the road.
Diamonds Hinter 2400,7303 From SBody in OE go due east until you come to the road.
Continue due east past the GWA quartz mine to the edge of the green/sand.
The mine is a few cords into the sand portion.
Ruby LoR 3470,7303 From SBody in OE go due east until you come to the road.
Continue due east past the GWA quartz mine and past the GWA Diamond mine to sand ankh.
The mine is a the tail end of the ankh.

There is currently no access from the CS at Lake of Reeds because the CS has yet to be repaired.
Zhukuram 03:59, 8 December 2015 (EST)

Topaz CCR -1,7100 Go East from UArt in CCR.
Also South West of OE Northern ALOE Iron Mine continue south west past the rectangular canal.
Iron VoK -2734,4390 West along the long canal from SHarm. On the plateau near the western end of the solo mountain.
Clay CotS
Hinter
3161,532
2937,746
Long clay patch 600 cords N of U Thought along the water. No the paddle outcrop
bonfire marker?

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Gone Walkabout Quarries

The quarry information and gearbox listings are too big. Moved to: My Quarry Page

Perception levels needed for each of Decorative Stone: Marble

There are 28 varieties of Decorative Stone: Marble, Alabaster, Travertine, Granite, Fire Rock, Jade, Onyx, Angel Stone, Blue Moon

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U Worship Supplies

U Worship Supplies
U Worship MV Zhukuram Garlic Apep's Crop Heket's Reaping
U Worship RP Zhukuram Leeks Hapi's Harvest Hours' Grain
U Worship OE Zhukuram Leeks Hapi's Harvest Hours' Grain
U Worship SE Zhukuram Cabbage Bastet's Yielding Mut's Fruition
U Worship OE Rana Carrots Green Leaf Osiris' Orange
U Worship MV Rana Leeks Hapi's Harvest Hours' Grain
U Worship OE Kaa Onions Amun's Bounty Tears of Sinai
U Worship MV Kaa Onions Amun's Bounty Tears of Sinai
U Worship RP Kaa Carrots Green Leaf Osiris' Orange
U Worship LoR Zhukuram Sea Lily Blush


See: Vegetables for details on variety features and growing extra seeds.

Some players are able to grow NNN extra seeds. It may be that all those extra seeds will have a future use.


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Seed Varieties

Seeds
Flax Type Pollution Type Marker
Symphony Ridge Gold Wood Planes No Harvest
Constitution Peak ? No Harvest
Sinai Sage ? No Harvest
Sunset Pond ? No Harvest


See: Flax Seeds for details on variety features but there is a pollution effect.

Flax is based on pollution. There are many types of pollution and at least two diffrent types react with flax.
Growing one flax raises pollution A while lowering pollution B. while another might lower A and raise B

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Thistle Growing

Thistles: complex and stupid at the same time.

Voids are what cannot be grown during that period. The void list appears to be unchanged between tales and the T6 link has nearly a full listing of all voids and historical info.

Tale 6 void list

Most players grow thistles by macro as controlling the reactions by hand is not only tedious and boring a mis-click can alter the final outputs. When growing by hand, try to grow as many variations as possible. It doesn't matter a lot what you get because the requirements change and if you are "lucky" you will have some of the new request on hand. If you grow on a macro, you may be able to reproduce the exact requirement perfectly.

Theoretically, you can grow nearly every requirement by using water and oxygen but in practice it is pretty hard to do, unless you get lucky with a "repeatable" recipe. Even with a good recipe if you mess up during the last ticks and the recipe will be less than you expected (eg you get average ~ instead of +).

  • The good news is: If you can find a recipe that you can repeat, it should be repeatable for each time those voids are in effect.
  • The bad news is: As most players do this on a macro, there aren't any recipes like for cooking.

Beginner Stuff:

Try to push one item up to 99 and then get it to overflow into other components. There is a complex cascade effect. Try to use the cascade to advantage.


Jump to: Top

Recipe Basics

Thistle Conversion Graphic

Thistle Conversions


Preventing BIO

BIO - a dead end product. Mostly you do not want this as it sucks values from other components. If it gets to 99, then it pretty much stops sucking up other stuff. So, zero or low or 99.

  • If there is ASC then keep water at 29+ (29 is ok)
  • If there is PYR then keep oxygen from going past 89

Recipe: To STOP BIO

  • ASC-> water water water
  • PYR-> if using oxy then don't get it over 89

Making CAR

CAR - comes from saltpeter (POT) but don't bother using it. Wait for a period when CAR will come from an overflow of another component.

  1. From THI: There is a feedback option with CAR the conversion can go both directions.
    • FROM CAR to THI: If oxygen is low <49 then CAR will convert to THI
    • FROM THI to CAR: If water is low < 39 then THI will convert to CAR
  2. From ASC: There is a feedback option with ASC the conversion can go both directions.
    • FROM CAR to ASC: Sun must be >79 (daytime only) then CAR will convert to ASC
    • FROM ASC to CAR: If oxygen is low <49 then ASC will convert to CAR
  3. CAR can also come from a cascade conversion. FOL to ASC to THI to CAR.
    • If there is FOL and sun is greater than 69 (daytime) this will convert FOL to ASC
    • If there is ASC and sun is low <40 (night or covered) this will convert ASC to THI
    • If there is THI and water is low <39 then this will convert THI to CAR
    • If there is CAR and sun is >79 (daytime) then CAR will convert to ASC


Recipe: To GET CAR

  • ASC-> let sun <40 (close the lid)
  • THI-> let water fall <39
    • warning: if there is PYR do not let water go below 29 or the PYR will convert to BIO
  • Preventing CAR from converting back to ASC keep sun <79 (night or covered)

Making PYR

There are 3 paths to making PYR.

PYR comes primarily from dung (NIT). Like CAR, you don't have to use any to get PYR just wait for a period when PYR will come from an overflow of another component.

  1. PYR comes primarily from dung (NIT). If water is low and there is NIT (dung) then PYR is the result.
  2. PYR can also come from CAR. If sun is >59 (daytime) then CAR can be converted into PYR
  3. PYR can also come from a cascade conversion. NIA to FOL to PYR.
    • If there is NIA and water is low <59 this will convert NIA to FOL
    • If there is FOL and oxygen is high >79 then this will convert FOL to PYR:
      • WARNING: Watch that oxygen does NOT go past 89 as that will drop PYR into BIO

Recipe: To GET PYR

  • CAR -> daytime sun >59
  • FOL -> oxygen > 79
    • warning: if there is FOL and PYR do not let oxygen go >89 or it will dump the PYR to BIO.

Making NIA

NIA can come from 3 cascade conversions. You cannot make NIA directly.

  1. From PYR: If there is PYR and water is > 69 this will convert PYR to NIA
  2. From ASC: If sun is <20 (night time or covered) this will convert the ASC to NIA
  3. From THI: There is a feedback option with THI the conversion can go both directions.
    • FROM NIA to THI: If water is low < 49 then NIA will convert to THI
    • FROM THI to NIA: If oxygen is low <39 then THI will convert to NIA

Recipe: To GET NIA

  • PYR-> water water water
  • ASC-> make at night time or cover so sun is <20
    • warning: if there is ASC do not let water go below 29 or it will dump the ASC to BIO.

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Making FOL

FOL comes from NIA and in a cascade conversion.

  1. To push the 3 way conversion PYR -> NIA -> FOL
    • PYR -> NIA -> FOL keep water levels 59 <> 79
    • FOL -> PRY oxygen 79 <> 89
      • warning: if there is PYR do not let oxygen go >89 or it will dump the PYR to BIO.
  2. FOL is also a path to ASC. It can only be done in the daytime sun >69
    • FOL -> ASC sun > 69 (daytime)
      • warning: if there is ASC do not let water go below 29 or it will dump the ASC to BIO.

Recipe: To GET FOL

  • NIA -> water <59
    • warning: if there is ASC do not let water go below 29 or it will dump the ASC to BIO.


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Wood Treatment

Zhu's Wood Treatment Guessipe Recipes for the following items:

There are no recipes because it's all hunt and peck.... just go back and forth until you get something.

It appears that some multi-combos are mutually exclusive: You can get A+B, A+C, B+C but not A+B+C

Generically:

  • Find the 2 or 3 treatments that will peg the desired board attributes (all/nothing).
  • Use the cheapest treatment to peg first, then start backtracking to get the others.
  • Expect multiple rounds to re-peg the attributes.
  • Try to rotate these so that they move different values otherwise you get in a (A-B)->(B-A) cycle.
Try for (A-C)->(B-A) to get close and then dink until you get what you want.
  • Use the "Abort Treatment" to stop at any time or once you get the reaction you are looking for.


Wood Treatment Recipes

Recipe Pliable Fireproof Blonde

Recipe Pliable Fireproof Blonde
(Airship / Phoenix Taking Shelter )
Treatment Qty Duration
Ash 14 140 seconds
Saltpeter 8 80 seconds
Lime 6 60 seconds
Ash 1 10 seconds
Clean up Lime 5 seconds <> Ash 5 seconds

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Recipe Rotproof Termite-Resistant

Recipe Rotproof Termite-Resistant boards
(thistle garden)
Treatment Qty Duration
Beeswax 13 130 seconds
Petroleum 20 200 seconds
Volatile Rotproof Termite-Resistant Black

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Recipe Rotproof Nontoxic

Recipe Rotproof Nontoxic boards
(thistle garden)
Treatment Qty Duration
Oil 10 100 seconds
Water 12 120 seconds
Oil 3 30 seconds *
Water 1 10 seconds *
Beeswax 2 20 seconds
* Oil 20 seconds may skip the extra water

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Recipe White Glossy

Recipe White Glossy
(gazebo)
Treatment Qty Duration
Oil 18 180 seconds
Beeswax 18 180 seconds
Water 3 30 seconds
Saltpeter 2 20 seconds
Lime 3 30 seconds
Beeswax 2 20 seconds
Lime 2 20 seconds
Potash 1 10 seconds
Rotproof Termite-prone White Glossy

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Recipe Black Glossy

Recipe Rotproof Black Glossy
(gazebo)
Treatment Qty Duration
Oil 18 180 seconds
Beeswax 18 180 seconds
Petroleum 2 20 seconds
Oil 3 30 seconds
Petroleum 1 10 seconds
Beeswax 2 20 seconds
Petroleum 1 10 seconds * try skipping this repeat
Beeswax 2 20 seconds * try skipping this repeat
Lead 1 10 seconds
Rotproof Black Glossy


Recipe Black Glossy
(gazebo)
Treatment Qty Duration
Oil 34 340 seconds
Lead 2 20 seconds
Clean up Oil 1 seconds <> Lead 1 seconds
Black Glossy


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Recipe Blonde Glossy

Recipe Blonde Glossy
(raeli mosaic)
Treatment Qty Duration
Water 10 100 seconds
Oil 6 60 seconds
Beeswax 12 120 seconds
Water 2 20 seconds
Lime 4 40 seconds
Oil 1 10 seconds
Saltpeter 2 20 seconds
Beeswax 2 20 seconds
Blonde Glossy

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Recipe Volatile White

Recipe Volatile White
(misc)
Treatment Qty Duration
Water 3 30 seconds
Sulfur 3 30 seconds
Saltpeter 3 30 seconds
Oil 3 30 seconds
Sulfur 3 30 seconds
Petroleum 1 10 seconds
Lime 2 20 seconds
Potash 2 20 seconds
Volatile White

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Recipe Soft Rotproof Fireproof

Recipe Soft Rotproof Fireproof
(Phoenix Being Born)
Treatment Qty Duration
Beeswax 9 90 seconds
Oil 4 40 seconds
Beeswax 3 30 seconds
Potash 6 60 seconds
Beeswax 1 5 seconds
Potash 2 20 seconds
Saltpeter 1 5 seconds
Lime 1 10 seconds
Soft Fireproof Rotproof Blonde

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Recipe Rigid Hard Fireproof Black

Recipe Rigid Hard Fireproof Black
(Phoenix in His Prime
Phoenix on the Hunt)
Treatment Qty Duration
Lead 10 100 seconds
Petroleum 2 20 seconds
Lead 1 10 seconds
Sulfur 1 10 seconds
Lime 3 30 seconds
Ash 1 15 seconds
Rigid Hard Fireproof Black

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Recipe Rigid Termite-Resistant

Recipe Rigid Termite-Resistant
(Large House)
Treatment Qty Duration
Petroleum 4 40 seconds
Lead 18 180 seconds
Rigid Hard Termite-Resistant Black

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Recipe Rigid Fireproof

Recipe Rigid Fireproof
(Large House)
Treatment Qty Duration
Lime 6 60 seconds
Lead 3 30 seconds
Lime 3 30 seconds
Rigid Fireproof Termite-prone

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Recipe Rigid Rotproof 1

Recipe Rigid Rotproof 1
(Large House)
Treatment Qty Duration
Petroleum 6 60 seconds
Lime 6 60 seconds
Sulfur 3 30 seconds
Lime 3 30 seconds
Petroleum 3 30 seconds
Rigid Rotproof Termite-prone

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Recipe Rigid Rotproof 2

Recipe Rigid Rotproof 2
(Large House)
Treatment Qty Duration
Lime 6 60 seconds
Sulfur 3 30 seconds
Lime 3 30 seconds
Petroleum 3 30 seconds
Rigid Rotproof Termite-prone Blonde

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Recipe Rigid Rotproof Fireproof

Recipe Rigid Rotproof Fireproof
(Large House)
Treatment Qty Duration
Lime 6 60 seconds
Sulfur 3 30 seconds
Lime 3 60 seconds
Petroleum 3 30 seconds
Rigid Fireproof Rotproof Termite-prone White

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Recipe Hard Black Glossy

Recipe Hard Black Glossy
(Large House)
Treatment Qty Duration
Oil 36 340 seconds
Petroleum 3 30 seconds
Lead 2 20 seconds
Oil 3 30 seconds (?20 seconds)
Clean up sulfur / oil / lead
Hard Black Glossy

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Treated Wood Stock on Hand

Treated Woodstock
Board Attributes Qty on Hand
Black Glossy 500
Blonde Glossy 500
Fireproof Termite-prone Nontoxic White 265
Hard Rotproof White 397
Hard Volatile Glossy 406
Pliable Fireproof Blonde 220
Pliable Soft Fireproof Blonde 239
Pliable Soft Fireproof Rotproof 160
Rigid Fireproof Termite-Prone 100
Rigid Hard Fireproof Black 420
Rigid Hard Fireproof Rotproof Termite-Prone 50
Rigid Hard Rotproof Black 200
Rigid Hard Termite-Resistant 424
Rigid Hard Termite-Resistant Black 100
Rotproof Black Glossy 100
Rotproof Blonde 487
Rotproof Nontoxic 476
Rotproof Termite-prone White Glossy 99
Rotproof Termite-Resistant Nontoxic 225
Soft Fireproof Rotproof Blonde 140
Soft Fireproof Rotproof White 156
Volatile White 495
Volatile Rotproof Termite-Resistant Black 250


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Treated Woods Usage List

Requirements
Building Amt Needed Hard/Soft White/Blonde Nontoxic Rot-proof Termite Fireproof Rigid/Pliable Glossy/Normal
Modern Sheep Farm 250 Hard White 3 4 5 6 7 8
Modern Sheep Farm 250 1 White Nontoxic 4 5 6 7 8
Thistle Garden 250 1 2 3 Rot-proof Resistant 6 7 8
Thistle Garden 250 1 2 Nontoxic Rot-proof 5 6 7 8
Airship 600 1 Blonde 3 4 5 Fireproof Pliable 8
Ant Colony 75 1 2 Nontoxic 4 Resistant 6 7 8
Long Range Ferry 50 1 2 3 Rot-proof 5 6 Rigid 8
Long Range Ferry 50 1 2 3 Rot-proof 5 6 Pliable 8
Improved Hackling Rake 18 Hard 2 3 Rot-proof 5 6 7 8
Chemical Bath 300 Hard 2 3 Rot-proof 5 Fireproof 7 8
Gazebo 600 1 2 Nontoxic Rot-proof Termite Resistant 6 7 8
Gazebo 300 1 White 3 4 5 6 7 Glossy
Gazebo 300 1 Black 3 4 5 6 7 Glossy
Gazebo 150 Hard 2 3 Rot-proof 5 6 Rigid 8
Phoenix Being Born 260 Soft 2 3 Rot-proof 5 Fireproof 7 8
Phoenix Taking Shelter 260 1 Blonde 3 4 5 Fireproof Pliable 8
Phoenix in His Prime 260 Hard 2 3 4 5 Fireproof Rigid 8
Phoenix on the Hunt 260 Hard Black 3 4 5 Fireproof 7 8
z Building Amt Needed 1 Hard/Soft 2 White/Blonde/Blk 3 Nontoxic 4 Rot-proof 5 Termite 6 Fireproof 7 Rigid/Pliable 8 Glossy/Normal


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Chemical Bath Metal Treatment

Zhu's Metal Treatment Guessipe Recipes for the following items:

There are no recipes because it's all hunt and peck.... just go back and forth until you get something.

It appears that some multi-combos are mutually exclusive: You can get A+B, A+C, B+C but not A+B+C

Generically:

  • Find the 2 or 3 treatments that will peg the desired board attributes (all/nothing).
  • Use the cheapest treatment to peg first, then start backtracking to get the others.
  • Expect multiple rounds to re-peg the attributes.
  • Try to rotate these so that they move different values otherwise you get in a (A-B)->(B-A) cycle.
Try for (A-C)->(B-A) to get close and then dink until you get what you want.
  • WARNING: Chemical Baths have NO Abort Treatment option. You cannot stop once the reaction starts.


Chemical Treatment Recipes

Titanium Hard Stainless [Nontoxic]
(Reactory 4x Hopper Upgrade)
Treatment Qty Duration
Cactus 11 110 seconds (Hard ~90)
Arsenic 2 20 seconds
Potash 3 30 seconds (Stainless ~25)


Sun Steel Hard Stainless Insulative [Nontoxic Shiny]
(Reactory 7x Hopper Upgrade)
This is approximate
Treatment Qty Duration
Cactus 10 100 seconds
Potash 2 20 seconds
Arsenic 2 20 seconds
Cactus 4 40 seconds
Coal 1 10 seconds
Gravel 1 10 seconds
Potash 3 30 seconds
Cactus 2 20 seconds
Arsenic 1 10 seconds
Potash 1 10 seconds
Gravel 1 10 seconds
Arsenic 1 10 seconds

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Treated Metal Stock on Hand

Treated Metals
Metal Metal Attributes Purity Qty on Hand
Steel Stainless Insulative - 40


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Treated Metals Usage List

Requirements
Building Metal Amt Needed Hard/Soft Stainless/ Insulative Rot-proof Fireproof X Purity
Reactory 4x Hopper Titanium 300 Hard Stainless 3 4 5 6 -
Reactory 7x Hopper Sun Steel 200 Hard Stainless Insulative 4 5 6 -
Thistle 50x Garden Hopper Steel 20 1 Stainless 3 4 5 6 +4
Building Metal Qty 1 2 3 4 5 6 Purity

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GWA Chicken Coop

Chicken Coop Slat Settings

The effect of the slat settings changes with time of day. But the only time of day that matters is 6am.

If you set the slats in the AM (game time) you will get the following messages:

Slats Closed: During the day this keeps the chickens cool
Slats Open: During the day this warms the chickens

If you set the slats in the PM (game time) you will get a different message:

Slats Closed: During the night this retains warmth
Slats Open: During the night this lets the cool air in

So, it's Egypt and the messages are confusing. Especially as the temperature shown on the coop may not match the message about the current effect of the slats.

The guiding temperature is 80-100F for eggs and hatching. The coop needs to be in this temperature range at 6am.


You can check the temperature during the night (game) to verify the temperatures. The effects of the slats change during the day they act one direction for heat and reverse at night.

Generally: set the slats to MOSTLY CLOSED.


---


My T6 Chicken Coop Notes

Slats 1/2 open = mostly eggs 
No hens or roosters are needed to hatch eggs 
Hens or rooster in the coop inpede hatching 
Rooster are only needed for research. 
Hens and roosters can hatch at the same time but hens are more common. 
Roosters used for Herpatology (snakes) at U Thought but can only be donated if Advance Animal Husbandry has been opened in that region 
Rooster can be fed to snakes if not donated or killed. 
Hot Temps = eggs 
Cool Temps = hatching 


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Flowers

Flower experiments and other interesting stuffs...

  1. How to do crossbreeding: Crossbreeding Hints
  2. How to make Nut's Essence: Nut's_Essence
    • (needs 3 hairy tooth shrooms for 1 Nut's Essence)
  3. Gory details on plant Genomes
  4. Sea Lilies
  5. Orchids
  6. See the Flower Fertilizer Chart
  7. Kettle
    • Flower Fertilizer: 50 Flower Fertilizer is made from 3 Rotten Fish (plus 5 water and 5 wood to start the Kettle)
  8. Kitchen -> Enriched Fertilizer
    • Sticky Sun : 49 Flower Fertilizer and 1 Cobra Skin
      • Can use more often. Smaller batch = 6 servings
      • 8 units 2 Hours = 2 fertilizations
    • Liquid Sun: 180 Flower Fertilizer and 1 Scorpion's Brood Mushroom
      • Can use more often. Bigger batch = 9 servings
      • 20 2 Hours - Equivalent to 2 fertilizations
    • Harvest Elixir: 320 Flower Fertilizer and 1 Camels Mane Mushroom
      • Longer lasting. Small batch = 4 servings
      • 80 units 8 Hours = 4 fertilizations
    • Enhanced Flower Fertilizer can be stored in the kitchen.
  9. Generally, flowers require 48 fertilizations before they propagate.


Flower Trials: Orchids

Flower Trials
Trial Variety Name B Crown B Petal B Tongue B Beard B Leaf B Size Splint(L/R) Results R Crown R Petal R Tongue B Beard R Leaf R Size
1 Orchid Masquerade violet pink teal XXX green N Right Rana#1 light blue light pink teal XXX green N
1 Orchid Sabretooth yellow yellow gray XXX green N Left Rana#1 light blue light pink teal XXX green N
2 Orchid Sabretooth yellow yellow gray XXX green N Right Zhukuram#1 violet pink teal XXX tan N
2 Orchid Masquerade violet pink teal XXX green N Left Zhukuram#1 violet pink teal XXX tan N
3 Orchid Rana #1 light blue light pink teal XXX green N Right Rana#2 blue pink teal XXX green N
3 Orchid Masquerade violet pink teal XXX green N Left Rana#2 blue pink teal teal green N
4 Orchid Shangri-La blue pink grey teal green N Right Zhukuram#5 peach peach gold pale violet light green N
4 Orchid Sabretooth yellow yellow gray XXX green N Left Zhukuram#5 peach peach gold pale violet light green N
5 Orchid Masquerade violet pink teal XXX green N Right Zhukuram#6 light teal pink teal XXX light green N
5 Orchid Shangri-La blue pink grey teal green N Left Zhukuram#6 light teal pink teal XXX light green N
6 Orchid Sabretooth yellow yellow gray XXX green N Right Rana#4 light blue light pink teal XXX tan N
6 Orchid Rana #1 light blue light pink teal XXX green N Left Rana#4 light blue light pink teal XXX tan N
7 Orchid Zhukuram#1 violet pink teal XXX tan N Right Zhukuram#7 violet bright pink teal XXX brown N
7 Orchid Rana#2 blue pink teal teal green N Left Zhukuram#7 violet bright pink teal XXX brown N
8 Orchid Masquerade violet pink teal XXX green N Right Rana#5 blue pink teal XXX light green N
8 Orchid Rana #1 light blue light pink teal XXX green N Left Rana#5 blue pink teal XXX light green N
9 Orchid Rana#2 blue pink teal XXX green N Right Zhukuram#8 violet bright pink teal XXX green N
9 Orchid Zhukuram#1 violet pink teal XXX tan N Left Zhukuram#8 violet bright pink teal XXX green N
10 Orchid Anulikah#6 green yellow pink teal green 2G Right Zhukuram#9 light green yellow white gold green 1G
10 Orchid Zhukuram#5 peach peach gold pale violet light green N Left Zhukuram#9 light green yellow white gold green 1G
11 Orchid Zhukuram#5 peach peach gold pale violet light green N Right Zhukuram#10 green pink pink light green brown 2G
11 Orchid Anulikah#6 green yellow pink teal green 2G Left Zhukuram#10 green pink pink light green brown 2G
12 Orchid Rana#2 blue pink teal teal green N Right Zhukuram#11 teal white grey white green N
12 Orchid Shangri-La blue pink grey teal green N Left Zhukuram#11 teal white grey white green N
13 Orchid Shangri-La blue pink grey teal green N Right Zhukuram#12 violet pink teal white pink N
13 Orchid Rana#2 blue pink teal teal green N Left Zhukuram#12 violet pink teal white pink N


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Flower Trials: Lilies

Flower Trials
Trial Variety Name B Outer P B Inner P B Outer Sta B Mid Sta B Inner Sta B Size Splint(L/R) Results R Outer P R Inner P R Outer Sta R Mid Sta R Inner Sta R Size
1 Lilly Blush mag white mag mag mag maga N Right Kaa#1 white mag yellow mag mag mag mag N
1 Lilly Energy yellow yellow white white white N Left Kaa#1 white mag yellow mag mag mag mag N
2 Lilly Energy yellow yellow white white white N Right Zhukuram#2 white orange white yellow white white white N
2 Lilly Binny#10 white mag white mag mag white N Left Zhukuram#2 white orange white yellow white white white N
3 Lilly Blush mag white mag mag mag mag N Right Zhukuram#3 white white mag mag mag N
3 Lilly Silken white white white white white N Left Zhukuram#3 white white mag mag mag N
4 Lilly Vampire white white red red white N Right Zhukuram#4 yellow white yellow pale pink pale pink white N
4 Lilly Energy yellow yellow white white white N Left Zhukuram#4 yellow white yellow pale pink pale pink white N
5 Lilly Kaa#1 white mag yellow mag mag mag mag N Right Rana#3 white mag yellow mag dark mag dark mag mag N
5 Lilly Zhukuram#2 white orange white yellow white white white N Left Rana#3 white mag yellow mag dark mag dark mag mag N


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