The Wiki for Tale 7 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.

If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.

Difference between revisions of "User:Zhukuram"

From ATITD7
Jump to navigationJump to search
Line 1,253: Line 1,253:
 
|-  
 
|-  
 
|  ||  || Rigid Hard Termite-Resistant Black
 
|  ||  || Rigid Hard Termite-Resistant Black
 +
|-
 +
|}
 +
 +
Jump to: [[#Top | '''Top''' ]]
 +
 +
==== Recipe Rigid Fireproof Termite-prone ====
 +
 +
{| | border="1" cellpadding="5"  colspan="6" style="background-color:#FE6F5E" align="center"
 +
|+ <b>Recipe Rigid Fireproof<br />(Large House)</b>
 +
! Treatment !! Qty!! Duration
 +
|-
 +
| Lime || 6 || 60 seconds
 +
|-
 +
| Lead || 3 || 30 seconds
 +
|-
 +
| Lime || 3 || 30 seconds
 +
|-
 +
|  ||  ||  Rigid Fireproof Termite-prone
 
|-
 
|-
 
|}
 
|}

Revision as of 00:06, 27 June 2017


English Deutsch français magyar Türkçe


Zhukuram Rana and Kaa live in the world of Egypt Tale 7. We are here to have fun and play games and walkabout and generally just enjoy the game.

More to Come, More to See! It's EGYPT after all! Always just one more thing...

---

Our Home Base is located in Old Egypt next to the U Harmony on the very end of the delta. Coords: 975,7625

---

About Me

I am Zhukuram:

  • Level 69
  • Initiate of Seven
  • Student of Seven
  • Prentice of Seven
  • Journeyman of Seven
  • Scribe of Seven
  • Master of Five
  • Sage of Four
  • Pharaoh's Oracle of Architecture
  • Pharaoh's Oracle of Harmony
  • Pharaoh's Oracle of Harmony + Extra 1
  • Pharaoh's Oracle of Two
  • Snow Flolicker (a rare typo from the Snow Event)
  • Pyramid of Heaven +1 level bonus

Rana is my spouse warp partner.

Items needing votes

Open for voting:

  • Set's Ladder RP 888,3606
  • Pathmaker OE CS 1055, 6925


Coming Soon:

Venery


Completed:

  • Dancing Waters 1000, 6815 behind the CS on the hill
  • Formal Garden OE 1003, 6829
  • Formal Garden OE 1030, 6846
  • Mosaic "Designs of Egypt" OE Art Complex 1031, 6904 near the CS
  • Constellations near OE CS 960, 6940 Zhukuram
  • Constellations near OE CS 962, 6940 Rana
  • Tomb of the Immortal near OE CS 955, 6940
  • Hexaglyph OE Art Complex 1039, 6906
  • Bijou Table OE Art Complex 1033, 6914
  • Tomb of the Immortal at RP CS 1490, 2829 Rana

Muses

Why when you need an herb or plant you cannot find it?

Zhukuram:
hmmm its too quiet - time to make up new myths about Egypt.
The myth of the evening is: Why when you need an herb or plant you cannot find it.

The wise desert rat said:
Herbs are plants and plants are MY food. You cannot have any. So when ever I see sandals
(because I cannot see anything as Im only foot prints)
I run and grab all the plants and herbs!
The wise falcon said:
when I see a nice rabbit I have to take all the herbs for cooking it into a nice stew for my young.
As Im flying at 10,000 feet I sometimes mistake plants for herbs and herbs for plants.
But no matter the rabbit tastes delicious just the same
The quick antelope said:
I am faster than you. I need many plants to eat to stay in shape so I do not get winded.
I eat all the strength herbs to keep me strong and all the dex herbs to keep me fast as I run on the sands.
I leave all the garbage ones that no one wants like discorea and glechoma.
I only eat The Best of the Best
When new plants are herbs are needed the wise animals of Egypt gobble them up.
And that's the reason, said the Tortoise in the Valley of the Kings, that there are never any that you need.
It is well known, said the Tortoise


Why Marble Tub Upgrades are 150 water and 100 dung?

Zhukuram Said:
I think we need to invent an Egyptian Myth of why upgraded Marble Tubs are 150/100.

Hmmm how about: Once upon a time, long long ago.. (hmm that opening has been used I think...)
There were 2 Egyptian Gods: SCHU and SETISH.
SCHU wanted everyone to be Happy Happy Happy and Dance All Night Long...
SETISH wanted people to have blisters and corns and pulled tendons and achy feet
SCHU decided it would make Egypt Happy if they could process saltpeter which was a rather handy resource, faster by giving Tubs more water capacity
SETISH decided - Not So Fast Through The Pass There Pilgrim and so he restricted the bottom of the tub so that no more than 100 dung would fit
This way no matter how much water SCHU gave the people of Egypt they would not benefit as much and have to make and haul more water -> giving more corns, blisters and tired feets
And THAT's the reason why, said the IBIS Flamingo, that Tubs are 150/100

Zhukuram Said:
And this is Very Well Known


The Old Ny-Al Song

We got macros n mules and tools to use, down on the Old Ny-Al
We dig all day, dirt and clay, and nary get our hands dirty
So come and play at work all day and sing a song, down on the Old Ny-Al

Homage to Eastern Grounds

Caravans of Tech Seekers passing though the sands
Drinking deep at the wells of time

Mining Markers

Little bonfires in the sand
Endless running

Top

Useful Links

Tale 7 Links

My Tale 7 Links
Zhu's Herb Buffs My Test Details My Marble Quarries
Tale 7 Cut Gem list Shroom Finder
Julian Test Help Page
Wine Guide and Wine Flavors
Rogarian's Utilities Info Sand Mining Guide New Seed Crosses
elder trades HHOFW Vigil Needs HHOFW Pilgrimage
Kaa's Page Hex Color List Ant Leaves
Thistle/Leaf Weeks
Airship Flight Manual Egyptian Building Codes
Guilds/Good Grub Pub
Food Guide
User:Roi
Food Stats and Base Pairs
Watch Dog for CP Protection and Grief Prevention
The Raeli Tile Reclamation Act
Restoration of Democracy
Mediawiki Formatting Mediawiki Tables Mediawiki CSS

Tale 6 Links

Tale 6 Links
Tale 6
Wall of Passed Time
Tale 6
Airship Flight Manual
Tale 6
Egyptian Building Codes
Tale 6
Cut Gem list
Tale 3
Cut Gem Details

Jump to: Top

Thistle Links

Thistle Garden Links
Thistle_Guide Thistle Conversions Thistle Voids
Egypt Thistle Calendar Tale 4
Dresdor's Thistle Guide
Tale 6 void list

Jump to: Top

Test Overview

Tests Summary
Rank Bonus Initiate Student Prentice Journeyman Scribe Master Sage Oracle Extra 1 Extra 2
Architecture P: Tent
2: Small House
4: Medium House
6: Large House
+14 cells/level to CPs for each test
Done
09/14/2015
Test of the Obelisk
Principles 10/26/2015
Metallic Obi
Passed 02/03/2016
9 cubits
Test of Towers
Principles 06/02/2016
Passed 08/18/2016
Test of the Megalopolis
Passed 09/21/2016
Test of Octec's Ghost
Principles 05/22/2016
Passed 12/31/2016
Test of the People's Pyramid
Passed 01/07/2017
Test of Life
Principles 02/07/2016
Passed 02/26/2017
24896 pts
Test of Funerary Temple
Principles 11/09/2016
Passed 04/03/2017
62178 pts 162 colors
- -
Art Q +NNN pts Done
09/19/2015
Test of Flight
(Partial) Principles 08/16/2016
Passed 08/22/2016
Test of the Formal Garden
Principles ~09/15/2016
Passed 09/18/2016
Test of Dancing Waters
Principles 12/15/2016
Passed 12/18/2016
Test of the Raeli Mosaic
Principles 02/10/2017
Passed 03/05/2017
Test of Khefre's Children
Principles 03/15/2016
R1 02/27/2017
- - - -
Body "View Selected
Coordinates"
Done
09/14/2015
Test of the Oyster Catcher
Principles 10/02/2015
Passed 03/28/2016
Test of the Singing Cicada
Principles 01/10/2016
Passed 03/30/2016
Test of the Safari
Principles 12/31/2015
Passed 08/14/2016
Test of the Archaeologist
Principles 08/19/2016
Passed 12/04/2016
1814 pts
Test of the Bedouin
Principles 09/22/2015
Passed 02/07/2017
Test of the Ritual Tattoo
Principles 04/28/2016
Passed 02/09/2017
Test of the Darkest Night
Principles 10/01/2015
Test of the Acrobat
Principles 11/02/2015
by Amuniet
The Test of the Fisherman
Principles 06/15/2017
Harmony None Done
10/25/2015
Test of Prophet
Principles 12/21/2015
Passed 05/01/2016
86 pts
Test of Souls
Principles 01/18/2016
Passed 06/27/2016
17377 pts
Test Promotion
Principles 05/08/2016
Passed 10/10/2016
223 pts
Test of the Freeman
Principles 11/06/2015
Passed 10/30/2016
115 pts
Test of Chains
Principles 12/13/2015
Passed 12/25/2016
48 pts
Test of Marriage
Principles 10/25/2015
Rana
Passed 01/08/2017
990 pts
Test of the Critic
Principles 02/11/2016
Passed 01/08/2017
822 pts
Test Balance of Goods
Principles 04/10/2016
Passed 01/08/2017
32582 pts
The Test of the Giving Fisherman
Principles 06/23/2017
Leadership 3 Petitions Done
09/20/2015
Test of the Kingmaker
Principles 12/03/2015
Passed 12/27/2015
445 pts
Test of the Hegemon
Passed 09/26/2016
Test of the Coalition
Principles 11/24/2016
Passed 12/15/2016
7108 pts
Test of the Plantation
Passed 04/03/2017
Test of Patronage
Principles 01/29/2017
Passed 04/20/2017
107 pts
Test of the Retired Pirates
Principles 02/2016
Passed 06/11/2017
6610 pts
Test of the Demi-Pharaoh
Principles 10/05/2015
Test of the Bureaucrat
Principles 12/21/2015
Test of the Covered Cartouche
Principles 11/08/2016
-
Thought None Done
02/12/2017
Test of the Constellation
Principles 03/21/2017
Passed 04/03/2017
Test Tomb of the Immortal
Principles 02/25/2017
Passed 04/09/2017
Test of Hexaglyphs
Principles 02/20/2017
Passed 04/09/2017
Test of the Bijou
Passed 04/17/2017
Test of the Pathmaker
Principles 02/20/2017
Test of Empty Hand
Principles 03/01/2017
- - - -
Worship +30 Barley Yield Done
11/02/2015
Rana
Test of the Vigil
Principles 11/07/2015
Passed 04/10/2016
2382pts
Test Path of the Pilgrim
Principles 04/21/2016
Passed 04/24/2016
1050pts
Test of the Messenger
Principles 11/27/2016
Passed 03/09/2017
Test of Visions
Passed 03/13/2017
Test of Leavened Bread
Principles 03/25/2014
Passed 03/26/2017
1pt
Test of the Astrological Alignment
Principles 10/24/2016
- - -
Welcome to Egypt - Done
Citizen

Jump to: Top

Test Details

Detailed test information at: More Test Details


  • Darkest Night
  • Safari
  • Oyster Catcher
  • Astrological Alignment
  • Octet's Ghost
  • Messenger
  • Megalopolis
  • Scarabs
  • Tattoo
  • Archaeology


Jump to: Top

Stats

Standard Buffs

  • Focus: Arch +7 / Arch Bonus +7 / Tattoo +6
  • Perception:
    • You receive a permanent point of Perception at 7 Gastronomy, 49 Gastronomy, and 243 Gastronomy.
    • Every completed wine notebook gives you a point of Perception
    • You receive a permanent point of Perception at Beer Tasting 49 and possibly Beer Tasting 243.
    • Fumeology 49 grants one point of perception. A second point of perception at 243 Fumeology.


Stats
Str +7 Dex +13 End +7 Spd +14
Con +5 Foc +21 Per +4

Jump to: Top


Speed Bumps

Cicada Speed Table
Speed Advances
Base
1 66122 01/28/2016
2 57777 02/25/2016
3 46571 03/18/2016
4 46088 03/26/2016
5 44401 03/30/2016
*multiple advances
6 44401 03/30/2016
*multiple advances
7 44401 03/30/2016
*multiple advances
Extra
8 41081 04/08/2016
Speed 8
(Total Advances 8)
9 37087 04/20/2016
10 34095 04/27/2016
*multiple advances
Speed 9
(Total Advances 10)
11 34095 04/27/2016
*multiple advances
12 34219 04/26/2016
13 33311 05/02/2016
14 32210 05/09/2016
Speed 10
(Total Advances 14)
Extra
15 32760 05/17/2016
16 30302 06/01/2016
17 30595 06/27/2016
18 32088 07/26/2016
19 36519 08/14/2016
20 37825 08/15/2016
21 36702 08/23/2016
22 39850 09/07/2016
Speed 11
(Total Advances 22)
*multiple advances

Jump to: Top


Speed 12 Bumps

Cicada Super Speed Table
Speed Advances
Extra
23 39850 09/07/2016
*multiple advances
24 43512 09/11/2016
25 43298 09/22/2016
26 ** **
27 ** **
28 39579 10/11/2016
29 41360 10/18/2016
30 38702 10/27/2016
Extra
31 37691 11/04/2016
32 37306 11/05/2016
33 35983 11/10/2016
34 37265 11/11/2016
35 36284 11/12/2016
36 35138 11/15/2016
37 ** **
38 ** *multiple advances
Speed 12
(Total Advances 38)
Extra
39 36078 11/18/2016
40 36078 11/18/2016
41 36442 11/19/2016
42 36442 11/19/2016
43 35657 11/21/2016
44 34546 11/28/2016
45 34564 12/03/2016
46 ** **

Jump to: Top

Speed 13 Bumps

Cicada Super Speed Table
Speed Advances
More Extras
47 32954 12/09/2016
48 30267 12/14/2016
49 30555 12/19/2016
50 ** **
51 31847 12/30/2016
52 ** **
53 ** **
54 ** **
More Extra
55 ** **
56 ** **
57 ** **
58 ** **
59 ** **
60 30494 01/03/2017
61 32138 01/07/2017
62 ** **
More Extra
63 ** **
64 ** **
65 ** **
66 ** **
67 ** **
68 ** **
69 ** **
70 29939 01/12/2017 Speed 13
(Total Advances 70)
  • Speed 14 (Total Advances 134)
  • Speed 15 (Total Advances 262)

Jump to: Top

Herbs Buffs

The Herb Buffs have been moved to their own page here: Herb Buffs


Jump to: Top

Skills and Buffs

Notes on Mechanics Skill

In previous tales was "supposed" to allow you to tune automated machines to a faster rate. In practice because the skill is hashed based, attempting to level up a machine when you have a higher mechanics skill level had many more failures. Mechanics L1 "maybe" worth the price of the skill but beyond that it's not worth having. The rare times you are successful out weight the forfeited times you might have done "something" at Level 1.


Gastro 7

Grants a +1 permanent perception point.

Much thanks to Odis for offering up a panoply of 7 free Masterpiece Meals (MP) enabling Rana, Kaa and Zhukuram to get their +1 perception point.


Skills
Gastronomy 40 Beer Tasting 39 Fumeology 0
Fly Tying 5 Fly Fishing 3 Rhythmic Strength 4
Carving 5 Cooking 7 Desiccation 3
Fire building 7 Stone Blade Fab 7/7 Sheet Glass 7/7
Mechanics
Body/Harm/Lead/Worship
Rana: None
0 Salvage
Art/Arch/Thought
/Body/Harm
/Lead /Wor
Rana: None
6


Wine Notebook

Get notebooks at no cost from a School of Body. Once you've completed a notebook, you gain a Perception point.


Wine Notebook
Beginner Complete +1 Per
Enthusiast Complete +1 Per
Oenophile
Sommalier
Mondial


Jump to: Top

Acquire

Botanist's Touch S Worship DONE

Allows uprooting of lilies and flowers. See the Flower Fertilizer Chart

  • Flower Fertilizer: 50 Flower Fertilizer is made from 3 Rotten Fish (plus 5 water and 5 wood to start the Kettle)
  • Sticky Sun Fertilizer: 49 Flower Fertilizer and 1 Cobra Skin
    • 8 units 2 Hours = 2 fertilizations
  • Liquid Sun Fertilizer 1-180 Flower Fertilizer and 1 Scorpion's Brood Mushroom
  • Harvest Elixir 1-320 Flower Fertilizer and 1 Camels Mane Mushroom
    • 80 units 8 Hours = 4 fertilizations

Generally, flowers require 48 fertilizations before they propagate.


block
Flower Fertilizer
150
/
150
(0)
100%
Sticky Sun Fertilizer
100
/
100
(0)
100%
Liquid Sun Fertilizer
100
/
100
(0)
100%
Harvest Elixir
50
/
50
(0)
100%
Khefre's Essence
1
/
1
(0)
100%
block

Jump to: Top

Fly Tying 3 S Worship

block
Footworm
14
/
14
(0)
100%
White Mealybug
14
/
14
(0)
100%
Dew Fly
14
/
14
(0)
100%
Snowberry Butterfly
14
/
14
(0)
100%
Wooly Aphid
14
/
14
(0)
100%
Feather Midge
14
/
14
(0)
100%
Toad Sawfly
14
/
14
(0)
100%
block

Jump to: Top

Cooking 4 S Worship

block
Camel's Mane
7
/
7
(0)
100%
Cobra Hood
7
/
7
(0)
100%
Dead Tongue
7
/
7
(0)
100%
Iron Knot
7
/
7
(0)
100%
Peasant's Foot
7
/
7
(0)
100%
Slave's Bread
7
/
7
(0)
100%
Toad Skin
7
/
7
(0)
100%
block

Jump to: Top

Cooking Recipes

Public Recipes

Sinker: Cooking 1

4 honey/3 camel meat or 400 camel meat/399 honey

Limestone Boring: Cooking 5

Base(s) Additive(s) STR DEX END SPD CON FOC PER Duration Creator Servings Masterpiece
6 Tagatese. 6 Sweetgrass. 6 Indigo Damia. 6 Morpha. 6 Pale Russet. 1 Pale ochoa. 1 Jugwort. 1 Allbright. 1 Gokhru. 1 Anansi 8 6 -27 -19 -13 16 (20) 26 (31) 1:53 (2h 12m) Styx - Metal dowsing and limestone-boring food (with carry). +26 perception detects every metal, and prevents glass-rod breakage for limestone hunting. High focus allows more checks in less time for both metal and limestone. Use whatever number of each base you want (2+) to change the number of servings up or down. It shouldn't change the stats too much. 5 (Yes Zhukuram 19:44, 4 January 2017 (EST))


Jump to: Top

Supplies and Resources

GWA Corner Stone Locations

Corner Stones
Class Item Required Qty on Hand
1 Rana Old Egypt 916 7618 Really UMB
2 Rana Old Egypt 926 7590 UMB
3 Rana Old Egypt 1028 6923 Tipsy Camel OE CS
4 Rana Old Egypt 971 7640 Rana Party Palace
5 Rana Old Egypt 936 7621 Forge Complex
6 Rana Maxed Out
No ID Loc Coords Desc


Jump to: Top

Gone Walkabout Mines

Mine Locations
Quartz DoN 1700,7303 From SBody in OE go due east until you come to the road.
When the road doglegs to the right
the mine is just over the low hills on the south side of the road.
Diamonds Hinter 2400,7303 From SBody in OE go due east until you come to the road.
Continue due east past the GWA quartz mine to the edge of the green/sand.
The mine is a few cords into the sand portion.
Ruby LoR 3470,7303 From SBody in OE go due east until you come to the road.
Continue due east past the GWA quartz mine and past the GWA Diamond mine to sand ankh.
The mine is a the tail end of the ankh.

There is currently no access from the CS at Lake of Reeds because the CS has yet to be repaired.
Zhukuram 03:59, 8 December 2015 (EST)

Topaz CCR -1,7100 Go East from UArt in CCR.
Also South West of OE Northern ALOE Iron Mine continue south west past the rectangular canal.
Iron VoK -2734,4390 West along the long canal from SHarm. On the plateau near the western end of the solo mountain.
Clay CotS
Hinter
3161,532
2937,746
Long clay patch 600 cords N of U Thought along the water. No the paddle outcrop
bonfire marker?

Jump to: Top

Gone Walkabout Quarries

The quarry information and gearbox listings are too big. Moved to: My Quarry Page

Perception levels needed for each of Decorative Stone: Marble

There are 28 varieties of Decorative Stone: Marble, Alabaster, Travertine, Granite, Fire Rock, Jade, Onyx, Angel Stone, Blue Moon

Jump to: Top

U Worship Supplies

U Worship Supplies
U Worship MV Zhukuram Garlic Apep's Crop Heket's Reaping
U Worship RP Zhukuram Leeks Hapi's Harvest Hours' Grain
U Worship OE Zhukuram Leeks Hapi's Harvest Hours' Grain
U Worship SE Zhukuram Cabbage Bastet's Yielding Mut's Fruition
U Worship OE Rana Carrots Green Leaf Osiris' Orange
U Worship MV Rana Leeks Hapi's Harvest Hours' Grain
U Worship OE Kaa Onions Amun's Bounty Tears of Sinai
U Worship MV Kaa Onions Amun's Bounty Tears of Sinai
U Worship RP Kaa Carrots Green Leaf Osiris' Orange
U Worship LoR Zhukuram Sea Lily Blush


See: Vegetables for details on variety features and growing extra seeds.

Some players are able to grow NNN extra seeds. It may be that all those extra seeds will have a future use.


Jump to: Top

Seed Varieties

Seeds
Flax Type Pollution Type Marker
Symphony Ridge Gold Wood Planes No Harvest
Constitution Peak ? No Harvest
Sinai Sage ? No Harvest
Sunset Pond ? No Harvest


See: Flax Seeds for details on variety features but there is a pollution effect.

Flax is based on pollution. There are many types of pollution and at least two diffrent types react with flax.
Growing one flax raises pollution A while lowering pollution B. while another might lower A and raise B

Jump to: Top

Thistle Growing

Thistles: complex and stupid at the same time.

Voids are what cannot be grown during that period. The void list appears to be unchanged between tales and the T6 link has nearly a full listing of all voids and historical info.

Tale 6 void list

Most players grow thistles by macro as controlling the reactions by hand is not only tedious and boring a mis-click can alter the final outputs. When growing by hand, try to grow as many variations as possible. It doesn't matter a lot what you get because the requirements change and if you are "lucky" you will have some of the new request on hand. If you grow on a macro, you may be able to reproduce the exact requirement perfectly.

Theoretically, you can grow nearly every requirement by using water and oxygen but in practice it is pretty hard to do, unless you get lucky with a "repeatable" recipe. Even with a good recipe if you mess up during the last ticks and the recipe will be less than you expected (eg you get average ~ instead of +).

  • The good news is: If you can find a recipe that you can repeat, it should be repeatable for each time those voids are in effect.
  • The bad news is: As most players do this on a macro, there aren't any recipes like for cooking.

Beginner Stuff:

Try to push one item up to 99 and then get it to overflow into other components. There is a complex cascade effect. Try to use the cascade to advantage.


Jump to: Top

Recipe Basics

Thistle Conversion Graphic

Thistle Conversions


Preventing BIO

BIO - a dead end product. Mostly you do not want this as it sucks values from other components. If it gets to 99, then it pretty much stops sucking up other stuff. So, zero or low or 99.

  • If there is ASC then keep water at 29+ (29 is ok)
  • If there is PYR then keep oxygen from going past 89

Recipe: To STOP BIO

  • ASC-> water water water
  • PYR-> if using oxy then don't get it over 89

Making CAR

CAR - comes from saltpeter (POT) but don't bother using it. Wait for a period when CAR will come from an overflow of another component.

  1. From THI: There is a feedback option with CAR the conversion can go both directions.
    • FROM CAR to THI: If oxygen is low <49 then CAR will convert to THI
    • FROM THI to CAR: If water is low < 39 then THI will convert to CAR
  2. From ASC: There is a feedback option with ASC the conversion can go both directions.
    • FROM CAR to ASC: Sun must be >79 (daytime only) then CAR will convert to ASC
    • FROM ASC to CAR: If oxygen is low <49 then ASC will convert to CAR
  3. CAR can also come from a cascade conversion. FOL to ASC to THI to CAR.
    • If there is FOL and sun is greater than 69 (daytime) this will convert FOL to ASC
    • If there is ASC and sun is low <40 (night or covered) this will convert ASC to THI
    • If there is THI and water is low <39 then this will convert THI to CAR
    • If there is CAR and sun is >79 (daytime) then CAR will convert to ASC


Recipe: To GET CAR

  • ASC-> let sun <40 (close the lid)
  • THI-> let water fall <39
    • warning: if there is PYR do not let water go below 29 or the PYR will convert to BIO
  • Preventing CAR from converting back to ASC keep sun <79 (night or covered)

Making PYR

There are 3 paths to making PYR.

PYR comes primarily from dung (NIT). Like CAR, you don't have to use any to get PYR just wait for a period when PYR will come from an overflow of another component.

  1. PYR comes primarily from dung (NIT). If water is low and there is NIT (dung) then PYR is the result.
  2. PYR can also come from CAR. If sun is >59 (daytime) then CAR can be converted into PYR
  3. PYR can also come from a cascade conversion. NIA to FOL to PYR.
    • If there is NIA and water is low <59 this will convert NIA to FOL
    • If there is FOL and oxygen is high >79 then this will convert FOL to PYR:
      • WARNING: Watch that oxygen does NOT go past 89 as that will drop PYR into BIO

Recipe: To GET PYR

  • CAR -> daytime sun >59
  • FOL -> oxygen > 79
    • warning: if there is FOL and PYR do not let oxygen go >89 or it will dump the PYR to BIO.

Making NIA

NIA can come from 3 cascade conversions. You cannot make NIA directly.

  1. From PYR: If there is PYR and water is > 69 this will convert PYR to NIA
  2. From ASC: If sun is <20 (night time or covered) this will convert the ASC to NIA
  3. From THI: There is a feedback option with THI the conversion can go both directions.
    • FROM NIA to THI: If water is low < 49 then NIA will convert to THI
    • FROM THI to NIA: If oxygen is low <39 then THI will convert to NIA

Recipe: To GET NIA

  • PYR-> water water water
  • ASC-> make at night time or cover so sun is <20
    • warning: if there is ASC do not let water go below 29 or it will dump the ASC to BIO.

Jump to: Top

Making FOL

FOL comes from NIA and in a cascade conversion.

  1. To push the 3 way conversion PYR -> NIA -> FOL
    • PYR -> NIA -> FOL keep water levels 59 <> 79
    • FOL -> PRY oxygen 79 <> 89
      • warning: if there is PYR do not let oxygen go >89 or it will dump the PYR to BIO.
  2. FOL is also a path to ASC. It can only be done in the daytime sun >69
    • FOL -> ASC sun > 69 (daytime)
      • warning: if there is ASC do not let water go below 29 or it will dump the ASC to BIO.

Recipe: To GET FOL

  • NIA -> water <59
    • warning: if there is ASC do not let water go below 29 or it will dump the ASC to BIO.


Jump to: Top

Wood Treatment

Zhu's Wood Treatment Guessipe Recipes for the following items:

There are no recipes because it's all hunt and peck.... just go back and forth until you get something.

It appears that some multi-combos are mutually exclusive: You can get A+B, A+C, B+C but not A+B+C

Generically:

  • Find the 2 or 3 treatments that will peg the desired board attributes (all/nothing).
  • Use the cheapest treatment to peg first, then start backtracking to get the others.
  • Expect multiple rounds to re-peg the attributes.
  • Try to rotate these so that they move different values otherwise you get in a (A-B)->(B-A) cycle.
Try for (A-C)->(B-A) to get close and then dink until you get what you want.
  • Use the "Abort Treatment" to stop at any time or once you get the reaction you are looking for.


Wood Treatment Recipes

Recipe Pliable Fireproof Blonde

Recipe Pliable Fireproof Blonde
(Airship / Phoenix Taking Shelter )
Treatment Qty Duration
Ash 14 140 seconds
Saltpeter 8 80 seconds
Lime 6 60 seconds
Ash 1 10 seconds
Clean up Lime 5 seconds <> Ash 5 seconds

Jump to: Top

Recipe Rotproof Termite-Resistant

Recipe Rotproof Termite-Resistant boards
(thistle garden)
Treatment Qty Duration
Beeswax 13 130 seconds
Petroleum 20 200 seconds
Volatile Rotproof Termite-Resistant Black

Jump to: Top

Recipe Rotproof Nontoxic

Recipe Rotproof Nontoxic boards
(thistle garden)
Treatment Qty Duration
Oil 10 100 seconds
Water 12 120 seconds
Oil 3 30 seconds *
Water 1 10 seconds *
Beeswax 2 20 seconds
* Oil 20 seconds may skip the extra water

Jump to: Top

Recipe White Glossy

Recipe White Glossy
(gazebo)
Treatment Qty Duration
Oil 18 180 seconds
Beeswax 18 180 seconds
Water 3 30 seconds
Saltpeter 2 20 seconds
Lime 3 30 seconds
Beeswax 2 20 seconds
Lime 2 20 seconds
Potash 1 10 seconds
Rotproof Termite-prone White Glossy

Jump to: Top

Recipe Black Glossy

Recipe Rotproof Black Glossy
(gazebo)
Treatment Qty Duration
Oil 18 180 seconds
Beeswax 18 180 seconds
Petroleum 2 20 seconds
Oil 3 30 seconds
Petroleum 1 10 seconds
Beeswax 2 20 seconds
Petroleum 1 10 seconds * try skipping this repeat
Beeswax 2 20 seconds * try skipping this repeat
Lead 1 10 seconds
Rotproof Black Glossy


Recipe Black Glossy
(gazebo)
Treatment Qty Duration
Oil 34 340 seconds
Lead 2 20 seconds
Clean up Oil 1 seconds <> Lead 1 seconds
Black Glossy


Jump to: Top


Recipe Blonde Glossy

Recipe Blonde Glossy
(raeli mosaic)
Treatment Qty Duration
Water 10 100 seconds
Oil 6 60 seconds
Beeswax 12 120 seconds
Water 2 20 seconds
Lime 4 40 seconds
Oil 1 10 seconds
Saltpeter 2 20 seconds
Beeswax 2 20 seconds
Blonde Glossy

Jump to: Top

Recipe Volatile White

Recipe Volatile White
(misc)
Treatment Qty Duration
Water 3 30 seconds
Sulfur 3 30 seconds
Saltpeter 3 30 seconds
Oil 3 30 seconds
Sulfur 3 30 seconds
Petroleum 1 10 seconds
Lime 2 20 seconds
Potash 2 20 seconds
Volatile White

Jump to: Top

Recipe Soft Rotproof Fireproof

Recipe Soft Rotproof Fireproof
(Phoenix Being Born)
Treatment Qty Duration
Beeswax 9 90 seconds
Oil 4 40 seconds
Beeswax 3 30 seconds
Potash 6 60 seconds
Beeswax 1 5 seconds
Potash 2 20 seconds
Saltpeter 1 5 seconds
Lime 1 10 seconds
Soft Fireproof Rotproof Blonde

Jump to: Top

Recipe Rigid Hard Fireproof Black

Recipe Rigid Hard Fireproof Black
(Phoenix in His Prime
Phoenix on the Hunt)
Treatment Qty Duration
Lead 10 100 seconds
Petroleum 2 20 seconds
Lead 1 10 seconds
Sulfur 1 10 seconds
Lime 3 30 seconds
Ash 1 15 seconds
Rigid Hard Fireproof Black

Jump to: Top

Recipe Rigid Termite-Resistant

Recipe Rigid Termite-Resistant
(Large House)
Treatment Qty Duration
Petroleum 4 40 seconds
Lead 18 180 seconds
Rigid Hard Termite-Resistant Black

Jump to: Top

Recipe Rigid Fireproof Termite-prone

Recipe Rigid Fireproof
(Large House)
Treatment Qty Duration
Lime 6 60 seconds
Lead 3 30 seconds
Lime 3 30 seconds
Rigid Fireproof Termite-prone

Jump to: Top

Treated Wood Stock on Hand

Treated Woodstock
Board Attributes Qty on Hand
Black Glossy 500
Blonde Glossy 500
Fireproof Termite-prone Nontoxic White 265
Hard Rotproof White 397
Hard Volatile Glossy 406
Pliable Fireproof Blonde 220
Pliable Soft Fireproof Blonde 239
Pliable Soft Fireproof Rotproof 160
Rigid Hard Fireproof Black 420
Rigid Hard Fireproof Rotproof Termite-Prone 50
Rigid Hard Rotproof Black 200
Rigid Hard Termite-Resistant 424
Rigid Hard Termite-Resistant Black 100
Rotproof Black Glossy 100
Rotproof Blonde 487
Rotproof Nontoxic 476
Rotproof Termite-prone White Glossy 99
Rotproof Termite-Resistant Nontoxic 225
Soft Fireproof Rotproof Blonde 140
Soft Fireproof Rotproof White 156
Volatile White 495
Volatile Rotproof Termite-Resistant Black 250


Jump to: Top

Treated Woods Usage List

Requirements
Building Amt Needed Hard/Soft White/Blonde Nontoxic Rot-proof Termite Fireproof Rigid/Pliable Glossy/Normal
Modern Sheep Farm 250 Hard White 3 4 5 6 7 8
Modern Sheep Farm 250 1 White Nontoxic 4 5 6 7 8
Thistle Garden 250 1 2 3 Rot-proof Resistant 6 7 8
Thistle Garden 250 1 2 Nontoxic Rot-proof 5 6 7 8
Airship 600 1 Blonde 3 4 5 Fireproof Pliable 8
Ant Colony 75 1 2 Nontoxic 4 Resistant 6 7 8
Long Range Ferry 50 1 2 3 Rot-proof 5 6 Rigid 8
Long Range Ferry 50 1 2 3 Rot-proof 5 6 Pliable 8
Improved Hackling Rake 18 Hard 2 3 Rot-proof 5 6 7 8
Chemical Bath 300 Hard 2 3 Rot-proof 5 Fireproof 7 8
Gazebo 600 1 2 Nontoxic Rot-proof Termite Resistant 6 7 8
Gazebo 300 1 White 3 4 5 6 7 Glossy
Gazebo 300 1 Black 3 4 5 6 7 Glossy
Gazebo 150 Hard 2 3 Rot-proof 5 6 Rigid 8
Phoenix Being Born 260 Soft 2 3 Rot-proof 5 Fireproof 7 8
Phoenix Taking Shelter 260 1 Blonde 3 4 5 Fireproof Pliable 8
Phoenix in His Prime 260 Hard 2 3 4 5 Fireproof Rigid 8
Phoenix on the Hunt 260 Hard Black 3 4 5 Fireproof 7 8
z Building Amt Needed 1 Hard/Soft 2 White/Blonde/Blk 3 Nontoxic 4 Rot-proof 5 Termite 6 Fireproof 7 Rigid/Pliable 8 Glossy/Normal


Jump to: Top

Chemical Bath Metal Treatment

Zhu's Metal Treatment Guessipe Recipes for the following items:

There are no recipes because it's all hunt and peck.... just go back and forth until you get something.

It appears that some multi-combos are mutually exclusive: You can get A+B, A+C, B+C but not A+B+C

Generically:

  • Find the 2 or 3 treatments that will peg the desired board attributes (all/nothing).
  • Use the cheapest treatment to peg first, then start backtracking to get the others.
  • Expect multiple rounds to re-peg the attributes.
  • Try to rotate these so that they move different values otherwise you get in a (A-B)->(B-A) cycle.
Try for (A-C)->(B-A) to get close and then dink until you get what you want.
  • WARNING: Chemical Baths have NO Abort Treatment option. You cannot stop once the reaction starts.


Chemical Treatment Recipes

Titanium Hard Stainless [Nontoxic]
(Reactory 4x Hopper Upgrade)
Treatment Qty Duration
Cactus 11 110 seconds (Hard ~90)
Arsenic 2 20 seconds
Potash 3 30 seconds (Stainless ~25)


Sun Steel Hard Stainless Insulative [Nontoxic Shiny]
(Reactory 7x Hopper Upgrade)
This is approximate
Treatment Qty Duration
Cactus 10 100 seconds
Potash 2 20 seconds
Arsenic 2 20 seconds
Cactus 4 40 seconds
Coal 1 10 seconds
Gravel 1 10 seconds
Potash 3 30 seconds
Cactus 2 20 seconds
Arsenic 1 10 seconds
Potash 1 10 seconds
Gravel 1 10 seconds
Arsenic 1 10 seconds

Jump to: Top

Treated Metal Stock on Hand

Treated Metals
Metal Metal Attributes Purity Qty on Hand
Steel Stainless Insulative - 40


Jump to: Top

Treated Metals Usage List

Requirements
Building Metal Amt Needed Hard/Soft Stainless/ Insulative Rot-proof Fireproof X Purity
Reactory 4x Hopper Titanium 300 Hard Stainless 3 4 5 6 -
Reactory 7x Hopper Sun Steel 200 Hard Stainless Insulative 4 5 6 -
Thistle 50x Garden Hopper Steel 20 1 Stainless 3 4 5 6 +4
Building Metal Qty 1 2 3 4 5 6 Purity

Jump to: Top

GWA Chicken Coop

Chicken Coop Slat Settings

The effect of the slat settings changes with time of day. But the only time of day that matters is 6am.

If you set the slats in the AM (game time) you will get the following messages:

Slats Closed: During the day this keeps the chickens cool
Slats Open: During the day this warms the chickens

If you set the slats in the PM (game time) you will get a different message:

Slats Closed: During the night this retains warmth
Slats Open: During the night this lets the cool air in

So, it's Egypt and the messages are confusing. Especially as the temperature shown on the coop may not match the message about the current effect of the slats.

The guiding temperature is 80-100F for eggs and hatching. The coop needs to be in this temperature range at 6am.


You can check the temperature during the night (game) to verify the temperatures. The effects of the slats change during the day they act one direction for heat and reverse at night.

Generally: set the slats to MOSTLY CLOSED.


---


My T6 Chicken Coop Notes

Slats 1/2 open = mostly eggs 
No hens or roosters are needed to hatch eggs 
Hens or rooster in the coop inpede hatching 
Rooster are only needed for research. 
Hens and roosters can hatch at the same time but hens are more common. 
Roosters used for Herpatology (snakes) at U Thought but can only be donated if Advance Animal Husbandry has been opened in that region 
Rooster can be fed to snakes if not donated or killed. 
Hot Temps = eggs 
Cool Temps = hatching 


Jump to: Top

Flowers

Flower experiments and other interesting stuffs...

  1. How to do crossbreeding: Crossbreeding Hints
  2. How to make Nut's Essence: Nut's_Essence
    • (needs 3 hairy tooth shrooms for 1 Nut's Essence)
  3. Gory details on plant Genomes
  4. Sea Lilies
  5. Orchids
  6. See the Flower Fertilizer Chart
    • Flower Fertilizer: 50 Flower Fertilizer is made from 3 Rotten Fish (plus 5 water and 5 wood to start the Kettle)
    • Sticky Sun : 49 Flower Fertilizer and 1 Cobra Skin
      • Can use more often. Smaller batch = 6 servings
      • 8 units 2 Hours = 2 fertilizations
    • Liquid Sun: 180 Flower Fertilizer and 1 Scorpion's Brood Mushroom
      • Can use more often. Bigger batch = 9 servings
      • 20 2 Hours - Equivalent to 2 fertilizations
    • Harvest Elixir: 320 Flower Fertilizer and 1 Camels Mane Mushroom
      • Longer lasting. Small batch = 4 servings
      • 80 units 8 Hours = 4 fertilizations
    • Generally, flowers require 48 fertilizations before they propagate.


Flower Trials: Orchids

Flower Trials
Trial Variety Name B Crown B Petal B Tongue B Beard B Leaf B Size Splint(L/R) Results R Crown R Petal R Tongue B Beard R Leaf R Size
1 Orchid Masquerade violet pink teal XXX green N Right Rana#1 light blue light pink teal XXX green N
1 Orchid Sabretooth yellow yellow gray XXX green N Left Rana#1 light blue light pink teal XXX green N
2 Orchid Sabretooth yellow yellow gray XXX green N Right Zhukuram#1 violet pink teal XXX tan N
2 Orchid Masquerade violet pink teal XXX green N Left Zhukuram#1 violet pink teal XXX tan N
3 Orchid Rana #1 light blue light pink teal XXX green N Right Rana#2 blue pink teal XXX green N
3 Orchid Masquerade violet pink teal XXX green N Left Rana#2 blue pink teal teal green N
4 Orchid Shangri-La blue pink grey teal green N Right Zhukuram#5 peach peach gold pale violet light green N
4 Orchid Sabretooth yellow yellow gray XXX green N Left Zhukuram#5 peach peach gold pale violet light green N
5 Orchid Masquerade violet pink teal XXX green N Right Zhukuram#6 light teal pink teal XXX light green N
5 Orchid Shangri-La blue pink grey teal green N Left Zhukuram#6 light teal pink teal XXX light green N
6 Orchid Sabretooth yellow yellow gray XXX green N Right Rana#4 light blue light pink teal XXX tan N
6 Orchid Rana #1 light blue light pink teal XXX green N Left Rana#4 light blue light pink teal XXX tan N
7 Orchid Zhukuram#1 violet pink teal XXX tan N Right Zhukuram#7 violet bright pink teal XXX brown N
7 Orchid Rana#2 blue pink teal teal green N Left Zhukuram#7 violet bright pink teal XXX brown N
8 Orchid Masquerade violet pink teal XXX green N Right Rana#5 blue pink teal XXX light green N
8 Orchid Rana #1 light blue light pink teal XXX green N Left Rana#5 blue pink teal XXX light green N
9 Orchid Rana#2 blue pink teal XXX green N Right Zhukuram#8 violet bright pink teal XXX green N
9 Orchid Zhukuram#1 violet pink teal XXX tan N Left Zhukuram#8 violet bright pink teal XXX green N
10 Orchid Anulikah#6 green yellow pink teal green 2G Right Zhukuram#9 light green yellow white gold green 1G
10 Orchid Zhukuram#5 peach peach gold pale violet light green N Left Zhukuram#9 light green yellow white gold green 1G
11 Orchid Zhukuram#5 peach peach gold pale violet light green N Right Zhukuram#10 green pink pink light green brown 2G
11 Orchid Anulikah#6 green yellow pink teal green 2G Left Zhukuram#10 green pink pink light green brown 2G
12 Orchid Rana#2 blue pink teal teal green N Right Zhukuram#11 teal white grey white green N
12 Orchid Shangri-La blue pink grey teal green N Left Zhukuram#11 teal white grey white green N
13 Orchid Shangri-La blue pink grey teal green N Right Zhukuram#12 violet pink teal white pink N
13 Orchid Rana#2 blue pink teal teal green N Left Zhukuram#12 violet pink teal white pink N


Jump to: Top

Flower Trials: Lilies

Flower Trials
Trial Variety Name B Outer P B Inner P B Outer Sta B Mid Sta B Inner Sta B Size Splint(L/R) Results R Outer P R Inner P R Outer Sta R Mid Sta R Inner Sta R Size
1 Lilly Blush mag white mag mag mag maga N Right Kaa#1 white mag yellow mag mag mag mag N
1 Lilly Energy yellow yellow white white white N Left Kaa#1 white mag yellow mag mag mag mag N
2 Lilly Energy yellow yellow white white white N Right Zhukuram#2 white orange white yellow white white white N
2 Lilly Binny#10 white mag white mag mag white N Left Zhukuram#2 white orange white yellow white white white N
3 Lilly Blush mag white mag mag mag mag N Right Zhukuram#3 white white mag mag mag N
3 Lilly Silken white white white white white N Left Zhukuram#3 white white mag mag mag N
4 Lilly Vampire white white red red white N Right Zhukuram#4 yellow white yellow pale pink pale pink white N
4 Lilly Energy yellow yellow white white white N Left Zhukuram#4 yellow white yellow pale pink pale pink white N
5 Lilly Kaa#1 white mag yellow mag mag mag mag N Right Rana#3 white mag yellow mag dark mag dark mag mag N
5 Lilly Zhukuram#2 white orange white yellow white white white N Left Rana#3 white mag yellow mag dark mag dark mag mag N


Jump to: Top