The Wiki for Tale 4 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.

If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.

History of Egypt

From A Tale in the Desert
Jump to navigationJump to search

Here we see the long history of our Egyptian people in all its (delusions of) grandeur and majesty.

As more tellings occur, the history will (hopefully) be expanded.

Note: This is a work in progress. One and all are encouraged to contribute. Contributions need not be in sequential order. Please go ahead and insert your paragraph wherever it fits in the timeline.

Creation

(Od Al)

There were Teppy and Josh, who in Egyptian were called Pharaoh and Nekhmet; and they made first the builders that were the offspring of Pharaoh's thought, and they were with him before aught else was made. And he spoke to them, propounding to them themes of landscape; and the built before him, and he was glad. But for a long time they built only Old Egypt and very slowly, for each could build only through bitmap tools.

The First Age

(Od Al)

The first age was a time of few people and much chaos. This age gave rise to a hard-working bunch who put to good use the legal system to give us what we take for granted. Examples of laws from then which have since become features are guilds and banning buildings near schools and universities. The first age was completely contained in what are now known as Old Egypt and a part of Desert of Nomads. Notable pieces of work from then are Caedar's new player guide, the ancient egenesis.com website and The Oasis. There was no offline travel at this time, but people had chariots to instantaneously deliver them to a few chariot stops on the map.

Of GOO and Guilds

(Tchrin)

Way back in the time of darkness, when people could only visit the land of Egypt for a couple of hours, once or maybe twice with each passing of the moon, a group of people gathered. They came from all parts of the world and were mostly strangers to each other. They had all heard of this land of Egypt and were all eager to see its promise fulfilled. At first there were only a few, Nefertari, Nodgmet, Tchrin, Maet, Cierra, Mekhu and some others whose names have sadly been lost in the sands of time. They met by Sunset Pond in Old Egypt, and decided to call themselves the Guardians of the Oasis (GOO). They heard of another such group which had preceeded them in making a guild, The Illuminati, who, however, quickly passed on. GOO's fame in the land spread, and soon their numbers swelled, until there were more than thirty members. People such as Vodalus, Serius, Pluribus & his wife Bellah, Petis, Caedar, Zomboe, Ecnassianer, Apophis and others joined under the GOO banner. For a while they prospered, and led the charge in technology and law in this newly forming land. They were the first to do many many things; the first camel, who was dubbed Spitty, and the first batch of charcoal to name a couple. They also pioneered new ways of working, such as 'power flaxing' or working eight charcoal hearths at a time. Almost all technologies opened at the great universities were done so with almost entirely the produce of the guild. Through the legal system they introduced the first guild halls, and many of the features they now have [Ed.: there were no rankings in guilds till beta 3. This is the most significant modification made as far as we know.], as well as the law that stops players building to close to our great schools & universities. For a while they prospered and all was good.

However as with every turning of the wheel, all that is good must come to an end. Some say they grew too fast, their ambitions were too high, some say they were structured badly and others simply say the guilds members had different idealogies and had different ideas on how they should forward themselves and the land. In truth all of these were true to different extents. A few of the members in particular grew disgruntled with GOO and decided it was time for them to branch out and to fend for themselves. People such as Apophis, Pluribus, Caedar, Bellah & Serius began to work in secret to build their own base being careful to create all of the resources themselves and not to use any of GOO's reserves. This group had decided to dedicate themselves to the forwarding of technology in Egypt. Apophis called a meeting at the original School of Architechure, just south of Sunset Pond. And all came, those from GOO and those who preferred solitude as well as members from other, newly formed, guilds. Apophis and the others announced what they had been doing, and that they were forming a new guild known as The Scholars of Thoth (SOT). An argument ensued. A couple of the GOO's elders, Nefertari & Nodgmet, in particular felt betrayed. Others were just shocked to the core. These people, SOT, were our friends, people who they had trusted, people they had planned the vision of greatness which was GOO together with. Some, Apophis, Serius & Pluribus in particular, were part of the core of GOO. Questions raced through their minds; Why didn't they talk to us? What did we do wrong? How could we not spot this discontentment growing?

Time passes. People say time is the great healer, this isn't quite true, time allows the memories to fade, allowing the pain to be easier to bare. GOO went on, but with SOT and other guilds forming it was becoming less and less integral with the land. Whilst they remained a major player in Egypt, the political power base had shifted, forever. No longer was Egypt a land which revolved the workings of one group of people. And with it the Guild shrank, until there were only a few left. They discussed at great lengths what we should do to save the guild, some, notably Ysharros, wrote great essays on what they considered was wrong and what should be done. Alas to no availe. The final blow was when Mekhu left. As a guild we discussed with him why he was unhappy, but in the end he felt the only way he could find happiness was to go his own way. He left with our blessing. Mekhu formed his own guild, known as 'The House of Bes' (BES), which was dedicated to helping immigrants to the land find their feet. GOO stagnated, until eventually Tchrin proposed what they all knew in their hearts had happenned already. He proposed that GOO as a guild should officially disband. With heavy hearts it was agreed. And so it was that the first true guild of Egypt ended.

The status of the ancient guilds

(Tchrin)

BES & SOT went on, and continue to this day, SOT with almost all of it's original members. Apophis and Ecnassianer, have moved on. Apophis sometimes returns to the land but not with SOT. SOT also has a few new members, Petis & his wife Neith, and Tchrin. Despite the betrayal in the past, Tchrin felt that SOT's idealogies fitted his own a lot closer then any of the other guilds that had offered him shelter from the harsh desert sun. To my knowledge BES has no original members anymore. Mekhu moved on and left the land, with Vodalus taking over the reins from him, until eventually he too decided it was time to move on. Many of Egypts most famous citizens have found a home in BES at one time or another, people such as Meffi, it, Varen, Dors & Antichaos being amongst the most notable. Due to BES's mission statement, to help new immigrants to the land, they quickly became very popular. And as with all organisations that become popular, comes resentment. This resentment came particularly from SOT who felt, with some good reason, that BES weren't as magnaminous as they tried to portray themselves. Also BES's founder, Mekhu, was one of those in GOO who had felt most betrayed by SOT's actions, so when BES was formed he already had a bone of contention with SOT. This led to the now famous rivalry between SOT & BES during the early ages of the land, but that my friends is another story, for another age.

The Second Age

The second age was not a simple age. The population of Egypt grew vastly as immigrants continued to flow in at unprecedented rates. Guilds sprouted everywhere the eye could see, and people began taking a keen interest in politics. Most notable in this regard is the rivalry between SOT and BES. This age saw the addition to Egypt of the portion of River Plains around what is now known as Liberty Bridge. The age also witnessed a few "tugaments", the formation of Followers of Anubis (FoA), the first Demi-Pharaoh elections, the breaking of Octec's tomb, and the confusion that followed. A lot of landscapig of the expanded map of Egypt occurred during this age; this includes the Valley of Kings, the Greater 7 lakes region, Sinai, and more. The age ended with the first pyrotechnics contest in Egypt, the Contest of Ra, election of seven Scholars of the Second Age (Hellinar, Meffi, Tchrin, it, Pluribus, ? & ?), and an amnesty all in the newly landscaped Playground of Pharaohs. After these events was a party on a mountain-top where Egypt tasted its first alcohol.


The Fourth Age

A Voice of Dissent

(From the outdated game manual)

Maya awoke to the sounds of people hurrying past her tent. The Pharaoh had arrived. She hurriedly made her way to the crossroads, and was just in time to see him approach. The sight really surprised her, as the Pharaoh was dressed in an ordinary workman's clothes with no gold or gems or jewelry of any kind. But when the Pharaoh spoke, people listened. As they were doing now.

"My friends. We embark upon a great journey to conquer these lands. Not with armies and war, but with hard work and dedication. We will not wield swords and spears, but will fight the elements with unity and progress. I will stand beside you and we will shoulder our burdens together as we work to achieve these goals."

A roar of laughter was heard from the crowd, and many heads turned to see who it was. Though not as many as Maya had expected. "Step forward, Stranger" said the Pharaoh. "Show your face. Or are you a coward who prefers to fight from the shadows?"

As the Stranger moved forward, a space cleared around him. "I am no coward. Nor am I a liar. But, I have lived with those around me, and know you to be a hypocrite. You are nothing but an oppressive dictator. You abandon your people at the mercy of these wild lands. You have built us schools and universities, yes. Yet you extort such vast donations and fees from us in the name of research and tuition. All this when you live your life in luxury with riches beyond what we dream of. And yet, you claim to be a friend. I could not but laugh at it. Stop oppressing us with your rule. Laissez faire!"

The Challenge

(From the outdated game manual)

Maya expected the Pharaoh s face to go white with rage. But the Pharaoh was no ordinary man. His expression grew only more determined, if it changed at all. And he replied.

"Do not speak such vicious lies. The people know how much I work for them. They know what I sacrifice each day. Do not sow seeds of discontent among us. We are a society. We stand united in all we do. You cannot succeed in creating discord among us. We will work together, work hard, and perfect the Seven Disciplines of Man. A few trouble makers like you may appear. But we will take all that in our stride."

"You know, I am beginning to feel that you may really believe that! All right, I shall take you up on that. I challenge you to demonstrate Egypt s unity and it s perfection in the Seven Disciplines. I shall work with each Discipline s universities to create Seven Tests. Pass them all and build monuments to each Discipline, and you will convince me. But meanwhile, I shall not be idle. I will be working to show the people that none of what you claim is true. May the best man win."

With that he walked off. And whispers in the crowd began to get louder. The Pharaoh looked around and reassured the people by telling them that the Stranger was powerless against a united people. Maya s spirits began to rise again, and she began looking forward to making some sweet onions and to find a mate for her new sheep Pluffy.

Little did she suspect how things would turn out to be.

The Monuments

The Pharaoh makes a great speech to the people..

"Citizens of Egypt, one year ago The Stranger presented us with 49 challenges. This is not the first time The Stranger has been in out midst, the Ancients have faced him before. It is said that if the people can endure the challenges of The Stranger, then that civilization can live forever and it will be immortal. You have worked hard, and you have prevailed.

Oracles of Architecture, you have shown endurance and strength.

Oracles of Worship, you have shown unity of spirit and cooperation.

Oracles of Art, you have created real beauty.

Oracles of Conflict, you have shown cunning and strategy.

Oracles of Human Body, you know our land.

Oracles of Thought, you have found wisdom and knowledge.

Oracles of Leadership, you guided us through it all.


It is man's nature that he is at his best when challenged. Men reach peaks of virtue only when tempted towards evil, and that is why I invited The Stranger into our land. Soon our children will rule this land, and they too will need strengthening. They too will need their virtue tested so that they may become powerful and good. So, we must become The Stranger. We must create new challanges for our children, we must create new tests for them to pass. The last thing we must do before we pass from this world is leave behind the greatest monuments of our civilization, the tests that will strengthen the next generation. Each great monuments will be built by a team of citizens. Before you build the monument, your team must work together to design a test for the next generation. Once the test is designed you will build a massive structure, which will forever house the words of your design. Some day our children will create tests for our grandchildren. In this way our legacy will be immortal, our civilization will live forever. "


The End

The stranger reveals himself to Egypt, giving them one final challenge to immortalize their deeds..

"Citizens of Egypt, you know me as The Stranger. More than a year has passed since your Pharaoh invited me to these lands. I brought with me 49 challenges, with which to test the worthiness of your culture. Has your "perfect society" lived up to my expectations?

Architects... you've come to personify the act of greed, and learned to revel in one-upsmanship.

Artists... you've shown that a lack of talent is no barrier to those who have friends.

Disciples of Body... you obsess over self-improvement, eschew social contact for sake of personal advancement, and gorge yourselves fat on the delicacies of our land.

Combatants... you have shown that in a system where minimal ability is rewarded, there's no real reason to strive for success.

Leaders... you have demonstrated the qualities of betrayal, backstabbing, and the celebration of your own egos.

Scholars... your ability to create new and interesting ways to cheat, game and exploit the purity of my tests in the pursuit of advancement never fails to impress.

And finally, we come to Worship... the discipline of the lazy... You follow your co-ordinators with sheep-like obedience, and take the low-effort path to success.

Today, I gaze upon the many lands of Egypt, and see not one single completed monument, raised in celebration of the Seven Disciplines of Man. I am an old man, perhaps the last of my generation. It's funny how history tends to repeat itself. As many of you now know, in the time of King Octec, a blight similar to what is now happening in the south faced the rivers of Egypt. Octec's scientists were great men and - having spent many days and nights working on a solution to the problem - developed a powerful elixir to combat the plague. I can now announce that the secrets of this very elixir lie within the vaults of my University of Progress.

However...Today, I gaze upon your lands... and I ask myself a question... "Is this a society truly worth saving?". People of Egypt, this is my final challenge to you...Complete at least one of each of the 7 monuments before the sulfur reaches the mouth of the Nile, and the cure is yours. Your descendants will know of your perfection, and history books will celebrate the greatness of this society. But...Fail in this task, and I leave your rivers choked by the sulfur. The lands will be made barren, and your failure will be written into the history books. In place of those monuments not built, stone tablets will be placed on the land with my words above, as a warning to future generations. Perhaps then, in generations to come, a more worthy society will rise from the remains of this land.

The choice is yours."





Dates and Events

Pre-launch

  • 1997: Andrew Tepper & Josh Yelon decide to make a MMOG set in Egypt without any combat in it.
  • 1997-2000: Plans to include voice over IP in game (using the Roger Wilco s/w) are scrapped mainly due to bandwidth reasons.
  • 1998-1999: James joins eGenesis to become lead artist for the game.
  • May 9, 1999: eGenesis.com starts to breathe see HERE for an archive view.
  • March 2000: Pittsburgh Technology Council post the first known news article about the game (unfortunately the article can no longer be found on the site).
  • April 8th 2000: eGenesis.com is overhauled. An archive view can be found HERE
  • December 2000: Myschyf posts article about the game on on the infamous and now defunct Lumthemad.com (Go HERE and search for eGENESIS to read it)
  • December 2000: First known public test of ATITD, there is much excitement over the ability to make brick racks and wood planes
  • December 2000: First ATITD guild formed called 'The Illuminati', they sadly quickly lose interest and the guild disbands.
  • January 2001: First English speaking guild formed, 'The Guardians of the Oasis' (GOO)
  • Early 2001: First English fansite is opened called The Oasis, both GOO & The Illuminati have their guild boards there
  • April 19, 2001: eGenesis.com is overhauled and has proper details of the game on it for the first time. See an archive view HERE
  • July 28, 2001: Beta#1 begins
  • Mid 2001: GOO open their own fansite admined by Tchrin (you can kind of see it (sans gfx) HERE)
  • Mid 2001: 'The Scholars of Thoth' (SOT) guild split off from GOO including members Apophis, Pluribus, Caedar, Bellah & Serius
  • Mid-Late 2001: Apophis opens 'The Pages of Thoth' fansite including in it the first Tech Tree.
  • Mid-Late 2001: Mekhu leaves GOO to form 'The House of Bes' (BES) guild, dedicated to helping new starters to the game.
  • Late 2001: GOO disband. Tchrin joins SOT, and agrees with Apophis to make a fansite to eclipse all others.
  • Early 2002: ATITD.net is launched, unfortunately without Apophis who due to RL issues left ATITD.


Beta 2

  • Jan 2002 Beta 2 starts
  • Jan-Sep 2002 Beta 2 runs. Mostly server sessions of a few hours with long gaps
  • Mid 2002: The ATITD.net Forums become the official ones for the game.
  • Aug 21, 2002 First Demi-Pharoah election. Hellinar elected.
  • Sep 28, 2002 Beta 2 ends
  • Nov 8, 2002 Beta 3 begins with a week long session
  • Nov to Jan 2003 Beta 3 runs. Mostly 2 or 3 day sessions.
  • November 4, 2002: Devalin joins ATITD.net team as the 'Database Guru'
  • November 30, 2002: The ATITD.net tech tree is opened, written by Devalin and most of the data input was done by Meffi, with help from Caedar.
  • Early 2003: Devalin leaves ATITD.net to run ATITD.info. An agreement is made that a view of the tech tree will remain on ATITD.net since the Tech Tree was a joint project originally.
  • January 12, 2003: The release date of 15th Feb 2003 is announced.
  • January 29, 2003: First sounds in game
  • Jan 31, 2003 Beta 3 ends.

The First Telling

  • February 1, 2003: The First Telling begins in Kemet (the German version of ATITD).
  • February 15, 2003: The First Telling begins in Egypt.
  • Late February: The Laws/Change Douchebags Name To Flower Law is the first law passed targetting a specific player.
  • March 8, 2003: The Test of Octec's Ghost is released.
  • March 9, 2003: The passage of the Laws/Rape Law bans a player from Egypt for the first time.
  • March 15, 2003: The Test of Astrological Alignment is released.
  • March 25, 2003: Scientists begin distributing pages of "Unusual Minerals" Volumes 1 and 2 across Egypt. These books reveal the general location of gypsum and bauxite.
  • April 2003: Gold panning becomes available. As gold mines have not yet been discovered, this becomes Egypt's first source of gold and permits research on several key technologies to proceed.
  • April 2003: Ore Infernos become available, and Egypt moves out of the charcoal age.
  • April 6, 2003: Minting technology becomes available, propelling Egypt from a barter to a money economy.
  • April 24, 2003: Water mines are unlocked and built, allowing cuttable gems to be produced.
  • May 2003: An Egypt-wide research effort unlocks Beer brewing.
  • May 7, 2003: Egypt's first pyramid, a Pyramid of the People, is completed by Galor.
  • May 13, 2003: The first Pyramid of Fertile Land is completed in Valley of Kings at (-865 6415).
  • May 29, 2003: The Test of Festivals is released.
  • May 31, 2003: The Test of the Demi Pharaoh is released.
  • June 7, 2003: The first Pyramid of the Deep Ocean is completed in Old Egypt, and consecrated by Asylum.
  • June 19, 2003: Amira is elected the first Demi-Pharaoh of Egypt.
  • July 5, 2003: The Test of the Prismatic Opticon is released.
  • July 14, 2003: In one of the most public and expensive acts of vandalism seen in Egypt, the character "Mafia" empties more than 250 kitchens at the Nileside Cafe. Mafia is banned via the legal system four days later.
  • July 18, 2003: Egypt's only magnesium mines are 'discovered' by Khepry, an agent of the Stranger. Khepry makes most of the mines public, and people flood to them to mine the rare ore. The intense mining activity devastates the area about the mines, converting grassy land to barren rock. (See also: the Magnesium Incident.)
  • July 20, 2003: The Test of Empty Hand is released.
  • August 1, 2003: The Test of Pyrotechnics is released.
  • August 5, 2003: The first Pyramid of the Living Forest is completed in Cradle of the Sun at (2924 -1250), and consecrated by Sigil.
  • August 15, 2003: Igoka is elected the second Demi-Pharaoh of Egypt.
  • August 24, 2003: The Secret of Alchemy is discovered on tablets hidden throughout Egypt.
  • September 11, 2003: Pharaoh challenges Egypt to discover the secret of garlic.
  • September 16, 2003: Qetesh is elected the third Demi-Pharaoh of Egypt.
  • September 18, 2003: The Test of the Banquet, otherwise known as Feast for the Senses, is released.
  • September 18, 2003: The Test of Trust is released.
  • September 19, 2003: Clearcutting is unlocked. Massive deforestation of some regions results. At one point, 3450 trees out of a total of around 15300 are clearcut. A flood of laws to control the situation arrive at the voting booth, and calm returns within a couple weeks.
  • October 3-5, 2003: Traders from Africa visit Egypt, selling rare spice, improved flower fertilizer, and baskets of cobras.
  • October 5, 2003; Igoka sells his account (and associated Demi-Pharaoh ban powers) on eBay. The account is bought by silver, who promptly cancels it.
  • October 6, 2003: The Test of the Venery is relased.
  • October 25, 2003: The Test of Towers is released.
  • October 26, 2003: The Test of Beacons is released.
  • October 29, 2003: Sand Blooms briefly appear in the desert.
  • November 9, 2003: The Test of the Covered Cartouche is released.
  • November 9, 2003: The Test of the Megalopolis is released.
  • November 16, 2003: Egypt's first megalopolis is constructed in the Valley of Kings.
  • November 17, 2003: FaceAnkh is elected the fourth Demi-Pharaoh of Egypt.
  • Noevmber 21-28, 2003: The Contest of Seven is held, debuting a new ranking system for Conflict games.
  • November 22, 2003: Xenobotany is opened in Desert of Shades, introducing Lily of the Sea flower bulbs.
  • November 24, 2003: The Test of the Formal Garden is released.
  • November 28, 2003: Speed of the Serpent claims its first victim, Teti.
  • December 3, 2003: The tournament ranking system makes its official debut, replacing the eGenesis ranking system in the Test of Telepathy.
  • December 5, 2003: The Well of Souls archaelogical dig begins.
  • December 7, 2003: During the Well of Souls dig, noxious smoke is released from the ground, burning the eyes and lungs of those in attendance. The artifact fragments retrieved seemed indicate a great (though potentially cursed) treasure, possibly located in Seven Lakes.
  • December 7, 2003: The first Venery passes the The Test of the Venery. Test Designers are Aewl, Dragynne, Ravious, liberte, Brelkin, and fatherWind
  • December 8, 2003: The Test of Takeskot is released.
  • December 9, 2003: The first 1000 cubit Obelisk is constructed in Valley of Kings, and exhibits "a strange electricity".
  • December 16, 2003: Another archaeological dig takes place in Seven Lakes, discovering the secrets of the Building:sawmill.
  • December 24, 2003: The Test of Witagog is released.
  • December 27, 2003: The Test of the Tomb of the Immortal is released.
  • January 2, 2004: The Test of Patronage is released.
  • January 2, 2004: Speed of the Serpent claims its second victim: Narkho. Scientists extract a serum from his blood for further study.
  • January 6, 2004: Users/silver is elected the fifth Demi-Pharaoh of Egypt.
  • January 11, 2004: Scientists at the University of The Human Body request a sample of each of thirteen recently discovered mushroom types.
  • January 13, 2004: The Test of Darkest Night is released with the donation of the thirteenth new mushroom to the university.
  • January 15, 2004: The Test of the Bijou and The Test of Reason are released.
  • January 21, 2004: Speed of the Serpent claims its third victim: Cylan.
  • February 2, 2004: The Test Of King's Convoy is released.
  • February 2-4, 2004: Another Well of Souls dig is held by Nathaniall. A new tincture, Af, and a new metal, Metal Blue are the result.
  • February 5, 2004: Speed of the Serpent claims its fourth victim, Somebob. However, Somebob claims he did not take SotS, and blames it on an unknown guildmate.
  • February 7, 2004: The Ancient Forge is uncovered, and the first Ancient Automaton is built.
  • February 10, 2004: Esme is elected the sixth Demi-Pharaoh of Egypt.
  • February 16, 2004: The Test Of The Funerary Temple is released.
  • February 20, 2004: Speed of the Serpent claims its fifth victim, Devalin.
  • February 22, 2004: The Test Of The Pulse of the People is released.
  • February 22, 2004: Rehpic becomes Egypt's first Sage.
  • February 25, 2004: Speed of the Serpent claims its sixth victim, Inles. Scientists the Great University of the Human Body announce they "may be able to develop a cure"
  • February 28, 2004: Speed of the Serpent claims its seventh victim, GordonFreeman. Scientists the Great University of the Human Body again announce they "may be able to develop a cure"
  • February 28, 2004: The Test of Set's Ladder is released.
  • February 29, 2004: The Test of Zhadu is released.
  • March 1, 2004: Teppy, after investigating Somebob's claims regarding not having drunk SotS, reverses his death.
  • March 3, 2004: Nia dies of SotS poisoning, becoming the 7th person (not counting the resurrected Somebob) to do so. The Scientists again announce the possibility of a future cure.
  • March 4, 2004: Speed of the Serpent claims its eighth victim, Enjiro.
  • March 6, 2004: With the release of the Festival of Thoth, The Test of Festivals becomes passable.
  • March 7, 2004: The Test of Flight is released.
  • March 10, 2004: The Test of the Bureaucrat is released.
  • March 17, 2004: Khepry uses social engineering to infiltrate and seize Bindy's bureaucracy. She later sells it back for 5 arsenic.
  • March 19, 2004: The first Pyramid of the Distant Plains is completed.
  • March 20, 2004: TpcT is elected the seventh Demi-Pharaoh of Egypt.
  • March 21, 2004: Teppy further adjusts the scoring threshold for The Test of Pyrotechnics, resulting in Yargh, Sigil, antichaos, and Gardiner being the first four players to pass the test.
  • April 12, 2004: The Test of the Windsong is released.
  • April 17, 2004: The Test of Visions is released, making available six tests in each discipline.
  • April 18, 2004: A new advancement system for the Discipline of Conflict is introduced which takes partial progress into account.
  • May 6, 2004: MissBarbara is elected the eighth Demi-Pharaoh of Egypt.
  • May 8, 2004: Travellers come from far, bringing Egypt Cuttable Zircon. The 9 who cut the best decided on a prize for the betterment of all.
  • May 20, 2004: Toxin Extraction technology is released as a reward to all of Egypt from the Zircon Event.
  • May 31, 2004: MissBarbara uses the power of the Demi-Pharaoh to permanently exile Asylum from Egypt, becoming the first Demi-Pharaoh to use the ban power.
  • June 16, 2004: Safira is elected the ninth Demi-Pharaoh of Egypt.
  • June 19, 2004: The final seven tests are released: The Test Of Reflection (conflict), The Test Of The Vigil (worship), The Test Of The Hegemon (leadership), The Test Of The Raeli Mosaic (art), The Test Of The Singing Cicada (body), The Test Of The Seven Phoenix (architecture) and The Riddle Of The Sphinx (thought).
  • June 27, 2004: Egypt gains its first oracles in the disciplines of Architecture, Leadership, and Worship.
  • July 6, 2004: Sots has claimed its 24th victim Morkeleb, resulting in a cure being found.
  • July 11, 2004: The First Pyramid of Many Wonders is built and consecrated by Rehpic. Setting off earthquakes at the site and a Volcano to appear in SE.
  • July 15, 2004: Another volcano erupts in South Egypt, causing chaos. Fish and animals are found sick throughout all of Nubia.
  • July 24, 2004: A once harmless Algae has been whipped into a mad fury by the volcanic eruptions, causing sulfur to spread towards the mouth of the Nile from the volcanic eruption site in South Egypt.
  • July 25, 2004: Rumors begin to spread that praying at the Osiris' Cult camp will help slow the Algae Plague.
  • July 28, 2004: Saduat, charismatic leader of the mysterious Priests of Osiris, leads a dozen of his most faithful followers into the Desert of Shades with the intent of mass-suicide, but is revealed by the priest Akert-Hotep as a fraud. The group's scribe, Nefer-Aaru, was reported missing after an argument with Saduat.
  • July 31, 2004: After long sessions of prayer at the altar of Osiris, a few of their number have dreams of Duat, the underworld. In one such vision, Rana manages to speak with the spirit of Nefer-Aaru, who reveals that she was murdered by Saduat.
  • August 1, 2004: Acolytes worshipping at the altar of osiris receive a cryptic vision describing a trapped rabbit, being rescued from a pit by a cobra. Later that day, Musar-Ur-Atum (Chancellor of the Great University of the Human Body) reveals that an appeal has been made to the Stranger's University of Progress for assistance in dealing with the algae problem.
  • August 1, 2004: The Stranger makes an announcement that he has found a cure for the Algae Plague, but will only reveal it if the citizens of Egypt erect all 7 monuments before the Algae reaches the mouth of the Nile.
  • August 4, 2004: A pair of Pharaoh's Guards arrive in the Acolytes of Osiris camp, and take witness statements regarding the disappearance of Nefer-Aaru and Saduat.
  • August 8, 2004: Headed by Rehpic, the Monument of Architecture is erected. The monument has sealed a new challenge, The Test of Life, for the next generation.
  • August 9, 2004: Pharaoh's Guards launch a recruitment drive, appealing for volunteers to assist in the hunt for Saduat. The most promising volunteers are empowered with the ability to arrest Saduat on sight.
  • August 11, 2004: Pharaoh's Guards Markonius and Mau caught Saduat! Saduat is hauled to prison.
  • August ???, 2004: Demi-Pharaoh MissBarbara exiles Saduat for the murder of Nefer-Aaru
  • August 14, 2004: Headed by Safira, the Monument of Leadership is erected. The monument has sealed a new challenge, The Test of the Host, for the next generation.
  • August 15, 2004: Headed by Zisoni, the Monument of Worship is erected. The monument has sealed a new challenge, Monument_Of_Worship/The_Test_of_the_Humble_Priests, for the next generation.
  • August 28, 2004: Ygerna, Pharaoh's Oracle of Thought, succumbed to the effects of Speed of the Serpent. Egypt was left without an Oracle of Thought.
  • August 29, 2004: Hekatef and Antichaos both advance to become Oracles of Thought. Hope rose again across Egypt that this Monument might be saved.
  • August 30, 2004: Headed by Dragyn, the Monument of Body is erected. The monument has sealed a new challenge, The Test Of Safari, for the next generation.
  • August 30, 2004: Headed by Ajars, the Monument of Conflict is erected. The monument has sealed a new challenge, The Test Of Yokir, for the next generation.
  • August 31, 2004: Headed by Sigil, the Monument of Art is erected. The monument has sealed a new challenge, The Test of Fountains, for the next generation.
  • September 1, 2004: Qetesh permanently exiles TeppyeGenesis (played by NosajofOxicropolis) from Egypt.
  • September 1, 2004: Safira permanently exiles Scottmiller (played by Dyant) from Egypt.
  • September 1, 2004: At NosajofOxicropolis' request, silver permanently exiles NosajofOxicropolis from Egypt.
  • September 1, 2004: At Dyant's request, silver permanently exiles Dyant from Egypt, 3 times (second banning was to test to see if it could be done and to see if the 10 minute timer would reset - it did not, Dyant disappeared 10 teppyminutes after the first banning. Third ban was for luck.)
  • September 1, 2004: Headed by Hekatef, the Monument of Thought is erected. The monument has sealed a new challenge, The Test of the Pathmaker, for the next generation. This is the Seventh and final monument, thus Egypt has met the Stranger's challenge.
  • September 2, 2004: At 12:00 PM EDT Tale 1 and beta offically end. A pop up in game reads: "Game over. Insert coin to continue." Well done Egypt!
  • September 2, 2004: At 2:20 PM EDT Kemet officially ends, the pop up reads: "Game Over ;)". Kemet leaves behind a Monument of Worship. Enshrined in it is The Test of the Holy Shrine as a challenge for the next generation. Well done Kemet!


The Second Telling

  • September 3, 2004: The Second Telling begins.
  • September 3, 2004: Agriculture research is announced at the Univeristy of Worship.
  • September 3, 2004: The Test of the Acrobat is released.
  • September 4, 2004: School of Architecture announces course in Rock Saw construction.
  • September 4, 2004: Controlled Burn open for research at the University of Body.
  • September 4, 2004: Animal Husbandry open for research at the University of Worship.
  • September 4, 2004: The Test of Telepathy is released.
  • September 5, 2004: Stonemasonry open for research at the University of Architecture.
  • September 7, 2004: Mine Construction open for research at the University of Architecture.
  • September 8, 2004: Instructors at Egypt's schools of Art & Architecture announce course in Salvage.
  • September 8, 2004: Beekeeping open for research at the University of Worship.
  • September 11, 2004: Casting open for research at the University of Art and Music.
  • September 12, 2004: Gharib, also known as the Stranger, first addresses the people of Egypt.
  • September 14, 2004: Schools of the Human Body announce courses in Fishing.
  • September 14, 2004: Taxidermy open for research at the University of Art and Music.
  • September 14, 2004: Schools of Architecture and Worship announce courses in Ritual Item Construction.
  • September 14, 2004: Basic Charcoal Production open for research at the University of the Human Body.
  • September 16, 2004: Pharaoh releases The Test of the Vigil.
  • September 17, 2004: Stonecutting open for research at the University of Architecture.
  • September 19, 2004: Machiavelli is the first citizen to be exiled from Egypt.
  • September 19, 2004: Anaris, High Priest of RA, begins his search for the best blacksmiths of Egypt.
  • September 19, 2004: The Stranger releases the Test of Towers.
  • September 21, 2004: Metallurgy open for research at the University of Worship.
  • September 23, 2004: A fishing contest has been declared to honor the God Hapi.
  • September 24, 2004: The Ease of Way of Public Roads Law is passed.
  • September 25, 2004: Schools of Worship announce courses in Cooking.
  • September 26, 2004: The first set of Citizens pass the Test of the Vigil
  • September 27, 2004: People stop updating this page
  • November 28, 2005: History page rediscovered.
  • May 24, 2006: After 627 days, 1775 gamedays Tale 2 ends shortly after Noon EDT. The following disciplines managed to build and finish monuments, before Tale 2's stranger Gharib died: Architecture, Body, Leadership, Worship.


More Tale 2 Events

  • Xenobotany is now available for research at all Universities of Worship. This should be opened in all regions for best variety of the new flowers and to allow a Festival of Maat. See the Xenobotany Tech page for a list of needed Lillies. Available in DoS, VoK, LN, FP and Sinai.
  • Mysterious tablets appeared today around the Leadership schools. Go here Tablet Event to check them out.
  • Ferry Construction Two is now available for research at all Universities of Art and Music. This allows construction of a Long-Range Ferry. Available in Karnak, VoK, RSO, and Sinai.
  • The Jamila Twins addressed Egypt on 11/27/05. They have requested the donation of "1000 Chimes of varrying tone", to be deposited in a donation chest at 4919, -1853 (CoTS). Current Donations to be tracked here: ChimesEvent. *Completed*
  • An unknown stranger called Maragen from unknown lands has become stranded in Egypt. He speaks an unknown language but efforts are being made to translate it, but from whats understood he's a fisherman who was on a boat when a storm wrecked/crashed his boat resulting in him getting seperated from his wife Vello. Appears as well the scientist of Egypt talking to him determined a potentialy disasterous storm is on its way inland. The Jamila Twins are beseeching Egypt to help finish their structure before the storm hits.