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Difference between revisions of "Herb Seeds"
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{{Template:ItemInfo | weight=1 | bulk=1 | image=PinkBox.png | description=Herb seeds.}} | {{Template:ItemInfo | weight=1 | bulk=1 | image=PinkBox.png | description=Herb seeds.}} | ||
− | Herb Seeds are found occasionally (roughly 10% of the time) as a bonus on successful attempts at foraging [[Herbs]]. You will need the [[requires::Foraging]] skill to forage the herbs, and the [[requires::Herbiculture]] technology to find the seeds. | + | Herb Seeds are found occasionally (roughly 10% of the time) as a bonus on successful attempts at foraging [[Herbs]]. You will need the [[requires::Foraging]] skill to forage the herbs, and the [[requires::Herbiculture/Amunet| Herbiculture]] technology to find the seeds. |
− | The seeds can be planted to grow more herbs of the same type; however, herb seeds will only grow near aqueduct towers in specific areas of Egypt. | + | The seeds can be planted to grow more herbs of the same type; however, herb seeds will only grow near aqueduct towers in specific areas of Egypt. If the herb seed type, or the location, is wrong, you will get a message after a few second that the location is not hospitable, and the seed will disappear. |
+ | |||
+ | Herb seeds will grow to full harvest in 3 1/2 minutes. At 4 1/2 minutes, the plant will die with 0 harvest. Harvesting immediately after planting at the appropriate tower for that harvesting method will result in a harvest of 1 herb. | ||
+ | |||
+ | Possible herb growth appears to change on 256 x 256 boundaries. | ||
+ | |||
+ | '' Herbs grown from seeds do not count as fresh for test of the ritual tattoo. - tutmault '' | ||
+ | |||
+ | ==Herb Aqueduct Towers== | ||
+ | |||
+ | {| border="1" cellpadding="1" cellspacing="1" style="background-color:#FFF0CC" | ||
+ | |-style=background-color:#EFEFEF | ||
+ | ! Harvesting Type !! Coordinates !! Notes | ||
+ | |- | ||
+ | | Squeeze out the sap || Sterope 1430, -1263 || Works through 1320, -1038 | ||
+ | |- | ||
+ | | Scrape off the stem pith || Celaeno -2780, 1037 || | ||
+ | |- | ||
+ | | Remove the tap root || Celaeno -2979, 1281 || Grow north of the fence | ||
+ | |- | ||
+ | | Pluck the Leaves || Taygete 1270, 3238 || | ||
+ | |- | ||
+ | | Scrape away the leaf hairs || Sinai 3081, 4882 || | ||
+ | |- | ||
+ | | Cut away the outer stem || Sterope 780, 485 || | ||
+ | |- | ||
+ | | Trim the Root Fibers || Merope -2327, 6410 || | ||
+ | |} | ||
+ | |||
+ | ==Coordinates Tested== | ||
+ | |||
+ | Sterope Herb Coordinate Grid page: http://www.atitd.org/wiki/tale5/Sterope_Herb_Seeds | ||
+ | |||
+ | List grids tested by their West and South 256 boundary, i.e. if testing -1280 through -1024, 0 through 256, enter -1280, 0. | ||
+ | |||
+ | {| border="1" cellpadding="1" cellspacing="1" style="background-color:#FFF0CC" class="wikitable sortable" | ||
+ | ! Harvesting Type !! West Boundary !! South Boundary | ||
+ | |- | ||
+ | | Remove the Tap Root || -3072 || 1280 | ||
+ | |- | ||
+ | | Scrape off the Stem Pith || -2816 || 1280 | ||
+ | |- | ||
+ | | None || -3072 || 1024 | ||
+ | |- | ||
+ | | None || -2816 || 1024 | ||
+ | |- | ||
+ | | None || -3072 || 768 | ||
+ | |- | ||
+ | | None || -2816 || 768 | ||
+ | |- | ||
+ | | None || -2560 || 512 | ||
+ | |- | ||
+ | | None || -2816 || 512 | ||
+ | |- | ||
+ | | None || -2560 || 256 | ||
+ | |- | ||
+ | | None || -2816 || 256 | ||
+ | |- | ||
+ | | None || 1024 || 5632 | ||
+ | |- | ||
+ | | None || 1024 || 5120 | ||
+ | |- | ||
+ | | None || 768 || 5632 | ||
+ | |- | ||
+ | | None || 256 || 5120 | ||
+ | |- | ||
+ | | None || 256 || 5376 | ||
+ | |- | ||
+ | | None || 256 || 5632 | ||
+ | |} | ||
{{RequiredBy}} | {{RequiredBy}} | ||
+ | |||
{{ProducedBy}} | {{ProducedBy}} | ||
Latest revision as of 20:42, 3 August 2011
Herb Seeds are found occasionally (roughly 10% of the time) as a bonus on successful attempts at foraging Herbs. You will need the Foraging skill to forage the herbs, and the Herbiculture technology to find the seeds.
The seeds can be planted to grow more herbs of the same type; however, herb seeds will only grow near aqueduct towers in specific areas of Egypt. If the herb seed type, or the location, is wrong, you will get a message after a few second that the location is not hospitable, and the seed will disappear.
Herb seeds will grow to full harvest in 3 1/2 minutes. At 4 1/2 minutes, the plant will die with 0 harvest. Harvesting immediately after planting at the appropriate tower for that harvesting method will result in a harvest of 1 herb.
Possible herb growth appears to change on 256 x 256 boundaries.
Herbs grown from seeds do not count as fresh for test of the ritual tattoo. - tutmault
Herb Aqueduct Towers
Harvesting Type | Coordinates | Notes |
---|---|---|
Squeeze out the sap | Sterope 1430, -1263 | Works through 1320, -1038 |
Scrape off the stem pith | Celaeno -2780, 1037 | |
Remove the tap root | Celaeno -2979, 1281 | Grow north of the fence |
Pluck the Leaves | Taygete 1270, 3238 | |
Scrape away the leaf hairs | Sinai 3081, 4882 | |
Cut away the outer stem | Sterope 780, 485 | |
Trim the Root Fibers | Merope -2327, 6410 |
Coordinates Tested
Sterope Herb Coordinate Grid page: http://www.atitd.org/wiki/tale5/Sterope_Herb_Seeds
List grids tested by their West and South 256 boundary, i.e. if testing -1280 through -1024, 0 through 256, enter -1280, 0.
Harvesting Type | West Boundary | South Boundary |
---|---|---|
Remove the Tap Root | -3072 | 1280 |
Scrape off the Stem Pith | -2816 | 1280 |
None | -3072 | 1024 |
None | -2816 | 1024 |
None | -3072 | 768 |
None | -2816 | 768 |
None | -2560 | 512 |
None | -2816 | 512 |
None | -2560 | 256 |
None | -2816 | 256 |
None | 1024 | 5632 |
None | 1024 | 5120 |
None | 768 | 5632 |
None | 256 | 5120 |
None | 256 | 5376 |
None | 256 | 5632 |
Required By
Produced By
Messages you get when a planting doesn't work
Planting near a tower, and waiting gives Main menu Message "The ecology here must not be hospitable to Fool's Agar. The herb just as it sprouts". (Clicking/harvesting the herb before it dies gives a popup message saying it dies, no main panel message).