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− | <pre>
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− | //Anka's Flax Macro v.4.0.1
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− | //This macro will plant beds for seeds. After Seeds are
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− | //done, it will plant 20 beds of flax and either keep the flax
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− | //in inventory, store flax into a chest, or throw flax in the water to rot.
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− | //
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− | //I have not played since Tale 3 and have switched monitors since then.
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− | //This and future macros will be tailored for 1920x1080 resolution but I
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− | //will eventually add built in resolutions for all macros. This addition
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− | //may take a while since I'm trying to get everything running again. Chat me
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− | //in game with your prefered resolution and I'll do the most popular resolutions
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− | //first.
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− | //
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− | //Setup
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− | //1. Resolution 1920x1080. Have not tested with others.
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− | //2. Have 21 seeds and jugs with at least 1 jug empty.(If water is needed)
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− | //3. Make sure you see the water action button in your starting location.
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− | //3. This telling, I'm using regular sized action buttons.
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− | //3. Pin open your planting window and drag it to the upper left corner.
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− | //4. Make sure your ATITD window is maximized.
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− | //4. Enter Cartagropher View and zoom all the way in.
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− |
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− | //If you are using Win95, do not use autohide on windows taskbar. It throws the numbers
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− | // off. Win& does not seem to have this problem.
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− | //If you want to store the flax in a chest. Click on the chest, pick stash then pin that
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− | //window to the top half of the right side. Place your pointer on the edge of that
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− | //window to the left of "Flax". When stashing, the macro will click on this
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− | //window to update it then, click on flax to dump it into the chest. Have 1
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− | //flax in inventory to do this. Once you have the pointer on the edge of the
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− | //window, alt tab to ACTool without moving the mouse and press F2 to start.
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− | //You can move the mouse once the menu comes up. If you are not using the dump
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− | //feature, you can simply alt tab and press start or F2.
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− | //If using new seeds, you can use the Dump option to store rotten flax in the same
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− | //way. You just can't store flax and rotten flax. You can Rot flax and store
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− | //rotten flax if you like.
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− | //
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− | //I wrote this macro being on the "West" side of water with lots of room to the West.
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− | //It should work with water to your north also.
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− | //
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− | //This macro doesn't run on timers. It uses Objects for this Tale. 1 issue that might
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− | //come up is that the macro may run slow on older computers. Chat me in game if you
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− | //have problems and I can try to cut it down a bit. It's working perfectly for me.
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− | //
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− | //Menu Settings
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− | //"Job" = Seeds, Flax or Both. Both will grow seeds than plant enough rounds
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− | // of flax to leave you with the original 21 seeds.
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− | //"Seed Plants" = Number of beds you want to plant for harvesting seeds. This must
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− | // be an even number.
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− | //"Batch" = Number of times you want to run the macro on current settings.
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− | //"Pick Rounds" = The number of times you want to harvest seeds from each bed.
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− | //"Weed #" = the number of times you need to weed flax before harvest. This number
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− | // should be set to 3 for Nile Green or 2 for most of the newer varieties.
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− | // It counts the "Harvest Seeds" phase as a round.
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− | //"Seeds / Pick" = How many seeds you get from each bed when you harvest seeds.
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− | //"Resolution" = This is for a future addon.
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− | //
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− | //
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− | //Let me know if you have any problems. It's good to be back and nice to see that some
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− | //of my old macro's are still being used today. :)
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− | //
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− | //Finally cleaned the instructions this Tale :) Ignore the comments in code like the one below.
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− | //It's from the original build. It's all set by the menu now.
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− | //
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− | //Enjoy! Anka
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− |
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− |
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− | constants
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− | SeedX = 2 //Set this to how many plantings - 1 per row for seeds
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− | Seeds = 0
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− | Rounds = 2
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− | Button = 0
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− | ButtonX = 475
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− | ButtonY = 98 //32
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− | Count = 475
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− | CenterX = 510
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− | CenterY = 383
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− | DumpX = 0
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− | DumpY = 0
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− | SubX = 20
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− | PickX = 0
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− | TempX = 0
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− | TempY = 0
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− | Left2X = 620 //119
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− | LeftX = 750
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− | LeftY = 561 //395
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− | RightX = 1146
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− | RightY = 561 //395
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− | Right2X = 1320
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− | TextX = 0
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− | TextY = 0
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− | RipX = 0
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− | RipY = 0
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− | SkillsX = 0
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− | SKillsY = 0
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− | SkillsB = 0
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− | WeedX = 1364 //741
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− | WeedY = 215 //85
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− | LSide1X = 415
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− | LSide2X = 910 //403
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− | LSide1Y = 780 //548
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− | LSide2Y = 561 //395
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− | RSide1X = 1415 //1011
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− | RSide2X = 996 //650
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− | RSide1Y = 331 //225
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− | RSide2Y = 561 //395
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− | RSide3X = 1230
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− | RSide3Y = 354
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− | ObjX = 1375
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− | ObjY = 202
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− | SS1X = 0
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− | SS2X = 0
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− | SS1Y = 0
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− | SS2Y = 0
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− | Mod1 = 205
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− | Mod2 = 291
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− | Mod3 = 226
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− | NewX = 0
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− | NewY = 0
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− | FlaxSet = 0
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− | XPlant = 60
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− | YPlant = 40 //45
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− | LeftStep = 756, 561 // 256, 395
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− | RightStep2 = 1563, 250
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− | Picked = 0
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− | Direction = 0
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− | Pick = 3
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− | Rip = 0
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− | Flax = 1
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− | Reset = 825, 113
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− | Weed = 0
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− | Job = 0
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− | Dump = 0
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− | Rot = 0
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− | RotX = 0
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− | RotY = 0
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− | RotB = 0
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− | FRot = 0
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− | MDelay = 190
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− | Water = 0
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− | ResetX = 850
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− | Res1920x1080X = 630 //686 //178
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− | Res1920x1080Y = 548 //548
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− | end
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− |
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− | Object FlaxH1920x1080old //178, 557
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− | 228=0,10
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− | 235=2,0|232=2,2|234=2,6|227=2,8|227=2,10
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− | 234=4,0|230=4,2|235=4,6|225=4,8|223=4,10
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− | 217=6,10
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− | 222=8,0|216=8,2|219=8,4|168=8,8|222=8,10
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− | 223=10,0|217=10,4|214=10,6|224=10,10
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− | 220=12,0|216=12,4|214=12,6|154=12,8|214=12,10
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− | 228=14,0|223=14,2|225=14,4|224=14,6|206=14,8|212=14,10
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− | 217=16,0|154=16,2|207=16,4|210=16,6|210=16,8|216=16,10
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− | 224=18,0|227=18,4|229=18,6|224=18,8|229=18,10
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− | 220=20,0|166=20,4|227=20,6|220=20,8|220=20,10
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− | End
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− |
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− | Object Rip //405, 563
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− | 235=0,10
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− | 235=2,2|238=2,4|237=2,6|233=2,8|235=2,10
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− | 58=4,0|236=4,2|59=4,4|59=4,6|234=4,8|230=4,10
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− | 232=6,0|237=6,2|236=6,4|237=6,6|57=6,8|233=6,10
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− | 235=8,0|235=8,2|236=8,4|230=8,6|225=8,8|223=8,10
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− | 234=10,0|231=10,2|234=10,4|235=10,6|225=10,8|222=10,10
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− | 230=12,0|114=12,2|231=12,4|230=12,6|55=12,8|225=12,10
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− | 235=14,0|236=14,4|234=14,6|222=14,10
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− | 232=16,0|235=16,2|231=16,8|226=16,10
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− | 240=18,0|239=18,2|239=18,4|239=18,6|233=18,8|226=18,10
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− | 234=20,0|237=20,2|235=20,4|235=20,6|231=20,8|229=20,10
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− | End
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− |
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− | Object FlaxH1920x1080 //178,562
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− | 235=2,0|232=2,2|234=2,6
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− | 234=4,0|230=4,2|235=4,6
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− | End
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− |
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− | Object WinCheck
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− | 148=2,0|148=2,2|148=2,4|148=2,6
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− | 237=4,0|240=4,2|234=4,4|238=4,6
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− | 240=6,0|242=6,2|230=6,4|237=6,6
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− | End
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− |
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− | Object SmallH //686, 548
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− | 235=2,0|232=2,2|234=2,6
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− | 234=4,0|230=4,2|235=4,6
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− | 222=8,0|216=8,2|219=8,4
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− | 223=10,0|217=10,4|214=10,6
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− | 220=12,0|216=12,4|214=12,6
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− | 228=14,0|223=14,2|225=14,4|224=14,6
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− | 217=16,0|154=16,2|207=16,4|210=16,6
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− | 224=18,0|227=18,4|229=18,6
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− | 220=20,0|166=20,4|227=20,6
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− | End
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− |
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− | Object WeedF //1375, 202
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− | 59=0,0|57=0,2|173=0,4|233=0,6
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− | 233=2,0|227=2,2|229=2,4|172=2,6
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− | 170=4,0|54=4,2|109=4,4|222=4,6
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− | 227=6,0|109=6,2|112=6,4|229=6,6
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− | 220=8,0|218=8,2|219=8,4|216=8,6
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− | 54=10,0|53=10,2|165=10,4|219=10,6
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− | End
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− |
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− | Object Harvest
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− | 237=0,0|229=0,2|233=0,6
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− | 233=2,0|227=2,2|230=2,6
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− | 227=4,0|219=4,2|222=4,6
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− | 227=6,0|218=6,2|224=6,4|229=6,6
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− | 220=8,0|219=8,4|108=8,6
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− | 218=10,0|220=10,4|219=10,6
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− | End
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− |
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− | Object Skills
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− | 234=0,0|233=0,4|227=0,6|112=0,8
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− | 231=2,2|227=2,6
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− | 234=4,2|234=4,6
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− | 113=6,0|234=6,2|234=6,4|235=6,8
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− | 228=10,0|234=10,2|172=10,4|171=10,6|231=10,8
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− | 230=12,0|57=12,2|235=12,4|230=12,6|57=12,8
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− | End
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− |
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− |
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− | Object Skills2
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− | 148=2,0|148=2,2|148=2,4|148=2,6|148=2,8
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− | 227=4,0|234=4,2|231=4,4|230=4,6|228=4,8
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− | 229=6,0|230=6,2|232=6,4|235=6,6|233=6,8
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− | 225=8,0|229=8,2|225=8,4|223=8,6|222=8,8
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− | 234=10,0|233=10,4|227=10,6|112=10,8
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− | 231=12,2|227=12,6
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− | 234=14,2|234=14,6
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− | 113=16,0|234=16,2|234=16,4|235=16,8
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− | 228=20,0|234=20,2|172=20,4|171=20,6|231=20,8
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− | 230=22,0|57=22,2|235=22,4|230=22,6|57=22,8
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− | End
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− |
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− |
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− | Object Rot //625, 651
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− | 148=2,0|148=2,2|148=2,4|148=2,6|148=2,8
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− | 237=4,0|236=4,2|237=4,4|236=4,6|233=4,8
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− | 238=6,0|235=6,2|231=6,4|233=6,6|227=6,8
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− | 229=8,0|229=8,2|228=8,4|226=8,6|227=8,8
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− | 231=12,2|230=12,4|230=12,6|235=12,8
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− | 56=14,0|223=14,2|55=14,4|55=14,6|226=14,8
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− | 219=16,0|223=16,2|220=16,4|222=16,6|56=16,8
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− | 223=18,0|223=18,2|227=18,8
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− | 224=20,0|223=20,4|224=20,6
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− | 213=22,0|53=22,2|211=22,4|214=22,6|53=22,8
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− | End
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− |
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− | Object Water
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− | 222=0,0|229=0,2|225=0,4|219=0,6|225=0,8|236=0,10
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− | 206=2,0|191=2,2|220=2,4|223=2,6|224=2,8|250=2,10
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− | 215=4,0|221=4,2|217=4,4|206=4,6|235=4,8|253=4,10
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− | 191=6,0|211=6,2|222=6,4|238=6,6|245=6,8|249=6,10
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− | 217=8,0|233=8,2|214=8,4|213=8,6|230=8,8|250=8,10
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− | 224=10,0|217=10,2|222=10,4|229=10,6|232=10,8|248=10,10
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− | End
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− |
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− | Object Corner //600, 462
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− | 154=0,2
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− | 148=2,2|148=2,4
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− | 148=4,2|237=4,4
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− | End
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− |
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− |
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− |
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− | SetConst DumpX = {MouseX}
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− | SetConst DumpY = {MouseY}
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− |
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− | Form Flax, Settings
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− | ed1=Combobox:Job:Seeds, Flax, Both //Job Type
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− | ed2=Editbox:Seed Plants (Even Number):2 //Number of beds you want to plant for seeds
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− | ed3=Editbox:Batch:1 //Number of times to run Job
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− | ed4=Combobox:Pick Rounds:1, 2, 3, 4, 5 //Number of times to harvest seeds before ripping out beds
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− | ed5=Combobox:Weed #:3, 2 //Total number to Weed and Water a variety of flax
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− | ed9=Editbox:Seeds / Pick:1 //Number of seeds per picking
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− | ed6=CheckBox:Dump:False //Toggle to Dump flax in chest
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− | ed7=CheckBox:Rot:False //Toggle to Rot flax
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− | ed10=CheckBox:Need Water:True //Toggle if flax needs to be watered
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− | ed8=Editbox:Resolution:1920x1080 //Future Addon
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− | end
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− |
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− | FormLoad Flax, Flax.frm
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− |
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− | if ShowForm Flax
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− | Set Seeds = Flax[ed9]
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− | if Flax[ed10] = True
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− | Set Water = 1
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− | Else
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− | Set Water = 0
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− | End
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− | If Flax[ed1] = Seeds
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− | Set Button = 1
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− | End
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− | Compute SeedX = Flax[ed2]/2 - 1
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− | Set Rounds = Flax[ed3]
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− | Set Pick = Flax[ed4]
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− | Set Weed = Flax[ed5]
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− |
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− | Case
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− | When Flax[ed1] = Flax
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− | Set Pick = 2
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− | End
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− | else
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− | stop
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− | end
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− |
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− | FormSave Flax, Flax.frm
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− |
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− | MousePos 100, 20
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− | LeftClick
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− | Delay 400
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− |
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− | // test
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− |
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− | //
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− | Call UnZoom
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− |
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− | Compute FlaxSet = $Pick * $Seeds - 1
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− | Loop $Rounds
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− | If Flax[ed1] = Seeds or Flax[ed1] = Both
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− | Call Seeds
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− | End
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− | Loop $FlaxSet
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− | If Flax[ed1] = Flax or Flax[ed1] = Both
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− | Call Flax
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− | End
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− | If Flax[ed7] = True
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− | Call Rot
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− | End
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− | Delay 4000
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− | If Flax[ed6] = True
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− | Call Dump //Dumps raw flax into a chest
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− | End
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− | End
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− | End
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− |
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− | Call Zoom
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− |
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− | Procedure Seeds
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− | MousePos $LeftStep
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− | Leftclick
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− | delay 500
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− | Call Plant
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− |
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− | Loop $SeedX
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− | Call MoveLeft
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− | End
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− |
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− | Call MoveDown
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− |
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− | Loop $SeedX
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− | Call MoveRight
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− | End
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− |
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− | //MousePos 1230, 354 //1600, 180 //900, 220 <<<<<-----------------Fix
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− | //stop
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− | SetConst SS1X = $RSide3X
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− | SetConst SS1Y = $RSide3Y
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− | SetConst SS2X = $RSide2X
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− | SetConst SS2Y = $RSide2Y
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− | Call SideStep
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− |
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− |
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− | Delay $MDelay
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− | Leftclick
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− | Delay 4000
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− |
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− | Loop $Pick
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− | Set Rip = {loopno}
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− | //Check for Seeds Left
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− | SetConst Direction = 0
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− | Compute PickX = $SeedX + 1
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− | SetConst NewX = $Left2X
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− | Call PickSeeds
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− | // //Move to 2nd row
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− | SetConst SS1X = $LSide1X
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− | SetConst SS1Y = $LSide1Y
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− | SetConst SS2X = $LSide2X
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− | SetConst SS2Y = $LSide2Y
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− | Call SideStep
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− | //Check for Seeds Right
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− | SetConst Direction = 1
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− | Compute NewX = $Right2X
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− | Call PickSeeds
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− | //Move to 1st Row
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− | SetConst SS1X = $RSide1X
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− | SetConst SS1Y = $RSide1Y
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− | SetConst SS2X = $RSide2X
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− | SetConst SS2Y = $RSide2Y
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− | Call SideStep
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− | End
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− |
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− | MousePos $ResetX, 570
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− | Delay $MDelay
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− | Leftclick
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− | delay 3000
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− | End
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− |
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− | Procedure Flax
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− | If $Water = 1
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− | Call FindButton
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− | Call Water
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− | End
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− | MousePos $LeftStep
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− | Leftclick
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− | Delay 2000
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− | Call Group
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− |
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− | MousePos 977, 840
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− | Delay $MDelay
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− | LeftClick
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− | Delay 500
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− |
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− | Call Group
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− |
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− | MousePos 564, 193
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− | Delay 350
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− | LeftClick
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− | Delay 3000
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− |
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− | loop $Weed //Change this number to equal how many times you have to weed
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− | //and or water + 1. for Old egypt and green nile this number is 3
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− | Set Flax = {loopno}
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− | Call WeedLeft
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− |
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− | compute WeedY = $WeedY + $Mod1
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− | Compute ObjY = $ObjY + $Mod1
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− |
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− | Call WeedRight
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− |
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− | compute WeedY = $WeedY + $Mod2
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− | Compute ObjY = $ObjY + $Mod2
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− |
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− | Call WeedLeft
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− |
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− | compute WeedY = $WeedY + $Mod3
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− | Compute ObjY = $ObjY + $Mod3
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− |
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− | Call WeedRight
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− |
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− | SetConst WeedX = 1364
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− | SetConst WeedY = 215
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− | SetConst ObjX = 1375
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− | SetConst ObjY = 202
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− | Delay 1000
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− | end
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− |
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− | SetConst ObjX = 1375
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− | SetConst Flax = 1
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− | MousePos $RightStep2
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− | Leftclick
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− | Delay 3500
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− | End
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− |
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− | Procedure Rot
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− | MousePos 600, 600
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− | Delay $MDelay
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− | Keys {ESC}
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− | Delay $MDelay
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− | If $SkillsB = 0
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− | SetConst FRot = 0
| |
− | Set ButtonX = {MouseX}
| |
− | Set ButtonY = {MouseY}
| |
− | While $FRot = 0
| |
− | MousePos $ButtonX, $ButtonY
| |
− | IsObject Corner at {mousex}, {mousey}
| |
− | Set FRot = 1
| |
− | Else
| |
− | Compute ButtonY = $ButtonY - 1
| |
− | End
| |
− | End
| |
− | SetConst FRot = 0
| |
− | While $FRot = 0
| |
− | MousePos $ButtonX, $ButtonY
| |
− | IsObject Skills2 at {mousex}, {mousey}
| |
− | SetConst ButtonX = {Mousex}
| |
− | SetConst ButtonY = {MouseY}
| |
− | Compute ButtonX = $ButtonX + 25
| |
− | Compute ButtonY = $ButtonY +5
| |
− | MousePos $ButtonX, $ButtonY
| |
− | SetConst SkillsX = $ButtonX
| |
− | SetConst SkillsY = $ButtonY
| |
− | SetConst SkillsB = 1
| |
− | Delay $Mdelay
| |
− | Rightclick
| |
− | Delay $MDelay
| |
− | Set FRot = 1
| |
− | Else
| |
− | Compute ButtonY = $ButtonY + 1
| |
− | End
| |
− | End
| |
− | Else
| |
− | MousePos $SkillsX, $SkillsY
| |
− | Delay $MDelay
| |
− | Rightclick
| |
− | Delay $MDelay
| |
− | End
| |
− |
| |
− | if $RotB = 0
| |
− | SetConst FRot = 0
| |
− | Set ButtonX = {MouseX}
| |
− | Set ButtonY = {MouseY}
| |
− | While $FRot = 0
| |
− | MousePos $ButtonX, $ButtonY
| |
− | IsObject Corner at {mousex}, {mousey}
| |
− | Set FRot = 1
| |
− | Else
| |
− | Compute ButtonY = $ButtonY - 1
| |
− | End
| |
− | End
| |
− | SetConst FRot = 0
| |
− | While $FRot = 0
| |
− | MousePos $ButtonX, $ButtonY
| |
− | IsObject Rot at {mousex}, {mousey}
| |
− | SetConst ButtonX = {Mousex}
| |
− | SetConst ButtonY = {MouseY}
| |
− | Compute ButtonX = $ButtonX + 25
| |
− | Compute ButtonY = $ButtonY +5
| |
− | MousePos $ButtonX, $ButtonY
| |
− | SetConst RotX = $ButtonX
| |
− | SetConst RotY = $ButtonY
| |
− | SetConst RotB = 1
| |
− | Delay $Mdelay
| |
− | Rightclick
| |
− | Delay $MDelay
| |
− | Set FRot = 1
| |
− | Else
| |
− | Compute ButtonY = $ButtonY + 1
| |
− | End
| |
− | End
| |
− | Else
| |
− | stop
| |
− | MousePos $RotX, $RotY
| |
− | Delay $MDelay
| |
− | Rightclick
| |
− | Delay $MDelay
| |
− | End
| |
− | MousePos 961, 594
| |
− | Delay $MDelay
| |
− | Rightclick
| |
− | Delay $MDelay
| |
− | MousePos 959, 651
| |
− | Delay $MDelay
| |
− | Rightclick
| |
− | Delay $MDelay
| |
− | End
| |
− |
| |
− | Procedure Dump
| |
− | MousePos $DumpX, $DumpY
| |
− | Delay $MDelay
| |
− | Leftclick
| |
− | Delay 200
| |
− | Compute NewX = $DumpX + 10
| |
− | MousePos $NewX, $DumpY
| |
− | Delay $MDelay
| |
− | Rightclick
| |
− | Delay 200
| |
− | MousePos 960, 594
| |
− | Delay $MDelay
| |
− | Rightclick
| |
− | Delay $MDelay
| |
− | end
| |
− |
| |
− | Procedure MoveLeft
| |
− | MousePos $LeftX, $LeftY
| |
− | Delay 350
| |
− | LeftClick
| |
− | Delay 350
| |
− | Call Plant
| |
− | End
| |
− |
| |
− | Procedure MoveRight
| |
− | MousePos $RightX, $RightY
| |
− | Delay 350
| |
− | LeftClick
| |
− | Delay 350
| |
− | Call Plant
| |
− | End
| |
− |
| |
− | Procedure Plant
| |
− | MousePos $XPlant, $YPlant
| |
− | Delay 350
| |
− | LeftClick
| |
− | Delay 350
| |
− | End
| |
− |
| |
− | Procedure Group
| |
− | Call Plant
| |
− | loop 4
| |
− | Call MoveLeft
| |
− | end
| |
− |
| |
− | Call MoveDown
| |
− |
| |
− | loop 4
| |
− | Call MoveRight
| |
− | end
| |
− | End
| |
− |
| |
− | Procedure MoveDown
| |
− | MousePos 960, 781 //572, 600 //512, 540
| |
− | Delay 350
| |
− | LeftClick
| |
− | Delay 350
| |
− | Call Plant
| |
− | End
| |
− |
| |
− | Procedure Weed
| |
− | SetConst Picked = 0
| |
− | While $Picked = 0
| |
− | MousePos $WeedX, $WeedY
| |
− | Delay 100
| |
− | Rightclick
| |
− | Delay $MDelay
| |
− | Case
| |
− | When $Flax = $Weed
| |
− | IsObject Harvest at $ObjX, $ObjY
| |
− | Compute TempX = $WeedX + 20
| |
− | Compute TempY = $WeedY - 7
| |
− | MousePos $TempX, $TempY
| |
− | Delay 200
| |
− | Rightclick
| |
− | Delay 100
| |
− | SetConst Picked = 1
| |
− | Break
| |
− | End
| |
− | Else
| |
− |
| |
− | IsObject WeedF at $ObjX, $ObjY
| |
− | Compute TempX = $WeedX + 20
| |
− | Compute TempY = $WeedY - 7
| |
− | MousePos $TempX, $TempY
| |
− | Delay 200
| |
− | Rightclick
| |
− | Delay 100
| |
− | SetConst Picked = 1
| |
− | Break
| |
− | End
| |
− | End
| |
− |
| |
− | Compute TempX = $WeedX - 2
| |
− | MousePos $TempX, $WeedY
| |
− | Delay $MDelay
| |
− | Rightclick
| |
− | End
| |
− | End
| |
− |
| |
− | Procedure WeedLeft
| |
− | Call Weed
| |
− | Loop 4
| |
− | compute WeedX = $WeedX - $Mod1
| |
− | Compute ObjX = $ObjX - $Mod1
| |
− | Call Weed
| |
− | End
| |
− | End
| |
− |
| |
− | Procedure WeedRight
| |
− | Call Weed
| |
− | loop 4
| |
− | compute WeedX = $WeedX + $Mod1
| |
− | Compute ObjX = $ObjX + $Mod1
| |
− | Call Weed
| |
− | end
| |
− | End
| |
− |
| |
− | Procedure PickSeeds
| |
− | Loop $PickX
| |
− | MousePos $NewX, $LeftY
| |
− | Delay $MDelay
| |
− | SetConst Picked = 0
| |
− | While $Picked = 0
| |
− | MousePos $NewX, $LeftY
| |
− | Delay $MDelay
| |
− | Rightclick
| |
− | Delay $MDelay
| |
− | Case
| |
− | When $Direction = 0
| |
− | IsObject SmallH at $Res1920x1080X, $Res1920x1080Y
| |
− | Compute TempX = $NewX + 15 //1920x1080
| |
− | Compute TempY = $LeftY - 10 //1920x1080
| |
− | MousePos $TempX, $TempY
| |
− |
| |
− | Delay 100
| |
− | rightclick
| |
− | Inc Picked
| |
− | Delay 1800
| |
− | If $Rip = $Pick
| |
− | Compute TempX = $NewX + 210
| |
− | MousePos $TempX, $LeftY
| |
− | Delay $MDelay
| |
− | Rightclick
| |
− | Delay $MDelay
| |
− | Compute RipX = $TempX + 17
| |
− | Compute RipY = $LeftY + 22
| |
− | Mousepos $RipX, $RipY
| |
− | Delay $MDelay
| |
− | Rightclick //Opens Util menu
| |
− | Delay $MDelay
| |
− | Compute RipX = $RipX + 15
| |
− | Compute RipY = $RipY - 25
| |
− | MousePos $RipX, $RipY
| |
− | Delay $MDelay
| |
− | Rightclick //Rips
| |
− | Delay $MDelay
| |
− | End
| |
− | Continue
| |
− | Else
| |
− | Compute TempX = $NewX - 2
| |
− | MousePos $TempX, $LeftY
| |
− | Delay $MDelay
| |
− | Rightclick
| |
− | End
| |
− |
| |
− | When $Direction = 1
| |
− | Compute TextX = $NewX + 10
| |
− | // Compute TextY = $LeftY - 22
| |
− | IsObject FlaxH1920x1080 at $TextX, $Res1920x1080Y
| |
− | Compute TempX = $NewX + 15
| |
− | Compute TempY = $LeftY -10
| |
− | MousePos $TempX, $TempY
| |
− | Delay 100
| |
− | rightclick
| |
− | Inc Picked
| |
− | Delay 1800
| |
− | If $Rip = $Pick
| |
− | Compute TempX = $NewX - 190
| |
− | MousePos $TempX, $LeftY
| |
− | Delay $MDelay
| |
− | Rightclick
| |
− | Delay $MDelay
| |
− | Compute RipX = $TempX + 17
| |
− | Compute RipY = $LeftY + 22
| |
− | Mousepos $RipX, $RipY
| |
− | Delay $MDelay
| |
− | Rightclick //Opens Util menu
| |
− | Delay $MDelay
| |
− | Compute RipX = $RipX + 15
| |
− | Compute RipY = $RipY - 25
| |
− | MousePos $RipX, $RipY
| |
− | Delay $MDelay
| |
− | Rightclick //Rips
| |
− | Delay $MDelay
| |
− | End
| |
− | Continue
| |
− | Else
| |
− | SetConst TempX = $NewX
| |
− | SetConst TempY = $LeftY
| |
− | Compute TempX = $NewX - 2
| |
− | MousePos $TempX, $LeftY
| |
− | Delay $MDelay
| |
− | Rightclick
| |
− | End
| |
− | End
| |
− | End
| |
− | End
| |
− | End
| |
− |
| |
− | Procedure SideStep
| |
− | MousePos $SS1X, $SS1Y
| |
− | Delay $MDelay
| |
− | Leftclick
| |
− | Delay 2250
| |
− | MousePos $SS2X, $SS2Y
| |
− | Delay $MDelay
| |
− | Leftclick
| |
− | Delay 850
| |
− | End
| |
− |
| |
− | Procedure Coords
| |
− | Bell Asterisk
| |
− | Delay 10000
| |
− | //Loadrgb {mousey}, {mousey}
| |
− | //keys {rgbred},{rgbgreen},{rgbblue}
| |
− | Keys {mousex}, {mousey}
| |
− | End
| |
− |
| |
− | Procedure FindButton
| |
− | MousePos $ButtonX, $ButtonY
| |
− | Delay $MDelay
| |
− | While $count > 295
| |
− | MousePos $ButtonX, $ButtonY
| |
− | IsObject Water at {mousex}, {mousey}
| |
− | Set ButtonX = {mousex}
| |
− | Set ButtonY = {mousey}
| |
− | Bell
| |
− | Set Count = 294
| |
− | Else
| |
− | Compute ButtonX = $ButtonX - 1
| |
− | dec count
| |
− | End
| |
− | End
| |
− | End
| |
− |
| |
− | Procedure Water
| |
− | MousePos $ButtonX, $ButtonY
| |
− | Delay 200
| |
− | Rightclick
| |
− | Delay $MDelay
| |
− | MousePos 961, 594
| |
− | Delay $MDelay
| |
− | Rightclick
| |
− | Delay 3000
| |
− | End
| |
− |
| |
− | Procedure Zoom
| |
− | MousePos 100, 20
| |
− | Delay 1000
| |
− | MousePos 600, 600
| |
− | Delay $MDelay
| |
− | End
| |
− |
| |
− | Procedure UnZoom
| |
− | Mousepos 989, 1079
| |
− | Delay 900
| |
− | Mousepos 600, 600
| |
− | Delay $MDelay
| |
− | End
| |
− | Bell Exclamation
| |
− | //Written with ACTool 5.4.0 by Anka
| |
− | </pre>
| |