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Difference between revisions of "User:Aperio"
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==Preliminary Materials Wishlist | ==Preliminary Materials Wishlist | ||
− | (stuff I can't quickly | + | (stuff I can't quickly obtain or is otherwise distracting from main tasks) |
=== Highest Priority | === Highest Priority | ||
− | 1x huge quartz | + | *1x huge quartz |
− | 1x huge ruby | + | *1x huge ruby |
− | 1x huge topaz | + | *1x huge topaz |
=== High Priority (HUGE time-sensitive OPPORTUNITY) | === High Priority (HUGE time-sensitive OPPORTUNITY) | ||
− | 7x nut's essence | + | *7x nut's essence |
− | 6(12?) thermometer | + | *6(12?) thermometer |
− | 1x yellow alabaster marble | + | *1x yellow alabaster marble |
− | 3x mud alabaster marble | + | *3x mud alabaster marble |
− | 2x oyster shell marble | + | *2x oyster shell marble |
=== Medium Priority | === Medium Priority | ||
− | 2x cucumber seeds | + | *2x cucumber seeds |
− | 2x eggplant seeds | + | *2x eggplant seeds |
− | 2x pepper seeds | + | *2x pepper seeds |
− | 2x watermelon Seeds | + | *2x watermelon Seeds |
=== Low Priority | === Low Priority | ||
− | 8x knife blade | + | *8x knife blade |
Revision as of 15:50, 19 May 2011
Work-In-Progress
==T3 (EARLY and END)
- SEARCH - Founder (Test of the Archaeologist)
- Clearing House for trading Relics for Test Passes
- Silk / Thistle Expert
- Created FIRST Diagram for Thistle Creation
- Created Online Thistle recipe Solver (based upon finding voids with pre-existing Thistle.xls)
- Thistle Trainer (chat me to discuss; reference Sun-Aj)
- Genetics Researcher
- Vine Focus
- Mutagens - Ariella / Eldrad?
- Flowers - Ariella
- Flax - See Tedra
- I know I'm forgetting a few
- Developed "Solvent Distributions" technique for genome research and validation
- Genetics Resource (chat me to discuss)
- Vine Focus
- Aperio's Diabolical Thought Puzzles
- I feel my Tomb of the Immortal was one of the best in Egypt and wish that test had survived to T5. I hate the silly dot puzzle...
- Wanderers Guild - Inherited
==T4 (EARLY)
- Wanderers - Inherited (Abandoned and Quit T4 - chat me to discuss)
- Designs to be a leader in Egyptian Research AND be a Mentorship Guild could not be supportive and often seemingly at cross-purposes (shortage of effective leaders)
- Provided guild-activities and resources, like Kits, Mentorship, and Walkthroughs for many principles in the early game
- Enjoyed leading efficient weekly Initiation into Worship; 2 sponsors & 2 candidates (most resources are reusable/renewable)
- Managed Empty Hand Tower Kits for a quick pass, accelerated skill acquisition, and an obvious reciprocal task for new players (replenishing the kits to gain access to more advanced Kits for other tests)
- Obelisk Guild (Failed but Elegant & Viable - chat me to discuss)
- PHILOSOPHY: Build Queues are flawed; Anarchy is manageable with dedication
- APPROACH:
- MEMBERSHIP: Members/Candidates build & maintain an increasing reserve of materials
- To Demonstrate readiness to build (none of this, "Is so-and-so ready?" nonsense
- To Clobber "Queue-jumpers" (more on this BELOW)
- SELECTION: Lottery among all candidates (First-Come; First Serve is inefficient and unfair)
- We numbered each candidate's "tickets" and had each candidate quickly throw out a number (3 second time limit) which we hashed against the pool to select a winner
- A candidate has 1 ticket + 1 ticket for each lottery in which they were not picked (there would be some bloat so this could be improved)
- Ensures candidates are active, knowledgeable, and prepared on schedule
- Fairly distributes build chances amongst even new members while slightly favoring players who have been waiting longest
- The other side of the coin is that it reduces the reward for a competitive build from disenfranchised players who would otherwise have been shut out of a cooperative build by an entrenched (and un-managed) build queue.
- ENFORCEMENT: Guild automatically overbuilds any "queue-jumpers" and candidates re-supply material reserve
- Distributes overbuild risk among all hopefuls
- Creates a disincentive to compete by putting the will of a group again the will of an "individual(?)"
- Draconian; yes. Provides an effective compromise for a cooperative Obelisk pass; unproven but a superior system. It made me the "bad guy" in though.
- MEMBERSHIP: Members/Candidates build & maintain an increasing reserve of materials
==T5 (LATE)
- Newly Returning (Could use materials help - chat me to discuss; SEE BELOW)
- Genetics Researcher
- May produce a Flax product first since current strains do not match Tedra's work and it would be a fresh challenge
- Vines secondary; but could be persuaded to focus here instead
- Thistle / Silk resource (chat me to discuss)
- I've forgotten / misplaced some of my work products
- Being newly returned, I have limited motivation to do silk until I can produce it unassisted (level 28ish?)
- Genetics Researcher
- Tests - don't care. I just want to achieve the levels necessary to resume my T3 genetics research service as I found that most rewarding.
(more coming)
==Preliminary Materials Wishlist (stuff I can't quickly obtain or is otherwise distracting from main tasks)
=== Highest Priority
- 1x huge quartz
- 1x huge ruby
- 1x huge topaz
=== High Priority (HUGE time-sensitive OPPORTUNITY)
- 7x nut's essence
- 6(12?) thermometer
- 1x yellow alabaster marble
- 3x mud alabaster marble
- 2x oyster shell marble
=== Medium Priority
- 2x cucumber seeds
- 2x eggplant seeds
- 2x pepper seeds
- 2x watermelon Seeds
=== Low Priority
- 8x knife blade