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User:Aperio
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I'm not actively pursuing Tests (SEE BELOW) but have to complete some in order to resume The Great Work. This is stuff I can't quickly obtain or is otherwise distracting from main tasks.
Highest Priority - UPDATED Aperio 18:00, 10 July 2011 (EST)
- ANY useful documented FLAX or VINE research out there
High Priority
Genetics Projects
Testing Ariella's Shortening and Elongation Theory
Brief - Using the shortest even-length plants and crossing them against themselves verify whether random length changes ACTUALLY occur or if observed changes are actually natural rounding events.
Aperio_-_Genome_Elongation_Tests
- Bloodheart
- Solvent shrooms (as noted below)
Rebuilding Tedra's Folly
Brief - The best flax of which I am aware produces 2 flax and 2 rotten flax. IIRC, Tedra's was 16 flax and some arbitrarily large number of rotten flax (16 rings a bell and seems natural).
- Fez's flax research
- Any useful flax stains with superior flax stats
Wine Me Seymour!
Brief - At the end of T3, I was very close to a super-vine using mutagens and a technique of creating mono-gene strings. This allowed me to place whatever gene I wanted wherever I wanted.
- Barrel supplies
Prospect for the marble I need)
- Small Gears (for quarrying gearboxes)
- Large Gears (for quarrying gearboxes) - well-stocked on medium gears
- Marble Partner for Prospecting & Quarrying
Venery on making Nut's Essence
- 7 Eyelet Cut Amethsyt (Venery)
- 7 Eyelet Cut Lapsis (Venery)
- 7 Eyelet Cut Turquoise (Venery)
- 7 Eyelet Cut Garnets (Venery)
- 7 Fine Glass Rods (Venery)
- 7 Gold wires (Venery)
- 7 Copper (Venery)
- 14 Small Gears (Venery) - DONE
- 250 Papyrus Paper (Venery)
Medium Priority
Miscellaneous Productivity Upgrades
- 2 cucumber seeds (Cooking)
- 2 eggplant seeds (Cooking)
Low Priority
- 1 huge ruby (Dessication) - Dessication 2 is sufficient for most of what I need to do
- 14 Snowberry Butterfly (Fly Tying 3)
- 3 knife blade (Filleting)
ONGOING - NO LIMIT (Donations taken at my small warehouse; trades possible)
- Nut's Essence
- Hairy Tooth
- Solvents (in order of preference)
- Sand Spore (Milky)
- Salt Water Fungus (Diamond)
- Peasant's Foot (Crystal)
- Slave's Bread (Clear)
- Razor's Edge (Glass)
Attribute and Indulgence Stats
(borrowed from Lill's page)
Attribute Stats | Indulgence Stats | |||
Strength | 5 | Gastronomy | 8 | |
Dexterity | 0 | Beer Testing | 1 | |
Endurance | 3 | Fumeology | 130 | |
Speed | 10 | |||
Constitution | 5 | |||
Focus | 2 | |||
Perception | 2 |
Aperio's Personal History
T5 (LATE GAME)
Newly Returning
- Could use materials help - chat me to discuss; SEE ABOVE
- Genetics Researcher
- Aperio_-_Zombie's_Guide_to_Nuts_Essence
- May produce a Flax product first since current strains do not match Tedra's work and it would be a fresh challenge
- Vines secondary; but could be persuaded to focus here instead
- Thistle Grower / resource (chat me to discuss)
- I've forgotten / misplaced some of my work products
- Being newly returned, I have limited motivation to do silk until I can produce it unassisted (level 28ish?)
- Genetics Researcher
Tests
- Test Philosophy
- I don't much care. I just want to achieve the levels necessary to resume my T3 genetics research service as I found that most rewarding.
- ARCH Tests I will likely pursue
- Towers - PASSED
- Life
- ART Tests I will likely pursue
- Khefre's Children - In Process
- Pyrotechnics ?
- Formal Garden
- Dancing Waters ?
- BODY Tests I will likely pursue
- Acrobat - Need LOTS of help... I've never passed Acrobat - In Process
- Oyster Catcher - In Process
- Singing Cicadas - PASSED
- Safari - Just need rats - In Process
- Darkest Night - In Process
- Ritual Tattoo - In Process
- Banquet
- HARM Tests I will likely pursue
- No idea -- any & all of them as convenient
- LEAD Tests I will likely pursue
- Plantation - I like this one... It's really a BODY test in disguise and it serves cooking - In Process
- THOUGHT Tests I will likely pursue
- Venery - I like to do educational veneries to share what I've learned
- Bijou - I liked gemcutting but I don't know if I'll have time to practice and collect mats
- WOR Tests I will likely pursue (still need Init)
- Vigil - always fun
- Pilgrim - also fun. Kind of a BODY-like test
- Beacons - A BODY-like test
- Festivals ?
Materials
- Materials Philospohy
- I'm trying to avoid unnecessary grind so I can become productive for the benefit of Egypt.
- No digging/metalworking so I can use help here (I don't think I even have ore extraction)
- TEPPY - Seriously... make mining OPTIONAL and offline-able. If a skill is essential, don't make a mini-game out of it (reference Bartle's book; he references you <grin>). Instead, reward players who indulge in the mini-game with gems and increased production (like offline-able crops) and consequently break their mines to sink their materials (the cost of gemming).
- No glassmaking - Charcoal is the biggest hit and in of itself manageable. But digging up limestone, growing flax/papyrus/leeks, and additional vegetables as supporting activities is a whole subculture of activities I don't have time for and I've NEVER been able to make thermometers... far too twitchy for my connection and arcade abilities, I suppose. I need a healthy amount of glass products but fortunately those needs are finite. However...
- ... Shrooming (for genetic mats) is my mission-critical game cycle and it already forces me to schedule my RL activities around the game timer and forces me to log in odd places loaded with mats when I can't sync up with the game server. I enjoy shrooming (and Body Tests) but stand-around tasks, grind accumulation, and offlining tasks isn't even viable much of the time unless I'm prepared to plop down a storage basket when I log just-in-case.
- No digging/metalworking so I can use help here (I don't think I even have ore extraction)
- I'm trying to avoid unnecessary grind so I can become productive for the benefit of Egypt.
T4 (EARLY GAME)
- Wanderers [1] - Inherited (Abandoned and Quit T4 - chat me to discuss)
- Designs to be a leader in Egyptian Research AND be a Mentorship Guild could not be supportive and often seemingly at cross-purposes (shortage of effective leaders)
- T4 Dowsing Ramblings / Guide [2]
- Provided guild-activities and resources, like Kits, Mentorship, and Walkthroughs for many principles in the early game
- Enjoyed leading efficient weekly Initiation into Worship [3] ; 2 sponsors & 2 candidates (most resources are reusable/renewable)
- Managed Empty Hand Tower Kits for a quick pass, accelerated skill acquisition, and an obvious reciprocal task for new players (replenishing the kits to gain access to more advanced Kits for other tests)
- Designs to be a leader in Egyptian Research AND be a Mentorship Guild could not be supportive and often seemingly at cross-purposes (shortage of effective leaders)
- Obelisk Guild (Failed but Elegant & Viable - chat me to discuss)
T3 (EARLY GAME and END GAME)
Legacy T3 Link [4]
- SEARCH (Simple Egyptian Archaeological Relic Clearing House) - Founder
- Silk / Thistle Expert
- Aperio_-_Thistle_Magic - FIRST graphic diagram for thistles
- Created Online Thistle recipe Solver (based upon finding voids with pre-existing Thistle.xls)
- Thistle Trainer [5] (chat me to discuss; personal reference Sun-Aj)
- Genetics Researcher
- Vine Focus
- Mutagens - Ariella / Eldrad?
- Flowers - Ariella
- Flax - See Tedra
- I know I'm forgetting a few (Eigam?)
- Developed "Aperio - Solvent Distributions" technique for genome research and validation
- Genetics Resource [6] (chat me to discuss)
- Vine Focus
- Aperio's Diabolical Thought Puzzles
- I feel my Tomb of the Immortal [7] was one of the best in Egypt and wish that test had survived to T5. I hate the silly dot puzzle...
- Sponsored Pilgrim Tour Groups
- Venery with popular destinations [8]
- Rough Gemming Guide [9] - Notes on how to maximize mats and stake out gemming mines
- Wanderers Guild [10] - Inherited