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Vegetable

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Revision as of 22:41, 16 October 2010 by Zaghsul (talk | contribs) (→‎Carrots)
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Vegetables refer to the various edible plants which can be grown and harvested from seeds. All vegetables can be grilled in a Firepit or cooked in a Kitchen; most have other uses as well.

Egypt currently has access to five vegetables: cabbage, carrots, garlic, leeks and onions. Prior tellings have also featured cucumbers, eggplants, peppers and watermelons, but these have yet to make an appearance in Tale 5.


How To Grow

All vegetables are grown from Vegetable Seeds. Vegetables can only be planted in the proper terrain: grass for cabbages and carrots, sand for garlic, leeks and onions.

All five vegetables are grown in the same way. Planting a seed produces a tiny vegetable; this must be watered from a jug quickly or it will die back into a seed. A vegetable that has been watered will soon grow to the next larger size, at which time it must be watered again or it will shrink. When a vegetable reaches maximum size, it may be harvested. It takes 4 waterings to bring a vegetable to full size (assuming no mistakes along the way).

To sum up: Water upon planting, then again each time the vegetable changes size. With the exception of onions, overwatering (watering more then once between growths) will result in it dying and reverting to seed.

If you know of a location that produces a good yield please post the coordinates.

Note on Achievements and seed reproduction: Pharaoh has 77 known ("heard of") Achievements. If one compares Achievements with Pharaoh, one obtains all 77. That is where the seed reproduction Achievements came from. Incidentally, Pharaoh had only accomplished two or three achievements when I compared with him. -- Ouijdani

List of Vegetables

Cabbage

In Celaeno, I get cabbage yields of 9 at -2420, 192 and 18 at -2398, -1 (Daetrin)
verified 18 cabbage at -2398, -1 (elmer)
I got 19 at same location (Queenie)
Getting 21 leeks in Maia (-2395, -2895) (Anyolina)

Verified cabbage are shy. When harvesting while a person other than the planter is standing close (as if to acro), 0 yield, 1 seed. In fact yield seems to be half the normal quantity, rounded down. I got a yield of 9 at the 18 spot above, and a yield of 5 with a player nearby at a spot of 10 yield when alone. -TME

Doing something which cuts the yields in half is generally a hint for what you need to do to get extra seeds.

Reproduction: Unknown, but achievement of this is out there
NOT with stamina maxed out
NOT growing near several herbs
NOT harvesting after foraging 1 herb (Strychnos)
NOT growing by a common altar
NOT with Endurance Maxed out
NOT with a beetle dropped next to before harvesting (used a Burrowing(F) beetle)
NOT growing near apiary
NOT growing near a fresh mushroom (Acorn's Cap)
NOT when grown near flaming altar
NOT when grown near dromedary pen with 1 male and 1 female inside
NOT after eating a single herb
NOT while under effect of a single herb
NOT when growing near a date palm
NOT growing near a coconut palm
NOT growing near oil palm
NOT after harvesting coconuts
NOT growing near a brick rack
NOT growing with carrots
NOT harvesting cabbage planted by someone else (or spouse)
NOT watering and harvesting cabbage planted by someone else (or spouse)
NOT growing around a large group (tested with 14) of people
NOT growing next to 2 Male Sheep (wild, not dropped)

Carrots

Carrot yields are based upon a wave timer. The waves run SW, and more W than S. There are several waves with varying maximum yield.

In practice this means that to get a decent yield, you first need to hunt a wave. Start somewhere where there is plenty of grassland so that you can move about. Grow carrots. If yield is one, move 100 coords W. Grow again. Repeat until the yield is different from 1. Then move 10 coords W and see if yield is higher. If it is, repeat. If it isn't, try the opposite direction. Once you find the peek (of say 11/12), simply grow until it falls to 10, and then move 10 coords W. You can also experiment going NNW or SSE (slowly) to reach a more convenient growing location, say near water.

When growing carrots (and any other non-onion veggie), I find it useful to lay them out in a grid, say 2x4 or 3x3. Try to remember the pattern of the carrots not grown to the next level. Try to delay watering carrots that are getting ahead as much as you can as that you don't have to remember too many things at once.

Reproduction: Unknown
NOT growing near several herbs
NOT harvesting after foraging 1 herb (Buckler-leaf)
NOT harvesting after killing 1 herb (Wild Lettuce)
NOT with endurance maxed
NOT with beetle dropped before harvesting (used Burrowing(F) beetle)
NOT when growing next to apiary
NOT growing near a fresh mushroom (Acorn's Cap)
NOT when grown near flaming altar
NOT when grown near dromedary pen with 1 male and 1 female inside
NOT when growing near a date palm
NOT growing near a coconut palm
NOT growing near an oil palm
NOT after harvesting coconuts
NOT growing next to 2 Male Sheep (wild, not dropped)

In case anyone is trying to track the wave timers:
- from approximately 5:50pm (game time) 4-5 yield
- 5:55pm 6-7 yield
- 6:00pm 8 yield
- 6:01pm-6:10pm 7 yield
All planted on the same spot in Merope -1575, 7045

- 10:20am 12 yield
Planted @ 705 5545 Taygete

Garlic

Was able to find my garlic spot in Sinai with a yield of 18 (Anyolina)

Known yields range from 1 to 12 and every character has their own unique places to get more than 1.

On a tip from galahad, I tried planting near the Merope-Taygete border at the Mediterranean (around -5, 7545)- he reported a better onion yield, and a 2 garlic yield there. My yield was 7 garlic there, versus 1 garlic a hundred or so coords away. I started my way northwest and here are the garlic yields I got (sidenote: if I recall correctly the onion yield dropped back to 4 at least at the -307, 7702 spot):
7 yield @ (-3, 7548)
8 yield @ (-2, 7572) & (-10, 7598) & (-7, 7620)
10 @ (-10, 7682) & (-5, 7712) & (-4, 7751)
11 @ (-4, 7801) & (-307, 7702)
Note the area in which I could get 11 yield was at least 300x100 coords. (tehm YI-Akhet-I-13)
I also heard 3rd hand reports that another player found an 11 yield @ (-1112, 4786)
I get a 12 garlic yield at Celaeno -2030, -374, in an area slightly worse for onions than the surroundings. Only 1 garlic yield to another player who lived nearby. -Somebob



Reproduction: Unknown
NOT when growing near a cactus
NOT when a beetle is dropped before harvesting (used Burrowing(F) beetle)
NOT with endurance maxed
NOT when growing next to apiary
NOT growing near a fresh mushroom (Acorn's Cap)
NOT grown near a sheep pen
NOT growing near several herbs
NOT in proximity to trees, herbs, thorny plants, roads, palm trees, meditation altars
NOT in high altitudes
NOT allowing it to grow to harvest size, then wither to just before seed, then regrowing
NOT with 2, 3, or 4 waterings per stage
NOT on a slope
NOT when grown near dromedary pen with 1 male and 1 female inside
NOT when grown next to a smouldering-out firepit.
NOT growing with onions
NOT growing at a public dig, or a bauxite one
NOT growing near a brick rack
NOT growing in a mountain

-Just a thought, but if there are player specific spots for high yield, what if there are player specific seed spots with 0 garlic yield? - Tazendra

Leeks

In Caelano, I get yields of 18 at (-2422, -32) (Daetrin)
I also get yields of 18 at (-2422, -32) (Skyfeather)
Getting 21 leeks in Maia (-2395, -2898) (Anyolina)

A map of yields (including the one above) is being compiled at User:Kasiya/LeekTest. The bottom map is manually filtered to show yields above 3. Please feel free to edit the top map with any additional points :)

Reproduction: Unknown*
*Apparently the Achievement is now going around that this has been accomplished (Y1 Akhet I-18) - anyone know how?
NOT when endurance is maxed
NOT when focus is maxed
NOT when growing near apiary
NOT when growing near cactus
NOT growing near a fresh mushroom (Acorn's Cap)
NOT growing near several herbs
NOT when grown near dromedary pen with 1 male and 1 female inside
NOT when grown next to a smouldering-out firepit.
NOT when growing near a date palm
NOT when grown after harvesting onions, cabbage, garlic, or carrots.
NOT growing in a mountain
NOT growing after slaughtering a camel (male or female)

I got an extra leek seed on Akhet I-28 around 3:30am. It was the first leeks I harvested after killing a female camel. Before that I grew cabbages, carrots and onions. Earlier today I got my first permanent END point, not sure if that matters. Need people to test! -Did not get one from killing a female camel or male sheep. Had 3 end but not permanent. (screenshot) (Aiko)

Onions

Yields a minimum of 4. Onions can not be overwatered but doing so may slow growth.
galahad tipped me off to a 9 yield around the Merope-Taygete border at the Mediterranean starting around (-5, 7545). The yield jumped was 9 there vs 4 about one hundred coords east. The 9 yield area continued at least 100 coords northwest from there.
9 yield @ (-5, 7545) and area Northwest on the Mediterranean. (tehm YI-Akhet-I-13)
9 yield at 1535, 2041 in Acl (Neferhotep)
9 Yield at 1965, -2056 in Sterope near CS, has Water Icon needed for Jimbly's VeggieTales macro (Tribisha) 10 yield at 1082, 1755 in AC1 (kabasto)
10 yield at 1075, 3857 in Taygete
12 yield at -2213, 7174 in Merope (Hexadeimos' camp)
12 yield at 2133, -1785 Sterope
13 yield at 235, 3490 Taygete near red sand (Thutamun)
14 yield at 2060, -2005 Sterope near CS (Ming)


Reproduction: Onion seeds seem to be reproduced by allowing them to come to the point of harvest, then allowing them to shrink back to original size. Repeat this process until the onion is ready to harvest for the fourth time.

NOTE: It isn't necessary to allow the onions to shrink all the way back to planting size. After reaching the harvest stage, allow them to shrink one size then water to bring them back to harvest size...this completes one cycle as the counter appears to tick when harvest stage is reached. This is much faster than allowing them to shrink all the way back to planting size and yields the same result. The number of cycles required to reproduce seeds appears to vary by the number of onions normally harvested in a particular location. At my camp, I normally harvest 12 onions. For me to reproduce seeds requires 10 cycles. On the 10th harvest stage, I get 0 onions and 2 seeds. - Amisi

NOTE: Seems unrelated to how many times the plant reaches harvestable stage. Only factor for me seems to be how many times the plant grows one step. On my spot where yield on a regular grow is 2 onions i need to make the plant grow one step 15 times to reproduce the seeds. The ammount of times might be affected by that locations specific harvest. Nurkii 12:16, 15 September 2010 (EST)

NOTE: i did the grow to harvest and then let it go down one step and then go to harvest again. i repeated 11 times and harvested on the 12 time it said harvest. this is when i got the extra seed. the harvest-able amount i tested went from 7 onions my first three repeats to 3 onions on repeat 4 to 6, 1 onion repeat 7 to 10 and 0 onions 11 and 12 (12 is were i got my extra seed. then it went up to 1 onion on 13 to 15, 3 seeds 16 to 18 and up again in similar pattern

so if you are trying to find your reproduction amount just watch the onion harvest. if it says 1 or 0 you are within a couple. if you go from 0 to 1 on the next repeat then you probably went too far. i hope this will help. -wopper87

Cucumbers

Achievement knowledge "Have heard of Cucumbers Grew a Seed" in T5

Watermelons

Achievement knowledge "Have heard of Watermelons Grew a Seed" in T5

Peppers

Reproduction: Unknown
NOT End Timer
NOT Str Timer
NOT Foc Timer
NOT after catching a fish
NOT after filleting a fish
NOT after eating a fresh herb
NOT after harvesting an herb